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  • ==Combat Rules== ...is, not surprisingly, important for superiority craft. Somewhat different rules apply for guided missiles.</font>
    6 KB (930 words) - 17:26, 3 June 2010
  • ...ong as they are attached to the formation in question. See their specific rules for the effects of each.
    4 KB (683 words) - 14:52, 17 October 2011
  • Skills cross over to [[Second Sphere Doctrines| doctrines]] and affect them in one of two ways. While archetypi
    2 KB (305 words) - 20:57, 10 October 2011
  • ...Secrets a nation may have. (See the [[Second_Sphere_Covert_Rules|Covert]] rules for a breakdown) :Relena's Rules: +2 Public Order, +2 Diplomacy, -2 Military Discipline
    7 KB (998 words) - 12:51, 8 October 2011
  • Sphere operates on a quarterly budget system; at a nominal and estimated game spee Budgets are important for nation play in Sphere; they are where much of a nation's long-term actions happen. While unglamo
    5 KB (741 words) - 14:48, 23 September 2011
  • :Special rules: :Special rules:
    5 KB (615 words) - 15:19, 1 July 2011
  • ...southern hemispheres. Inhabited icebox worlds are somewhat common in the sphere, as mankind has various ways of warming them to a more amenable climate. :Some of the massive blocks of posthuman computronium abandoned across the Sphere are not dead or silent, but active and willing to respond to stimulus. Usin
    12 KB (1,823 words) - 13:41, 27 June 2010
  • ===[[Second Sphere Covert Rules]]=== ===Gravity Rules===
    3 KB (494 words) - 17:28, 3 June 2010
  • 6 KB (859 words) - 13:37, 17 August 2011
  • [[Category:Second Sphere Applications]]
    1 KB (168 words) - 12:42, 7 March 2010
  • Technologies in Sphere deal with applications, particularly in the field of military/exploration. ...mechanical components never achieved significant commonality in the human Sphere (beyond, of course, the Posthumans who went far beyond simple bodily replac
    12 KB (1,432 words) - 22:04, 3 August 2009
  • ...s due to the effects of fundamental research being disseminated across the Sphere. This means over time, more advanced technologies become cheaper to develo
    15 KB (1,784 words) - 11:32, 14 August 2011
  • 5 KB (659 words) - 14:40, 13 May 2011
  • 3 KB (369 words) - 14:32, 7 March 2010
  • ...items. Power is routed to any attached item, be it internal or external. Rules ''may'' exist to de-activate items in order to activate others. (expect th
    9 KB (1,323 words) - 00:56, 7 July 2011
  • 313 bytes (25 words) - 00:04, 6 May 2011
  • ...normally deployed) in Battalion-sized (~1000 'shooters') formations. The rules below explain how to design infantry units and how they work.
    5 KB (735 words) - 23:38, 27 October 2011
  • 14 KB (1,924 words) - 16:54, 14 September 2011
  • [[Sphere Robot Wars Characters]]<br> [[Sphere Robot Wars NPCs]]<br>
    21 KB (3,274 words) - 18:30, 28 April 2011
  • Character Creation in Sphere Robot Heresy is done in four(more like five, really, if you count spending ...Alpha and Omoikane are far more common. This is not to say that the Human Sphere is entirely transgenic, though. Many PACT and European Union worlds boast f
    3 KB (474 words) - 03:32, 26 March 2011

Page text matches

  • =Second Sphere= [[Writer's Guide to the Sphere]]<br>
    3 KB (380 words) - 14:29, 28 July 2012
  • =Second Sphere= [[Writer's Guide to the Sphere]]<br>
    3 KB (380 words) - 21:47, 22 March 2013
  • ==Second Sphere== ===[[Spacer's Guide to the Sphere]]===
    2 KB (336 words) - 23:32, 25 May 2011
  • This is the list of various things to go into the Sphere RPG that have not yet been conceptualized or written. :Finalized combat rules - IN PROGRESS
    1 KB (179 words) - 16:37, 22 January 2012
  • [[Sphere Robot Wars Character Rules]]<br> [[Sphere Robot Wars Characters]]<br>
    281 bytes (40 words) - 18:27, 28 April 2011
  • A modification of the Dark Heresy ruleset for roleplaying in the Second Sphere Universe. [[Sphere Robot Heresy Character Creation Rules]]
    138 bytes (20 words) - 06:18, 23 March 2011
  • ...as double. Specialties must reflect a specific concept or purview of that Sphere (i.e.: Forces 4 "Fire" is acceptable but Forces 4 "Violence" is not). ...effects, but magic used in this situation becomes subject to danger botch rules.
    1 KB (231 words) - 12:55, 12 July 2020
  • ...s in a underground lab around you and your connection to the glowing green sphere. Now a earthquake has occurred, trumpets sounding in your head, and the l ==Char Gen Rules: Day 2==
    1 KB (212 words) - 20:13, 22 February 2015
  • [[Second Sphere]]<br> [[LOE Rules|Rules]]<br>
    6 KB (938 words) - 12:40, 9 December 2016
  • '''These rules are still in beta testing and are not official''' ...by rolling Attribute + Gladius Sphere against difficulty defender’s Aegis Sphere + 3. This is a full action.
    10 KB (1,762 words) - 15:30, 23 January 2011
  • ===[[Second Sphere Covert Rules]]=== ===Gravity Rules===
    3 KB (494 words) - 17:28, 3 June 2010
  • =General Rules= ...Spheres. They must purchase at least one dot in their Tradition's favored Sphere (assume that costs 10 XP as well).
    2 KB (316 words) - 19:07, 14 January 2014
  • * [[MtKG: House Rules]] == Chargen Rules ==
    5 KB (740 words) - 19:03, 18 July 2020
  • ...low ships to travel at twice normally speed along them. See below for full rules. ==Catapult Special Rules==
    6 KB (1,028 words) - 22:53, 4 October 2008
  • ==History of The Sphere== ...inally, pushed too far by the high-handed, distant and seemingly arbitrary rules of the UN colony commissioners the Zodiac Outworlds Colony Union was formed
    7 KB (1,058 words) - 03:54, 3 January 2011
  • [[Category: Sphere Rules]]
    3 KB (475 words) - 22:57, 4 October 2008
  • ...r archer or writer. The mage need only spend the time and XP to learn the Sphere. Favored Sphere: Life
    13 KB (2,064 words) - 03:03, 16 February 2012
  • [[Second Sphere Ship Construction Rules]]
    4 KB (454 words) - 06:50, 14 September 2011
  • ...be only growing stronger as time goes on. Conventional units of the Earth Sphere Defence Force are utterly outmatched - you and other soldiers like you are ...breaking point as it attempted to defend the myriad colonies of the Earth Sphere. As such, if the war continued to be waged as it was, humanity would lose -
    8 KB (1,278 words) - 20:27, 16 November 2013
  • ==Combat Rules== ...is, not surprisingly, important for superiority craft. Somewhat different rules apply for guided missiles.</font>
    6 KB (930 words) - 17:26, 3 June 2010

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