Sphere 2
Second Sphere
Spacer's Guide to the Sphere
IC Information
Second Sphere Locations
Second Sphere Articles
Second Sphere Timeline
Second Sphere Nations and Powers
Weapons of the Colonization Era
OOC Information
Second Sphere PC Plans
Second Sphere Suggestion Box
Second Sphere Jane's
Second Sphere Fiction
Spheretropes
ZOCU War
Battles of the ZOCU War
Weapons of the ZOCU War
People of the ZOCU War
Formations and Ships of the ZOCU War
ZOCU War Aftermath
Magnate War
Battles of the Magnate War
Weapons of the Magnate War
People of the Magnate War
Formations and Ships of the Magnate War
Magnate War Aftermath
Conflicts of the Sino-Russian Arm
Battles of the Sino-Russian Arm
Weapons of the Sino-Russian Arm
People of the Sino-Russian Arm
Formations and Ships of the Sino-Russian Arm
Sino-Russian Arm today
Rules
Second Sphere History Paths
Second Sphere SP Rules
Second Sphere Planet Rules
Second Sphere Economic Rules
Second Sphere Technology Rules
Second Sphere Application Rules
Second Sphere Ground Construction Rules
Second Sphere Craft Construction Rules
Second Sphere Ship Construction Rules
Second Sphere Transgenic Rules
Second Sphere Experimental Rules
Second Sphere Covert Rules
Second Sphere Technologies
Second Sphere Rules
Spheresday Bonus
- Due to persistant cost inflation, unless explicitely stated below, all powers get +5000 military, +100 PIP and +100 CIP. Please be sure to mention this somewhere in your history paths to show you've recognized and added this. --Shrike 18:43, 11 May 2011 (PDT)
- Haraway's World gets +5000 military, +100 CIP and +20 Transgene
- All League worlds get +5000 military, +100 cIP and +100 massproduction applications (details TBD)
Sphere Robot Wars
Beyond the Veil
Sphere Robot Wars: A permutation of the Second Sphere combat rules, for character (eg, individual machine) level RPing.
Sphere Robot Heresy