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  • ==Combat Rules== ...is, not surprisingly, important for superiority craft. Somewhat different rules apply for guided missiles.</font>
    6 KB (930 words) - 17:26, 3 June 2010
  • ...ong as they are attached to the formation in question. See their specific rules for the effects of each.
    4 KB (683 words) - 14:52, 17 October 2011
  • Skills cross over to [[Second Sphere Doctrines| doctrines]] and affect them in one of two ways. While archetypi
    2 KB (305 words) - 20:57, 10 October 2011
  • ...Secrets a nation may have. (See the [[Second_Sphere_Covert_Rules|Covert]] rules for a breakdown) :Relena's Rules: +2 Public Order, +2 Diplomacy, -2 Military Discipline
    7 KB (998 words) - 12:51, 8 October 2011
  • Sphere operates on a quarterly budget system; at a nominal and estimated game spee Budgets are important for nation play in Sphere; they are where much of a nation's long-term actions happen. While unglamo
    5 KB (741 words) - 14:48, 23 September 2011
  • :Special rules: :Special rules:
    5 KB (615 words) - 15:19, 1 July 2011
  • ...southern hemispheres. Inhabited icebox worlds are somewhat common in the sphere, as mankind has various ways of warming them to a more amenable climate. :Some of the massive blocks of posthuman computronium abandoned across the Sphere are not dead or silent, but active and willing to respond to stimulus. Usin
    12 KB (1,823 words) - 13:41, 27 June 2010
  • ===[[Second Sphere Covert Rules]]=== ===Gravity Rules===
    3 KB (494 words) - 17:28, 3 June 2010
  • 6 KB (859 words) - 13:37, 17 August 2011
  • [[Category:Second Sphere Applications]]
    1 KB (168 words) - 12:42, 7 March 2010
  • Technologies in Sphere deal with applications, particularly in the field of military/exploration. ...mechanical components never achieved significant commonality in the human Sphere (beyond, of course, the Posthumans who went far beyond simple bodily replac
    12 KB (1,432 words) - 22:04, 3 August 2009
  • ...s due to the effects of fundamental research being disseminated across the Sphere. This means over time, more advanced technologies become cheaper to develo
    15 KB (1,784 words) - 11:32, 14 August 2011
  • 5 KB (659 words) - 14:40, 13 May 2011
  • 3 KB (369 words) - 14:32, 7 March 2010
  • ...items. Power is routed to any attached item, be it internal or external. Rules ''may'' exist to de-activate items in order to activate others. (expect th
    9 KB (1,323 words) - 00:56, 7 July 2011
  • 313 bytes (25 words) - 00:04, 6 May 2011
  • ...normally deployed) in Battalion-sized (~1000 'shooters') formations. The rules below explain how to design infantry units and how they work.
    5 KB (735 words) - 23:38, 27 October 2011
  • 14 KB (1,924 words) - 16:54, 14 September 2011
  • [[Sphere Robot Wars Characters]]<br> [[Sphere Robot Wars NPCs]]<br>
    21 KB (3,274 words) - 18:30, 28 April 2011
  • Character Creation in Sphere Robot Heresy is done in four(more like five, really, if you count spending ...Alpha and Omoikane are far more common. This is not to say that the Human Sphere is entirely transgenic, though. Many PACT and European Union worlds boast f
    3 KB (474 words) - 03:32, 26 March 2011
  • [[Sphere Robot Wars Zeta Characters]]<br> [[Sphere Robot Wars Zeta Mechanics]] <br>
    23 KB (3,669 words) - 19:18, 28 April 2011

Page text matches

  • =Second Sphere= [[Writer's Guide to the Sphere]]<br>
    3 KB (380 words) - 14:29, 28 July 2012
  • =Second Sphere= [[Writer's Guide to the Sphere]]<br>
    3 KB (380 words) - 21:47, 22 March 2013
  • ==Second Sphere== ===[[Spacer's Guide to the Sphere]]===
    2 KB (336 words) - 23:32, 25 May 2011
  • This is the list of various things to go into the Sphere RPG that have not yet been conceptualized or written. :Finalized combat rules - IN PROGRESS
    1 KB (179 words) - 16:37, 22 January 2012
  • [[Sphere Robot Wars Character Rules]]<br> [[Sphere Robot Wars Characters]]<br>
    281 bytes (40 words) - 18:27, 28 April 2011
  • A modification of the Dark Heresy ruleset for roleplaying in the Second Sphere Universe. [[Sphere Robot Heresy Character Creation Rules]]
    138 bytes (20 words) - 06:18, 23 March 2011
  • ...as double. Specialties must reflect a specific concept or purview of that Sphere (i.e.: Forces 4 "Fire" is acceptable but Forces 4 "Violence" is not). ...effects, but magic used in this situation becomes subject to danger botch rules.
    1 KB (231 words) - 12:55, 12 July 2020
  • ...s in a underground lab around you and your connection to the glowing green sphere. Now a earthquake has occurred, trumpets sounding in your head, and the l ==Char Gen Rules: Day 2==
    1 KB (212 words) - 20:13, 22 February 2015
  • [[Second Sphere]]<br> [[LOE Rules|Rules]]<br>
    6 KB (938 words) - 12:40, 9 December 2016
  • '''These rules are still in beta testing and are not official''' ...by rolling Attribute + Gladius Sphere against difficulty defender’s Aegis Sphere + 3. This is a full action.
    10 KB (1,762 words) - 15:30, 23 January 2011
  • ===[[Second Sphere Covert Rules]]=== ===Gravity Rules===
    3 KB (494 words) - 17:28, 3 June 2010
  • =General Rules= ...Spheres. They must purchase at least one dot in their Tradition's favored Sphere (assume that costs 10 XP as well).
    2 KB (316 words) - 19:07, 14 January 2014
  • * [[MtKG: House Rules]] == Chargen Rules ==
    5 KB (740 words) - 19:03, 18 July 2020
  • ...low ships to travel at twice normally speed along them. See below for full rules. ==Catapult Special Rules==
    6 KB (1,028 words) - 22:53, 4 October 2008
  • ==History of The Sphere== ...inally, pushed too far by the high-handed, distant and seemingly arbitrary rules of the UN colony commissioners the Zodiac Outworlds Colony Union was formed
    7 KB (1,058 words) - 03:54, 3 January 2011
  • [[Category: Sphere Rules]]
    3 KB (475 words) - 22:57, 4 October 2008
  • ...r archer or writer. The mage need only spend the time and XP to learn the Sphere. Favored Sphere: Life
    13 KB (2,064 words) - 03:03, 16 February 2012
  • [[Second Sphere Ship Construction Rules]]
    4 KB (454 words) - 06:50, 14 September 2011
  • ...be only growing stronger as time goes on. Conventional units of the Earth Sphere Defence Force are utterly outmatched - you and other soldiers like you are ...breaking point as it attempted to defend the myriad colonies of the Earth Sphere. As such, if the war continued to be waged as it was, humanity would lose -
    8 KB (1,278 words) - 20:27, 16 November 2013
  • ==Combat Rules== ...is, not surprisingly, important for superiority craft. Somewhat different rules apply for guided missiles.</font>
    6 KB (930 words) - 17:26, 3 June 2010
  • If a resource has special rules (like ship-based FTL drives not requiring an upgrade slot or IP cost) it wi See FTL rules
    9 KB (1,259 words) - 15:40, 2 November 2008
  • ...ces. Most 'common' devils are of more recent vintage, Angels of the Third Sphere that have willingly turned their back on Heaven for multitudious reasons, o ==Rules==
    7 KB (1,204 words) - 12:47, 31 October 2015
  • ...continuation of FTA2, using modified versions of Silence's Imperial Stars rules. The goal is to accommodate differing playstyles in the same game universe The old human sphere is still among the richest and most advanced regions of space. That was wh
    11 KB (1,803 words) - 01:55, 9 July 2021
  • =Special Rules Material= ...to or born of interaction with the new visitors, which will use the usual rules.
    10 KB (1,540 words) - 20:41, 10 April 2016
  • ===Independent-specific rules=== Theotechnology is the only field that does not adhere to the rules laid for at the top of this page; if a nation does not have sufficient Adva
    7 KB (795 words) - 00:31, 6 September 2011
  • ...normally deployed) in Battalion-sized (~1000 'shooters') formations. The rules below explain how to design infantry units and how they work.
    5 KB (735 words) - 23:38, 27 October 2011
  • ...ips and similarly-sized entities are broadly similar with a few additional rules to reflect their size. ...pon scores an additional hit with a threshold of 0, resolved as per normal rules.
    15 KB (2,394 words) - 13:59, 1 May 2012
  • ===[[Sphere Technology Rules|Technology Rules]]=== ...le Field: The technology behind scattering fields limits them to a simple sphere or slightly elongated ovoid. Coupled with their sideband emissions, equipp
    11 KB (1,610 words) - 14:13, 16 January 2010
  • ==[[Sphere RPG To-Do List]]== ...ing - however, some game groups may wish to modify various elements of the rules in order to alter the 'feel' of the game - changing it from a gameplay expe
    20 KB (3,277 words) - 00:25, 16 January 2013
  • ...left her with care of Hsiao. Living under her aunt's strict and irregular rules, Hsiao became withdrawn and quiet. Lacking friends at her new school, her a ...Aunt. Reasonably wealthy, reasonably connected, reasonably ''young'', she rules her ward as much she can. Is also like, a ghoul.
    10 KB (1,450 words) - 16:34, 7 February 2024
  • =Rules= ...ion – the Existence Denial Enforcement Nucleus, or EDEN, a perfectly-black sphere approximately the size of a human head - that can fulfill it.
    6 KB (934 words) - 18:06, 24 January 2023
  • ...sent Second Sphere's tech base, but can instead be considered a demo.These rules exist to allow for fairly quick and dirty mecha-scale combat, in simplified Sphere Robot Wars (henceforth 'SpRW') has two types of units. They are Craft whic
    23 KB (3,444 words) - 17:45, 8 January 2010
  • ...ips and similarly-sized entities are broadly similar with a few additional rules to reflect their size. ...situation, the Grappler may immediately make a counterattack as per normal rules.
    15 KB (2,189 words) - 19:56, 28 April 2011
  • ...of the major powers would intervene within the area designated as the TSF sphere. Although he is older Francisco Poulini still rules over the Empire he created with an iron fist ensuring that his people remai
    6 KB (994 words) - 08:13, 17 February 2015
  • [[Category: Sphere Rules]]
    7 KB (1,207 words) - 22:56, 4 October 2008
  • These vehicles use a slightly modified version of the Voidship Construction Rules, because those are amazingly fun to play with. This is a repository for bot : Antimagic Shielding (*Sphere 1, Prime 3)
    11 KB (1,592 words) - 17:26, 20 December 2013
  • ...ulated by the government of their sponsoring nation and must adhere to all rules of war. Furthermore, due to the wording of the final treaties, their lette As seen on [[Sphere RPG System Mechanics]]; there are 7 attributes:
    10 KB (1,592 words) - 13:47, 31 March 2013
  • Fundamental to the rules of quantum mechanics and relativity is the assumption that Energy (Forces) ...of the universe - Quintessence. The word Prime is used rightly, for this Sphere is the basis of all the world's complexity and patterns. Prime is what mak
    13 KB (2,042 words) - 00:29, 14 November 2012
  • ==[[Sphere RPG To-Do List]]== ...ing - however, some game groups may wish to modify various elements of the rules in order to alter the 'feel' of the game - changing it from a gameplay expe
    21 KB (3,409 words) - 15:45, 16 July 2012
  • ...wormholes or early single-use FTL drives and only now rejoining the Human sphere. The majority of these independent enclaves have transhuman populations, ma ...ires surveying and prospecting to discover new resource deposits, thus the rules for increasing Strategic Resource output is somewhat different from normal
    19 KB (3,088 words) - 14:49, 5 October 2008
  • ...with Fusions needs to be specified and is determined upon creation. Full rules are below. :'''Summon Elemental''' (Mind/Motion) is a dual-sphere spell for harnessing the forces of nature and giving it direction and inten
    14 KB (2,185 words) - 10:46, 16 May 2012
  • ...mholes or early single-use FTL drives and only recently rejoined the Human sphere, only to be cut off for decades by the Breakdown. Sometimes seperated of an ...d and is affected by Domestic Support, see that section for the applicable rules.
    31 KB (4,698 words) - 13:34, 29 November 2008
  • : Rules ...to cast their effects. Gamma Project subjects tend to have up to 5 dots of sphere effects (the most common setup being an Entropy/Forces/Mind 1 Combat Traini
    10 KB (1,690 words) - 13:08, 7 October 2012
  • ...all others, and may demand various other favours based on a complex set of rules involving that boil down to preventing demands which are too onerous or lif ...ry named Nilesia Nillens, Blue Heaven opened its doors in Saphtar with two rules: first they would recruit anyone with the proper skills, and second they wo
    16 KB (2,560 words) - 17:00, 28 June 2010
  • '''Enlightened Science and Spheres:''' Starting Arete 4. Choose a sphere setup below. '''Secondary''': +1 Sphere.
    24 KB (3,706 words) - 21:49, 14 January 2014
  • [[Category: Sphere Rules]][[Category: backup]]
    10 KB (1,582 words) - 12:44, 11 October 2008
  • '''The ground rules''' ...supply of fuel to the growing Earth Sphere, where the rising United Earth Sphere Federation took the lead.
    39 KB (6,095 words) - 11:00, 19 July 2022
  • Technical advancement in Sphere can be roughly divided into several general categories, each with a corresp ...ile transgene special forces ninja is common in media throughout the human sphere, this is generally secondary in combat-designed transhumans to enhanced end
    20 KB (2,933 words) - 05:28, 7 August 2009
  • ...advanced and capable of violence they appear to have a much larger 'monkey sphere' than humans, and be much more willing to make compromises and cooperate. T ...h proper greetings and strict rules of social conduct. Interestingly these rules do not seem to apply to behaviour as much as etiquette. Thaitee engage in a
    14 KB (2,310 words) - 13:22, 12 March 2011
  • '''Antimagic Sphere'''<br> [[LOE Rules|Back]]
    11 KB (1,794 words) - 19:17, 14 January 2009
  • ...d and is affected by Domestic Support, see that section for the applicable rules. ...mholes or early single-use FTL drives and only recently rejoined the Human sphere, only to be cut off for decades by the Breakdown. Sometimes seperated of a
    13 KB (2,008 words) - 21:41, 4 October 2008
  • ...human baseline is assumed, but alien species can be constructed using the rules below. ...with other magisters than individually. Many spells require more than one sphere to be effective. Larger effects require more mana, and may require higher s
    27 KB (4,234 words) - 09:04, 26 December 2012
  • ...r many different parts of the universe, and numerous different spirits and rules of conduct; however their creed is generally altruistic, though somewhat au ...rk Rose, and its alliance with Eden, Sumatra and the Nirvana Co-Prosperity Sphere. Suddenly Nova Brazil found its boarders insecure, and facing the possibili
    31 KB (5,117 words) - 16:56, 5 December 2010
  • ...m appeared in the gate drone network around fifty years ago, extending the sphere humanity could penetrate. These caused a gold rush of claims and counter cl ...showing humans how much better their life could be if they'd just obey the rules and get on with the business of trading and exploring.
    11 KB (1,779 words) - 08:03, 2 June 2011
  • ...g the foundation of the Federation, the wars around Jupiter and beyond the sphere of Sol. = Rules =
    10 KB (1,498 words) - 19:40, 26 March 2016
  • :::Ammunition Rules (temporary reference) ...Eejee is invisible when on standby, but when active will flash as a faint sphere of light around the user. The Eejee does have three weaknesses. While cal
    10 KB (1,534 words) - 20:51, 2 February 2020
  • The old Society was a rough sphere thousands of light years in diameter, with development concentrated along n ==Rules==
    24 KB (3,852 words) - 10:16, 1 February 2015
  • Old Rules Relic, Can’t be built<br/> +1 Sphere Sails<br/>
    31 KB (4,358 words) - 08:15, 14 February 2015
  • ...ignoring anything too complex for the sake of narrative. Primarily, these rules are to give a concrete guideline for what your characters are capable of. You are unnaturally good with a certain Sphere of magic; so good, in fact, that you have the potential to rival Sorcery at
    39 KB (6,681 words) - 20:51, 24 March 2011
  • ==Magic Rules== ...ust be made or the beam scatters to a new line, using the standard scatter rules. This beam ignores cover, burning through everything until it hits maximum
    39 KB (6,414 words) - 20:52, 23 April 2019
  • [[Second Sphere Suggestion Box]] This is a miscellaneous assortment of rules and fluff
    15 KB (2,401 words) - 13:57, 19 July 2009
  • *Coincidentality varies and usually depends on following the rules of the hell in question. For example, in the Golden City, creating ugly thi ...-conjunctional spirit alone is limited in its ability to work as a pattern sphere, so that it's not godsphere.
    15 KB (2,428 words) - 06:32, 29 November 2016
  • '''Nature''': Mad Scientist (Regain Willpower when you successfully bend the rules of your technomancer sect while still applying something that seems oddly l For the Data sphere, see https://forums.sufficientvelocity.com/threads/white-wolfs-world-of-dar
    15 KB (2,302 words) - 14:54, 12 March 2022
  • ...ther target, instead defining the category stolen. However, there are some rules changes due to this. No attribute or ability may be reduced below 0. Quantu ...also be directly attacked by powers such as Disrupt, with the same damage rules as apply to quantum constructs.
    76 KB (11,782 words) - 22:12, 6 June 2012
  • ...on, hoping to prevent transgene interests from dominating the entire Minos sphere, removing baselines from the equations. The Kentwich responded by tightenin Pending new rules
    15 KB (2,307 words) - 23:14, 23 July 2010
  • [[Posthuman Spiral Rules]]<br> ...Netsphere to connect, plan and coordinate a permanent departure from Sol's sphere of influence. This ''Secessio plebis'' was recorded in Imperial history in
    25 KB (3,907 words) - 08:26, 29 March 2011
  • ...Aleph does not count for mandatory minimum requirements or the like; only rules which ''specifically'' reference Aleph apply. ...al and does not count for mandatory minimum requirements or the like; only rules which ''specifically'' reference Pluck apply. Note that unlike the other A
    66 KB (10,475 words) - 15:39, 10 October 2014
  • ...ingly sophisticated control over force and direction and thus the aetheric sphere was the motive system of choice for quite literally millennia; refinements The most significant improvement to the Aetheric Sphere was the innovation of enriched (and eventually highly enriched) ether for t
    43 KB (6,986 words) - 22:54, 1 February 2021
  • From its capital in Geneva on earth, the Solar Federation rules the entirety of the Sol system and many of the near-Sol colonies. The Feder ...the remnants of the Jovian forces that fled Sol and the rest of the Inner Sphere after the end of the System War. Some settled in Sagittan space while othe
    29 KB (4,389 words) - 00:16, 28 April 2011
  • ...in the face of adversity. In contrast to everyone else in Tempus Spatium's sphere, Constable Nerton has the unique distinction of having no ''first'' name. ...e off of every subsequent defensive roll instead of normal multiple action rules.
    36 KB (5,572 words) - 05:58, 3 April 2015
  • ...rlet''': Harawayan secret agent Scarlet Blanche adventures up and down the Sphere, fighting criminals, Magnates and Europeans in this series of feature-lengt ...a cel-shaded animation akin to those popular in the Pac-Am arm. What makes Sphere Academy special is that the characters and plot are based on a light-hearte
    47 KB (7,725 words) - 05:09, 9 November 2012
  • ...rs cannot comprehend or attempt are born out of. From the biological Dyson Sphere of Yggdrasil to Olympus Station to Fortress Kailash, these seats of power a ...me of the Djinn, the City of Brass and Flame. The city is a gigantic Dyson Sphere, seemingly made entirely of polished brass. The inner surface is completely
    36 KB (6,008 words) - 21:29, 18 December 2011
  • ...t chaotic but the most versatile. Natural Novas have no particular special rules. Natural Novas can be first or 2nd generation as desired. ...greatest accomplishment of the Nova age, possibly beyond FTL. Connecting a sphere hundreds of light years across and expanding by the decade, the OpNet is a
    20 KB (3,146 words) - 22:11, 24 March 2011
  • '''Ars Mentis (The Watcher):''' 4 (Specialty Sphere) (Specialty: Mind Control)<br> ::As with all Swords of Mars, Noethung carries a geas. If the following rules (in order of priority) are not followed, the sword loses all its magickal p
    26 KB (4,064 words) - 21:57, 13 April 2020
  • Finnegan's Folley is aptly named and arguably the most unlucky world in the Sphere. A planet host to a particularly vicious biosphere, it was settled to get :Relena's Rules (+Wealth, +Pop, +Morale, -Military, -Logistics, -Pacifist)
    30 KB (4,530 words) - 21:47, 12 May 2011
  • ...maller, cooler and older than Sol. It is located along the PACT arm of the Sphere; the interstellar catapult path reached it in 2180. It is a fairly stable a ...through the 2180's culiminating in the [[ZOCU War]] which tore through the Sphere in the latter half of the decade.
    30 KB (4,638 words) - 10:48, 13 September 2011
  • ;BNE 12:07:11 - Espers largely come to dominate the military sphere and form their own realms within the Inner Orbits, becoming powers unto the = Rules =
    24 KB (3,733 words) - 08:54, 29 December 2015
  • ...ories. An aristocracy, united by the genetic enhancements of the old blood rules among the stars, all owing nominal loyalty the Emperor, an increasingly une ...Noble decent to serve as fleet officers have come about. In the civilian sphere too rights have been expanded. Many high nobles however suspect that this l
    37 KB (6,249 words) - 10:20, 16 October 2012
  • :Rules for ''anything'' [[Sphere 2 Transgenics/Paths Analysis]]
    54 KB (8,218 words) - 09:49, 8 June 2011
  • ...utral rather than sceptical. Note that this is not exclusive to the Spirit Sphere; any magic will be coincidental so long as it can be cloaked in the guide o
    25 KB (4,136 words) - 04:04, 18 October 2009
  • The Agency is the ‘ship’ of the espionage rules, though rather than using standard templates each one is fairly unique. Age ...units assigned to an agency are subject to Supply, as in the regular ship rules. Check LINK HERE OR SECTION TAB for more information.
    62 KB (9,679 words) - 13:07, 21 October 2023
  • ...tal starting territories. Eligible Landmarks are marked in the appropriate rules with an (S). ...to your state, but they are counted as demilitarized neutral states by the rules of diplomacy on the Grid. Pirates may bother them but it’s generally unw
    48 KB (7,703 words) - 23:24, 10 October 2023
  • By default settled worlds in the human sphere are assumed to be Normal Gravity, Breathable and Temperate with conventiona ...economic output, Fortification also has direct impact on the ground combat rules as well as the ability for ships to influence engagements on the ground. Th
    45 KB (6,607 words) - 15:02, 5 February 2022
  • Out in the Rim, there are few if any rules on what is or is not acceptable. When Obsidian Security Services took over ...bly priced equipment. Massive Dynamics medical products are popular in the Sphere for their high quality at affordable prices, although the latter two produc
    29 KB (4,495 words) - 17:41, 5 November 2008
  • Brief description here so I can start filling in relevant bits of rules.<br> ...ositional style. Continuity and stability was the zeitgeist in the public sphere and, as they say, a rising tide lifts all boats. A few voices have been ra
    62 KB (10,168 words) - 22:32, 3 April 2017
  • ...their own crude reality-modifying technology. It is found all across the Sphere, in both ancient sedimentary deposits or in modern Posthuman structures, an Doctrines are the training your troops and leaders get - while Sphere assumes a well-trained, professional military, not everyone trains to fight
    78 KB (10,821 words) - 12:33, 1 October 2011
  • spear otherwise follow the same rules as attacking Where the sphere shatters, a ripple of bent space flows out
    30 KB (4,394 words) - 14:48, 5 December 2010
  • March Upon Sol is a nation game that uses modified [[Nexus]] rules for nation creation. ...select group of powerful warrior post-humans who represent the tip of the sphere in terms of leadership, boarding actions and ground combat. You may build '
    72 KB (11,169 words) - 20:27, 12 September 2022
  • ...tik you will gain in stability. High stability allows for bonus income and rules and special events that are good. Low stability leads to unrest and potenti ==Military Rules==
    106 KB (16,756 words) - 16:24, 2 May 2021
  • ...e aboard living in rotating habitation cylinders or a single large ring or sphere, designed to recreate the environment of the lost Earth. Modern designs mig ...s are represented identically to regular military units, with some special rules:
    38 KB (5,823 words) - 10:17, 17 October 2015
  • ...se post short concepts (one sentence to one paragraph) and I will generate rules as appropriate. Ideally all characters would have reason/skills to mostly ...the Countach has become the definative interceptor across the post-Mastery sphere.
    124 KB (20,101 words) - 18:05, 25 February 2020
  • ...t. Transcending human limits and eventually mortality itself, the emperor rules to this day, three hundred years later. ...isgruntled inhabitants, the occasional scouting run and a complete lack of rules of engagement - jilted ex-partners betraying their former comrades to the t
    130 KB (21,105 words) - 14:45, 27 October 2023
  • ...c and magical knowledge had begun to seep and proliferate into the magical sphere. The various magical societies also began to organize into a single societa ...ly roots of the realist and abstract movement. Traditional novel forms and rules were challenged, broken, and reintegrated into fresh new concepts. Pictoria
    66 KB (10,383 words) - 13:22, 29 November 2009
  • :*Bureaucracy - Bureaucracy has rules all its own. You know how to follow them, how to skate them and how to bre ...re not uncontested. Great Tigray, a state at the periphery of Lugovalia's sphere of influence, not only contested various junctions but launched full scale
    115 KB (18,607 words) - 11:51, 20 November 2020
  • ...r and moreover directs it forward in a cone rather than inefficiently in a sphere. As it does not require delivering a warhead to close proximity, the phase This will be fairly rules light. All characters have three stats that start at 1 each, one specialty
    68 KB (10,724 words) - 01:56, 29 May 2014

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