Marisa Yomamura: Difference between revisions
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Name:Marisa Yomamura<br> | Name:Marisa Yomamura<br> | ||
Exp: | Exp: 419.3/429.3 (+2Ling) | ||
Virtue: Perfectionist: Gain WP when your painstaking perfectionism covers even an unforeseen complication.<br> | Virtue: Perfectionist: Gain WP when your painstaking perfectionism covers even an unforeseen complication.<br> | ||
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'''Teleport''': 1<br> | '''Teleport''': 1<br> | ||
'''Absorpton''': 2<br> | |||
'''Bioluminescance''': 3<br> | '''Bioluminescance''': 3<br> | ||
Line 230: | Line 232: | ||
Heavy Ranged Attack: [24] + 60L, AP 9, RoF 1, Range 900 Metres.<br> | Heavy Ranged Attack: [24] + 60L, AP 9, RoF 1, Range 900 Metres.<br> | ||
Sturdy x2: +20 HLs.<br> | Sturdy x2: +20 HLs.<br> | ||
Absorption: Up to +10 dots of strength.<br> | |||
==Spending== | ==Spending== | ||
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Elemental Mastery 6: 35<br> | Elemental Mastery 6: 35<br> | ||
+3 AP strength: 6<br> | +3 AP strength: 6<br> | ||
Absorption 1, 2: 11<br> |
Revision as of 09:55, 15 October 2011
Vital Statistics
Name:Marisa Yomamura
Exp: 419.3/429.3 (+2Ling)
Virtue: Perfectionist: Gain WP when your painstaking perfectionism covers even an unforeseen complication.
Vice: Expert: Spend WP to resist showing your expertise off in a valid situation. Regain WP if doing so is taking an unreasonable risk.
Willpower: 6/7
Quantum: 6
Quantum Pool: 59/68
Initiative: 12
Move: 9/18/34
Soak: 21B/17L/3A (total)
Natural Soak (quantum/stamina/m-stamina) 3A/11L/15B
Advanced Body Armour 6L/6B
Health Levels
• [ ]x10 Bruised: -0
• [ ]x14 Hurt: -1
• [ ]x10 Injured: -2
• [ ]x9 Crippled: -4
• [ ]x Incapacitated
• [ ]Dead
Attributes/Abilities
Strength: 3
- Brawl: 2
Dexterity: 4 (Fast)
- Athletics: 5 (Dodge)
- Drive: 2
- Firearms: 3
- Pilot: 1
- Stealth: 1
Stamina: 5 (Determined)
- Endurance: 3
- Resistance: 3
Perception: 4 (Astute)
- Awareness: 3
- Investigation: 3
Intelligence: 4 (Bright)
- Academics: History (Political): 3
- Academics: Economics: 4
- Academcs: Law: 3
- Academics: Politics: 4
- Bureaucracy: 4 (Administration)
- Strategy: 2
- Linguistics: 2 (French, Japanese)
- Survival: 1
Wits: 4 (Clever)
- Biz: 4 (Barter)
- Rapport: 4
- Tactics: 2
Appearance: 3
- Intmidation: 2
- Style: 4
Manipulation: 3
- Subterfuge: 3
Charisma: 4 (Charming)
- Command: 3
- Etiquette: 4
- Perform (Flute):1
Background
Resources: 5
Node: 5
Influence: 4
Dormancy: 2
Contacts: 3
Allies: 4
Attunement: 5
Citizenship: 1 (Aeon)
Quantum
M-Atts
M-Str: 1 (Crush)
M-Dex: 2 (Enhanced Movement)
M-Sta: 4 (Adaptability, Resiliency, Regeneration)
M-Per: 2 (High-End Electromagnetic Scan, Electromagnetic Vision)
M-Int: 2 (Taint Resistance)
M-Wits: 2 (Enhanced Initiative 2, Quickness, Multitasking)
M-Manip: 2 (Persuader)
M-App: 1 - scary! (Face of Terror)
Powers
Elemental Mastery (Electricity): 6 (Low Quantum Cost, +3 AP)
- Blast
- Shield
- Propel
- Sphere
- Animation
- Phase Change
Magnetic Mastery: 2
- Magnetokinesis
- EMP
Elemental Authority (Electricity): 3
- Greater Diminish (AoE = town sized)
- Greater Shaping
- Colossus
Quantum Inferno: 2
Density Decrease: 5 (Reduced Quantum Cost)
Teleport: 1
Absorpton: 2
Bioluminescance: 3
Quantum Conversion: 1
Domination: 2 (Parasitic)
Taint
Permanent Taint: 6
Temp Taint:
Body Modifications: 16 + 8 exp
Redundant Organs 3x -0, 6x -1 (9 exp)
Redundant Organs 4x -2, 4x -4 (6 exp)
Tentacles (Electric tentacles!) (4 exp)
Dispersed Organs 2 (8 exp)
Bioelectric Dynamo (2 exp)
Aberrations
Allergic Reaction: Copper
Electrical Hair
Phobia: Blind Teleport
Sleep Terror Disorder (no Willpower regained by sleep)
Sensitive (EMI): +1 difficulty when around lots of active electronics due to distraction.
Transhuman Ascendence
Wits
Dexterity
Stamina
Combat
Bashing Blast: [12] + 30, AP 9, RoF 22
Lethal Blast:[12] + 25, AP 9, RoF 22
EMP: [2] + 8 EMP damage
Quantum Inferno: [12] + 10 Agg, [24] + 20 Lethal,, AP 8 Area 8, 800 metres range
Animation Golems:
Strength: 8
Dexterity: 8
Stamina: 8
Per: 1
Wits: 1
App: 5
HLs: -0 x16, Destroyed
Initiative: 10
Soak: 8L/8B
Brawl: 1
Might: 3
Athletics: 1
Awareness 1
Notes:
+1 difficulty to hit
Ranged Attack: 8L, RoF 1, Range 40
Greater Shaping Golems: 3 golems/sux
Strength: 12
Dexterity: 11
Stamina: 12
Per: 1
Wits: 3
App: 5
HLs: -0 x16, Destroyed
Initiative: 15
Soak: 12L/12B
Brawl: 1
Might: 3
Athletics: 1
Awareness 1
Notes:
+1 difficulty to hit
Ranged Attack: 8L, RoF 1, Range 40
Large: +4 Strength & Stamina, -1 difficulty to hit and detect them.
Agile: +2 Wits, +1 Dex, may take multiple actions.
Fast: +2 Dex.
Colossus:
Soak: 27
HLs: 80/Destroyed
Scale: 4 (Attack sux divided by 3 minus scale of the defender)
+12 Strength, 12 Strength Adds
+6 to carrying capacity, movements speeds, lifting/throwing capacity.
+2 damage to melee and ranged attacks.
-2 Difficulty to hit, -4 to detection.
Power Efficient x2: -2 Quantum cost/turn.
Anti-Infantry Ranged Attack: 20L, Range 135, automatically attacks up to 9 targets w/ full dice pool, no penalties vs small targets.
Heavy Ranged Attack: [24] + 60L, AP 9, RoF 1, Range 900 Metres.
Sturdy x2: +20 HLs.
Absorption: Up to +10 dots of strength.
Spending
7/5/3 (Social/Physical/Mental)
30 Ability Points
BP: 15
+1 Int: 4
4 Willpower: 8
1 Ability: 2
4 Background: 4
NP: 50
8 Attributes: 4
24 Abilities: 4
15 Background: 3
5 M-Atts: 10
2 M-Sta: 4
4 Tainted Quantum: 8
Elemental Mastery 2: 6
Tainted Elemental Mastery 1: 0
Density Decrease 5: 10
Body Modifications 8 exp: 1 NP
M-Wits 2: 5 exp
M-Sta 3: 10 exp
Teleport 1: 3 exp
Resiliency: 5 exp
M-Per 2: 5 exp
Enhanced Initiatve 2: 5 exp
Linguistics 2 (French, Japanese): 5 exp
Elemental Mastery 4: 21 exp
Specialty (Barter): 1 exp
Quickness: 5 exp
Multitasking: 5 exp
M-Str 1: 6 exp
Bioluminescance 1: .1 exp (MJ Special Sale)
Regeneration: 5 exp
Reduced Quantum Cost x2: 20 exp
Tactics 2: 5exp
2 Quantum points: 4 exp
Body Mods (redundant organs -0 + -1): 2 exp
Firearms 3: 4 exp
Survival 1: 3 exp
Node 4, 5: 14 exp
M-Int 2: 5 exp
Bioluminescance 2: .1 exp (MJ Special Sale)
Bioluminescance 3: .1 exp (MJ Special Sale)
Perform (Flute) 1: Free Dot
Quantum 6: 40 exp
Domination 1, 2: 11 exp
Extra (Parasitic Domination): 10 exp
M-Manip 1, 2: 11 exp
M-Sta 4: 15 exp
Body Mods (dispersed organs 2): 4 exp
Elemental Authority 1: 12 exp
Stamina 5: 16 exp
Redundant Organs: 2
Intimidation 2: 2 exp
Magnetic Mastery 1: 9 exp
Elemental Authority (Electricity) 2: 9 exp
Magnetic Mastery 2: 7
Electromagnetic Vision: 5
Quantum Inferno 1: 12
Bodymod Changes: 1 exp
Quantum Inferno 2: 9 exp
Quantum Conversion 1: 3 exp
Elemental Mastery 5: 28
Elemental Authority 3: 14
M-App 1: 6
+1 Quantum Pool: 2
Elemental Mastery 6: 35
+3 AP strength: 6
Absorption 1, 2: 11