Talk:Second Sphere Technology Rules
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China 2.0 Technical Bonuses
Military ones are unchanged for obvious reasons
- [Running Back into the Fold] +2 Global Techlevel [22], +2 Civilian Tech [24]
- [Still Free] +2 Weapons Tech (any) [22]
- [One Nation, Twenty Systems] +2 Civilian Tech [22]
- [Send in the Blue-Helmets] -2 Global Techlevel, +2 Missiles Tech [30], +2 Shipbuilding Tech [30]
- [Former Trading Hub] +3 Civilian Tech [23], +2 Shipbuilding Tech [32]
- [Nationalized] +2 Mass Production Tech [22]
- [Financially Independent] +5 Civilian Tech [25]
- [Brain Drain] -2 Global Techlevel
- [Outsystem Research Facility] +2 Any Technology [22], +2 Any Other Technology [22]
Math Errors
Shhh nobody say anything
- [We're People Too]: +2 Global Tech Level [18], +4 Civilian Tech [22] (originally forgot to take the global techlevel bonus into account)
Magnate Paths Missing Tech
- [The Science of War]: +2 Mass Production [18], +2 Any Weapons Tech [18]
- [A Truly Managed Society]: +3 Transgenics [28], +2 Civilian Tech [18]?
- [Unpack and Possess]: +4 Mass Production [20]
Stuff that still needs stuff
Indies
- Planet Wal*Mart (+5 Civilian Tech)