Talk:Second Sphere Technology Rules

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China 2.0 Technical Bonuses
Military ones are unchanged for obvious reasons

[Running Back into the Fold] +2 Global Techlevel [22], +2 Civilian Tech [24]
[Still Free] +2 Weapons Tech (any) [22]
[One Nation, Twenty Systems] +2 Civilian Tech [22]
[Send in the Blue-Helmets] -2 Global Techlevel, +2 Missiles Tech [30], +2 Shipbuilding Tech [30]
[Former Trading Hub] +3 Civilian Tech [23], +2 Shipbuilding Tech [32]
[Nationalized] +2 Mass Production Tech [22]
[Financially Independent] +5 Civilian Tech [25]
[Brain Drain] -2 Global Techlevel
[Outsystem Research Facility] +2 Any Technology [22], +2 Any Other Technology [22]

Math Errors
Shhh nobody say anything

[We're People Too]: +2 Global Tech Level [18], +4 Civilian Tech [22] (originally forgot to take the global techlevel bonus into account)

Magnate Paths Missing Tech

[The Science of War]: +2 Mass Production [18], +2 Any Weapons Tech [18]
[A Truly Managed Society]: +3 Transgenics [28], +2 Civilian Tech [18]?
[Unpack and Possess]: +4 Mass Production [20]

Stuff that still needs stuff

Indies

Planet Wal*Mart (+5 Civilian Tech)