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- ==Combat Rules== ...is, not surprisingly, important for superiority craft. Somewhat different rules apply for guided missiles.</font>6 KB (930 words) - 17:26, 3 June 2010
- ! colspan="6" style=background-color:#aaccff | Sphere Rules |[[Conversion Rules]]1 KB (105 words) - 11:22, 6 October 2008
- ==General Test Rules==10 KB (1,426 words) - 17:27, 3 June 2010
- ...ong as they are attached to the formation in question. See their specific rules for the effects of each.4 KB (683 words) - 14:52, 17 October 2011
- Skills cross over to [[Second Sphere Doctrines| doctrines]] and affect them in one of two ways. While archetypi2 KB (305 words) - 20:57, 10 October 2011
- ...Secrets a nation may have. (See the [[Second_Sphere_Covert_Rules|Covert]] rules for a breakdown) :Relena's Rules: +2 Public Order, +2 Diplomacy, -2 Military Discipline7 KB (998 words) - 12:51, 8 October 2011
- Sphere operates on a quarterly budget system; at a nominal and estimated game spee Budgets are important for nation play in Sphere; they are where much of a nation's long-term actions happen. While unglamo5 KB (741 words) - 14:48, 23 September 2011
- :Special rules: :Special rules:5 KB (615 words) - 15:19, 1 July 2011
- 173 bytes (26 words) - 13:11, 2 July 2010
- ...southern hemispheres. Inhabited icebox worlds are somewhat common in the sphere, as mankind has various ways of warming them to a more amenable climate. :Some of the massive blocks of posthuman computronium abandoned across the Sphere are not dead or silent, but active and willing to respond to stimulus. Usin12 KB (1,823 words) - 13:41, 27 June 2010
- ===[[Second Sphere Covert Rules]]=== ===Gravity Rules===3 KB (494 words) - 17:28, 3 June 2010
- Derived from [[Sphere Technology Rules]]3 KB (309 words) - 18:24, 6 March 2010
- 6 KB (859 words) - 13:37, 17 August 2011
- [[Category:Second Sphere Applications]]1 KB (168 words) - 12:42, 7 March 2010
- Technologies in Sphere deal with applications, particularly in the field of military/exploration. ...mechanical components never achieved significant commonality in the human Sphere (beyond, of course, the Posthumans who went far beyond simple bodily replac12 KB (1,432 words) - 22:04, 3 August 2009
- ...s due to the effects of fundamental research being disseminated across the Sphere. This means over time, more advanced technologies become cheaper to develo15 KB (1,784 words) - 11:32, 14 August 2011
- 1 KB (142 words) - 20:09, 3 March 2010
- 1 KB (134 words) - 19:18, 10 August 2011
- 5 KB (659 words) - 14:40, 13 May 2011
- 4 KB (496 words) - 13:44, 24 January 2010
Page text matches
- =Second Sphere= [[Writer's Guide to the Sphere]]<br>3 KB (380 words) - 14:29, 28 July 2012
- =Second Sphere= [[Writer's Guide to the Sphere]]<br>3 KB (380 words) - 21:47, 22 March 2013
- ==Second Sphere== ===[[Spacer's Guide to the Sphere]]===2 KB (336 words) - 23:32, 25 May 2011
- This is the list of various things to go into the Sphere RPG that have not yet been conceptualized or written. :Finalized combat rules - IN PROGRESS1 KB (179 words) - 16:37, 22 January 2012
- [[Sphere Robot Wars Character Rules]]<br> [[Sphere Robot Wars Characters]]<br>281 bytes (40 words) - 18:27, 28 April 2011
- A modification of the Dark Heresy ruleset for roleplaying in the Second Sphere Universe. [[Sphere Robot Heresy Character Creation Rules]]138 bytes (20 words) - 06:18, 23 March 2011
- ! colspan="6" style=background-color:#aaccff | Sphere Rules |[[Conversion Rules]]1 KB (105 words) - 11:22, 6 October 2008
- [[Sphere]] [[TANexus]] - Tetyis (Made for rules lite SD.)<br/>726 bytes (98 words) - 08:14, 15 May 2021
- ...as double. Specialties must reflect a specific concept or purview of that Sphere (i.e.: Forces 4 "Fire" is acceptable but Forces 4 "Violence" is not). ...effects, but magic used in this situation becomes subject to danger botch rules.1 KB (231 words) - 12:55, 12 July 2020
- ...s in a underground lab around you and your connection to the glowing green sphere. Now a earthquake has occurred, trumpets sounding in your head, and the l ==Char Gen Rules: Day 2==1 KB (212 words) - 20:13, 22 February 2015
- [[Second Sphere]]<br> [[LOE Rules|Rules]]<br>6 KB (938 words) - 12:40, 9 December 2016
- '''These rules are still in beta testing and are not official''' ...by rolling Attribute + Gladius Sphere against difficulty defender’s Aegis Sphere + 3. This is a full action.10 KB (1,762 words) - 15:30, 23 January 2011
- ===[[Second Sphere Covert Rules]]=== ===Gravity Rules===3 KB (494 words) - 17:28, 3 June 2010
- =General Rules= ...Spheres. They must purchase at least one dot in their Tradition's favored Sphere (assume that costs 10 XP as well).2 KB (316 words) - 19:07, 14 January 2014
- * [[MtKG: House Rules]] == Chargen Rules ==5 KB (740 words) - 19:03, 18 July 2020
- Derived from [[Sphere Technology Rules]]3 KB (309 words) - 18:24, 6 March 2010
- ...low ships to travel at twice normally speed along them. See below for full rules. ==Catapult Special Rules==6 KB (1,028 words) - 22:53, 4 October 2008
- ==History of The Sphere== ...inally, pushed too far by the high-handed, distant and seemingly arbitrary rules of the UN colony commissioners the Zodiac Outworlds Colony Union was formed7 KB (1,058 words) - 03:54, 3 January 2011
- [[Category: Sphere Rules]]3 KB (475 words) - 22:57, 4 October 2008
- ...r archer or writer. The mage need only spend the time and XP to learn the Sphere. Favored Sphere: Life13 KB (2,064 words) - 03:03, 16 February 2012