Morgan: Difference between revisions
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Aptitude Max: 30 (40 SOM)<br> | Aptitude Max: 30 (40 SOM)<br> | ||
Speed Mod: +2<br> | Speed Mod: +2<br> | ||
Movement Rate: | Movement Rate: 1 walking/ 4 running per AP.<br> | ||
Durability: 70<br> | Durability: 70<br> | ||
Wound Threshold: 14<br> | Wound Threshold: 14<br> | ||
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Enhanced Hearing (+20 to perception tests involving hearing)<br> | Enhanced Hearing (+20 to perception tests involving hearing)<br> | ||
Enhanced Vision (+20 to perception tests involving vision)<br> | Enhanced Vision (+20 to perception tests involving vision)<br> | ||
Enhanced Respiration<br> | |||
Grip Pads (+30 to climbing tests)<br> | Grip Pads (+30 to climbing tests)<br> | ||
Hardened Skeleton<br> | Hardened Skeleton<br> | ||
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Neurachem (1)<br> | Neurachem (1)<br> | ||
Oxygen Reserve<br> | Oxygen Reserve<br> | ||
Prehensile Feet<br> | |||
Prehensile Tail (+10 to physical tests where balance is a factor)<br> | Prehensile Tail (+10 to physical tests where balance is a factor)<br> | ||
Radiation Sense<br> | Radiation Sense<br> | ||
Reflex Boosters<br> | Reflex Boosters<br> | ||
Respirocytes<br> | Respirocytes<br> | ||
Toxin Filters<br> | Toxin Filters<br> | ||
T-Ray Emitter<br> | T-Ray Emitter<br> |
Revision as of 00:07, 28 August 2009
Scavenging pre-fall kit is a dangerous job; security bots, leftover TITAN war devices, and simply being in or around derelict habitats and ships, all are potentially lethal. Nevertheless, some people feel the rewards outweigh the risks.
Morgan is jsut such a person. Specialising in retrieving data from derelict facilities and selling it to the highest bidder, he has managed to make a decent living for himself... and isn't averse to grabbing any valuable hardware left lying around either. Having moved on from simple derelicts to more actively challenging prey, he is fortunate enough to have acquired a fury morph as payment for retrieving a suite of particularly valuable programmes from a habitat infested with still-active TITAN machines. Although his original body did not survive the experiance, he succeeded in saving the data and his ego via use of an emergency farcaster, and his customers were more than happy to furnish him with a combat morph in payment.
Unfortunately, he forgot to inform anybody that he would prefer a male form, and, being a hypercorp, the manufacturers refuse to provide him with a replacement without being payed. Combined with an until-then undiagnosed case of morphing disorder, this has left him in the middle of a minor identity crisis. Considering his line of work, however, he's unwilling to give up the advantages that come with his current morph.
Character
Name: Morgan
Background: Drifter
Faction: Argonaut
Morph: Fury
Gender Identity: Male
Actual Age: 25
Current Moxie: 4
Rez Points:
Motivations: +Exploration, +Reclaiming Earth, +Techno-Progressivism
Damage and Stress
Damage:
Wounds:
Stress:
Trauma:
Armour (Energy/Kinetic): 17/20
Body Armour (light): 10/10
Full Helmet: 3/3
Bioweave Armour (Heavy): 3/4
Second Skin: 1/3
@-Rep: 10
C-Rep: 20
E-Rep: 10
G-Rep: 10
F-Rep: 0
I-Rep: 30
R-Rep: 20
Stats
MOX: 4
TT: 8
LUC: 40
IR: 80
WT: 14
DUR: 70
DR: 105
INIT: 130
SPD: 3
DB: 7
Aptitudes
Total (Base/Morph)
COG: 20 (15/5)
COO: 20 (15/5)
INT: 20 (20/0)
REF: 30 (15/15)
SAV: 10 (10/0)
SOM: 35 (15/20)
WIL: 20 (15/5)
Skills
Total (Base/Morph)
Academics (Engineering): 50 (45/5)
Academics (Materials Science): 50 (45/5)
Academics (Computer Science): 60 (55/5)
Academics (Physics): 40 (35/5)
Blades: 40 (20/20)
Demolitions: 40 (35/5)
Climbing: 40 (20/20)
Fray: 60 (45/15)
Freefall: 60 (45/15)
Freerunning: 50 (30/20)
Hardware (Aerospace): 50 (45/5)
Hardware (Electronics): 50 (45/5)
Hardware (Industrial): 50 (45/5)
Infiltration: 40 (15/5)
Interest (Ruined Facilities): 45 (35/5)
Interest (TITAN myths): 45 (35/5)
Interfacing: 50 (15/5)
Investigation: 50 (50/0)
Kinetic Weapons: 60 (55/5)
Language (Native English): 90 (85/5)
Navigation: 50 (45/5)
Networking (Autonomists): 30 (30/0)
Networking (Eco-Wave): 30 (30/0)
Networking (Guanxi): 10 (30/0)
Networking (Hypercorps): 20 (20/0)
Networking (Firewall): 30 (30/0)
Networking (Scientists): 30 (30/0)
Perception: 60 (60/0)
Pilot: Spacecraft: 50 (35/15)
Profession (Salvage Ops): 60 (55/5)
Profession (Appraisal): 60 (45/5)
Profession (Security Systems): 60 (55/5)
Programming: 60 (55/5)
Research: 40 (35/5)
Scrounging: 50 (50/0)
Unarmed Combat: 60 (40/20)
Traits
Common Sense (10)
Identity Crisis (+10 CP)
Morphing Disorder 2 (+20 CP)
Gear
5,325 Credits (90,000 bought)
Anonymous Accounts
Breadcrumb Positioning System
Cover Operations Tool
Dissasembly tools
Emergency Bubble
Exploit
Flashlight
Mobile Lab
Nanodetector
Radio Booster
Shelter Dome
Smart Vac Clothing
Spoof
Tactical Networks
Tools (Kit- Electronics, Aerospace, Habitat)
ID Notes:
Backup Notes:
Backup Insurance (2 months)
Equipment/Weapons
Automatic Rifle (Railgun): 200 AP rounds
Smartlink (+10 to attack tests)
Full Helemt
Body Armour (Light)
Heavy Pistol (Railgun): 100 AP rounds
Ultraviolet Laser sight (+10 to attack tests)
Knife
Light Pistol: 100 Hollow Point rounds
Ultraviolet laser sight (+10 to attack tests)
Second Skin
Morph
Type: Fury
Visible Gender: Female
Visible Age: 20
Description: [1] (without armour or vac suit deployed)
Aptitude Max: 30 (40 SOM)
Speed Mod: +2
Movement Rate: 1 walking/ 4 running per AP.
Durability: 70
Wound Threshold: 14
Initiative: +30
Morph Bonus
COG: 5
COO: 5
INT: 0
REF: 15
SAV: 0
SOM: 20
WIL: 5
Traits
Exceptional Aptitude: SOM (20
Tough (20)
Implants et al
Access Jacks
Basic Biomods
Basic Mesh Inserts
Bio-Weave Armour (heavy)
Cortical Stack
Direction Sense (+10 to analyse, repair or modify electrical equipment)
Drug Gland: Phlo
Drug Glad: Bananas Furiosas
Echolocation
Electrical Sense
Enhanced Hearing (+20 to perception tests involving hearing)
Enhanced Vision (+20 to perception tests involving vision)
Enhanced Respiration
Grip Pads (+30 to climbing tests)
Hardened Skeleton
Medichines
Muscle Augmentation
Mnemonic Augmentation
Mental Speed (+2 Complex mental actions per Action Phase.
Neurachem (1)
Oxygen Reserve
Prehensile Feet
Prehensile Tail (+10 to physical tests where balance is a factor)
Radiation Sense
Reflex Boosters
Respirocytes
Toxin Filters
T-Ray Emitter
Wrist-mounted Tools (+20 to tests for modifying, repairing mechanical objects, opening locks, disarming alarms, first aid, etc)
Vacuum Sealing
Muse
COG: 10
COO: 10
INT: 20
REF: 10
SAV: 10
SOM: 10
WIL: 10
TT: 4
LUC: 20
IR: 40
Skills & Notes
Academics (Mathematics): 40
Academics (Nanotechnology): 40
Academics (Psychology): 60
Hardware (Electronics): 30
Infosec: 30
Interface: 40
Profession (Accounting): 60
Profession (Banking): 40
Programming: 20
Research: 30
Perception: 30