Aberrant 2.0: Difference between revisions
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==[[Aberrant 2.0 Changelog]]== | ==[[Aberrant 2.0 Changelog]]== | ||
== [[Aberrant 2.0 Requests]] == | |||
* Use this (uncreated) page for requests, suggestions, and other things. | |||
[[Category: Aberrant 2.0]] | [[Category: Aberrant 2.0]] |
Revision as of 01:48, 20 September 2011
Rebuilding Aberrant to deal with some of its most eregrious flaws.
Aberrant 2.0 Rules Alterations
- Alterations to core system elements.
Aberrant 2.0 Combat Alterations
- Alterations to elements of the combat system.
Aberrant 2.0 Character Generation
- How to build a Nova character.
Aberrant 2.0 Abilities
- Alterations to the Abilities found in Aberrant.
Aberrant 2.0 Mental Systems
- Science, gadgeteering, and mental combat.
Aberrant 2.0 Social Systems
- Social Combat, Sway, and other ways to win friends and influence people.
Aberrant 2.0 Quantum and Mega-Attributes
- Alterations to Quantum, Mega-Attributes, Quantum Pool, and other facets of Nova superiority.
Aberrant 2.0 Power Errata
- Changes to many of the powers available to Novas.
Aberrant 2.0 Equipment Errata
- New rules and fixes for armor, vehicles, weapons, and chemicals of all sorts.
Miscellaneous
Additional Rules
Aberrant 2.0 Body Modifications
- New and improved body modifications for Novas (and baselines alike, with the new system for cybernetics)
- The Chrysalis Trait revamped
- Rewritten weapons and armor section, with tags and other things.
- Optional rules for additional enjoyment
- Powering up the last member of the Inspired trio.
- Alternative settings
- Psions
- A reimagined Trinity setting by yours truly.
- How to change society for fun and profit.
Aberrant 2.0 Changelog
Aberrant 2.0 Requests
- Use this (uncreated) page for requests, suggestions, and other things.