Marisa Yomamura

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Vital Statistics

Name:Marisa Yomamura
Exp: 519.3/551.3 (+2Ling)

Virtue: Perfectionist: Gain WP when your painstaking perfectionism covers even an unforeseen complication.
Vice: Expert: Spend WP to resist showing your expertise off in a valid situation. Regain WP if doing so is taking an unreasonable risk.

Willpower: 6/7
Quantum: 6
Quantum Pool: 59/73
Initiative: 14
Move: 9/18/34

Soak: 21B/17L/3A (total)
Natural Soak (quantum/stamina/m-stamina) 3A/11L/15B
Advanced Body Armour 6L/6B


Health Levels
• [7]x10 Bruised: -0
• [ ]x14 Hurt: -1
• [ ]x10 Injured: -2
• [ ]x9 Crippled: -4
• [ ]x Incapacitated
• [ ]Dead

Attributes/Abilities

Strength: 3

Brawl: 2

Dexterity: 4 (Fast)

Athletics: 5 (Dodge)
Drive: 2
Firearms: 3
Pilot: 1
Stealth: 1

Stamina: 5 (Determined)

Endurance: 3
Resistance: 3

Perception: 4 (Astute)

Awareness: 3
Investigation: 3

Intelligence: 4 (Bright)

Academics: History (Political): 3
Academics: Economics: 4
Academcs: Law: 3
Academics: Politics: 4
Bureaucracy: 4 (Administration)
Strategy: 2
Linguistics: 2 (French, Japanese)
Survival: 1

Wits: 4 (Clever)

Biz: 4 (Barter)
Rapport: 4
Tactics: 2

Appearance: 3

Intmidation: 3
Style: 4

Manipulation: 3

Subterfuge: 3

Charisma: 4 (Charming)

Command: 3
Etiquette: 4
Perform (Flute):1


Background

Resources: 5
Node: 6
Influence: 4
Dormancy: 2
Contacts: 3
Allies: 4
Attunement: 5
Citizenship: 1 (Aeon)

Quantum

M-Atts

M-Str: 1 (Crush)
M-Dex: 3 (Enhanced Movement)
M-Sta: 4 (Adaptability, Resiliency, Regeneration)
M-Per: 2 (High-End Electromagnetic Scan, Electromagnetic Vision)
M-Int: 2 (Taint Resistance)
M-Wits: 3 (Enhanced Initiative 2, Quickness, Multitasking)
M-Manip: 2 (Persuader)
M-App: 1 - scary! (Face of Terror)

Powers

Elemental Mastery (Electricity): 6 (Low Quantum Cost, Mastery 1, +6 AP)

Blast
Shield
Propel
Sphere
Animation
Phase Change

Magnetic Mastery: 2

Magnetokinesis
EMP

Elemental Authority (Electricity): 3

Greater Diminish (AoE = town sized)
Greater Shaping
Colossus

Quantum Inferno: 2

Density Decrease: 5 (Reduced Quantum Cost)

Teleport: 1

Absorpton (energy): 4 (Energy Magnet)

Bioluminescance: 3

Quantum Conversion: 1

Domination: 2 (Parasitic)

Taint

Permanent Taint: 6
Temp Taint:

Body Modifications: 16 + 8 exp
Redundant Organs 3x -0, 6x -1 (9 exp)
Redundant Organs 4x -2, 4x -4 (6 exp)
Tentacles (Electric tentacles!) (4 exp)
Dispersed Organs 2 (8 exp)

Bioelectric Dynamo (2 exp)


Aberrations

Allergic Reaction: Copper
Electrical Hair
Phobia: Blind Teleport
Sleep Terror Disorder (no Willpower regained by sleep)
Sensitive (EMI): +1 difficulty when around lots of active electronics due to distraction.
Obsession: Electricity (Compelled to move towards large sources of electrical charge, regardless of surrounding circumstances, unless she passes a WP check)


Transhuman Ascendence

Wits
Dexterity
Stamina

Combat

Bashing Blast: [18] + 45, AP 12, RoF 44

Lethal Blast:[18] + 36, AP 12, RoF 44

EMP: [2] + 8 EMP damage

Quantum Inferno: [12] + 10 Agg, [24] + 20 Lethal,, AP 8 Area 8, 800 metres range

Animation Golems:

Strength: 8
Dexterity: 8
Stamina: 8
Per: 1
Wits: 1
App: 5

HLs: -0 x16, Destroyed
Initiative: 10
Soak: 8L/8B

Brawl: 1
Might: 3
Athletics: 1
Awareness 1

Notes:
+1 difficulty to hit
Ranged Attack: 8L, RoF 1, Range 40


Greater Shaping Golems: 3 golems/sux

Strength: 12
Dexterity: 11
Stamina: 12
Per: 1
Wits: 3
App: 5

HLs: -0 x16, Destroyed
Initiative: 15
Soak: 12L/12B

Brawl: 1
Might: 3
Athletics: 1
Awareness 1

Notes:
+1 difficulty to hit
Ranged Attack: 8L, RoF 1, Range 40
Large: +4 Strength & Stamina, -1 difficulty to hit and detect them.
Agile: +2 Wits, +1 Dex, may take multiple actions.
Fast: +2 Dex.


Colossus:

Soak: 27
HLs: 80/Destroyed
Scale: 4 (Attack sux divided by 3 minus scale of the defender)
+12 Strength, 12 Strength Adds
+6 to carrying capacity, movements speeds, lifting/throwing capacity.
+2 damage to melee and ranged attacks.

-2 Difficulty to hit, -4 to detection.

Power Efficient x2: -2 Quantum cost/turn.
Anti-Infantry Ranged Attack: 20L, Range 135, automatically attacks up to 9 targets w/ full dice pool, no penalties vs small targets.
Heavy Ranged Attack: [24] + 60L, AP 9, RoF 1, Range 900 Metres.
Sturdy x2: +20 HLs.


Absorption: Up to +14 dots of strength.

Spending

7/5/3 (Social/Physical/Mental)
30 Ability Points
BP: 15
+1 Int: 4
4 Willpower: 8
1 Ability: 2
4 Background: 4

NP: 50
8 Attributes: 4
24 Abilities: 4
15 Background: 3
5 M-Atts: 10
2 M-Sta: 4
4 Tainted Quantum: 8
Elemental Mastery 2: 6
Tainted Elemental Mastery 1: 0
Density Decrease 5: 10
Body Modifications 8 exp: 1 NP

M-Wits 2: 5 exp
M-Sta 3: 10 exp
Teleport 1: 3 exp
Resiliency: 5 exp
M-Per 2: 5 exp
Enhanced Initiatve 2: 5 exp
Linguistics 2 (French, Japanese): 5 exp
Elemental Mastery 4: 21 exp
Specialty (Barter): 1 exp
Quickness: 5 exp
Multitasking: 5 exp
M-Str 1: 6 exp
Bioluminescance 1: .1 exp (MJ Special Sale)
Regeneration: 5 exp
Reduced Quantum Cost x2: 20 exp
Tactics 2: 5exp
2 Quantum points: 4 exp
Body Mods (redundant organs -0 + -1): 2 exp
Firearms 3: 4 exp
Survival 1: 3 exp
Node 4, 5: 14 exp
M-Int 2: 5 exp
Bioluminescance 2: .1 exp (MJ Special Sale)
Bioluminescance 3: .1 exp (MJ Special Sale)
Perform (Flute) 1: Free Dot
Quantum 6: 40 exp
Domination 1, 2: 11 exp
Extra (Parasitic Domination): 10 exp
M-Manip 1, 2: 11 exp
M-Sta 4: 15 exp
Body Mods (dispersed organs 2): 4 exp
Elemental Authority 1: 12 exp
Stamina 5: 16 exp
Redundant Organs: 2
Intimidation 2: 2 exp
Magnetic Mastery 1: 9 exp
Elemental Authority (Electricity) 2: 9 exp
Magnetic Mastery 2: 7
Electromagnetic Vision: 5
Quantum Inferno 1: 12
Bodymod Changes: 1 exp
Quantum Inferno 2: 9 exp
Quantum Conversion 1: 3 exp
Elemental Mastery 5: 28
Elemental Authority 3: 14
M-App 1: 6
+1 Quantum Pool: 2
Elemental Mastery 6: 35
+3 AP strength: 6
Absorption 1, 2: 11
Mastery 1 (Elemental Mastery): 30
Absorption 3,4: 25
Energy Magnet: 5
M-Dex 3: 10
M-Wits3: 10
Node 6: 10
+3 AP: 6
Intimidation 3: 4