John Nightingale

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Name: John Nightingale
Concept: ACTION HERO!
Tradition: Orphan
Essence: Dynamic
Nature: Survivor (Virtue: Perseverance, Flaw: Lack of Trust)
Demeanor: Bravo (Virtue: Strength, Flaw: Anger)

Arete: 3
Willpower: 5/7
Quintessence: 1/5
Paradox: 1
XP (spent/total): 6/7

Attributes

Physical
Strength: 3
Stamina: 4
Dexterity: 4

Mental
Perception: 3
Intelligence: 2
Wits: 3

Social
Charisma: 2
Manipulation: 1
Appearance: 3

Specialties:
Stamina: Tough
Dexterity: Lightning Reflexes


Abilities

Talents
Athletics: 2
Alertness: 2
Awareness: 1
Brawl: 4
Dodge: 3
Streetwise: 2

Skills
Firearms: 4
Driving: 3
Heavy Weapons: 3

Knowledges
Medicine: 2
Linguistics: 3 (Spanish, Chinese, Japanese)

Specialties:
Firearms: Automatic Weapons
Brawl: Martial Arts Style- Kajukenbo

Advantages

Backgrounds

Avatar: 5
Destiny: 1
Resources: 1

Spheres:

Correspondence 2
Matter 2
Entropy 2

Merits/flaws

Black Market Ties- 3: Well now, that's an excellent weapons for 'home defence', yessiree.
Crack Driver: Hey Ma, look! No hands!
Curse 2: Any vehicle he ends up in will be absolutely wrecked by the end of the session. Always
Enemy 2: The mob doesn't look kindly on people that try to leave.
Throwback 3: I hear voices. Well, a voice. It tells me to be a nice person.

Equipment

Reinforced duster, Uzi, pistol.

Foci

Duster (general Matter/Correspondence: 'Just how much crap can you fit in those pockets?')


Background

Being muscle for the mob is a good job. It's challenging work, lots of outdoor activity, and you're almost guaranteed never to go hungry. Of course, there is that niggling issue of the mob being complete dicks, and the risk of dying as well, of course. Neither of those complications bothered John. In fact, he made an almost perfect lackey, and was willing to do pretty much anything for anyone as long as they could pay, and he was good at his job.

The Awakening changed everything. More specifically, his Avatar- wearing the personality of what it insists is a past life- decided to set itself up as a prosthetic conscience. This made being a sociopathic arsehole a little difficult, and eventually, John cracked under the pressure. Nowadays, he's quite a nice guy, determined to try and atone for some of the nasty stuff he's been involved in. Of course, his former employers take a dim view of him quitting, so he's not allowed to live in peace. Fortunately, a mage, even one without much formal training or idea what he's doing, still has some fairly significant advantages over run of the mill hitmen. One of these days, he's going to have to sort the whole thing out...