Marisa Yomamura
Vital Statistics
Name:Marisa Yomamura
Exp: 305.3/305.3 (+2Ling)
Virtue: Perfectionist: Gain WP when your painstaking perfectionism covers even an unforeseen complication.
Vice: Expert: Spend WP to resist showing your expertise off in a valid situation. Regain WP if doing so is taking an unreasonable risk.
Willpower: 6/7
Quantum: 6
Quantum Pool: 67/67
Initiative: 12
Move: 9/18/34
Soak: 21B/17L/3A (total)
Natural Soak (quantum/stamina/m-stamina) 3A/11L/15B
Advanced Body Armour 6L/6B
Health Levels
• [ ]x10 Bruised: -0
• [ ]x14 Hurt: -1
• [ ]x10 Injured: -2
• [ ]x9 Crippled: -4
• [ ]x Incapacitated
• [ ]Dead
Attributes/Abilities
Strength: 3
- Brawl: 2
Dexterity: 4 (Fast)
- Athletics: 5 (Dodge)
- Drive: 2
- Firearms: 3
- Pilot: 1
- Stealth: 1
Stamina: 5 (Determined)
- Endurance: 3
- Resistance: 3
Perception: 4 (Astute)
- Awareness: 3
- Investigation: 3
Intelligence: 4 (Bright)
- Academics: History (Political): 3
- Academics: Economics: 4
- Academcs: Law: 3
- Academics: Politics: 4
- Bureaucracy: 4 (Administration)
- Strategy: 2
- Linguistics: 2 (French, Japanese)
- Survival: 1
Wits: 4 (Clever)
- Biz: 4 (Barter)
- Rapport: 4
- Tactics: 2
Appearance: 3
- Intmidation: 2
- Style: 4
Manipulation: 3
- Subterfuge: 3
Charisma: 4 (Charming)
- Command: 3
- Etiquette: 4
- Perform (Flute):1
Background
Resources: 5
Node: 5
Influence: 4
Dormancy: 2
Contacts: 3
Allies: 4
Attunement: 5
Citizenship: 1 (Aeon)
Quantum
M-Atts
M-Str: 1 (Crush)
M-Dex: 2 (Enhanced Movement)
M-Sta: 4 (Adaptability, Resiliency, Regeneration)
M-Per: 2 (High-End Electromagnetic Scan, Electromagnetic Vision)
M-Int: 2 (Taint Resistance)
M-Wits: 2 (Enhanced Initiative 2, Quickness, Multitasking)
M-Manip: 2 (Persuader)
Powers
Elemental Mastery (Electricity): 4 (Low Quantum Cost)
- Blast
- Shield
- Propel
- Sphere
Magnetic Mastery: 2
- Magnetokinesis
- EMP
Elemental Authority (Electricity): 2
- Greater Diminish (AoE = town sized)
- Quantum Army (Lots and lots of quantum constructs!)?
Quantum Inferno: 1
Density Decrease: 5 (Reduced Quantum Cost)
Teleport: 1
Bioluminescance: 3
Domination: 2 (Parasitic)
Taint
Permanent Taint: 6
Temp Taint:
Body Modifications: 16 + 8 exp
Redundant Organs 3x -0, 6x -1 (9 exp)
Redundant Organs 4x -2, 4x -4 (6 exp)
Tentacles (Electric tentacles!) (4 exp)
Dispersed Organs 2 (8 exp)
Bioelectric Dynamo (2 exp)
Aberrations
Allergic Reaction: Copper
Electrical Hair
Phobia: Blind Teleport
Sleep Terror Disorder (no Willpower regained by sleep)
Sensitive (EMI): +1 difficulty when around lots of active electronics due to distraction.
Transhuman Ascendence
Wits
Dexterity
Stamina
Spending
7/5/3 (Social/Physical/Mental)
30 Ability Points
BP: 15
+1 Int: 4
4 Willpower: 8
1 Ability: 2
4 Background: 4
NP: 50
8 Attributes: 4
24 Abilities: 4
15 Background: 3
5 M-Atts: 10
2 M-Sta: 4
4 Tainted Quantum: 8
Elemental Mastery 2: 6
Tainted Elemental Mastery 1: 0
Density Decrease 5: 10
Body Modifications 8 exp: 1 NP
M-Wits 2: 5 exp
M-Sta 3: 10 exp
Teleport 1: 3 exp
Resiliency: 5 exp
M-Per 2: 5 exp
Enhanced Initiatve 2: 5 exp
Linguistics 2 (French, Japanese): 5 exp
Elemental Mastery 4: 21 exp
Specialty (Barter): 1 exp
Quickness: 5 exp
Multitasking: 5 exp
M-Str 1: 6 exp
Bioluminescance 1: .1 exp (MJ Special Sale)
Regeneration: 5 exp
Reduced Quantum Cost x2: 20 exp
Tactics 2: 5exp
2 Quantum points: 4 exp
Body Mods (redundant organs -0 + -1): 2 exp
Firearms 3: 4 exp
Survival 1: 3 exp
Node 4, 5: 14 exp
M-Int 2: 5 exp
Bioluminescance 2: .1 exp (MJ Special Sale)
Bioluminescance 3: .1 exp (MJ Special Sale)
Perform (Flute) 1: Free Dot
Quantum 6: 40 exp
Domination 1, 2: 11 exp
Extra (Parasitic Domination): 10 exp
M-Manip 1, 2: 11 exp
M-Sta 4: 15 exp
Body Mods (dispersed organs 2): 4 exp
Elemental Authority 1: 12 exp
Stamina 5: 16 exp
Redundant Organs: 2
Intimidation 2: 2 exp
Magnetic Mastery 1: 9 exp
Elemental Authority (Electricity) 2: 9 exp
Magnetic Mastery 2: 7
Electromagnetic Vision: 5
Quantum Inferno 1: 12
Bodymod Changes: 1 exp