Aberrant 2.0: Difference between revisions

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=Miscellaneous=
=Miscellaneous=
[[Aberrant 2.0/2.1 Quick Reference]]
[[Aberrant/Trinity 2.x Background Setting Elements]]


==Additional Rules==
==Additional Rules==
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[[Aberrant 2.0 Trinity]]
[[Aberrant 2.0 Trinity]]
* A reimagined Trinity setting by yours truly.
* A reimagined Trinity setting by yours truly.
[[Aberrant 2.0 Societal Changes]]
* How to change society for fun and profit.


==Changelog==
==[[Aberrant 2.0 Changelog]]==
===July 23, 2011===
* Mega-Stamina now gives Incapacitated health levels as well.
* High Stamina now slightly increases character health levels.
 
===June 28, 2011===
* Miscellaneous fixes to various descriptions
* Improved Radiant Conversion (ever wanted to wipe out a small continent? Well.)
* Improved Telekinesis
* Added a limit on the number of actions/turn characters can attempt.
 
===April 21, 2011===
* Added new Merits
* Added Errata: Disimmunize and Quantum Forgery
* Explained how Extras affect power cost
 
===April 19, 2011===
* Changed how Mastery works ''again''.
* Altered the Node background to give mental disorders rather than Taint.
 
===April 18, 2011===
* Altered functionality of LANSA system.
* Altered amount of dice given by assistants-Mega-Intelligence now gives further bonuses.
 
===April 17, 2011===
* Additional Biomanipulation Errata
* Altered Healing and Regeneration, increased cost of regenerating Aggravated damage to render the Aggravated extra for certain powers more effective.
* Altered Dormancy background
 
===April 15, 2011===
* New category: Archaic Equipment, for WWII era tanks, anti-tank rifles, Tommy guns and MP44s, bows and arrows, and whatever else.
 
===April 14, 2011===
* Increased SAM damage slightly to compensate for increased armor for most vehicles.
* Anti-vehicle ratings for weapons lowered across the board, to add more viable anti-Nova weapons for baselines.
* Slight changes to explosive weaponry.
* Fixed Gunsen/War Fan strength ratings.
* Clarifications on EMP Weaponry added to Combat, EMP technique of Magnetic Mastery altered, EMP weapons added to Armory
* Buffs to Stun Attack and Disintegrate
* Renamed "Aberrant 2.0 Expansion" to "Aberrant 2.0 Equipment Errata", split weapons and vehicles into their own pages to reduce clutter.
* Moved merits and flaws to "Aberrant 2.0 Character Generation"
 
===April 10, 2011===
* Added grievous injury rules
* Adding rules for damaging/destroying inanimate objects
* Altered Mega-Strength (now gives additional -0 HLs)
 
===April 7, 2011===
* Altered Lifting and Throwing
* Altered Carrying Capacity and Encumbrance
* New Physical Enhancements
 
===April 4, 2011===
* Altered movement speed calculations for walking, running, and sprinting.
* Additional body modifications added.


===April 2, 2011===
== [[Aberrant 2.0 Requests]] ==
* Altered Damage Adds and their functioning
* Use this (uncreated) page for requests, suggestions, and other things.
** Significant changes to all armory weapons and weapons maneuvers
** Significant changes to the functioning of most damage-dealing Quantum powers and Mega-Strength
* Altered the Area and Explosive Extras, and how Area and Explosive tags on weapons functioned.


[[Category: Aberrant 2.0]]
[[Category: Aberrant 2.0]]

Latest revision as of 22:20, 19 June 2013

Rebuilding Aberrant to deal with some of its most eregrious flaws.

Aberrant 2.0 Rules Alterations

  • Alterations to core system elements.

Aberrant 2.0 Combat Alterations

  • Alterations to elements of the combat system.

Aberrant 2.0 Character Generation

  • How to build a Nova character.

Aberrant 2.0 Abilities

  • Alterations to the Abilities found in Aberrant.

Aberrant 2.0 Mental Systems

  • Science, gadgeteering, and mental combat.

Aberrant 2.0 Social Systems

  • Social Combat, Sway, and other ways to win friends and influence people.

Aberrant 2.0 Quantum and Mega-Attributes

  • Alterations to Quantum, Mega-Attributes, Quantum Pool, and other facets of Nova superiority.

Aberrant 2.0 Power Errata

  • Changes to many of the powers available to Novas.

Aberrant 2.0 Equipment Errata

  • New rules and fixes for armor, vehicles, weapons, and chemicals of all sorts.

Miscellaneous

Aberrant 2.0/2.1 Quick Reference

Aberrant/Trinity 2.x Background Setting Elements

Additional Rules

Aberrant 2.0 Body Modifications

  • New and improved body modifications for Novas (and baselines alike, with the new system for cybernetics)

Aberrant 2.0 Chrysalis

  • The Chrysalis Trait revamped

Aberrant 2.0 Expansion

  • Rewritten weapons and armor section, with tags and other things.

Aberrant 2.0 Optional Rules

  • Optional rules for additional enjoyment

Aberrant 2.0 Paramorphs

  • Powering up the last member of the Inspired trio.

Aberrant 2.0 Shards

  • Alternative settings

Aberrant 2.0 Psion Rules

  • Psions

Aberrant 2.0 Trinity

  • A reimagined Trinity setting by yours truly.

Aberrant 2.0 Societal Changes

  • How to change society for fun and profit.

Aberrant 2.0 Changelog

Aberrant 2.0 Requests

  • Use this (uncreated) page for requests, suggestions, and other things.