Proteus
< Welcome back, Autochthonian. >
Tradition: Virtual Adept
Essence: Questing
Nurture: Visionary (Imagination/Pride - To break the hold The Computer has over Iteration X)
Demeanor: Misfit
Age: N/A
XP: 416
XP Used: 418
Willpower: 8
Arete: 6 (Corr)
True Faith: 3
Attributes
- Str: 2
- Dex: 2
- Sta: 3
- Cha: 2
- Man (well-reasoned): 4
- App: 3
- Per (Keen Senses): 4
- Int (analytical): 5
- Wits (one step ahead): 4
Abilities
- Alertness 3
- Awareness 3
- Athletics 3
- Dodge 2
- Subterfuge 2
- Expression 2
- Brawl 2
Skills
- Technology 3
- Meditation 2
- Stealth 2
- Firearms 1
- Drive 1
- Pilot 1
- Heavy Weapons 1
Knowledges
- Computer (Programming) 5
- Enigmas 3
- Security 3
- Investigations 3
- Academics/Philosophy 2
- Lore/Virtual Web 2
- Lore (Technocratic Union) 2
- Lore/Kana 3
- Linguistics (Japanese) 1
Backgrounds
- Ally 5: Knight Sabers
- Avatar: 4
- Sanctum: 4
- Wiki (Dream): 3
- Node: 3
- Ally 2: Beta
- Arcane: 2
- Familiar: 1 (Paradox Nullification 2, 1 tass consumed/weekly)
- Resources: 1 (+1 also provided to chantry resources)
- Mentor: 1 (Proteus: The Origin)
Infotheory (Spheres)
- Entangle//Transfer (Correspondance) 4 [Teleportation]
- Access (Mind) 4 [Communication]
- Embody (Life) 3
- Spark (Prime) 3
- Essence (Matter) 2
- Impulse (Forces) 2
- Divergence//Cosmosphere (DScience) 2
- Interval (Time) 0
- Constraint (Entropy) 0
Stock Spells
- Instant Cast
- Exec_Embodiment//Reset (Life 3 heal)
- Exec_Discorporate (Corr 3 dodge)
- Exec_Flippurge (Life 3 Corr 3 hit vitals for massive damage)
- Exec_Transfer (Corr 3 teleport)
- Exec_Transfer//Isosphere (Corr 4 mass teleport)
- Exec_Divergence (Dsci 3 hyperteleport)
- Exec_Netsphere (Corr 3 virtual web access)
- Exec_Divergence//Netsphere (Dsci3 virtual web holistic transfer)
- Exec_Burst/Purge (countermagic)
- Exec_Impulse//Isorectify (Forces 2 kinetic control)
- Extended Cast
- Synesthaesia//Omniscape (Corr 1 Mind 1 Life 1 sensory)
- Access_CHMOD (Mind 3 Somebody Else's Problem)
- Access_Ghost//Decrypt (Mind 3 mental hacking)
- Access/Null_Maze (Mind 3 mental defenses, layered defenses)
- Access_Mercury (Mind 3 Corr 3 party telepathic intranet)
- Embody_Monad (Mind 3 Life 3 'perfect match')
- Embody_Rectify (Life 3 better body)
- Replicate_Embodiment (Corr 4 Mind 3 Life 3 polyappearance)
- Isosphere//Farcast (Corr 4 gate)
- Entangle/Rectify (Corr 2 Forces 2 rewrite electronics)
- Entangle_Mercury (Corr 2 chain)
- Fliptangle//Shell (Corr 2 ward)
- Essence/Rectify (Matter 2 property change)
- Flippulse_Merger (Forces 2 cloaking)
- Impulse_Comet (Forces 2 Corr 2 flight)
- Enhanced Edition Programs
- Kinesthesia [Mind 1, Corr 1]: This rote allows Proteus to subconsciously track and respond to all motion in his vicinity, reducing the difficulty on any combination of dodge, brawl and melee by 1 per success, distributed when the spell is cast.
- Peacemaker [Life 3, Forces 2]: This rote, which is particularly coincidental in places with a heavy exposure to martial arts or Hollywood action movies, causes anything Proteus does that inflicts Bashing (but not Lethal) damage to inflict Succeses x 1 additional temporary Bashing damage for the duration of the spell. If the target suffers more damage than its stamina score, it is unable to act for the difference in turns. As the attack is designed to stun, not inflict bodily harm, any bashing damage inflicted by this spell (but not, obviously, the actual punch/kick) goes away in a matter of minutes.
Other Stuff
Merits & Flaws:
- True Faith: Secular Humanism (7)
- Strangeness (+1)
- Echoes - The Matrix Has Me (+2)
- Enemy - The Computer (+3)
- Twisted Upbringing - Chantry politics? Huh? Proteus is an outsider looking in on the traditions (+2)
Persona GUIs
- Proteus Classic: Looks faintly suggestive of Neo, from the Matrix. Has gone by several names, including James Gold and Willian Ayers.
- New Proteus: Faintly suggestive of Rutger Hauer. "The Proteus I knew has passed. . . like tears in the rain." Mused Beta upon the change.
- Protoko "Sen": A Progenitor clone body, ~12 years old (physically) with milky albino skin, silver hair and heterochromia (one white, one black eye).
- New(er) Proteus: Progenitor clone, 20s male, white hair. Stolen from GENOVA.
- Proto-Abyss: Proteus Classic meets Zegapain. Has glowing energy lines down his body. Requires Better Body. Sta 5, Lethal Soak.
XP
(better late than never)
- 99 spent before tracking
- 15 (+1 from mentor) spent on life 2 to 3
- 2 spent on Subterfuge 1 to 2
- 3 spent on Linguistics 1
- 2 spent on Investigation 3
- 4 spent on App 3
- 3 spent on Arcane 1
- 3 spent on Firearms 1
- 3 spent on Computer 4
- 2 spent on Expression 2
- 5 spent on Willpower 6
- 8 spent on Perception 3
- 3 spent on Stealth 1
- +7 gained from Archives and Autochthonians (222 total)
15 spent on Shattered Avatar21 spent on True Faith: Humanity- 40 spent on Arete 6
- +6 gained from The Boat And Factory of Doom (228)
- +4 gained from Back Home (232)
- +5 gained from Saving Lieutenant Togai (237)
- 3 spent on Drive 1
- +4 gained from Of Dandelions and Death (241)
- 8 spent on DSci 2
- +5 gained from "Not letting lolis kick dogs" (246)
- +4 gained from Crisis on Infinite CROSSDOWNs, pt 1 (250)
- +6 gained from Crisis on Infinite CROSSDOWNs, pt 2 (256)
- +2 gained from Evil Proteus (258)
- +5 gained from Anticitizen 01 (263)
- 6 spent on WP 7
- +7 gained from End Of Time (270)
- 16 spent on Mind 3
- +3 gained from Clone Collection (273)
- +8 gained from Stardust Memory (281)
- 21 spent on Correspondance 4
- 3 spent on Arcane 2
- +4 gained from Rosa's Death (285)
- +8 gained from The House of Crimson Falling Leaves (293)
- 2 spent on Athletics 2
- +5 gained from Project NIMROD pt 1 (298)
- 3 spent on Lore (Technocratic Union) 1
- +5 gained from Into The Spider's Lair (303)
- 4 spent on Computers 5
- +2 gained from Striking A Deal (305)
- +3 gained from Inter-Mission (308)
- 4 spent on magically increasing Stamina
- +5 gained from Intervention (313) [Prime is good!]
- 10 spent on Prime 1
- +5 gained from Cutting to the Chase (318)
- 4 spent on Athletics 3 [spirits are scary - and is Proteus a spirit?]
- +5 gained from Mageception (323) [Proteus needs someone to talk to]
- 24 spent on Mind 4
- +3 gained from Cyberzombie Siege Pt 1 [The Ecstasy] (326) [Cut the gordian knot]
- 1 spent on Lore (Technocracy) 2
- +6 gained from Cyberzombie Siege Pt 2 [The Agony] (332) [Complacency kills]
- 7 spent on Willpower 8
- +6 gained from Cyberzombie Siege Pt 3 [The Corruption] (338) [Need power!]
- 3 spent on Pilot 1
- +5 gained from Yu Lan Dive (343) [Mind infiltration works; less is more]
- 2 spent on Brawl 2
- +3 gained from Mongolian Sidestories (346) [Being a Protokopter is suffering]
- +5 gained from Karashengel Pt 1 (351) [Learn how to be a better protokopter if you're gonna run around in one]
- 3 spent on Heavy Weapons 1
- +5 gained from Karashengel Pt 2 (356) [Don't mess around. Deal with the out of place, they could be dangerous]
- 12 spent on Wits 4
- Mentor 1 Gained (Original Proteus memories)
- +6 gained from Karashengel pt 3 (362) [Keep people who think differently around]
- +7 gained from Karashengel pt 4 (369) [Make the best of things]
- 8 spent on Prime 2
- +5 gained from Nimrod Safehouse (374) [Technos trust the Union too much]
- +6 gained from Chaos Sector (380) [Protect your mind!]
- +4 gained from Coil Alpha pt 1 (384) [Plan Better]
- +5 gained from Coil Alpha pt 2 (389) [Deal with dox proactively]
- 2 spent on Stealth 2
- +6 gained from Coil Alpha pt 3 (395) [Don't Showboat]
- 16 spent on Prime 3
- +3 gained from Clone Rescue at the Mental Hospital (398)
- +5 gained from Coil Alpha pt 4 - ARTEMIS Battle (403) [Known the opposition better]
- 4 spent on Dodge 3
- +6 gained from Coil Alpha pt 5 - Drill of Destiny (409) [Help Kana heal]
- 12 spent on Perception 4
- +7 gained from Tokyo Finale (416) [We can work together in the face of a greater danger]
- 3 spent on +1 Chantry Resources
- 15 spent on Ally 5 (Nimrod)
- +3 gained from Shardbelt Intro (419) [Mari is a disaster zone but I expect better of Kana]
- +4 gained from Escape from Chicago (423)
- 3 spent on +2 Kana Lore
- +4 gained from Tokyo Arrival Again (427)
- +3 gained from Across The Gauntlet(430)
Stuff
- The Eye
- 1 X-5A (Reynold's gun) Hit Difficulty: 5 Dmg: 5 Rate 4 Clip 12+1 Range 40
- Amy Lee's shot glass from the Spy's Demise
Major Soga Kahori's GENOVA Prime access key- DRM'ed copy of EWAR-type KS Powersuit (virtual model)
- Armour 5, hardened, 3 HL of damage
- +1 Str, +1 Wits, +2 Per
- Integral X-6 SMG and smartmissile pod
- EW emitters using Mind, Forces and Prime
- (Former) techno EMP girl barely living body on life support. I guess Proteus appearance upgrade 3 is now Protoko.
- Progenitor dartgun, stats unknown
Information Only
- CC-type KS Powersuit
- Armour 6, hardened, 4 HL of damage
- +1 Wits, +3 Str
- Integral X-6 SMG, blade, mine/contact grenade launcher
Jaeger Model D-01-U "Usagi" Electronic Warfare Suit
Anya pestered Maya continually to be allowed on missions, pointing out that she was the best Enlightened Operative Nimrod had - which was true, as far as Enlightened abilities were concerned. Maya specifically designed this suit to compensate for her specialist’s other flaws. It's primary purpose is not combat, but to get Anya to the battle, and then keep her safe there. That said, it still carries an impressive array of weapons, to allow Anya to properly support the battle.
- Arete 5, Primal Energy: 25/25
- 5 points of heavy hardened armour, 3 die of countermagick
- 4 Health Levels
- +1 Str (myomer flex), +1 Dex (twitch myomer - most of this goes into keeping Anya on her feet), +2 Per (Sensors) +2 Wits (combat processor)
- Boosters, x3 Move speed, x5 Jump
Equipped Systems
- Arete 4 Cascade / Defensive Shield (Forces 3 - generates a brief protective barrier)
- EW Broadcast Enhancement Suite (-1 diff, +1 sux for range)
- Hyper Med-Injection System
- Flight Boosters
- Microwave Cannon: Forces 4 disabling attack, affects a wide area.
- Micromissile packs (2-4 on shoulders and hips) four per pack, d12 damage
- Focus Systems
- Various hacking systems
- Loudspeaker
- J-Pop music