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| =Miscellaneous= | | =Miscellaneous= |
| | [[Aberrant 2.0/2.1 Quick Reference]] |
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| | [[Aberrant/Trinity 2.x Background Setting Elements]] |
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| ==Additional Rules== | | ==Additional Rules== |
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| [[Aberrant 2.0 Trinity]] | | [[Aberrant 2.0 Trinity]] |
| * A reimagined Trinity setting by yours truly. | | * A reimagined Trinity setting by yours truly. |
| | [[Aberrant 2.0 Societal Changes]] |
| | * How to change society for fun and profit. |
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| ==Changelog== | | ==[[Aberrant 2.0 Changelog]]== |
| ===July 23, 2011===
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| * Mega-Stamina now gives Incapacitated health levels as well.
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| * Improved Stamina even further (now it gives you extra health levels!) '''(IN PROGRESS)'''
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| * Ranged attack damages tweaked slightly upwards to compensate (most deal +1-2 extra damage now) '''(IN PROGRESS)'''
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| ===June 28, 2011===
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| * Miscellaneous fixes to various descriptions
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| * Improved Radiant Conversion (ever wanted to wipe out a small continent? Well.)
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| * Improved Telekinesis
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| * Added a limit on the number of actions/turn characters can attempt.
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| ===April 21, 2011===
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| * Added new Merits
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| * Added Errata: Disimmunize and Quantum Forgery
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| * Explained how Extras affect power cost
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| ===April 19, 2011===
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| * Changed how Mastery works ''again''.
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| * Altered the Node background to give mental disorders rather than Taint.
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| ===April 18, 2011===
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| * Altered functionality of LANSA system.
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| * Altered amount of dice given by assistants-Mega-Intelligence now gives further bonuses.
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| ===April 17, 2011===
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| * Additional Biomanipulation Errata
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| * Altered Healing and Regeneration, increased cost of regenerating Aggravated damage to render the Aggravated extra for certain powers more effective.
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| * Altered Dormancy background
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| ===April 15, 2011===
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| * New category: Archaic Equipment, for WWII era tanks, anti-tank rifles, Tommy guns and MP44s, bows and arrows, and whatever else.
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| ===April 14, 2011===
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| * Increased SAM damage slightly to compensate for increased armor for most vehicles.
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| * Anti-vehicle ratings for weapons lowered across the board, to add more viable anti-Nova weapons for baselines.
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| * Slight changes to explosive weaponry.
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| * Fixed Gunsen/War Fan strength ratings.
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| * Clarifications on EMP Weaponry added to Combat, EMP technique of Magnetic Mastery altered, EMP weapons added to Armory
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| * Buffs to Stun Attack and Disintegrate
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| * Renamed "Aberrant 2.0 Expansion" to "Aberrant 2.0 Equipment Errata", split weapons and vehicles into their own pages to reduce clutter.
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| * Moved merits and flaws to "Aberrant 2.0 Character Generation"
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| ===April 10, 2011===
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| * Added grievous injury rules
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| * Adding rules for damaging/destroying inanimate objects
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| * Altered Mega-Strength (now gives additional -0 HLs)
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| ===April 7, 2011=== | |
| * Altered Lifting and Throwing
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| * Altered Carrying Capacity and Encumbrance
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| * New Physical Enhancements
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| ===April 4, 2011===
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| * Altered movement speed calculations for walking, running, and sprinting.
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| * Additional body modifications added.
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| ===April 2, 2011=== | | == [[Aberrant 2.0 Requests]] == |
| * Altered Damage Adds and their functioning | | * Use this (uncreated) page for requests, suggestions, and other things. |
| ** Significant changes to all armory weapons and weapons maneuvers
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| ** Significant changes to the functioning of most damage-dealing Quantum powers and Mega-Strength
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| * Altered the Area and Explosive Extras, and how Area and Explosive tags on weapons functioned.
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| [[Category: Aberrant 2.0]] | | [[Category: Aberrant 2.0]] |
Rebuilding Aberrant to deal with some of its most eregrious flaws.
- Alterations to core system elements.
- Alterations to elements of the combat system.
- How to build a Nova character.
- Alterations to the Abilities found in Aberrant.
- Science, gadgeteering, and mental combat.
- Social Combat, Sway, and other ways to win friends and influence people.
- Alterations to Quantum, Mega-Attributes, Quantum Pool, and other facets of Nova superiority.
- Changes to many of the powers available to Novas.
- New rules and fixes for armor, vehicles, weapons, and chemicals of all sorts.
Miscellaneous
Aberrant 2.0/2.1 Quick Reference
Aberrant/Trinity 2.x Background Setting Elements
Additional Rules
Aberrant 2.0 Body Modifications
- New and improved body modifications for Novas (and baselines alike, with the new system for cybernetics)
Aberrant 2.0 Chrysalis
- The Chrysalis Trait revamped
Aberrant 2.0 Expansion
- Rewritten weapons and armor section, with tags and other things.
Aberrant 2.0 Optional Rules
- Optional rules for additional enjoyment
Aberrant 2.0 Paramorphs
- Powering up the last member of the Inspired trio.
Aberrant 2.0 Shards
Aberrant 2.0 Psion Rules
Aberrant 2.0 Trinity
- A reimagined Trinity setting by yours truly.
Aberrant 2.0 Societal Changes
- How to change society for fun and profit.
- Use this (uncreated) page for requests, suggestions, and other things.