Shu Izanagi
Status Panel
- Arete: 5
- Willpower:, 7/7
- Quintessence: 3/3
- Initiative: +7
- Tass: 8 drams (distilled dreams), 2 drams (Sake of Regrets)
- Paradox:
- Experience: 1/307
- Languages: Japanese, English, Mandarin
- Spheres: Time 5/Life 3/ Entropy 3/ Mind 2/ Prime 2/Corr 1
Active Rotes
Rotes
Time Slipping Kata +1 Action
Health Tracker
Healthy -0 <----
- Bruised -0
- Hurt -1
- Injured -1
- Wounded -2
- Mauled -2
- Crippled
- Incapacitated
- Crippled
- Mauled -2
- Wounded -2
- Injured -1
- Hurt -1
- Bruised -0
Tactics
1. Multiple actions. Always reserve a dodge when in combat.
2. Ten Thousand Weapons and Weapon Art add +1 die to Lethal weapons and reduce difficulty by 1. You can also use your other maneuvers with your favoured weapons.
Basic Stats
- Name: IZANAGI Shu
- Age: 33 (Subjectively)
- Player: Kerrus
- Nature: Visionary (Dancing through your head are truly wondrous sights -- worlds without name and fantasies beyond number. You can see these strange possibilities and elucidate them, opening the doors for others to live in a better, different world. Regain Willpower whenever you're able to convince others to believe in your dreams and follow the course of action outlined by your vision of the future)
- Essence: Questing
- Demeanor: Crackerjack (Whatever it is you do, you're the best, and people can't help but be impressed. Regain Willpower whenever you pull off an impressive stunt in the face of incredible odds)
- Languages: Japanese, English, Mandarin
- Tradition: Akashic
- Concept: TIME NINJA/Edo Era loose cultivator
- Chantry: Lake Taiho
- Killcount: 5x Victor, 1x HITmark, 1x Hellhound, 2x Technocrats, 1x Stealth Boomer, Motherfucking Entropy 6 Archmage!
Paradigm
All things seek the perfection of enlightenment, and one can feel and manipulate the quintessential energy that represents this state of being, the Qi all things are made of to achieve various effects. By bringing the mind and body to its limits, one can open the door for enlightenment through martial arts and mental focus. By honing the mind and opening the inner eye, one can actually see the flows of Qi through the world, and in time see past the world. All things are only an illusion that hides the true self, the unity of mind body and spirit, the truth that all things are connected. You are you- but you are also me, and by recognizing this I can become you and gain a greater understanding of the universe. While we are many, we are also one, all journeying on the same path, spiraling towards enlightenment. Qi has many facets, for it is an energy of life and idea, shape and being. Through emotions one understands that the world we see is shuttered by the barriers we put up to prevent our awakening, and only by removing these barriers can we truly grow into maturity.
Attributes
Physical
- Strength: 4 (Spec: Tough Grip)
- Dexterity: 4 (Spec: Lightning Reflexes)
- Stamina: 4 (Spec: Unkillable)
Social
- Charisma: 2
- Manipulation: 2
- Appearance: 2
Mental
- Perception: 3
- Intelligence: 2
- Wits: 3
Talents
- Alertness: 4 (Eyes in the back of your head)
- Athletics: 5 (Parkour/Ninja Roof Jumping)
- Awareness: 4 (Auras)
- Dodge: 4 (Specialty: Sidestep)
- Instruction: 1
- Persuasion: 1
- Subterfuge: 3
- Streetwise: 1
Skills
- Archery: 2
- Crafts: 1
- Do: 5 [Dharmamukti, Dhyana, Jivahasta, Shastamarga, Sunyakaya] (Bladed)
- Maneuvers: Jou Chuan (Soft Fist), Plum Flower Blossom, Ten Thousand Weapons, Weapon Art
- Maneuvers: Jou Chuan (Soft Fist), Plum Flower Blossom, Ten Thousand Weapons, Weapon Art
- Meditation: 3
- Melee: 5 (Bladed)
- Security: 1
- Stealth: 3 (So 10d, 3 stealth, 3 arcane, 4 dex)
- Survival: 1
Knowledges
- Investigation: 3
- Medicine: 3
- Linguistics: 2 (English, Mandarin)
Backgrounds
- Ally: 1 Rui Sato
- Ally: 1 Li Shenshung
- Ally: 1 Li Xia
- Ally: 1 Laurence Wong
- Ally: 1 Tashi Goshawk
- Ally: 2 Claidmell
- Avatar: 3
- Arcane: 3
- Node: 2 (Kobyashi Bunker)
Spheres
- Corr 1
- Entropy: 3
- Life: 3
- Mind: 2
- Prime: 2
- Time: 5 (Martial Techniques)
Gear
X-5R Revolver (2)
- 8 rounds
- 6 damage
- Specialty ammo, chambers spin to fire selected ammo
Hypermed Injector (1)
- Unknown drug cocktails inside of them (Healing/self-boosting effect)
- Self Enhancing
Zetsunai no Tachi - Sword of Life Ending
- Difficulty 5, Str+5 damage. On a hit attackers rolls WP against difficulty of target's Stamina and steals sux x 1 in HP. HP lost this way is taken after any normal damage, and is aggravated.
Totsuka no Tsurugi
- Finally purified of its DARK FATE.
Supernatural Bone Bow (KJ Weapon)
- Weapon of Nami, a KJ enforcer who suffered an abrupt case of spontaneous cerebral explosions. Powerful dark magic, and too difficult for Shu to even draw yet.
- Strength 6 to wield, +2 difficulty to hit at Strength 4.
- Normal Arrows do Strength+2L, Bone Arrows do Str+4L, and get +3 dice to seek out living targets
Black Kawasaki Ninja ZX-14
- At the time the fastest production bike in the world.
- Arete 4 Talisman with Dsci 4 rote to open a gate to the near umbra at 88 mph
- Coincidental in cities at night (especially when being chased by cops)
- Otherwise vulgar
- 4d of Vehicle Armor (Slightly Bulletproof)
- Umbral GPS, 5dice int+cosmology autonav
- TEMPEST shielding, protecting it against Spirit fuckery
Merits & Flaws
- Ambidextrous (1 point Merit)
- You can perform tasks with your offhand at no penalty- such as wielding two weapons :D
- Distorted Image (1 point flaw) (Images, reflections and the like of Shu depict him as though he were his namesake- specifically, the God Izanagi wielding the white spear "Amenonuhoko")
XP Record
220 XP Unrecorded.
16th May: 5 XP
19th May: 6 XP
8th July: 5 XP
18th July: 3 XP? Dunno
24th October: 3 xp
28th October 2013: 8 xp (Koby died, :sad:)
more XP I didn't record
15th June 2014: 6 xp
4th July 2014: 10 xp
THE RETURN April 2020: 25 xp
Lessons Learned
July 8 2013 - Brotherhood
July 18 2013 - Be prepared/have lots of options
October 24 2013 - Resolve. Have no indecision when you decide to strike. (Strike decisively at the right moment)
October 28 2013 - Shu reaffirms his lesson that the bonds between friends are more important than any individual mastery. Though it cost Kobyashi his life, he could not have had a more worthy end, standing with his friends, supporting them, and not giving up hope, even in the face of despair.
March 27 2014 - be bold. Always planning, sneaking, acting only when your chances seem the best blinds you to the freedom of just acting, of being decisive. You don't need to abandon one road to take the other- both have their merits, their strengths, and weaknesses. Today, at least, being bold won.
May 15th 2014 - Believe in a future of learning, of teaching and study and traveling many different paths to enlightenment. A future where people don't have to die to one man's hubris. Akasha is about knowledge and learning, ultimately about achieving oneness and wholeness of self, unifying oneself even in the face of the falsities of reality. That is the future he needs to pursue.
June
June 8th 2014. NEVER EVER EVER PISS CATHY OFF. She is an incredibly potent and dangerous combatant only limited by her lack of self confidence and situational awareness. In her, Shu sees himself, and recognizes that everyone has trouble believing in themselves, of maintaining that confidence. Friendship, brotherhood, these are necessary aspects to moving forward on the road of enlightenment, yes, but ultimately they act as support for the self, and only with self confidence to act and stand tall, is one truly at their most capable.
July 4th 2014. Live life. Shu won the day because of the bonds he forged, because though he was bent and breaking under the pressure, he chose to live life and go out there, to make friends and forge allies, rather than be trapped in the past, or have eyes only for the future.
XP Expenditure Record
- 12 XP (Dex to 4) Wed February 26th, 2:09 (EST) 2014
- 3 XP (Linguistics: English) Mon, March 3rd, 10:00 (EST)
- 10 XP (Prime 1) Thurs, March 12th, 12:35 (EST)
- 3 xp (Do 1)
- 2 xp (Do 2)
- 10 xp (Life 1)
- 24 xp (Arete 4)
- 7 xp (Life 2)
- 3 xp (Do 3)
- 11 xp (Str 4)
- 1 xp (Lingustics 2)
- 3 xp (Awareness 3)
- 3 xp (Pursuasion 1)
- 3 xp (Security 1)
- 10 xp (Mind 1)
- 6 xp (Do 4)
- 6 xp (Alertness 4)
- 4 xp (Athletics 3)
- 3 xp (Streetwise 1)
- 24 xp (Life 3)
- 6 xp (Awareness 4)
- 6 xp (Athletics 4)
- 8 xp (Prime to 2)
- 3 xp (Archer to 1)
- 3 xp (Background - Ally [Kobayashi] to 1)
- 2 xp (Archery to 2)
- 3 xp (Instruction to 1)
- 8 xp (Athletics to 5)
- 7 xp (Mind 2)
- 12 xp (4 dots of ally)
- 2 xp (Medicine to 3)
- 4 xp (Meditation to 3) 3/18/2013
- 24 xp (Time to 4) 5/19/2013
- 8 xp (Buying Corr 1) 5/15/2014
- 32 xp (Arete 5) 7/13/2014
- 28 xp (Time 4 to 5) 4/4/2020
- 3 xp (Ally: Tashi Goshawk, Apprentice) 4/4/2020
- 6 xp (Ally: Claidmell. Now a super cool Tattoo) 4/4/2020
- 8 xp (Do 4 to 5. Weapon Art) 4/4/2020
Combat Notes
Ten Thousand Weapons
Any object you hold, throw, or spit with violent intent does your Do (4) in dice of bashing damage. If the object was normally capable of doing that much damage, the damage becomes lethal. If the object does lethal damage, it does an extra die of it. Conjunctional with entropy+forces.
Jou Chuan (Soft Fist)
You can redirect an unarmed or melee attack to another assailant or even return it to the attacker. Roll a Dexterity + Do (Difficutly 7) versus the target's attack roll. If you succeed, you can injure a nearby enemy, including the original attacker, doing damage equal to the attacker's str+weapon dice, and adding any extra successes beyond what was necessary to accomplish the maneuver. Alternatively, you can use this to disarm the opponent, in which case the weapon is automatically ready to use next turn.
Plum Flower Blossom
Rolling Dexterity + Do (Difficulty 6), the character may jump double his jumping distance or bounce from one object to another (roof hopping), for one turn, plus an additional turn for every two successes. If one of these leaps is an attack,it is penalized as if it were an extra action, and has its difficulty increased by 1, but addes +2 damage die.
Weapon Art
Gain the Well Trained benefit with 1 weapon per level of Do. This allows the use of Do techniques with that weapon, and reduces difficulties to use it by 1. Additionally, if a favoured weapon does bashing damage, you may deal lethal damage with it instead.