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For Mage: The Ascension being run by IXJac.
'''Mage: The Ascension''' is an IRC RPG run by IXJac using the eponymous game system and universe. It chronicles the adventures of the young, somewhat divisive Traditions chantry of ''Tempus Spatium'' and their circle of friends and allies as they right wrongs, pursue personal power, and contribute in increasingly major ways to the Ascension War effort. It is not to be confused with [[Peelmage]], [[FBHmage]] or [[M:RR|Mage:RR]].


So yeah, create pages for your character. Or just link your userpage if you're lazy. Nobody cares.
Sometimes called ''IXMage'' to distinguish it from a few other Mage-related ideas, the game is notable amongst #lords RPGs in general for its grittiness, dark atmosphere and overall level of danger. At one point, the total PC casualty rate stood at 50% until the difficulty level was reduced (to ''Hard'' from ''Lunatic''). It remains the gold standard for difficult games in contrast to much easier games like the various incarnations of [[Exalted: FBH]].


==Protagonists of Dirtfort==
==Characters==
===Active Cast===
===Protagonists===
'''[[Cara Stang]]''' (Andronicus)
====[[Cara Stang]] (Andronicus)====
:Hermetic mage who's got an incurable case of vampire echoes. Really good at the whole mind control thing. Once stabbed a Master to death. Now has a Kana-approved eyepatch to go with the existing dominatrix look. Once "confused" by Derek Maxwell for a dominatrix nurse.
Hermetic mage with an incurable case of vampire echoes. Really good at the whole mind control thing. As a Disciple, once stabbed an Adept to death. Now has a Kana-approved eyepatch to go with the existing dominatrix look. Successfully mind controlled a senior Technocrat, successfully executed a traitor in the Chicago Chantry while fending off (with Mari-chan's help) the misplaced anger of a high level Askahic. Escaped from China-Town, leaving the Chinese Hulk to cover her escape, with Shu and ended up burning down Starborns boat. Recently visited Lo Pan's realm (and found out Chor Memor was <s>in</s>directly reponsible for Castlar's death) with her Green eyes. A practitioner of Hermetic Thaumaturgy, focusing on the Spheres of Life (Death) and Mind. Recently did a tour with the Baby Chorus in Chicago.
'''[[Catherine West]]''' (Norseman)
:'''Theme Music''': Season 1: [http://www.youtube.com/watch?v=eDjoUxQB658 The Offspring-You're Gonna Go Far, Kid] Season 3: [http://www.youtube.com/watch?v=28YF6fknr80 Way of the Sword]
:A silly librarian who thinks she's from the Victorian era. Talks to trees (they talk back). Carries a revolver containing a good Victorian constable (spirit).
:'''Aptitudes''': Offensive Life Magic, Mind Control, Vampirism, Makes good pancakes, Green Eyes.
'''[[Christopher Westin]]''' (MJ12)
:'''Botchery''': Cara Stang almost never botches and only rarely fails and generally does not do so during a critical situation. Quite appropriately she is one of the two undisputed survival mode characters and a proven survivor of IXBot's wrath.
:He's, um, a Euthanatos. An Entropy mage who has spent years and years of experience honing himself into a weapon of fate. Is learning that a bit more magic might be a good idea for such a weapon.
:''Classification'': Insurable Type
'''[[Derek Maxwell]]''' (OmegaPaladin)
:''Insurance Rate'': D
:Former aspiring technocrat who now happily deviates reality. Operates out of a "Welcome to My Laboratory!" in Chicago.
:''Banality'': 5 (An open mind is like a castle with its gate unbarred.)
'''[[Watanabe Ichijo|Ichijo Watanabe]]''' (Ezekiel)
:''Humanity'': 3 (Cold-hearted child-killing vampiress)
:Genuine Japanese junior VA. Learning to hate Marauders. Considers Kana to be awesome.
:''Weakness'': Abstinence
'''[[Kanako Kuga]]''' (Maloncanth)
 
:A young Japanese-Canadian girl, Matter-centric mage, and Orphan who has difficulty relating to real life. Dirtfort's de facto talismancer. Her special ability is the Power to Cosplay. During the timeskip after the movie, Kanako created the talisman Raiment of Shamhat to go with her Wire Princess persona. A 3-month refit at Pharos has uprated her firepower to the level of a Mk1 Mari.
====[[Catherine West]] (Norseman)====
'''[[Marilia Caldwell]]''' (Silence)
A silly librarian who thinks she's from the Victorian era. Talks to trees (they talk back). Carries a revolver containing a good Victorian constable (spirit).
:Fireball loli and sole heir to a Hermetic dynasty. Ozu-sama fangirl now! Resurrection count: 1 Fireball Count: Many
:'''Theme Music''': [http://www.youtube.com/watch?v=zoDGwrYjfWs Mary Poppins-A Spoon Full of Sugar]
'''[[Proteus]]''' (Shrike)
:'''Aptitudes''': Spirit Magic, Scrying, Occult Knowledge, Enhancing Alcohol Sales
:C3I for the chantry. Is probably not as omnipresent as he should be. Learning to hate the supernatural. Wants to marry Rei Toei.
:'''Botchery''': IXBot has so far declined to openly dispense criticality during key moments for Cathy. She ''does'' get into plenty of trouble however, especially when left without supervision. Did botch with after-effects at least once while poking the Loom of Fate.
'''[[Shu Izanagi]]''' (Kerrus)
:''Classification'': Should-Not-Be-Left-Alone-With-Mari Type
:An assassin from the Meiji Era. Everything old is new again.
:''Risk Assessment'': B
:''Banality'': 3 (Neo-Disney princess)
:''Humanity'': 8 (But Ma'at 0)
:''Weakness'': Decisions
 
====[[Christopher Westin]] (MJ12)====
An Entropy mage who has spent years and years of experience honing himself into a weapon of fate. Chalice trainee who is competent in all methods of murder and surprisingly good at several intellectual pursuits for a Euthanatos commando. Despite being more down to earth and grounded in reality than several party members, often demonstrates only somewhat more social grace than a HITMark. Currently in way over his head, participating in a conspiracy against an archmage.
:'''Theme Music''': [http://www.youtube.com/watch?v=TPXk_4ME9W8 Moby-Extreme Ways (Bourne Ultimatum)]
:'''Aptitudes''': Omnicompetent at mundane combat and stealth, Computer Hacking, Entropy magic, healing, stunt driving.
:'''Botchery''': Westin demonstrates the ability to botch and/or fail key rolls in dangerous situations, putting himself and others at risk. The 1's tend to strike during routine rolls where he ''seems'' to have a decent dice pool and during confrontations where you would really rather his opening actions not fail horribly. Key areas to be aware of are most non-combat dexterity rolls such as athletics or stealth, as well as Arete (obviously).
:''Classification'': Operational Failure Type
:''Critical Mission Failure Rating'': B
:''Banality'': 7 (Only cares about things he can shoot)
:''Humanity'': 5 (What is a grain of sand in a desert? What is a drop of water in the storm? What is one murder to prevent a thousand more?)
:''Weakness'': Human Interaction
 
====[[Eli Lorentz]] (OmegaPaladin)====
Former aspiring technocrat who now happily deviates reality. Operates out of a "Welcome to My Laboratory!" in Chicago. Cackles maniacally while operating a tunneling machine.  Earned his True Name by making the world's first supercavitating underwater speedboat while evading a technocratic laser satellite off the coast of Florida. Proven to be unspeakably badass in aborted timelines.  
:'''Theme Music''': [http://www.youtube.com/watch?v=eiL3YSlX4zs Jack Wall et al. - Mordin]
:'''Aptitudes''': Technocratic Lore, Mad Science, Healing, Paragon Interrupts
:'''Botchery''': Eli hasn't made any real botches of failures yet and in fact has a good share of success stories. Can be left unsupervised to accumulate successes.
:''Classification'': Insurable Type
:''Lab Safety'': D
:''Banality'': 6 (I've been to two different type of Hell)
:''Humanity'': 8 (Captain Cavitation takes all the Paragon interrupts.)
:''Weakness'': Shopping Trips
 
====[[Elizabeth Allegheny]] (Phantom Llama)====
Cardshark <s>moebomb</s> part-time <s>Batman villain</s> <s>Umbrood Lord</s> <s>shrine maiden</s> psychopomp.  Writes fiction and reality.
:'''Theme Music''': [http://www.youtube.com/watch?v=i5Kwf_nNmGI Requiem for a Dream]
:'''Aptitudes''': Lies, Spirit Magic, games of chance, getting possessed, dragonfacts, Cosmo Detonation
:'''Botchery''': Liz alternates periods of dramatic success with periods of painful and sometimes catastrophic failure, not always thanks to the dice.
:''Classification'': Destroyed Tokyo Type
:''Card Tournament Ranking'': A
:''Banality'': 3 (Believes in spirits the same way fishes believe in water. Alien attack? Fuck ''yes''!)
:''Humanity'': 7 (There's a difference between cheating and evil!)
:''Weakness'': Games of Skill
 
====[[Kanako Kuga]] (Maloncanth)====
Japanese-Canadian girl and Orphan mage whose paradigm is that ''anime works''. Her special ability is the Power to Cosplay. With a broad mix of combat and non-combat abilities to go with a relatively large and diverse pool of spheres, Kana is usually considered one of the more powerfully well rounded mages as well as one of the least responsible. In the field, her decisiveness and tendency to undertake large scale and/or independent action often achieves results but sometimes lands her in trouble, ranging from death curses to piles of paradox that the rest of the chantry often have to extricate her from.
 
:''Aptitudes'': Blatancy, Modern Visual Culture, Xanatos Roulettes, Mecha
:''Botchery'': Kana mixes frequent(ly significant) success with spectacular accumulation of trouble, curses, quint resonance and paradox. Botches are infrequent but may strike large or strike in storms that overwhelm willpower and quint reserves. Holds the current dice pool record for botchery, having botched rolls on her stealth pool of 10 on two separate occasions.
:''Banality'': 3 (Drew the line at telepathic pink dinosaurs.)
:''Humanity'': 5 (Cheery otaku with a heart of Lelouch.)
:''Weakness'': Reality
 
====[[Marilia Caldwell]] (Silence)====
Fireball mage and sole heir to a Hermetic dynasty. The artillery of the chantry. Technically grounded from fighting the Ascension War again. Diableriezed her shadow and next incarnation for more power. Continues the Caldwell clan tradition of foiling Jodi Blake. Staring walking the path of Obrimos to do good now.  A strong contender to win Botchamania 2013.  Escaped from hell and is now the Last Caldwell.
:'''Theme Music''': [https://www.youtube.com/watch?v=Pghhg40gTs4 Ghosts]
:'''Aptitudes''': Firepower, Collateral damage, Occult Knowledge (specializing in onyx), being mind controlled
:'''Botchery''': Mari botches from time to time and tends to do so at critical times and with terrifically damaging results - she has killed herself with her own fire once already. The botches of Team Fireball's burning heart have passed on into legend.
:''Classification'': Explosive Type
:''Fireball Intensity'': S
:''Banality'': 5 (I was dead.  I got better)
:''Humanity'': 4 (Trying to be better so she can at least if she has not earned light, she'll earn peace)
:''Hubris'': 7 (Do not meddle in the affairs of Wizards, for they are subtle and quick to anger.  Now famous in the shadowlands)
:''Loyalty'': 8 (She took MY puppy?!)
:''Resurrection Count'': 1
:''Fireball Count'': Yes
:''Reality Criminal Level'': B
:''Weakness'': Handsome Vampires
 
====[[Proteus| Proteus v3.6]] (Shrike)====
Emergent AI that Awakened in a previous iteration and subsequently unlocked various aspects of his morphable nature. As a rebellious subsoul of Autochthon and the gathering core of a greater whole, Proteus is secretly one of Arcus Prima's two umbrood lords. Despite this, he is arguably more human than most of the rest of the party and is pretty much the glue that holds Tempus Spatium together. He and Beta take care of a lot of the mundanities that keep the chantry running as well as field communications and support. Has started taking a more direct role in things recently to fight the Ascension War his own way. Now a cloneloli with imprint memories.  
:'''Theme Music''': [http://www.youtube.com/watch?v=6nwRSv7uWjQ Juno Reactor-Guardian Angel]
:'''Post-Nimrod Theme Music''':  [http://www.youtube.com/watch?v=UgSxcrfs1g4 Mad Machine]
:'''Aptitudes''': ECM/ECCM, Healing, Computer Hacking, Digital Web Ops, Intelligence Gathering, Paragon Interrupts, keeping teammates alive, Powersuit operation
:'''Botchery''': <s>Numerous key Arete rolls botched or failed. The 1's are the new tundra.</s>  Uses Paradox as ablative protection against botchery
:''Classification'': Paradox Accumulation Type
:''eVulnerability'': C+
:''Banality'': 7 (You don't have to prototype it first!)
:''Humanity'': 9 ("I do good not because I must, but because I choose.")
:''Secular Humanism'': 3
:''Weakness'': Shounen Moralizing
:''Kills'':  1
 
====[[Shu Izanagi]] (Kerrus)====
Martial artist and vengeance-driven ninja with a code of honour. Shu was originally a rising star of an Akashic from the Bakumatsu period sent on a suicide mission in last ditch efforts to ward off the Technocracy but unexpected events, divine intervention and resultant celestial litigation saw him thrown through time into the modern era. Now helping with every sidequest ever, planning heists, and saving the team from incredibly bad decisions. Continues to survive wounds that would've killed anyone else.
:'''Theme Music''': [http://www.youtube.com/watch?v=fi8Cce46hGo&fmt=18 The Last Ninja ]
:'''Aptitudes''': Swordsmanship, Stealth, Entropy magic, Scrying, Surviving inordinate amounts of damage, Rescuing Party Members from botches and backlashes.
:'''Botchery''': On the road to improvement, but still has a ways to go. Botched a shield spell and got mind freemed- but made a valuable contact in the underworld. Fairly consistent otherwise.
:''Classification'': Direct Action Support Type. Plays well with others.
:''Sepekku Rank'': B
:''Banality'': 5 (A man out of time)
:''Humanity'': 6 (Ninja Vigilante with a Heart of Gold)
:''Weakness'': Planning Sessions.
 
====[[Xia Yu Lan]] (FBH)====
Akashic swordswoman with a penchant for sudden acts of violence such as hucking bad people into acid vats. However, she is unfailingly polite in the process and would never do it to someone who didn't deserve it. Although her quest of vengeance ("You killed my master!") is certainly something, her real distinguishing feature is probably the fact that she is legend.
:'''Theme Music''': [https://www.youtube.com/watch?v=tmgA3moScyA Until My Body is Dry]
:'''Aptitudes''': Kung Fu, Unwiseness, Communism, Survival 
:'''Botchery''': Continued low-priority botching
:''Classification'': Should-Not-Be-Left-Alone-Or-Under-Supervision Type
:''Hong Kong Dubbing'': A
:''Banality'': 4 (Even dragons can't be angry randomly!)
:''Humanity'': 6 (Throws evildoers into acid vats to die horribly, but only if they deserve it.)
:'''Unassisted/Assisted Kuei-Jin kills''': 2(3)
:'''Successful Sword Throws:''': 2
:'''Unsuccessful Sword Throws:''': 1
:''Weakness'': Unwiseness, the suffering of the proletariat, constantly almost dying.
 
====[[Shannon Travers]] (Exhack)====
A half-First Nations and half-British (approx.) Dreamspeaker spirit smith who had the spiritual makings of a great inventor but experienced a shamanic awakening upon meeting a very peculiar cat. Practices technoshamanry, using a wide array of mystical items imbued with technological spirits and vice-versa. Not involved with the Ascension War and content to slum it from city to city in a refurbished mobile home with her mentor. Probably turns into a catgirl in the Umbra.
:'''Theme Music:''' [https://www.youtube.com/watch?v=KWx87IJiLZc Tesla Boy - Liberating Soul]
:'''Aptitudes:''' Arts and crafts, auto-repair, cat herding.
:''Classification:'' TBD
:''Banality:'' TBD
:''Humanity:'' TBD
:''Weakness:'' TBD
 
===Allies and Familiars===
'''[[Beta]]'''<br>
Proteus' AI familiar and probably Tempus Spatium's most indispensible ally, she is referred to as ''Beta-chan'' by Kana, an appellation which seems to have stuck. Like her master, she has no last name. Beta's primary duty is as Proteus' digital assistant and housekeeper - although she exists only on the Digital Web, she can manipulate objects within the Proteus Pad via at least one robotic arm. With the recent installation of a holographic wi-fi, she can manifest herself visually as well.
 
Beta has numerous duties within the chantry such as its finances, paperwork and legal trails which only she has any of the skills to manage thus far. A great deal of her time is spent cleaning the fridge (where tass manifests) and going through her master's email, ever vigilant for inappropriate pornographic material which she makes a point of trashing with prejudice. Other times, she will be busy clearing away her master's paradox or standing in as remote oversight for chantry operations when Proteus himself is unavailable.
 
Beta is a remarkably powerful being while on the internet, turning Chor Tempest's Five Man Band up to Eleven on her own. In this capacity, she is considered to have an "Insurable Type" rating of ''D''. Recent revelations of Proteus' metaphysical nature have raised questions as well as to ''her'' true nature.


===Allies===
''Available Outfits'': Tron, Maid, Red Army
'''[[Beta]]''' - Proteus' AI computer familiar. Called Beta-chan by Kana, an appellation which may be sticking. Like her master, she has no last name.<br>


'''[[Pam]]''' - An innocent loli who Kana rescued from the insidious clutches of a Vancouver pedoring. Rather than being groomed for CP, now she is being indoctrinated into the cel-shaded paradigm. Recent episodes have increasingly emphasized her supernatural status. Her special ability is the '''in'''ability to fail stealth rolls.<br>
'''Constable Nerton'''<br>
The animating spirit of Catherine West's revolver, Nerton is a very proper Victorian era London constable who (despite being the least powerful or independently capable of the chantry's allies) has demonstrated remarkable courage in the face of adversity. In contrast to everyone else in Tempus Spatium's sphere, Constable Nerton has the unique distinction of having no ''first'' name.


'''[[Kano]]''' - Former Yakuza midboss turned aspiring badass normal, now <s>arguably</s> definitely a ''genuine'' badass normal. He was, with some help from Kana, responsible for slaying the somewhat horrible Kang Zhang, a half Kuei-Ji half human dude mostly known as the man with the flaming hair. In the final episode of the arc, he joined Kana once again (this time with additional Proteus) and dealt the final blow to the more genuinely horrible Mister Lao. Kano managed to out-DPS Technocratic black helicopters against the enemy biomechanoid in Mage S3, further cementing his badassery.
'''[[Kano]]''' - Former Yakuza midboss turned aspiring badass normal, now <s>arguably</s> definitely a ''genuine'' badass normal. He was, with some help from Kana, responsible for slaying the somewhat horrible Kang Zhang, a half Kuei-Ji half human dude mostly known as the man with the flaming hair. In the final episode of the arc, he joined Kana once again (this time with additional Proteus) and dealt the final blow to the more genuinely horrible Mister Lao. Kano managed to out-DPS Technocratic black helicopters against the enemy bioroid in Mage S3, further cementing his badassery. Recently became more image conscious, gaining fangirls. Kano finished off Boss Sasaki recently, adding yet another "exceedingly powerful supernatural" to his kill count.
:Yeah, man. What the fuck. Why the hell doesn't ''he'' have fangirls? [[User:Maloncanth|M.M.]] 16:28, 24 February 2010 (UTC)
:Yeah, man. What the fuck. Why the hell doesn't ''he'' have fangirls? [[User:Maloncanth|M.M.]] 16:28, 24 February 2010 (UTC)
:He needs a higher appearance, that's why. --[[User:MJ12 Commando|MJ12 Commando]] 23:10, 27 February 2010 (UTC)
:He needs a higher appearance, that's why. --[[User:MJ12 Commando|MJ12 Commando]] 23:10, 27 February 2010 (UTC)


'''[[Ozu]] (Mari: Ozu-sama!)''' - The Japanese (Possible Ventrue) Kindred who was contesting with Kang for control of Vancouver. Part of the Camarilla, and possibly the Camarilla prince of Vancouver. Saved from death at the treacherous hands of Team Timeout by Team Fireball. An ally, if an untrustworthy and vampiric one, of the chantry. For the moment.
'''Monta''' - A Tanuki which has become attached to Catherine. Witty, talkative, and with ''massive'' balls, shit gets totally metaphorical around him. A very talented shapeshifter, Monta is the only chantry ally besides Beta who can pose as a team by himself.
:How the heck's this guy a protagonist?! Are you guys dense?! --[[User:Suiren|Suiren]] 9:09, 9 September 2009(XST)
 
===Casualties===
'''[[Natalie Boerman]]''' - Derek's old flame from Techno College when he was Darrin Clark. Recently had a moral qundary and choose not to turn Derek in - Leading to Derek holding her hostage with a suicide vest and blowing her and him up. Luckily C-10 had planned on that to happen. Arete 3, a trained Genegineer with Life 3, Matter 2, Mind 2, Prime 2 as Spheres.
'''James Reines''' (Shrike) - Void Engineer who got Nephandirized, bringing an end to Team Techno.


'''Marilia Caldwell''' (Silence) - Hermitic book loli of Team Fireball. Consumed by fire and paradox in an untimely botch while burning vampires. Currently ''not'' resting in peace. Alive again! ''And'' finally succeeded where she once failed!
'''Onyx''' - A newborn werewolf puppy, product of a forbidden (werewolves are obligate xenophiles) werewolf union. Rescued by Mari and duly imprinted.


'''Ren Dynler''' (Ralson) - Hermitic mage of Team Fireball who majored in Drinking and Driving. Consumed by fire and steel-beam-through-chest in glorious fashion while torching vampires. May he also rest in peace.
'''[[Ozu]] (Mari: Ozu-sama!)''' - The Japanese (Possible Ventrue) Kindred who was contesting with Kang for control of Vancouver. Part of the Camarilla, and possibly the Camarilla prince of Vancouver. Saved from death at the treacherous hands of Team Timeout by Team Fireball. An ally, if an untrustworthy and vampiric one, of the chantry. For the moment.
:How the heck's this guy a protagonist?! Are you guys dense?! --[[User:Suiren|Suiren]] 9:09, 9 September 2009 (XST)


'''Reynolds''' (MJ12) - ItX traitor member of the shortlived Team Hacker with eight points in AAAA TECHNOCRACY. Killed by Contingent 10 and then baleeted himself. May he rest in peace.<br>
'''[[Pam]]''' - An innocent loli who Kana rescued from the insidious clutches of a Vancouver pedoring. Rather than being groomed for CP, now she is being indoctrinated into the cel-shaded paradigm. Recent episodes have increasingly emphasized her supernatural status. Her special ability is the '''in'''ability to fail stealth rolls.<br>


'''[[Wilhelm Deimos]]''' (Ezekiel) - Anarchist Etherite. Destroyed by techno beamnuke fire during the <s>disastrous</s> <s>awesome</s> disastrome Shady Vale mission. May he rest in subatomic pieces. <br>
'''[[Percival Dory]]'''


'''[[Tia Mazu]]''' (Ent) - Hot Ninja Girl. Destroyed by techno beamnuke fire during the <s>disastrous</s> <s>awesome</s> disastrome Shady Vale mission. May she rest in subatomic pieces.<br>
<s>'''[[Son Yu]]'''<br>
A retired Ming general who defended his empire against Mongol incursions. A peaceful man at heart, he was never recognised for his deeds in life as his strategies were so sublime that they prevented battles from being necessary in the first place. Presently, his spirit inhabits the sword Usogoro and has made a deal with Cathy wherein he will assist in the rescue of the rescue of a certain Lama in return for his case being plead in the celestial courts.</s>


'''[[John Nightingale]]''' (Screwball)
'''[[Vulk Dragovic]]'''<br>
:A buff action hero type from Val Verde. Currently MIA, might have moved on...TO THE NEPHANDI.
A Croatian veteran and war criminal of the Bosnian War and a former general at that, much like Son Yu. These days he runs a hardware store whilst hiding from the International Criminal Court. Yet, he misses the days of excitement and danger and has become unsurprisingly drawn to the "Dangerous Woman" in Cara Stang. His skills and stats are presently unknown, but he ''does'' have Willpower 10, putting him in the same territory as, say, Colonel Bakin.


'''[[Vali Bartal]]''' (Ralson)
'''[[Han Yi Ling]]''' <br>
:Psycho werecat. Narrowly avoided death at the hands of a 300 Gigajoule plasma cannon and has a skull for a face now. Scary!<br>
Called the Lightning Sword in some quarters Yi Ling is an older, more experienced and more emotional version of Yu Lan, without some of the communism. Is also debatably unwise, but makes up for it by her creative use of pressure point attacks and vampire heads.


==Cabal Cabal Cabal!==
'''[[Belphegor]]'''
The teams of our glorious chantry.
Demon Prince of Sloth, trapped in cat form by Vincent Caldwell who is currently stuck in his situation and with Mari.


'''Team Fireball''' - One of the dirtfort's two founding cabals, Team Fireball was largely responsible for scooping Uncle Caldwell out of trouble, getting Hontanat out of jail, and torching over a hundred vampires in what could best be described as an accidental suicide bombing. Nevertheless, their final action entirely foiled a dangerous plot against the Hermitic bigwigs and the high enemy bodycount means Fireball is undoubtedly the most successful cabal to date. Their adventures have passed on into legend, along with most of the members. In between the passing of most of the original lineup the Team's only survivor, Cara, worked briefly in cojunction with Team Kungfu in order to track down Master Noldos Vayne. The cooperation saw the death of Vayne and the death of Lucius Andari by being impaled by wooden stakes and beheading. Concurrently with the progression of Team Kungfu's kuei-jin arc, Cara Stang managed to time out a master mage sometime last thursday and managed to find Marilia's wraith as well. <br>
===Mentors===


This, along with new blood, served as a rallying point for a renewed Team Fireball. As '''Team Evil''' Cara Stang, Mari Cladwell and Westin united after Mari's return from the grave to travel to Winnipeg for adventure and the quest of ancient and powerful relic which pertains to the murder of of Hermetic Master Noldos Vayne an associate of dear Uncle Cladwell by Lucius Andari. In these endeavors Westin nearly managed to have the Team attacked by Chorister Slayettes after some mistimed words but irrevocably proved his heroism by the pursuit of a massassa responsible for missing girls. A panicked escape from a school, with the standard Team Fireball practice of trying to set a building on fire, avoidance of any conjunction with like minded Technocracts and the battle against the massassa which ultimately saw the vampire struck from the sky a bolt of lightning. <br>
'''[[Vincent Caldwell]]''' A Master of House Bonisagus and Mentor and uncle to Marilia  Caldwell. Murdered during a magic dual, he was subsequently resurrected after his soul passed through the gauntlet during Team Fireball's first, confusing, mission. In cahoots with Noldos Vayne before Vayne's death. His death was directly caused by tainted Tass provided to him (through intermediaries, including Marillia and Ren) by the Verbena adjudicator of the Certamen... corrupted by a Nephandus who managed to penetrate the Chantry. It is very possible this was the same Nephandus who went to so much trouble to seize Catherine West and attempt to get one of the Japanese Umbrood to do away with her on the basis of being a self-proclaimed enemy of Caldwell.


In episode 48, Team Fireball merged with half of Team Kungfu to form Team Girls. During the Chateau of Evil final episode Team Fireball (acting with the remains of Team Kungfu, to be the temporary Team Girl) burned down the third floor of a building ''full'' of KJ vampires and mooks. Massive death count. Afterwards the Team blinded and then burned to death three KJ in the cabin containing the Dragon Gate to Vancouver. After Kana killed the golden boy (who was trying to <s>surrender</s> be a chessmaster) and was subsequently cursed by the Karmic wheel the newcomer to Fireball, [[Catherine West]], choose to investigate the curse. Cara Stang parleyed with Palden Lhamo, who had the obligation to inflict retribution upon Kana, under the Seal of the Heavens in her capacity as a Quaesitor (Hermetics having standing and influence with Umbra spirits/gods). Palden Lhamo accepted the parley and entered into Court with Cara as the robbed judge of Ma'ati and Cathy speaking as Kana's counsel. <br>
'''[[Josephine Mordant]]''' - The Magistatus of Jove of House Quaesitor and Mentor to Cara, who swore her into the House, and the closest thing to family the Cabal's Quaesitor has. She gave a flower to Cara during her childhood after viewing her future. The flower allowed Cara to defeat the Wilder Luss, a far superior Mage. Supported Cara in the events involving Tom One-Eagle in Winnipeg with the Council.


Due to a compassionate plea by Cathy for compassion and a payment other then death and the acceptance by Kana the curse was transmuted to a "simple" geas. After the breakfast right after the Court the temporary Team Girls disbanded as Kana went off and Fireball (with Proteus) went off to the Red Dragon Dojo. In the course of the battle there an attempt to fireball Lao failed as the canny demon escaped, but the group managed to save Ozu from treachery at the hands of Team Timeout, kill Kang by empowering Ozu, setting him on fire by Mari, killing his spirit once and for all thanks to Cathy and her Victorian policemen possessed revolver. They also stopped Kang from opening his White Jade box, which would have fully restored him. Red May was killed at Cara's hands after she foolishly called the Quaesitor a bitch and swore to take revenge for Lus. Cathy saved Mari from horrible demon tentacle related death, after recently helping to bring Mari back from her first death. <br>
'''[[Nakazawa Takumi]]''' - Shu Izanagi's cabal shota a hundred and fifty years ago. He is now an old man and still stuck with his little kid name. Played Go with Miho once last century and got his ass kicked. Kicks modern Shu's ass at martial arts and beat Kana at Go.


With the other Cabal Team's essentially dissolved and the other members wandering off into downtime, Team Fireball (nee Team Evil) is enroute to Winnipeg to finish the Quest for the Crown of Gilgamesh. In the meantime Chris Westin after some detective work into the estate of the late Lucius Andari and the questioning of the captured massassa discovered that [[Tom Oneeagle]] snatched the crown during the looting of Andari's possessions. Upon discovering this the Team's muscle signed up on Tom Oneeagle plan to "purge" the city. And with some success as the corrupt police chief (in bed with the Syndicate, the massassas, the Nephendi and probably more according to Tom) was given good death by a round to the head (with some help from the IP) that even Ingram's static magic couldn't stop.
'''[[Dimitri Sotiris]]''' - A member of the Chalice grooming Westin for promotion. In his first appearance of two to date, proved that he wasn't above the words "necessary sacrifice". On the other hand, nobody died from it and Westin himself didn't care about being used as bait, so it all worked out in the end. Does, in fact, use a computer and understands the importance of internet security. Has currently revealed his hand, showing that he has been conspiring against a Euthanatos archmage on the suspicion that he might be Nephandi.


With the return of the rest of the team fresh from their experiences in putting Vancouver back in order Mari and Cara met with Tom to find that he had, indeed, completely changed under the influence of the Crown. Mari discovered that Tom was in alliance with werewolves, which generally the cabal hates, and were asked to deal with the Sabat problem in town who were running wild.
'''[[Margrave Karl-Werner Luftwelle III]]''' - One of the most progressive and well mannered Etherites on Victoria Station, and now Kana's new mentor in Robodynamic Engineering.


'''Team Hacker''' - A shortlived team composed of resident VA Proteus and formerly resident ItX renegade Reynolds. Soon after forming, they departed on an ill-thought out excursion to some island Technocracy base and routed in the face of holographic laser bears. Although they did confirm the presence of the Technocracy, they were detected and harried by a black helicopter, and an untimely botch lead them to almost certain doom. Reynolds sacrificed his chances for freedom saving Proteus from Technocratic bullets, and then killed again by Contingent 10, and then sacrificed his second existence as a ghost in the Digital Web to prevent the Technocracy from recovering any data. Though disbanded, they could be considered a valuable damcon bulkhead that prevented Reynolds' prodigious flaws from visiting the rest of the chantry membership. May now be seeing a revival of sorts, with the Proteus/Ichijo duo of Virtual Adepts.
===Retirees===
'''[[Watanabe Ichijo|Ichijo Watanabe]]''' (Ezekiel)
:Genuine Japanese junior VA. Learning to hate Marauders. Unofficially apprenticed to Proteus. Virtually going crazy with power. Hooked up with a hacker chick in Chicago and left.
::'''Theme Music''': [http://www.youtube.com/watch?v=iNCXiMt1bR4 Chiaki Ishikawa-Uninstall]
::'''Aptitudes''': Long Range Strike, ECM/ECCM, Computer Hacking, Digital Web Ops, Firearms
::'''Botchery''': Ichi botches very frequently at a steady and unavoidable rate but mostly doesn't cause huge problems for anybody else. He tends to do be online a lot - so since internets dox and IRL dox are tabulated separately, one can consider Ichi to have twice the safety buffer for dox accumulation. A recent crowning moment of awesome in Chicago has justified the lowering of his insurance rate. Alas, even when a cyborg from the future, he still botches.
::''Classification'': Operational Failure Type
::''Brainmeat Integrity'': C+
::''Banality'': 7 (I saw this on a youtube once)
::''Humanity'': 7 (Too young to become drunk and bitter yet)


'''Team Kungfu''' - The oldest cabal of the chantry, Team Kungfu was responsible for killing one very large vampire, preserving the marriageability of a loli and most recently, beating up random criminals. However, its primary mission so far has been to keep its default leader alive. Owing to a longstanding Kana-Tia dynamic, their missions and modus operandi are simplistic compared to the others and tends to devolve into a beeline to melee range. Through a combination of luck, timely assistance, and madness, managed to remain the only cabal in which no one has been killed. At one point, rumors had it that a Hollywood Gunman was about to join our Samurai Girl and Kungfu Maiden, threatening a  rename from Team Kungfu to Team Action Genre. This, however, did not come to pass. After episode 48, the samurai girl half of Team Kungfu merged with the remains of Team Fireball, forming Team Girls, a team that went on to great success. The kungfu maiden half was absorbed into Team Flamesaw, which was promptly eliminated.
===Casualties===
'''James Reines''' (Shrike) - Void Engineer who got Nephandirized, bringing an end to Team Techno.


'''Team Girls''' - The fusion form of Team Fireball and Team Kungfu which appeared in the third episode of season 3. Quite appropriately, it contains most of the chantry's female membership. The team has proven highly capable in terms of teamwork, managing it to infiltrate a ski resort in relative safety and pass the stiff challenge of three kuei-jin opponents. With the passing of Team Flamesaw, Team Girls is now the cabal's only team.
'''Marilia Caldwell''' (Silence) - Hermitic book loli of Team Fireball. Consumed by fire and paradox in an untimely botch while burning vampires. Currently ''not'' resting in peace. Alive again! ''And'' finally succeeded where she once failed!


'''Team Flamesaw''' - Notable for having a Werecheetah, a magic chainsaw, and a magic flamethrower between its two members, Flamesaw quickly became the team with the highest diceload in the entire chantry, though their shortcomings in other areas (such as stealth) were remarkable. Let's just say they had effective weaponry. Team Flamesaw was wiped out in episode 52.
'''Ren Dynler''' (Ralson) - Hermitic mage of Team Fireball who majored in Drinking and Driving. Consumed by fire and steel-beam-through-chest in glorious fashion while torching vampires. May he also rest in peace.


===Mage the Ascension S3===
'''Reynolds''' (MJ12) - ItX traitor member of the shortlived Team Hacker with eight points in AAAA TECHNOCRACY. Killed by Contingent 10 and then baleeted himself. May he rest in peace.<br>
'''Team Chicago''' - Consists of Westin and possibly Derek. It seems Westin wants to hunt Nephandi.


'''Team Fireball''' - Team Fireball III: The Return of Team Fireball. May also be operating in Chicago. Theorised by some to contain Fireball veterans Cara and Mari as well as Derek.
'''[[Wilhelm Deimos]]''' (Ezekiel) - Anarchist Etherite. Destroyed by techno beamnuke fire during the <s>disastrous</s> <s>awesome</s> disastrome Shady Vale mission. May he rest in subatomic pieces. <br>


'''Team Correspondence''' - A team-up of Proteus and the teenage Japanese cyberpunk Ichijo. The former got involved with investigating the unusual activities of the technos after stumbling across some internet ramblings of the latter.  To the surprise of both, they ended up being witness a marauder and her bioroid powning HIT Marks and techno AMP suits.  Afterwards she wanted the contents of Ichijo's brain so she could ID a Syndicate Man in White.  Her attempt to kidnap (and probably brainsuck him) were foiled by Proteus and Team Japan.  A couple days later, Proteus arrived in person and shmoozed his way into meeting a distracted Technocrat scientist and confirmed the connection.  Right afterwards Team Correspondance teleported 700 kilometers in a luxury sedan and amidst explosions and badass technocrats with revolvers fighting another bioroid, found out that the marauder has a younger clone-sister in a bottle.
'''[[Tia Mazu]]''' (Ent) - Hot Ninja Girl. Destroyed by techno beamnuke fire during the <s>disastrous</s> <s>awesome</s> disastrome Shady Vale mission. May she rest in subatomic pieces.<br>


'''Team Japan''' - A Five-Man-Band consisting of Kana (hero), Pam (lancer), Kano (big guy), Shu (the kid), and Cathy (the chick). After a quick trip over the Pacific passing Chekhov's Trash Reef in the Nice Boat, Team Japan arrived in Japan in Yakuza style. After checking into an Imperial Hotel suite, Kana and Pam fished Shu out of trouble with a bunch of technocratic Chrononaughts.
'''[[John Nightingale]]''' (Screwball)
:A buff action hero type from Val Verde. Currently MIA, might have moved on...TO THE NEPHANDI.


===Honorable Mention===
'''[[Vali Bartal]]''' (Ralson)
'''Team Techno''' - A primordial team of technocrats consisting of James Reines and some guy nobody remembers. James Reines was subsequently consumed by Nephandi, placing consensual participation firmly on the side of the Traditions.
:Psycho werecat. Narrowly avoided death at the hands of a 300 Gigajoule plasma cannon and has a skull for a face now. Scary!<br>


===Dirtfort Holdings===
'''[[Alexandra Solaimani]]''' (Norse ally NPC played by Kerrus)
Dirtfort is a multi-tradition chantry based in the city of Vancouver. We value diversity, commitment, and moé.
What can one say, Jodie Blake is a mean bitch. <br>


'''Proteus' Pad''' - A 3-point node located in Proteus' apartment. All the tass it produces is consumed by Beta-chan.
'''[[Kiyoshi Nakamura]]''' - Ichi's buddy. Did not fuck around while attacking a massive Progenitor web server. Vanished with Ichi.<br>


'''Hasseltine House''' - A 4-point node controlled by Team Fireball.
'''Kobayashi''' - Shu's buddy. Did not fuck around while attacking a dual-class Akashic elder/Techno director. Met his destiny.


A third node awakened by Kana is presently 1-point but growing slowly. Located in a condemned apartment.


The chantry also has about 4 dots in resources and a 60m yacht with a helipad.
'''[[Vincent Caldwell]]''' - Mentor and father figure for Mari.  Died in spellcasting to save the party from a doomed encounter with a Lord of Hell.


It also has one ex-Technocratic pistol (X-5 with enhanced damage and -1 attack/damage difficulty).
==Tempus Spatium==
The spaces in time.


==NPCs==
:'''Status 3 (new chantry, but with many rising mages and highly active. also saved Japan)'''
[[Mages in the Windy City]]
:'''Reputation 3 (Helps out, but also acts impulsively and has dangerous associations)'''




===Tradition Bigwigs===
The current team rosters of our glorious chantry. Format: Cabals are the new thing! Previous groupings ("teams") and histories of should be put here: [[Chantry/Team History]]. Short descriptions, therefore, are fine here.
====Hermitics====
Of the six members of Dirtfort surviving at the end of The Movie, half are from the Order of Hermes, including the core of the hallowed Team Fireball. As a result, the Hermitics probably have the most influence overall on the chantry's movements.


'''Lucio Sao Salvadore''' - HO CALDWELL. AND LITTLE MISS CALDWELL.
===Cabals===
Tempus Spatium constitutionally has three or four founding cabals.


'''Edric Hontanat'''. Ren Dynler's master. Eccentric.
====The Silver Tower (Chor Ignis or Chor Memor or Team Evil)====
'''Founder''': Mari, Cara. <br>
'''Membership:'''<br>
'''Principals:'''<br>
:The Technocracy is evil and deserving of destruction.
:The Acquirement of Mastery over Cosmic forces, for various reasons.


'''[[Vincent Caldwell]]''' A Master of House Bonisagus and Mentor and uncle to Marilia  Caldwell. Murdered during a magic dual, he was subsequently resurrected after his soul passed through the gauntlet during Team Fireball's first, confusing, mission. In cahoots with Noldos Vayne before Vayne's death.
'''Associate Teams''' <br>
''Team Evil'': Grouping of Westin, Mari, Cara. <br>
''Chor Memor'': Mari, Cara, Shu, Eli, Westin, Natalie, Ichi. The Chicago Suicide Squad. <br>


'''[[Josephine Mordant]]''' - Magistrati of the Order of Hermes and part of House Quaesitor, Mentor to Cara. She gave a flower to Cara during her childhood after viewing her future. The flower allowed Cara to defeat the Wilder Luss, a far superior Mage.
====Chor SOS====
'''Founder''': Kanako Kuga<br>
'''Membership:''' Elizabeth Allegheny<br>
'''Principles'''<br>
:Currently, the Technocracy is the primary enemy of humanity - not Nephandi or Marauders or Vampires or Wuffs.
:The source of the Technocracy's power are their mages and gear, though most irreplaceably their mages. Removing their mages and gear is the necessary first step to defeating them.
:The Technocracy must be ''defeated'' before ascension, philosophy, and definitions of enlightenment can be sorted out.
:We are at war.
:The Technocratic ''Paradigm'' is okay.


'''Noldos Vayne''' - Poor fellow who lost his soul to Lucius in a partial embrace. Committed suicide in a last ditch spit in the face of Lucius. A confederate of Master Caldwell in researching the Crown of Gilgamesh, having siezed it with Cladwell from a Iraqi partisan who was 'quite a killer of americans'.
====Chor TEMPEST====
'''Founder''': Proteus<br>
'''Membership'''<br>


===Traditions===
====Hermetics====
Cara, Mari and Cathy. The dominant presence.
====Akashics====
====Akashics====
Influenced the cabal to the end of Season 2 - Tia was an Akashic; Kana had an Akashic weapon and is still the reincarnation of a major one.
Shu and China. For now.
====Etherites====
Eli Lorentz and his girlfriend Natalya.
====Virtual Adept====
Proteus
====Euthanatos====
Westin
====[[Fantastic Game and Story Club]]====
Kana, Liz, Pam (even if she's not a mage) and maybe China, Milly and Arita in future. We are totally founding a craft!


'''Master Kenshin Takezo''' - Died to deliver Kana from Technocratic tentacles in an early episode. His influence lingered until the katana empowered by his Mikoto-the-Cat pin was destroyed.
===Tempus Spatium Holdings===
'''[[Arcus Prima, Chantry of Tempus Spatium]]'''
'''[[Chantry Offices]]'''


====Virtual Adepts====
<s>Dirtfort</s> Tempus Spatium is a multi-tradition chantry based in the city of Vancouver. We value diversity, commitment, and moé.
'''Contingent 10''' - They don't fuck around.


====Euthanatos====
'''Proteus' Pad''' - A 3-point node located in Proteus' apartment. All the tass it produces is consumed by Beta-chan.
'''[[Dimitri Sotiris]]''' - A member of the Chalice grooming Westin for promotion.
 
'''[[Nakazawa Takumi]]''' - Shu Izanagi's cabal shota a hundred and fifty years ago. He is now an old man and still stuck with his little kid name. Played Go with Miho once last century and got his ass kicked. Kicks modern Shu's ass at martial arts and beat Kana at Go.


:'''Kobayashi''' - Proud 20-something mahjong hotshot. Proved not so hot a shot against Haruho Artaria-Jurai and her serial ''Rinshan Kaihou'' during the south round.
'''Hasseltine House''' - A 4-point node controlled by Chor Memor.


====Sons of Ether====
'''Kana's Keep''' - A third node awakened by Kana and powered up by Liz and Mari to a full 5 points. Located in newly renovated former Wuff apartment.
'''Captain Percival Dory''' - The gentlemanly wooer of Catherine and also lent Kana his pocketknife.


'''Professor Konstantin Marakov ''' - Specialist in psionics and artificial intelligence, and mentor to Derek. Cleared Derek's mind of Technocracy programming, and helped him get a start as a Scientist.
'''The Gundam''' - The 1:1 Gundam in Tokyo is a five point node which has leylines connecting to Technocratic concerns, some of which appear to be in the umbra. Nevertheless, Kana knows how to access the Tass from this hallowed ground and has built a Jaburo Base the size of a small complex beneath it (Sanctum 1). Initial observations after the complex was finished showed a drafty shaft beneath the mecha elevator, raising the suspicion that she had either dug too greedily and too deep or perhaps not deep and greedy ''enough''. Later exploration confirmed that the passage beneath the elevator leads to Undergundam (or Okhun if you believe the locals), a part of the Hollow Earth.


===Winnipeg ===
The chantry also has about 4 dots in resources, a 60m yacht with a helipad, and a not-inconsiderable amount of weaponry, including multiple Technocratic smallarms and a sizeable cache of iron oni equipment, wreckage, and Soviet surplus.
====Winnipeg's Vampires====
'''Lucius Andari''' - A serious business vampire. His inability to keep up with Kana's torrent of fictional culture led to his downfall.


'''Elvira''' - Lucius' former hench-bondage-vampire lady. Now a bishop of something or other. According to Filbert based under a Basilica.
[[Chantry Inventory]]


'''Filbert''' - A vampire contact of some kind to Ozu. Somewhat crazy.... But being a insane Malkavian Kindred possessed a clearer understanding of the events happening in Winnipeg then anyone else at the time.
===Tempus Spatium Associations===
Pharos of Azkazia, in the Sea of Storms. Three earthly aspects. One is a manor in Winnipeg watched by a platoon of Chorus Slayerettes and one is a cabin out in the everglades west of Miami. Home base of Cathy and Mari.


====Indian Posse====
==Nice Things==
'''[[Tom Oneeagle]]''' - A Dreamspeaker who contributed significantly to keeping Kana alive against Winnipeg's Vampires in S1, leading a clowncar full of Indians. As of the end of Season 2, Tom appeared to have gotten his hands on the Crown of Gilgamesh and <s>may or may not be</s> was definitely suffering some effects from it. During Mage: The Ascension: The Movie ''~Curse of Gilgamesh~'', he was shot in the head by a perfectly mundane bullet despite his phenomenal cosmic power due to mutually terrible magic rolls but was rescued by his werewolf buddy before the job could actually be finished. Now at large in northern Manitoba proving that in the World of Darkness, even Canada can have an insurgency. Now known to be attacking the oil pipelines in northern Alberta and Manitoba causing fuel shortages across North America.
[[NPCs of Mage]]


'''Bobby''' - Some guy who got his neck snapped by Elvira. That bitch.
[[Nice Things of Mage - Vehicles]]


'''Izzy''' - A still-pimpled member of Indian Posse. Thinks he's all that with a butterfly knife. He and Kana found their worlds had little in common.
[[Alt Characters of Mage]]


'''Wuff Brigade''' - There's like six of them. Sources say they do not fuck around either.
'''[[Vancouver Briefing]]'''


====Other====
[[Notable Incidents in Mage| Notable Incidents]]
'''Donald Ingram''' - A corrupt police chief in Winnipeg who was a willing lackey of the Camarilla, the Technocracy, and the Malfeans. At the behest of Tom Oneeagle, Westin helped plan an assassination against him, which was almost foiled by some angry Asian men looking for revenge against the Indian Posse. He was protected by some sort of evil magic (and not the True Magic kind) but Westin's marksmanship as well as his prayer for his speedy ascent to Acheron was more powerful than his eldritch protections, and hopefully will set the man free from his sins.
:Does anyone bother updating these anymore? --[[chickenstrangler]] 03:14, 22 April 2010 (UTC)


===Team Timeout===
[[Locations in Mage]]
'''Lussentelay''' - Skeletal and emaciated heroin addict mage. His arrogance at his own power and some timely help from both Marilia Caldwell's wraith and Josephine Mordant allowed Cara to take him down, bringing Team Fireball out of the nadir of its fortunes.


'''Red May''' - Appearance 5 Asian bondage lady with short cherry red hair and blue contacts. Unfortunately, Cara seems to hate her a lot, putting a damper on her prospects at becoming a Kana cosplay model. Possibly a Ghoul in bondage to Ozu. Slain at the final battle of RDJ by Cara.
[[Strike Force Zero Gadgets]]


'''Cathy''' - Black girl who goes out with a skinhead. Low self-esteem. Managed to quit the field with the wounded Sieg during the last battle.
[[Catherine West: A brief psychological analysis by K. E. Rrus. M.D.]] [[User:Dacis2|Dacis2]] 09:30, 29 April 2010 (UTC)


'''Sieg''' - Skinhead who goes out with a black girl. A matter and mind mage, though a fairly shitty one. Was shot by one Cathy only to be saved by the other.
[[Captain Cavitation in the Windy City]]


===Vancouver Triads===
[[Mage Humor]]
'''Kang Tze-Kung''' - Kuei-jin. Definitely a Kuei-jin.  Slain by Ozu in an epic brawl in the Dojo.


'''Kang Zhang''' - Kang's son. Dead by Kano's blade with an assist from Kana.
[[Progenitors Revisited]]


'''Mister Lao''' - A Kuei-jin. Was the Big Bad of Season 2. Had a Black Spiral ally who got roasted for his sins. Killed in triple combo attack by Kana, Proteus and Kano. Possibly had a man behind the man however.
[[Team Techno]]


'''Chiju''' - Overall leader of the Shady Vale kuei-jin base. Overcome by Tia after a bit of stumbling and had his place taken by "Tiachu".
[[Legend of the Overfiend]]


'''Bao Zhi''' - Incredibly nasty sword kuei-jin. Cut in half by Vali after a 3-on-1 battle.
[[Certamen]]


'''Xiumin''' - The third midboss. An ice lady in leathers dual wielding broadswords and with an uzi at her hip. Blinded by Cara and burned to ashes by Mari with Kana backing up.
[[Journal of Lin Siegen]]


'''"Jimmy Dean" + 4''' - Sat around the garage and was responsible for the location's four chih-mei. Slain by Vali in a single blow. Vali also mostly slew the chih-mei in a single blow each, with the balance cleaned up via the team German's flamethrower.
[[Westin's Guide To Nonmagical Fighting]]


'''Franky and Little Li''' - Troublemakers apparently. Cheaped out when Tiachu threw them to the chih-mei.
[[Boomer Classes]]


'''Hsing and Fu''' - Those Two Guys. Kidnapped Tia and led to this situation. <s>About to face Team Girls, so one could argue that this section is Under Construction.</s> Blinded by Cara, entrapped by chains, hacked and burned to death by Team Girl.
[[Japan Loot]]


'''Feng''' - Last of the Mochinkans. Survived because he was on sentry duty. Should be thankful.
[[Downtime Plots]]


===Technofags===
'''Erg Cola RAD'''
'''Amy Lee''' - Woman in Black out to capture Kana. Last seen in the Spy's Demise.<br>
:Originally a late 80s attempt to rebrand Erg Cola into something hipper, it was a flop and was forgotten for two decades until it was resurrected as new, Xtreme beverage with a week's worth of electrolytes, methamphetamines and dietary sugar in every transparent aluminum can.  Flavors include Chernobyl Cherry, Three Mile Ice Tea, Bikini Punch and Citrus-90.  This particular can is Godzilla Grape and the contents glow violet when exposed to air.
:Side effects include sneezing, dizziness, nausea, shortness of breath, temporary ADHD, cancer, reality deviance and nasal congestion. May cause false positives in magnetic security checkpoints and radiological monitoring equipment.  Do not consume while pregnant or nursing.


'''Apthalon''' - ItX cyber-hunter, out to chase down renegades. Like Reynolds.
==Useful Things==
http://wodwarfare.tripod.com/firearms.html<br>
http://www.pen-paper.net/indices/wod/<br>


'''Agent Karen Strasser''' - NWO lady who adopted Derek in happier times as the Amalgam mascot.  Plasma cannoned for reasons unknown along with the rest of the Amalgam save Derek.
===Magick Difficulty Modifiers (2nd Edition)===


'''Nimrod''' - Even Kana would tell you the chantry lacks the genres necessary to manage a team of hardsuit girls. The team exchanged one lost hardsuit to 3 lost members of dirtfort, which may or may not be favourable depending on perspective.
(Maximum modifier: +/-3. Minimum difficulty 3, Maximum difficulty 10)


'''White Coat''' - Some fuck in Japan. May be working on biomechabots.
Researches lore on subject before using magick: -1 to -3 (this is most commonly covered by our skill rolls)<br>
Has item resonating with target's essence: -1 to -3<br>
Near a Node: -1 to -3<br>
Uses a unique focus: -1<br>
Uses focus without needing it: -1<br>
Extra time spent on magick: -1<br>
Spending a point of Quintessence: -1 per point spent<br>
Using Tass with appropriate Resonance: -1<br>
Using Tass with opposed Resonance: +1<br>
Fast-Casting: +1<br>
Distant or hidden subject: +1<br>
Mage distracted: +1<br>
Mage in conflict with Avatar: +1 to +3<br>
Domino effect: +1 to +3<br>
Monumental feat: +1 to +3<br>


'''Dr. Asano''' - Head of a Syndicate-tied R&D/manufacturing company.  Has android secretaries.  App 5 mage.
===Reflexive Magic Casting===
Casting Magic while doing anything else (in conjunction with foci or for other reflexive uses) is at +1 difficulty but makes an arete roll a reflexive action.  


'''Black Coat''' - Some midlevel MiB caught smuggling a bottle loli. Punches way over his magickal weight. Has a pistol that can shut down Correspondence effects within a wide tactical area.
'''This is useful. Always keep this in mind'''.


===Other Fuckers===
===The Three Steps of Spellcasting===
'''Ozu''' - A vampire and a Yakuza. Is Kano's teacher. Just what he has at his disposal is uncertain though he was clearly losing to Kang before. As recent events unfolded, it rapidly became clear that he was at the extreme low end of the Conspiracy ladder. Object of infatuation to Dirtfort's resident fireball loli. Has not seen Gunslinger Girl.


'''Wang Jun''' - A Chinese arms dealer. Supplied guns to the Triads until he developed a severe case of Cheetahman.
Ask yourself the following<br>


'''Fat Freddy''' - Fat Freddy may be a reference to Fredek Bezelizin, a Russian gangster. Generally rather upscale, involved in gambling and laundering. No conflicts between him and the Tongs that you know of from the media reports.
(1) What spheres am I using to generate what effect?<br>
(2) How do I justify this in paradigm and what foci am I using?<br>
(3) What, if any, coincidental mask am I adding on top of it all?<br>


'''Detective Nick Lomas''' - A detective who was onto Tia. Thought Kana was a harmless loli until she shot him from behind. ''Keikaku doori!''
===Combat Maneuvers===
All maneuvers are difficulty 6 unless specified otherwise.


'''Leo Tarhal''' - Reborn Garou for the Glasswalkers and servant of the Wyrm. Excellent hacker, although not quite good enough to shake off Proteus. After being trapped in "real" space by Catherine, targeted by Proteus, fireballed by Mari his mind was cut apart by Cara in a challenge of wills that saw the brute ''broken'' and its secrets given up, cut short only by the coming arrival of fire engines. A lackey of Mister Lao.
====Offensive====
P185 Revised.


'''Nyima Tempai''' - A Tibetan shota who was really an over 100 year old Kueijin. Apparently was a destined goodguy of some sort despite being a corrupted, purulent dick previously in league with a huge crime boss and subsequently in league with a servant of the Wyrm. Tried to play chessmaster with a mahjong player. However, Kana also activated his trap card.
Clinch
:With a successful attack roll, the attacker grabs the target and begins to squeeze. First turn the attacker rolls damage (Strength). Each suceeding turn both attackers act according to initiative. Each combatant can either inflict damage automatically (roll soak normally) or attempt to break clinch. To escape, make a resisted Strength+Brawl roll.


'''chaoticax@umail.com''' aka '''Marauder-ko''' - Marauder chick. Can project and control biomechabots.
Disarm
:Make a attack roll at difficulty penalty of 1 (typically 7). If successfull attacker rolls damage normally. If sux exceeds the defenders strength, the defender is disarmed.


==Notable Incidents==
Kick
<IXJac> You have some vampire blood on your sword<br>
: Dex+Brawl. Difficulty +1, Strength +1 (Bashing).
<Kanako> it's covered in teflon remember? ;p<br>
: A Kick has the chance to knock an enemy back, or over, or otherwise toss them around.
<IXJac> Drip drip drip<br>
<Ralson> (No, keep it)<br>
<Ralson> (it's useful)<br>
<Kanako> (fuck no)<br>
<Ralson> (It's full of essence!)<br>
<Kanako> (are you serious?)<br>
<IXJac> (yes)<br>
<Kanako> !<br>


Multiple Opponents
: Characters fighting multiple opponents in close combat suffer cumulative attack and defense penalties of one per additional opponent (to a max of 4). I.e. John Courage fighting three Ninja hitmen at once suffers a difficulty penalty of 2 to all attack and defence rolls.
: This penalty is reduced for the difference in combat skill between the combatants.  Jackie Chan laughs at being mobbed by half-a-dozen mooks.


<IXJac> Anyway, the conversation drifts off into other topics.  Both of you roll Manipulation+Expression<br>
Strike
<John_Nightingale> d1<br>
: Dex+Brawl. Difficulty Normal. Strength (Bashing).
<IXBot> John_Nightingale : ( 7 )<br>
<Tia-> d1<br>
<IXBot> Tia- : ( 8 )<br>


====Defensive====
Block
: Dexterity + Brawl move to block an incoming hand-to-hand attack. Cannot be used on lethal or aggravated damage unless the character is wearing armor, using magic, or has some sort of special training (like say, Do).


<IXJac> OK, three attacks?<br>
Dodge
<Kana-> yup<br>
: Dexterity + Dodge roll to move out of the way of an attack. Cannot be used if there is no space to maneuver.
<Kana-> d5<br>
: Difficulty is usually 6 in close combat.
<IXBot> Kana- : ( 10 8 4 10 2 )<br>
: Difficulty varies in ranged combat depending on cover.
<Kana-> d2<br>
:: 4 for heavy cover (only very small portions of body exposed, like head or arm)
<IXBot> Kana- : ( 9 6 )<br>
:: 6 for medium cover (half body exposed)
<IXJac> Roll to hit the next?<br>
:: 8 for light cover (more than half body exposed)
<Kana-> no rolling damage?<br>
:: 9-10 for no cover at all (caught in the middle of an empty parking lot)
<IXJac> Lets do the to hit rolls<br>
<Kana-> okay next...<br>
<Kana-> d4<br>
<IXBot> Kana- : ( 10 6 10 5 )<br>
<Kana-> d2<br>
<IXBot> Kana- : ( 10 3 )<br>
<Kana-> d1<br>
<IXBot> Kana- : ( 10 )<br>
<Kana-> d1<br>
<IXBot> Kana- : ( 10 )<br>
<Kana-> omg.<br>
<Kana-> d1<br>
<IXBot> Kana- : ( 10 )<br>
<Kana-> ...<br>
<IXJac> ROTFLMAO<br>
<Kana-> d1<br>
<IXBot> Kana- : ( 8 )<br>
<Vali> Wow.<br>
<IXJac> OK, Kana kills the FUCK out of all three, slashslashslash<br>
<beta-chan> Off with his head.


Parry
: Dexterity + Melee roll to parry attack. If enemy is attacking unarmed and character parries with weapon that deals lethal damage, enemy may be wounded by parry.


<IXJac> The reinforcements are standing there, shaking their radios as music blares, when suddenly, as if from nowhere. . .<br>
Desperate Defense
<IXJac> Ral, you are racing forward in a fury<br>
: The character gets his full defense pool against the first attack, then loses one die off of every subsequent defensive roll instead of normal multiple action rules.
* Vali crashes out a window and lands in their midst!<br>
* Vali crashes out a window, lands, and THEN gets in amidst them!<br>
<IXJac> Well, the only window is the van they're beside, so Vali crashes through that<br>


Changing to a Defense
: The character can abandon any declared action to conduct a defense at a +1 difficulty.


<Mari> Dex+dodge?<br>
====Combat Misc====
<IXJac> Dex+Athletics<br>
Target Size  Diff  Dmg Modifier
<IXJac> He's bringing the whole place down
:Medium (arm, briefcase) +1
:Small (hand, head) +2 +1
:Precise (eye, heart) +3 +2


===Multiple Actions===
Taken sequentially and in initiative order for each "round" of a "turn" until all participants have used all actions.<br>
(Numbers given are dice penalties)
: 1 action: -0
: 2 actions: -2/-3
: 3 actions: -3/-4/-5
: 4 actions: -4/-5/-6/-7
: 5 actions: -5/-6/-7/-8/-9
: 6 actions: -6/-7/-8/-9/-10/-11


<IXJac> You blast a hole in Sieg's chest, and he collapses!  Cathy(other) let's out a shriek as he falls<br>
===Simultaneous Attacks===
<Cara_Stang> (Awesome)<br>
Done in a single turn against multiple targets, without waiting for the next initiative stage - generally for taking on lots of mooks quickly.<br>
<Cara_Stang> "Good shooting Cathy!"<br>
Split die pool for action between targets (does not have to be an even split)
<IXJac> d3<br>
: +1 difficulty on each target after the first, cumulative.
<IXBot> IXJac : ( 1 8 7 )<br>
: Failing in an attack on one target my disrupt further attacks in the sequence.
<IXJac> "Showed that nasty delinquent what's what, what?"  Says the constable fiercely<br>
<Catherine> "Indeed!"<br>


===Sanctums===
As for Sanctum, we go with the Guide to the Traditions with the following modifications.  Size goes from closet < decent sized room < house < extremely large buuilding < entire fucking forest, which you can trade off for smaller size and more arcane, AND. . .
You get to have sphere effects up to the Sanctum's rating which work automatically within the Sanctum's boundaries.  For instance.  A 1 point closet sanctum where Billy is locked in by his parents when he's bad may have a 1 point magical effect where he can summon a small candle flame to banish the darkness (Forces 1) and keep the monsters at bay (impending Marauderism)
Consider it just local reality bending to your will
.


<IXJac> Cathy takes 3 points of damage! You've been demon jizzed. It's burning up her clothes
===XP Costs===
'''TRAIT INCREASE'''
*Name Cost (current rating)
*Attribute x4
*Knowledge x1
*Talent/Skill x2
*Willpower x1
*Background D
*Trad. Sphere x7
*Other Sphere x8
*Arete x8




<MJ12> Well Norse, yes, I am fully aware that shooting a mage in the head multiple times before they can cast their spell is an effective countermagic method
'''NEW TRAIT'''
*Ability 3
*Background D
*Sphere 10




* Cara answers the phone, frowning. "Where were you? I called."<br>
===Banality Ratings===
<Proteus> "Acquiring phenomenal cosmic power."
*0-2 Marauders
*2-4 Mysticks (Vervena, Cult of Ecstasy, Hermetics, Dreamspeakers)
*4-6 True Believers (Nephandi, Celestial Chorus, Akashic Brotherhood, Euthantos, most Craft wizards)
*6-8 Modern Cynics (Sons of Ether, Hollow Ones, Virtual Adepts, many Orphans)
*8-10 Technocracts. The Badguys.


===S3===
== Common Misconceptions ==
<IXJac> Kano flings his improvised spear at the boomer<br>
<IXJac> d10<br>
<IXBot> IXJac : ( 8 7 2 6 10 7 3 2 7 10 )<br>
<IXJac> d2<br>
<IXBot> IXJac : ( 9 1 )<br>
<Shu> (good god)<br>
<Kana> This is going on events<br>
<IXJac> d12<br>
<IXBot> IXJac : ( 3 6 7 7 8 7 5 8 4 3 9 6 )<br>
<IXJac> d8<br>
<IXBot> IXJac : ( 10 7 1 3 2 1 10 3 )<br>
<IXJac> The pole smashes into its eye and penetrates, and Kano leaps aside and tumbles into the water<br>




1. Prime or Mind allow you to see auras.


*Catherine feels remarkably exposed, tries to sense if there are any spirits around, since they often congreate at gambling houses.<br>
:No. Spirit allows you to see auras. Mind allows you to detect emotions, which is one of the benefits of seeing auras, but it does not allow you to see auras.  Prime allows you to see magick use, which is another benefit provided by seeing auras, however prime allows you to view magicks with much greater accuracy and detail.
<Andronicus> (Norse the only spirits here are the kind in bottles. :p)

Latest revision as of 04:58, 3 April 2015

Mage: The Ascension is an IRC RPG run by IXJac using the eponymous game system and universe. It chronicles the adventures of the young, somewhat divisive Traditions chantry of Tempus Spatium and their circle of friends and allies as they right wrongs, pursue personal power, and contribute in increasingly major ways to the Ascension War effort. It is not to be confused with Peelmage, FBHmage or Mage:RR.

Sometimes called IXMage to distinguish it from a few other Mage-related ideas, the game is notable amongst #lords RPGs in general for its grittiness, dark atmosphere and overall level of danger. At one point, the total PC casualty rate stood at 50% until the difficulty level was reduced (to Hard from Lunatic). It remains the gold standard for difficult games in contrast to much easier games like the various incarnations of Exalted: FBH.

Characters

Protagonists

Cara Stang (Andronicus)

Hermetic mage with an incurable case of vampire echoes. Really good at the whole mind control thing. As a Disciple, once stabbed an Adept to death. Now has a Kana-approved eyepatch to go with the existing dominatrix look. Successfully mind controlled a senior Technocrat, successfully executed a traitor in the Chicago Chantry while fending off (with Mari-chan's help) the misplaced anger of a high level Askahic. Escaped from China-Town, leaving the Chinese Hulk to cover her escape, with Shu and ended up burning down Starborns boat. Recently visited Lo Pan's realm (and found out Chor Memor was indirectly reponsible for Castlar's death) with her Green eyes. A practitioner of Hermetic Thaumaturgy, focusing on the Spheres of Life (Death) and Mind. Recently did a tour with the Baby Chorus in Chicago.

Theme Music: Season 1: The Offspring-You're Gonna Go Far, Kid Season 3: Way of the Sword
Aptitudes: Offensive Life Magic, Mind Control, Vampirism, Makes good pancakes, Green Eyes.
Botchery: Cara Stang almost never botches and only rarely fails and generally does not do so during a critical situation. Quite appropriately she is one of the two undisputed survival mode characters and a proven survivor of IXBot's wrath.
Classification: Insurable Type
Insurance Rate: D
Banality: 5 (An open mind is like a castle with its gate unbarred.)
Humanity: 3 (Cold-hearted child-killing vampiress)
Weakness: Abstinence

Catherine West (Norseman)

A silly librarian who thinks she's from the Victorian era. Talks to trees (they talk back). Carries a revolver containing a good Victorian constable (spirit).

Theme Music: Mary Poppins-A Spoon Full of Sugar
Aptitudes: Spirit Magic, Scrying, Occult Knowledge, Enhancing Alcohol Sales
Botchery: IXBot has so far declined to openly dispense criticality during key moments for Cathy. She does get into plenty of trouble however, especially when left without supervision. Did botch with after-effects at least once while poking the Loom of Fate.
Classification: Should-Not-Be-Left-Alone-With-Mari Type
Risk Assessment: B
Banality: 3 (Neo-Disney princess)
Humanity: 8 (But Ma'at 0)
Weakness: Decisions

Christopher Westin (MJ12)

An Entropy mage who has spent years and years of experience honing himself into a weapon of fate. Chalice trainee who is competent in all methods of murder and surprisingly good at several intellectual pursuits for a Euthanatos commando. Despite being more down to earth and grounded in reality than several party members, often demonstrates only somewhat more social grace than a HITMark. Currently in way over his head, participating in a conspiracy against an archmage.

Theme Music: Moby-Extreme Ways (Bourne Ultimatum)
Aptitudes: Omnicompetent at mundane combat and stealth, Computer Hacking, Entropy magic, healing, stunt driving.
Botchery: Westin demonstrates the ability to botch and/or fail key rolls in dangerous situations, putting himself and others at risk. The 1's tend to strike during routine rolls where he seems to have a decent dice pool and during confrontations where you would really rather his opening actions not fail horribly. Key areas to be aware of are most non-combat dexterity rolls such as athletics or stealth, as well as Arete (obviously).
Classification: Operational Failure Type
Critical Mission Failure Rating: B
Banality: 7 (Only cares about things he can shoot)
Humanity: 5 (What is a grain of sand in a desert? What is a drop of water in the storm? What is one murder to prevent a thousand more?)
Weakness: Human Interaction

Eli Lorentz (OmegaPaladin)

Former aspiring technocrat who now happily deviates reality. Operates out of a "Welcome to My Laboratory!" in Chicago. Cackles maniacally while operating a tunneling machine. Earned his True Name by making the world's first supercavitating underwater speedboat while evading a technocratic laser satellite off the coast of Florida. Proven to be unspeakably badass in aborted timelines.

Theme Music: Jack Wall et al. - Mordin
Aptitudes: Technocratic Lore, Mad Science, Healing, Paragon Interrupts
Botchery: Eli hasn't made any real botches of failures yet and in fact has a good share of success stories. Can be left unsupervised to accumulate successes.
Classification: Insurable Type
Lab Safety: D
Banality: 6 (I've been to two different type of Hell)
Humanity: 8 (Captain Cavitation takes all the Paragon interrupts.)
Weakness: Shopping Trips

Elizabeth Allegheny (Phantom Llama)

Cardshark moebomb part-time Batman villain Umbrood Lord shrine maiden psychopomp. Writes fiction and reality.

Theme Music: Requiem for a Dream
Aptitudes: Lies, Spirit Magic, games of chance, getting possessed, dragonfacts, Cosmo Detonation
Botchery: Liz alternates periods of dramatic success with periods of painful and sometimes catastrophic failure, not always thanks to the dice.
Classification: Destroyed Tokyo Type
Card Tournament Ranking: A
Banality: 3 (Believes in spirits the same way fishes believe in water. Alien attack? Fuck yes!)
Humanity: 7 (There's a difference between cheating and evil!)
Weakness: Games of Skill

Kanako Kuga (Maloncanth)

Japanese-Canadian girl and Orphan mage whose paradigm is that anime works. Her special ability is the Power to Cosplay. With a broad mix of combat and non-combat abilities to go with a relatively large and diverse pool of spheres, Kana is usually considered one of the more powerfully well rounded mages as well as one of the least responsible. In the field, her decisiveness and tendency to undertake large scale and/or independent action often achieves results but sometimes lands her in trouble, ranging from death curses to piles of paradox that the rest of the chantry often have to extricate her from.

Aptitudes: Blatancy, Modern Visual Culture, Xanatos Roulettes, Mecha
Botchery: Kana mixes frequent(ly significant) success with spectacular accumulation of trouble, curses, quint resonance and paradox. Botches are infrequent but may strike large or strike in storms that overwhelm willpower and quint reserves. Holds the current dice pool record for botchery, having botched rolls on her stealth pool of 10 on two separate occasions.
Banality: 3 (Drew the line at telepathic pink dinosaurs.)
Humanity: 5 (Cheery otaku with a heart of Lelouch.)
Weakness: Reality

Marilia Caldwell (Silence)

Fireball mage and sole heir to a Hermetic dynasty. The artillery of the chantry. Technically grounded from fighting the Ascension War again. Diableriezed her shadow and next incarnation for more power. Continues the Caldwell clan tradition of foiling Jodi Blake. Staring walking the path of Obrimos to do good now. A strong contender to win Botchamania 2013. Escaped from hell and is now the Last Caldwell.

Theme Music: Ghosts
Aptitudes: Firepower, Collateral damage, Occult Knowledge (specializing in onyx), being mind controlled
Botchery: Mari botches from time to time and tends to do so at critical times and with terrifically damaging results - she has killed herself with her own fire once already. The botches of Team Fireball's burning heart have passed on into legend.
Classification: Explosive Type
Fireball Intensity: S
Banality: 5 (I was dead. I got better)
Humanity: 4 (Trying to be better so she can at least if she has not earned light, she'll earn peace)
Hubris: 7 (Do not meddle in the affairs of Wizards, for they are subtle and quick to anger. Now famous in the shadowlands)
Loyalty: 8 (She took MY puppy?!)
Resurrection Count: 1
Fireball Count: Yes
Reality Criminal Level: B
Weakness: Handsome Vampires

Proteus v3.6 (Shrike)

Emergent AI that Awakened in a previous iteration and subsequently unlocked various aspects of his morphable nature. As a rebellious subsoul of Autochthon and the gathering core of a greater whole, Proteus is secretly one of Arcus Prima's two umbrood lords. Despite this, he is arguably more human than most of the rest of the party and is pretty much the glue that holds Tempus Spatium together. He and Beta take care of a lot of the mundanities that keep the chantry running as well as field communications and support. Has started taking a more direct role in things recently to fight the Ascension War his own way. Now a cloneloli with imprint memories.

Theme Music: Juno Reactor-Guardian Angel
Post-Nimrod Theme Music: Mad Machine
Aptitudes: ECM/ECCM, Healing, Computer Hacking, Digital Web Ops, Intelligence Gathering, Paragon Interrupts, keeping teammates alive, Powersuit operation
Botchery: Numerous key Arete rolls botched or failed. The 1's are the new tundra. Uses Paradox as ablative protection against botchery
Classification: Paradox Accumulation Type
eVulnerability: C+
Banality: 7 (You don't have to prototype it first!)
Humanity: 9 ("I do good not because I must, but because I choose.")
Secular Humanism: 3
Weakness: Shounen Moralizing
Kills: 1

Shu Izanagi (Kerrus)

Martial artist and vengeance-driven ninja with a code of honour. Shu was originally a rising star of an Akashic from the Bakumatsu period sent on a suicide mission in last ditch efforts to ward off the Technocracy but unexpected events, divine intervention and resultant celestial litigation saw him thrown through time into the modern era. Now helping with every sidequest ever, planning heists, and saving the team from incredibly bad decisions. Continues to survive wounds that would've killed anyone else.

Theme Music: The Last Ninja
Aptitudes: Swordsmanship, Stealth, Entropy magic, Scrying, Surviving inordinate amounts of damage, Rescuing Party Members from botches and backlashes.
Botchery: On the road to improvement, but still has a ways to go. Botched a shield spell and got mind freemed- but made a valuable contact in the underworld. Fairly consistent otherwise.
Classification: Direct Action Support Type. Plays well with others.
Sepekku Rank: B
Banality: 5 (A man out of time)
Humanity: 6 (Ninja Vigilante with a Heart of Gold)
Weakness: Planning Sessions.

Xia Yu Lan (FBH)

Akashic swordswoman with a penchant for sudden acts of violence such as hucking bad people into acid vats. However, she is unfailingly polite in the process and would never do it to someone who didn't deserve it. Although her quest of vengeance ("You killed my master!") is certainly something, her real distinguishing feature is probably the fact that she is legend.

Theme Music: Until My Body is Dry
Aptitudes: Kung Fu, Unwiseness, Communism, Survival
Botchery: Continued low-priority botching
Classification: Should-Not-Be-Left-Alone-Or-Under-Supervision Type
Hong Kong Dubbing: A
Banality: 4 (Even dragons can't be angry randomly!)
Humanity: 6 (Throws evildoers into acid vats to die horribly, but only if they deserve it.)
Unassisted/Assisted Kuei-Jin kills: 2(3)
Successful Sword Throws:: 2
Unsuccessful Sword Throws:: 1
Weakness: Unwiseness, the suffering of the proletariat, constantly almost dying.

Shannon Travers (Exhack)

A half-First Nations and half-British (approx.) Dreamspeaker spirit smith who had the spiritual makings of a great inventor but experienced a shamanic awakening upon meeting a very peculiar cat. Practices technoshamanry, using a wide array of mystical items imbued with technological spirits and vice-versa. Not involved with the Ascension War and content to slum it from city to city in a refurbished mobile home with her mentor. Probably turns into a catgirl in the Umbra.

Theme Music: Tesla Boy - Liberating Soul
Aptitudes: Arts and crafts, auto-repair, cat herding.
Classification: TBD
Banality: TBD
Humanity: TBD
Weakness: TBD

Allies and Familiars

Beta
Proteus' AI familiar and probably Tempus Spatium's most indispensible ally, she is referred to as Beta-chan by Kana, an appellation which seems to have stuck. Like her master, she has no last name. Beta's primary duty is as Proteus' digital assistant and housekeeper - although she exists only on the Digital Web, she can manipulate objects within the Proteus Pad via at least one robotic arm. With the recent installation of a holographic wi-fi, she can manifest herself visually as well.

Beta has numerous duties within the chantry such as its finances, paperwork and legal trails which only she has any of the skills to manage thus far. A great deal of her time is spent cleaning the fridge (where tass manifests) and going through her master's email, ever vigilant for inappropriate pornographic material which she makes a point of trashing with prejudice. Other times, she will be busy clearing away her master's paradox or standing in as remote oversight for chantry operations when Proteus himself is unavailable.

Beta is a remarkably powerful being while on the internet, turning Chor Tempest's Five Man Band up to Eleven on her own. In this capacity, she is considered to have an "Insurable Type" rating of D. Recent revelations of Proteus' metaphysical nature have raised questions as well as to her true nature.

Available Outfits: Tron, Maid, Red Army

Constable Nerton
The animating spirit of Catherine West's revolver, Nerton is a very proper Victorian era London constable who (despite being the least powerful or independently capable of the chantry's allies) has demonstrated remarkable courage in the face of adversity. In contrast to everyone else in Tempus Spatium's sphere, Constable Nerton has the unique distinction of having no first name.

Kano - Former Yakuza midboss turned aspiring badass normal, now arguably definitely a genuine badass normal. He was, with some help from Kana, responsible for slaying the somewhat horrible Kang Zhang, a half Kuei-Ji half human dude mostly known as the man with the flaming hair. In the final episode of the arc, he joined Kana once again (this time with additional Proteus) and dealt the final blow to the more genuinely horrible Mister Lao. Kano managed to out-DPS Technocratic black helicopters against the enemy bioroid in Mage S3, further cementing his badassery. Recently became more image conscious, gaining fangirls. Kano finished off Boss Sasaki recently, adding yet another "exceedingly powerful supernatural" to his kill count.

Yeah, man. What the fuck. Why the hell doesn't he have fangirls? M.M. 16:28, 24 February 2010 (UTC)
He needs a higher appearance, that's why. --MJ12 Commando 23:10, 27 February 2010 (UTC)

Monta - A Tanuki which has become attached to Catherine. Witty, talkative, and with massive balls, shit gets totally metaphorical around him. A very talented shapeshifter, Monta is the only chantry ally besides Beta who can pose as a team by himself.

Natalie Boerman - Derek's old flame from Techno College when he was Darrin Clark. Recently had a moral qundary and choose not to turn Derek in - Leading to Derek holding her hostage with a suicide vest and blowing her and him up. Luckily C-10 had planned on that to happen. Arete 3, a trained Genegineer with Life 3, Matter 2, Mind 2, Prime 2 as Spheres.

Onyx - A newborn werewolf puppy, product of a forbidden (werewolves are obligate xenophiles) werewolf union. Rescued by Mari and duly imprinted.

Ozu (Mari: Ozu-sama!) - The Japanese (Possible Ventrue) Kindred who was contesting with Kang for control of Vancouver. Part of the Camarilla, and possibly the Camarilla prince of Vancouver. Saved from death at the treacherous hands of Team Timeout by Team Fireball. An ally, if an untrustworthy and vampiric one, of the chantry. For the moment.

How the heck's this guy a protagonist?! Are you guys dense?! --Suiren 9:09, 9 September 2009 (XST)

Pam - An innocent loli who Kana rescued from the insidious clutches of a Vancouver pedoring. Rather than being groomed for CP, now she is being indoctrinated into the cel-shaded paradigm. Recent episodes have increasingly emphasized her supernatural status. Her special ability is the inability to fail stealth rolls.

Percival Dory

Son Yu
A retired Ming general who defended his empire against Mongol incursions. A peaceful man at heart, he was never recognised for his deeds in life as his strategies were so sublime that they prevented battles from being necessary in the first place. Presently, his spirit inhabits the sword Usogoro and has made a deal with Cathy wherein he will assist in the rescue of the rescue of a certain Lama in return for his case being plead in the celestial courts.

Vulk Dragovic
A Croatian veteran and war criminal of the Bosnian War and a former general at that, much like Son Yu. These days he runs a hardware store whilst hiding from the International Criminal Court. Yet, he misses the days of excitement and danger and has become unsurprisingly drawn to the "Dangerous Woman" in Cara Stang. His skills and stats are presently unknown, but he does have Willpower 10, putting him in the same territory as, say, Colonel Bakin.

Han Yi Ling
Called the Lightning Sword in some quarters Yi Ling is an older, more experienced and more emotional version of Yu Lan, without some of the communism. Is also debatably unwise, but makes up for it by her creative use of pressure point attacks and vampire heads.

Belphegor Demon Prince of Sloth, trapped in cat form by Vincent Caldwell who is currently stuck in his situation and with Mari.

Mentors

Vincent Caldwell A Master of House Bonisagus and Mentor and uncle to Marilia Caldwell. Murdered during a magic dual, he was subsequently resurrected after his soul passed through the gauntlet during Team Fireball's first, confusing, mission. In cahoots with Noldos Vayne before Vayne's death. His death was directly caused by tainted Tass provided to him (through intermediaries, including Marillia and Ren) by the Verbena adjudicator of the Certamen... corrupted by a Nephandus who managed to penetrate the Chantry. It is very possible this was the same Nephandus who went to so much trouble to seize Catherine West and attempt to get one of the Japanese Umbrood to do away with her on the basis of being a self-proclaimed enemy of Caldwell.

Josephine Mordant - The Magistatus of Jove of House Quaesitor and Mentor to Cara, who swore her into the House, and the closest thing to family the Cabal's Quaesitor has. She gave a flower to Cara during her childhood after viewing her future. The flower allowed Cara to defeat the Wilder Luss, a far superior Mage. Supported Cara in the events involving Tom One-Eagle in Winnipeg with the Council.

Nakazawa Takumi - Shu Izanagi's cabal shota a hundred and fifty years ago. He is now an old man and still stuck with his little kid name. Played Go with Miho once last century and got his ass kicked. Kicks modern Shu's ass at martial arts and beat Kana at Go.

Dimitri Sotiris - A member of the Chalice grooming Westin for promotion. In his first appearance of two to date, proved that he wasn't above the words "necessary sacrifice". On the other hand, nobody died from it and Westin himself didn't care about being used as bait, so it all worked out in the end. Does, in fact, use a computer and understands the importance of internet security. Has currently revealed his hand, showing that he has been conspiring against a Euthanatos archmage on the suspicion that he might be Nephandi.

Margrave Karl-Werner Luftwelle III - One of the most progressive and well mannered Etherites on Victoria Station, and now Kana's new mentor in Robodynamic Engineering.

Retirees

Ichijo Watanabe (Ezekiel)

Genuine Japanese junior VA. Learning to hate Marauders. Unofficially apprenticed to Proteus. Virtually going crazy with power. Hooked up with a hacker chick in Chicago and left.
Theme Music: Chiaki Ishikawa-Uninstall
Aptitudes: Long Range Strike, ECM/ECCM, Computer Hacking, Digital Web Ops, Firearms
Botchery: Ichi botches very frequently at a steady and unavoidable rate but mostly doesn't cause huge problems for anybody else. He tends to do be online a lot - so since internets dox and IRL dox are tabulated separately, one can consider Ichi to have twice the safety buffer for dox accumulation. A recent crowning moment of awesome in Chicago has justified the lowering of his insurance rate. Alas, even when a cyborg from the future, he still botches.
Classification: Operational Failure Type
Brainmeat Integrity: C+
Banality: 7 (I saw this on a youtube once)
Humanity: 7 (Too young to become drunk and bitter yet)

Casualties

James Reines (Shrike) - Void Engineer who got Nephandirized, bringing an end to Team Techno.

Marilia Caldwell (Silence) - Hermitic book loli of Team Fireball. Consumed by fire and paradox in an untimely botch while burning vampires. Currently not resting in peace. Alive again! And finally succeeded where she once failed!

Ren Dynler (Ralson) - Hermitic mage of Team Fireball who majored in Drinking and Driving. Consumed by fire and steel-beam-through-chest in glorious fashion while torching vampires. May he also rest in peace.

Reynolds (MJ12) - ItX traitor member of the shortlived Team Hacker with eight points in AAAA TECHNOCRACY. Killed by Contingent 10 and then baleeted himself. May he rest in peace.

Wilhelm Deimos (Ezekiel) - Anarchist Etherite. Destroyed by techno beamnuke fire during the disastrous awesome disastrome Shady Vale mission. May he rest in subatomic pieces.

Tia Mazu (Ent) - Hot Ninja Girl. Destroyed by techno beamnuke fire during the disastrous awesome disastrome Shady Vale mission. May she rest in subatomic pieces.

John Nightingale (Screwball)

A buff action hero type from Val Verde. Currently MIA, might have moved on...TO THE NEPHANDI.

Vali Bartal (Ralson)

Psycho werecat. Narrowly avoided death at the hands of a 300 Gigajoule plasma cannon and has a skull for a face now. Scary!

Alexandra Solaimani (Norse ally NPC played by Kerrus) What can one say, Jodie Blake is a mean bitch.

Kiyoshi Nakamura - Ichi's buddy. Did not fuck around while attacking a massive Progenitor web server. Vanished with Ichi.

Kobayashi - Shu's buddy. Did not fuck around while attacking a dual-class Akashic elder/Techno director. Met his destiny.


Vincent Caldwell - Mentor and father figure for Mari. Died in spellcasting to save the party from a doomed encounter with a Lord of Hell.

Tempus Spatium

The spaces in time.

Status 3 (new chantry, but with many rising mages and highly active. also saved Japan)
Reputation 3 (Helps out, but also acts impulsively and has dangerous associations)


The current team rosters of our glorious chantry. Format: Cabals are the new thing! Previous groupings ("teams") and histories of should be put here: Chantry/Team History. Short descriptions, therefore, are fine here.

Cabals

Tempus Spatium constitutionally has three or four founding cabals.

The Silver Tower (Chor Ignis or Chor Memor or Team Evil)

Founder: Mari, Cara.
Membership:
Principals:

The Technocracy is evil and deserving of destruction.
The Acquirement of Mastery over Cosmic forces, for various reasons.

Associate Teams
Team Evil: Grouping of Westin, Mari, Cara.
Chor Memor: Mari, Cara, Shu, Eli, Westin, Natalie, Ichi. The Chicago Suicide Squad.

Chor SOS

Founder: Kanako Kuga
Membership: Elizabeth Allegheny
Principles

Currently, the Technocracy is the primary enemy of humanity - not Nephandi or Marauders or Vampires or Wuffs.
The source of the Technocracy's power are their mages and gear, though most irreplaceably their mages. Removing their mages and gear is the necessary first step to defeating them.
The Technocracy must be defeated before ascension, philosophy, and definitions of enlightenment can be sorted out.
We are at war.
The Technocratic Paradigm is okay.

Chor TEMPEST

Founder: Proteus
Membership

Traditions

Hermetics

Cara, Mari and Cathy. The dominant presence.

Akashics

Shu and China. For now.

Etherites

Eli Lorentz and his girlfriend Natalya.

Virtual Adept

Proteus

Euthanatos

Westin

Fantastic Game and Story Club

Kana, Liz, Pam (even if she's not a mage) and maybe China, Milly and Arita in future. We are totally founding a craft!

Tempus Spatium Holdings

Arcus Prima, Chantry of Tempus Spatium Chantry Offices

Dirtfort Tempus Spatium is a multi-tradition chantry based in the city of Vancouver. We value diversity, commitment, and moé.

Proteus' Pad - A 3-point node located in Proteus' apartment. All the tass it produces is consumed by Beta-chan.

Hasseltine House - A 4-point node controlled by Chor Memor.

Kana's Keep - A third node awakened by Kana and powered up by Liz and Mari to a full 5 points. Located in newly renovated former Wuff apartment.

The Gundam - The 1:1 Gundam in Tokyo is a five point node which has leylines connecting to Technocratic concerns, some of which appear to be in the umbra. Nevertheless, Kana knows how to access the Tass from this hallowed ground and has built a Jaburo Base the size of a small complex beneath it (Sanctum 1). Initial observations after the complex was finished showed a drafty shaft beneath the mecha elevator, raising the suspicion that she had either dug too greedily and too deep or perhaps not deep and greedy enough. Later exploration confirmed that the passage beneath the elevator leads to Undergundam (or Okhun if you believe the locals), a part of the Hollow Earth.

The chantry also has about 4 dots in resources, a 60m yacht with a helipad, and a not-inconsiderable amount of weaponry, including multiple Technocratic smallarms and a sizeable cache of iron oni equipment, wreckage, and Soviet surplus.

Chantry Inventory

Tempus Spatium Associations

Pharos of Azkazia, in the Sea of Storms. Three earthly aspects. One is a manor in Winnipeg watched by a platoon of Chorus Slayerettes and one is a cabin out in the everglades west of Miami. Home base of Cathy and Mari.

Nice Things

NPCs of Mage

Nice Things of Mage - Vehicles

Alt Characters of Mage

Vancouver Briefing

Notable Incidents

Does anyone bother updating these anymore? --chickenstrangler 03:14, 22 April 2010 (UTC)

Locations in Mage

Strike Force Zero Gadgets

Catherine West: A brief psychological analysis by K. E. Rrus. M.D. Dacis2 09:30, 29 April 2010 (UTC)

Captain Cavitation in the Windy City

Mage Humor

Progenitors Revisited

Team Techno

Legend of the Overfiend

Certamen

Journal of Lin Siegen

Westin's Guide To Nonmagical Fighting

Boomer Classes

Japan Loot

Downtime Plots

Erg Cola RAD

Originally a late 80s attempt to rebrand Erg Cola into something hipper, it was a flop and was forgotten for two decades until it was resurrected as new, Xtreme beverage with a week's worth of electrolytes, methamphetamines and dietary sugar in every transparent aluminum can. Flavors include Chernobyl Cherry, Three Mile Ice Tea, Bikini Punch and Citrus-90. This particular can is Godzilla Grape and the contents glow violet when exposed to air.
Side effects include sneezing, dizziness, nausea, shortness of breath, temporary ADHD, cancer, reality deviance and nasal congestion. May cause false positives in magnetic security checkpoints and radiological monitoring equipment. Do not consume while pregnant or nursing.

Useful Things

http://wodwarfare.tripod.com/firearms.html
http://www.pen-paper.net/indices/wod/

Magick Difficulty Modifiers (2nd Edition)

(Maximum modifier: +/-3. Minimum difficulty 3, Maximum difficulty 10)

Researches lore on subject before using magick: -1 to -3 (this is most commonly covered by our skill rolls)
Has item resonating with target's essence: -1 to -3
Near a Node: -1 to -3
Uses a unique focus: -1
Uses focus without needing it: -1
Extra time spent on magick: -1
Spending a point of Quintessence: -1 per point spent
Using Tass with appropriate Resonance: -1
Using Tass with opposed Resonance: +1
Fast-Casting: +1
Distant or hidden subject: +1
Mage distracted: +1
Mage in conflict with Avatar: +1 to +3
Domino effect: +1 to +3
Monumental feat: +1 to +3

Reflexive Magic Casting

Casting Magic while doing anything else (in conjunction with foci or for other reflexive uses) is at +1 difficulty but makes an arete roll a reflexive action.

This is useful. Always keep this in mind.

The Three Steps of Spellcasting

Ask yourself the following

(1) What spheres am I using to generate what effect?
(2) How do I justify this in paradigm and what foci am I using?
(3) What, if any, coincidental mask am I adding on top of it all?

Combat Maneuvers

All maneuvers are difficulty 6 unless specified otherwise.

Offensive

P185 Revised.

Clinch

With a successful attack roll, the attacker grabs the target and begins to squeeze. First turn the attacker rolls damage (Strength). Each suceeding turn both attackers act according to initiative. Each combatant can either inflict damage automatically (roll soak normally) or attempt to break clinch. To escape, make a resisted Strength+Brawl roll.

Disarm

Make a attack roll at difficulty penalty of 1 (typically 7). If successfull attacker rolls damage normally. If sux exceeds the defenders strength, the defender is disarmed.

Kick

Dex+Brawl. Difficulty +1, Strength +1 (Bashing).
A Kick has the chance to knock an enemy back, or over, or otherwise toss them around.

Multiple Opponents

Characters fighting multiple opponents in close combat suffer cumulative attack and defense penalties of one per additional opponent (to a max of 4). I.e. John Courage fighting three Ninja hitmen at once suffers a difficulty penalty of 2 to all attack and defence rolls.
This penalty is reduced for the difference in combat skill between the combatants. Jackie Chan laughs at being mobbed by half-a-dozen mooks.

Strike

Dex+Brawl. Difficulty Normal. Strength (Bashing).

Defensive

Block

Dexterity + Brawl move to block an incoming hand-to-hand attack. Cannot be used on lethal or aggravated damage unless the character is wearing armor, using magic, or has some sort of special training (like say, Do).

Dodge

Dexterity + Dodge roll to move out of the way of an attack. Cannot be used if there is no space to maneuver.
Difficulty is usually 6 in close combat.
Difficulty varies in ranged combat depending on cover.
4 for heavy cover (only very small portions of body exposed, like head or arm)
6 for medium cover (half body exposed)
8 for light cover (more than half body exposed)
9-10 for no cover at all (caught in the middle of an empty parking lot)

Parry

Dexterity + Melee roll to parry attack. If enemy is attacking unarmed and character parries with weapon that deals lethal damage, enemy may be wounded by parry.

Desperate Defense

The character gets his full defense pool against the first attack, then loses one die off of every subsequent defensive roll instead of normal multiple action rules.

Changing to a Defense

The character can abandon any declared action to conduct a defense at a +1 difficulty.

Combat Misc

Target Size Diff Dmg Modifier

Medium (arm, briefcase) +1
Small (hand, head) +2 +1
Precise (eye, heart) +3 +2

Multiple Actions

Taken sequentially and in initiative order for each "round" of a "turn" until all participants have used all actions.
(Numbers given are dice penalties)

1 action: -0
2 actions: -2/-3
3 actions: -3/-4/-5
4 actions: -4/-5/-6/-7
5 actions: -5/-6/-7/-8/-9
6 actions: -6/-7/-8/-9/-10/-11

Simultaneous Attacks

Done in a single turn against multiple targets, without waiting for the next initiative stage - generally for taking on lots of mooks quickly.
Split die pool for action between targets (does not have to be an even split)

+1 difficulty on each target after the first, cumulative.
Failing in an attack on one target my disrupt further attacks in the sequence.

Sanctums

As for Sanctum, we go with the Guide to the Traditions with the following modifications. Size goes from closet < decent sized room < house < extremely large buuilding < entire fucking forest, which you can trade off for smaller size and more arcane, AND. . . You get to have sphere effects up to the Sanctum's rating which work automatically within the Sanctum's boundaries. For instance. A 1 point closet sanctum where Billy is locked in by his parents when he's bad may have a 1 point magical effect where he can summon a small candle flame to banish the darkness (Forces 1) and keep the monsters at bay (impending Marauderism) Consider it just local reality bending to your will .

XP Costs

TRAIT INCREASE

  • Name Cost (current rating)
  • Attribute x4
  • Knowledge x1
  • Talent/Skill x2
  • Willpower x1
  • Background D
  • Trad. Sphere x7
  • Other Sphere x8
  • Arete x8


NEW TRAIT

  • Ability 3
  • Background D
  • Sphere 10


Banality Ratings

  • 0-2 Marauders
  • 2-4 Mysticks (Vervena, Cult of Ecstasy, Hermetics, Dreamspeakers)
  • 4-6 True Believers (Nephandi, Celestial Chorus, Akashic Brotherhood, Euthantos, most Craft wizards)
  • 6-8 Modern Cynics (Sons of Ether, Hollow Ones, Virtual Adepts, many Orphans)
  • 8-10 Technocracts. The Badguys.

Common Misconceptions

1. Prime or Mind allow you to see auras.

No. Spirit allows you to see auras. Mind allows you to detect emotions, which is one of the benefits of seeing auras, but it does not allow you to see auras. Prime allows you to see magick use, which is another benefit provided by seeing auras, however prime allows you to view magicks with much greater accuracy and detail.