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  • ==Combat Rules== ...is, not surprisingly, important for superiority craft. Somewhat different rules apply for guided missiles.</font>
    6 KB (930 words) - 17:26, 3 June 2010
  • ...ong as they are attached to the formation in question. See their specific rules for the effects of each.
    4 KB (683 words) - 14:52, 17 October 2011
  • Skills cross over to [[Second Sphere Doctrines| doctrines]] and affect them in one of two ways. While archetypi
    2 KB (305 words) - 20:57, 10 October 2011
  • ...Secrets a nation may have. (See the [[Second_Sphere_Covert_Rules|Covert]] rules for a breakdown) :Relena's Rules: +2 Public Order, +2 Diplomacy, -2 Military Discipline
    7 KB (998 words) - 12:51, 8 October 2011
  • Sphere operates on a quarterly budget system; at a nominal and estimated game spee Budgets are important for nation play in Sphere; they are where much of a nation's long-term actions happen. While unglamo
    5 KB (741 words) - 14:48, 23 September 2011
  • :Special rules: :Special rules:
    5 KB (615 words) - 15:19, 1 July 2011
  • ...southern hemispheres. Inhabited icebox worlds are somewhat common in the sphere, as mankind has various ways of warming them to a more amenable climate. :Some of the massive blocks of posthuman computronium abandoned across the Sphere are not dead or silent, but active and willing to respond to stimulus. Usin
    12 KB (1,823 words) - 13:41, 27 June 2010
  • ===[[Second Sphere Covert Rules]]=== ===Gravity Rules===
    3 KB (494 words) - 17:28, 3 June 2010
  • 6 KB (859 words) - 13:37, 17 August 2011
  • [[Category:Second Sphere Applications]]
    1 KB (168 words) - 12:42, 7 March 2010
  • Technologies in Sphere deal with applications, particularly in the field of military/exploration. ...mechanical components never achieved significant commonality in the human Sphere (beyond, of course, the Posthumans who went far beyond simple bodily replac
    12 KB (1,432 words) - 22:04, 3 August 2009
  • ...s due to the effects of fundamental research being disseminated across the Sphere. This means over time, more advanced technologies become cheaper to develo
    15 KB (1,784 words) - 11:32, 14 August 2011
  • 5 KB (659 words) - 14:40, 13 May 2011
  • 3 KB (369 words) - 14:32, 7 March 2010
  • ...items. Power is routed to any attached item, be it internal or external. Rules ''may'' exist to de-activate items in order to activate others. (expect th
    9 KB (1,323 words) - 00:56, 7 July 2011
  • 313 bytes (25 words) - 00:04, 6 May 2011
  • ...normally deployed) in Battalion-sized (~1000 'shooters') formations. The rules below explain how to design infantry units and how they work.
    5 KB (735 words) - 23:38, 27 October 2011
  • 14 KB (1,924 words) - 16:54, 14 September 2011
  • [[Sphere Robot Wars Characters]]<br> [[Sphere Robot Wars NPCs]]<br>
    21 KB (3,274 words) - 18:30, 28 April 2011
  • Character Creation in Sphere Robot Heresy is done in four(more like five, really, if you count spending ...Alpha and Omoikane are far more common. This is not to say that the Human Sphere is entirely transgenic, though. Many PACT and European Union worlds boast f
    3 KB (474 words) - 03:32, 26 March 2011
  • [[Sphere Robot Wars Zeta Characters]]<br> [[Sphere Robot Wars Zeta Mechanics]] <br>
    23 KB (3,669 words) - 19:18, 28 April 2011

Page text matches

  • =Second Sphere= [[Writer's Guide to the Sphere]]<br>
    3 KB (380 words) - 14:29, 28 July 2012
  • =Second Sphere= [[Writer's Guide to the Sphere]]<br>
    3 KB (380 words) - 21:47, 22 March 2013
  • ==Second Sphere== ===[[Spacer's Guide to the Sphere]]===
    2 KB (336 words) - 23:32, 25 May 2011
  • This is the list of various things to go into the Sphere RPG that have not yet been conceptualized or written. :Finalized combat rules - IN PROGRESS
    1 KB (179 words) - 16:37, 22 January 2012
  • [[Sphere Robot Wars Character Rules]]<br> [[Sphere Robot Wars Characters]]<br>
    281 bytes (40 words) - 18:27, 28 April 2011
  • A modification of the Dark Heresy ruleset for roleplaying in the Second Sphere Universe. [[Sphere Robot Heresy Character Creation Rules]]
    138 bytes (20 words) - 06:18, 23 March 2011
  • ...as double. Specialties must reflect a specific concept or purview of that Sphere (i.e.: Forces 4 "Fire" is acceptable but Forces 4 "Violence" is not). ...effects, but magic used in this situation becomes subject to danger botch rules.
    1 KB (231 words) - 12:55, 12 July 2020
  • ...s in a underground lab around you and your connection to the glowing green sphere. Now a earthquake has occurred, trumpets sounding in your head, and the l ==Char Gen Rules: Day 2==
    1 KB (212 words) - 20:13, 22 February 2015
  • [[Second Sphere]]<br> [[LOE Rules|Rules]]<br>
    6 KB (938 words) - 12:40, 9 December 2016
  • '''These rules are still in beta testing and are not official''' ...by rolling Attribute + Gladius Sphere against difficulty defender’s Aegis Sphere + 3. This is a full action.
    10 KB (1,762 words) - 15:30, 23 January 2011
  • ===[[Second Sphere Covert Rules]]=== ===Gravity Rules===
    3 KB (494 words) - 17:28, 3 June 2010
  • =General Rules= ...Spheres. They must purchase at least one dot in their Tradition's favored Sphere (assume that costs 10 XP as well).
    2 KB (316 words) - 19:07, 14 January 2014
  • * [[MtKG: House Rules]] == Chargen Rules ==
    5 KB (740 words) - 19:03, 18 July 2020
  • ...low ships to travel at twice normally speed along them. See below for full rules. ==Catapult Special Rules==
    6 KB (1,028 words) - 22:53, 4 October 2008
  • ==History of The Sphere== ...inally, pushed too far by the high-handed, distant and seemingly arbitrary rules of the UN colony commissioners the Zodiac Outworlds Colony Union was formed
    7 KB (1,058 words) - 03:54, 3 January 2011
  • [[Category: Sphere Rules]]
    3 KB (475 words) - 22:57, 4 October 2008
  • ...r archer or writer. The mage need only spend the time and XP to learn the Sphere. Favored Sphere: Life
    13 KB (2,064 words) - 03:03, 16 February 2012
  • [[Second Sphere Ship Construction Rules]]
    4 KB (454 words) - 06:50, 14 September 2011
  • ...be only growing stronger as time goes on. Conventional units of the Earth Sphere Defence Force are utterly outmatched - you and other soldiers like you are ...breaking point as it attempted to defend the myriad colonies of the Earth Sphere. As such, if the war continued to be waged as it was, humanity would lose -
    8 KB (1,278 words) - 20:27, 16 November 2013
  • ==Combat Rules== ...is, not surprisingly, important for superiority craft. Somewhat different rules apply for guided missiles.</font>
    6 KB (930 words) - 17:26, 3 June 2010
  • If a resource has special rules (like ship-based FTL drives not requiring an upgrade slot or IP cost) it wi See FTL rules
    9 KB (1,259 words) - 15:40, 2 November 2008
  • ...ces. Most 'common' devils are of more recent vintage, Angels of the Third Sphere that have willingly turned their back on Heaven for multitudious reasons, o ==Rules==
    7 KB (1,204 words) - 12:47, 31 October 2015
  • ...continuation of FTA2, using modified versions of Silence's Imperial Stars rules. The goal is to accommodate differing playstyles in the same game universe The old human sphere is still among the richest and most advanced regions of space. That was wh
    11 KB (1,803 words) - 01:55, 9 July 2021
  • =Special Rules Material= ...to or born of interaction with the new visitors, which will use the usual rules.
    10 KB (1,540 words) - 20:41, 10 April 2016
  • ===Independent-specific rules=== Theotechnology is the only field that does not adhere to the rules laid for at the top of this page; if a nation does not have sufficient Adva
    7 KB (795 words) - 00:31, 6 September 2011
  • ...normally deployed) in Battalion-sized (~1000 'shooters') formations. The rules below explain how to design infantry units and how they work.
    5 KB (735 words) - 23:38, 27 October 2011
  • ...ips and similarly-sized entities are broadly similar with a few additional rules to reflect their size. ...pon scores an additional hit with a threshold of 0, resolved as per normal rules.
    15 KB (2,394 words) - 13:59, 1 May 2012
  • ===[[Sphere Technology Rules|Technology Rules]]=== ...le Field: The technology behind scattering fields limits them to a simple sphere or slightly elongated ovoid. Coupled with their sideband emissions, equipp
    11 KB (1,610 words) - 14:13, 16 January 2010
  • ==[[Sphere RPG To-Do List]]== ...ing - however, some game groups may wish to modify various elements of the rules in order to alter the 'feel' of the game - changing it from a gameplay expe
    20 KB (3,277 words) - 00:25, 16 January 2013
  • ...left her with care of Hsiao. Living under her aunt's strict and irregular rules, Hsiao became withdrawn and quiet. Lacking friends at her new school, her a ...Aunt. Reasonably wealthy, reasonably connected, reasonably ''young'', she rules her ward as much she can. Is also like, a ghoul.
    10 KB (1,450 words) - 16:34, 7 February 2024
  • =Rules= ...ion – the Existence Denial Enforcement Nucleus, or EDEN, a perfectly-black sphere approximately the size of a human head - that can fulfill it.
    6 KB (934 words) - 18:06, 24 January 2023
  • ...sent Second Sphere's tech base, but can instead be considered a demo.These rules exist to allow for fairly quick and dirty mecha-scale combat, in simplified Sphere Robot Wars (henceforth 'SpRW') has two types of units. They are Craft whic
    23 KB (3,444 words) - 17:45, 8 January 2010
  • ...ips and similarly-sized entities are broadly similar with a few additional rules to reflect their size. ...situation, the Grappler may immediately make a counterattack as per normal rules.
    15 KB (2,189 words) - 19:56, 28 April 2011
  • ...of the major powers would intervene within the area designated as the TSF sphere. Although he is older Francisco Poulini still rules over the Empire he created with an iron fist ensuring that his people remai
    6 KB (994 words) - 08:13, 17 February 2015
  • [[Category: Sphere Rules]]
    7 KB (1,207 words) - 22:56, 4 October 2008
  • These vehicles use a slightly modified version of the Voidship Construction Rules, because those are amazingly fun to play with. This is a repository for bot : Antimagic Shielding (*Sphere 1, Prime 3)
    11 KB (1,592 words) - 17:26, 20 December 2013
  • ...ulated by the government of their sponsoring nation and must adhere to all rules of war. Furthermore, due to the wording of the final treaties, their lette As seen on [[Sphere RPG System Mechanics]]; there are 7 attributes:
    10 KB (1,592 words) - 13:47, 31 March 2013
  • Fundamental to the rules of quantum mechanics and relativity is the assumption that Energy (Forces) ...of the universe - Quintessence. The word Prime is used rightly, for this Sphere is the basis of all the world's complexity and patterns. Prime is what mak
    13 KB (2,042 words) - 00:29, 14 November 2012
  • ==[[Sphere RPG To-Do List]]== ...ing - however, some game groups may wish to modify various elements of the rules in order to alter the 'feel' of the game - changing it from a gameplay expe
    21 KB (3,409 words) - 15:45, 16 July 2012
  • ...wormholes or early single-use FTL drives and only now rejoining the Human sphere. The majority of these independent enclaves have transhuman populations, ma ...ires surveying and prospecting to discover new resource deposits, thus the rules for increasing Strategic Resource output is somewhat different from normal
    19 KB (3,088 words) - 14:49, 5 October 2008
  • ...with Fusions needs to be specified and is determined upon creation. Full rules are below. :'''Summon Elemental''' (Mind/Motion) is a dual-sphere spell for harnessing the forces of nature and giving it direction and inten
    14 KB (2,185 words) - 10:46, 16 May 2012
  • ...mholes or early single-use FTL drives and only recently rejoined the Human sphere, only to be cut off for decades by the Breakdown. Sometimes seperated of an ...d and is affected by Domestic Support, see that section for the applicable rules.
    31 KB (4,698 words) - 13:34, 29 November 2008
  • : Rules ...to cast their effects. Gamma Project subjects tend to have up to 5 dots of sphere effects (the most common setup being an Entropy/Forces/Mind 1 Combat Traini
    10 KB (1,690 words) - 13:08, 7 October 2012
  • ...all others, and may demand various other favours based on a complex set of rules involving that boil down to preventing demands which are too onerous or lif ...ry named Nilesia Nillens, Blue Heaven opened its doors in Saphtar with two rules: first they would recruit anyone with the proper skills, and second they wo
    16 KB (2,560 words) - 17:00, 28 June 2010
  • '''Enlightened Science and Spheres:''' Starting Arete 4. Choose a sphere setup below. '''Secondary''': +1 Sphere.
    24 KB (3,706 words) - 21:49, 14 January 2014
  • [[Category: Sphere Rules]][[Category: backup]]
    10 KB (1,582 words) - 12:44, 11 October 2008
  • '''The ground rules''' ...supply of fuel to the growing Earth Sphere, where the rising United Earth Sphere Federation took the lead.
    39 KB (6,095 words) - 11:00, 19 July 2022
  • Technical advancement in Sphere can be roughly divided into several general categories, each with a corresp ...ile transgene special forces ninja is common in media throughout the human sphere, this is generally secondary in combat-designed transhumans to enhanced end
    20 KB (2,933 words) - 05:28, 7 August 2009
  • ...advanced and capable of violence they appear to have a much larger 'monkey sphere' than humans, and be much more willing to make compromises and cooperate. T ...h proper greetings and strict rules of social conduct. Interestingly these rules do not seem to apply to behaviour as much as etiquette. Thaitee engage in a
    14 KB (2,310 words) - 13:22, 12 March 2011
  • '''Antimagic Sphere'''<br> [[LOE Rules|Back]]
    11 KB (1,794 words) - 19:17, 14 January 2009

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