User:Peel: Difference between revisions

From Sphere
Jump to navigation Jump to search
Peel (talk | contribs)
No edit summary
Peel (talk | contribs)
mNo edit summary
 
(259 intermediate revisions by 6 users not shown)
Line 1: Line 1:
=Marinetti=
[[The Vanguard]]<br>
We want to sing the love of danger, the habit of energy and rashness. <br><br>
[[New Illumina Republic]]<br>
The essential elements of our poetry will be courage, audacity and revolt.<br><br>
[[Mage: The Ascension in Arcus Prima Arena]]<br>
Literature has up to now magnified pensive immobility, ecstasy and slumber. We want to exalt movements of aggression, feverish sleeplessness, the double march, the perilous leap, the slap and the blow with the fist. <br><br>
[[Escape from the Abyss]]<br>
We declare that the splendor of the world has been enriched by a new beauty: the beauty of speed. A racing automobile with its bonnet adorned with great tubes like serpents with explosive breath ... a roaring motor car which seems to run on machine-gun fire, is more beautiful than the Victory of Samothrace. <br><br>
[[Project Codename: Orenji]]<br>
We want to sing the man at the wheel, the ideal axis of which crosses the earth, itself hurled along its orbit. <br>
[[Hell's Garden REDAMNATION]]<br>
The poet must spend himself with warmth, glamour and prodigality to increase the enthusiastic fervor of the primordial elements. <br><br>
[[Mage: Garden of Forking Paths]]<br>
Beauty exists only in struggle. There is no masterpiece that has not an aggressive character. Poetry must be a violent assault on the forces of the unknown, to force them to bow before man.<br><br>
[[Mage: Drifting Tokyo]]<br>
We are on the extreme promontory of the centuries! What is the use of looking behind at the moment when we must open the mysterious shutters of the impossible? Time and Space died yesterday. We are already living in the absolute, since we have already created eternal, omnipresent speed.<br><br>
[[Pillars]]<br>
We want to glorify war - the only cure for the world - militarism, patriotism, the destructive gesture of the anarchists, the beautiful ideas which kill, and contempt for woman.<br><br>
 
We want to demolish museums and libraries, fight morality, feminism and all opportunist and utilitarian cowardice. <br><br>
[[Paris Aberrant]]
We will sing of the great crowds agitated by work, pleasure and revolt; the multi-colored and polyphonic surf of revolutions in modern capitals: the nocturnal vibration of the arsenals and the workshops beneath their violent electric moons: the gluttonous railway stations devouring smoking serpents; factories suspended from the clouds by the thread of their smoke; bridges with the leap of gymnasts flung across the diabolic cutlery of sunny rivers: adventurous steamers sniffing the horizon; great-breasted locomotives, puffing on the rails like enormous steel horses with long tubes for bridle, and the gliding flight of aeroplanes whose propeller sounds like the flapping of a flag and the applause of enthusiastic crowds. <br><br>
 
<br><br>
==General WoD Notes==
And I guess you can cut the misogyny out if you really wanted to I mean gosh.
[[Inferno Project]]
==History Path==
===Baali===
A1) Longshot Mission (+fabbers)<br>
Rather than being a particular clan or bloodline of vampires, this term refers to vampires that truck with the infernal in general. They are rare as most vampires have no ability to interact with the spirit world, if they even believe in it, but as vampires are more common than mages they make up an (un)healthy proportion of infernal servants.
A2) Mixed (+transgene, +SP)<br>
 
A3) Garden World<br>
The Camarilla forbid demonology and prefer that it not be spoken of at all, both to ensure the exclusive power of the Princes is maintained and from genuine moral revulsion. The Sabbat frown on it like a bad drug as they promote freedom of vampires from control, but the Lasombra fall from their ironic religious posing into actual devil-worship far more often than they are willing to admit. The nature of the 'Set' of the Setites is a matter of dispute even among followers, but the Serpent heirarchy does not ban traffic with demons - only subservience and 'excessive' behaviour.
A8) Xenomorphs (+military)<br>
 
B1) Military Action (+military)<br>
Contact with demons can be achieved by forbidden rituals of Thaumaturgy or Necromancy, by astral projection, or by the secret discipline of Daimonion that is passed down among Baali from master to student. Not all Baali have the use of any of these powers themselves, but rely on access to a more capable Kindred master, a terrorised or controlled mortal sorceror, or even some item or location into which a demon has been bound.
B3) Narco-(civil)warfare (+military, +doctrines, -pop)<br>
 
C1) Crisis Situation (+stockpiles)<br>
==Exalted: Eclipse==
C2) Sudden Change of Government (+morale)<br>
What if the Usurpation was done by ''Lunars''? The Solars are slain, their Sidereal cronies sent fleeing to hide in Yu-Shan, and now the Thousand Streams River encircles Gaea. Dragonblood and Beastman populate the world. But all is not well. More and more knowledge is lost in the shifting tides of history, the Lunar elders and their experiments are becoming ever more degenerate, and once-Lunar monsters threaten to invade from the edges of Creation. And the Ebon Dragon just tricked the Raven into coughing up the Sun...
D1) Isolated (+stockpiles)<br>
 
D2) Juche! (+PIP, +helium)<br>
====Lunar Charm/Knack Concepts====
E1) Independence! (++++tech, -shipbuilding)<br>
*Open up Chimaera charms to all lunars, with whatever caveats.
F1) Fie on the Homeland (+PIP, ++logistics, -non Rim relations)<br>
*'''Circle of Life Technique:''' Those the lunar kills and eats always reincarnate (including ghosts) <- needs more oomph.
F2) The Tensor Building (+dust, +CIP, +RP, +weapon tech)<br>
*'''Chimeric Chrysalis:''' When threatened with mutation, instead enter a chrysalis and emerge radically transformed.
F3) Zoom and Boom (+military, +air doctrines, ++aircraft tech)<br>
*'''Eyeball-Swallowing Approach:''' Eat a sense organ and receive memories of what it perceived over the last [essence] days.
X) Reaganomics (+wealth, -debt)<br>
*'''Hungry Cuckoo Method:''' The Lunar plants themselves into an organisation and siphons off a proportion of its turnover/profits <- maybe too Siddie.
Total: +fabbers, +transgene, +SP, ++++military, +doctrines, -pop, ++stockpiles, +morale, ++PIP, +helium, ++++tech, -shipbuilding, ++logistics, -non Rim relations, +dust, +CIP, +RP, +++ specific tech, +air doctrines, +wealth, -debt
*'''Myriad Hairs of the Monkey King:''' Release bits of body as independent entities.
=Mandala=
*'''Raven Steals the Sun:''' Prereq. ''Golden Widow Method'', ess 6+. After hunting and killing ones solar mate, imprison their exaltation and learn Solar charms (with limitations/drawbacks/side effects).
Early PACT subsidised augmentation colony. Uncovered dust, then active machinery. Eschatonic taliban were about during breakdown which led to some bad things (sometimes involving said active machinery) not seen since the Crazy Times. PACT came back in force once contact was reestablished, but there remains no stable government. However despite the enormous expense they will not withdraw, as Mandala remains their only stable source of the precious theta dust.
*'''Raven-as-Writing-Desk Technique:''' Transform into inanimate objects?
==History Path==
*'''[Something about tapeworms]:''' Hide inside someone else's body, with or without their awareness.
A1) Resource base (+PIP)<br>
*'''Protean [Attribute Type] Ingenuity:''' Move attribute dots around inside one attribute type (physical/mental/social).
A2) Dominantly transgene (++transgene)<br>
*'''Silent Owl's Patience:''' The lunar creates a shell personality to function socially and be affected by UMI leaving a dormant core personality unmolested.
A3) Resource Rich World<br>
 
A6) Relic Dust (+dust)<br>
==Magical Pathologies==
B1) Artifacts(+dust)<br>
These are presented from a materialist perspective based on the pioneering research of Herr Klogius and his group. More spiritual mages may have more metaphysical explanations. And of course, their rendering as 'pathology' is a subjective value judgement and categorisation. Different mages and groups of mages manifest different pathologies, in different ways.
B4) Active Machinery (+theta, -dust)<br>
 
C1) Artifacts(+dust)<br>
No confirmed cures have been found.
C2) Active Machinery (+theta, -dust)<br>
 
D1) Isolated (+stockpiles)<br>
===Externalised Delusion===
D2) Go Wierd (++transgene)<br>
One of the more common pathologies. The sufferer percieves reality in a radically different way to others and, within certain limits, it alters to match. This may occur based on physical, social or metaphysical proximity. Enlightened beings are not significantly altered but the sufferer will nevertheless percieve them as fitting into her world model.
X) Immoral Breakthrough (+tech, -pop, -morale)<br>
 
E1) Sign the PACT (+aerospace tech, +ECM tech, +pulse tech, +carrier tech, -theta)<br>
Sufferers from externalised delusions are mostly immune to paradox, but may still be ejected into the umbra if their disruptions become particularly extreme. This immunity however gives them great power and their delusional perceptions give them unusual drives. These two factors together have given them the traditional name 'marauders'.
H1) American-led Peacekeeping (++dust, +SP, +logistics, -morale, -pop)<br>
 
H2) Blood for Dust (+theta, ++logistics, -morale)<br>
This sad disease is thought to be related to the 'internalised delusion' paradox sometimes inflicts, but is permanent, and far more dangerous.
H3) Send in the Marines (+ground tech, +military, ++ground doctrines)<br>
 
Total: +PIP, ++++transgene, +++dust, ++theta, +stockpiles, +++++specific tech, +SP, +++logistics, ---morale, --pop, +military, ++ground doctrines, +tech
===Externalised Fragmentation===
=Union=
Rare and terrifying. What evidence exists suggests this is similar to marauderdom, but involving a total breakdown of world-picture coherency rather than mere substitution. They lose the ability to engage meaningfully with the world, but none of their power. The result is the alteration of themselves and the world around them into catastrophic chaos.
Think tank/high-tech utopia/model society. At the forefront of the EU's drone combatant development.
 
==History Path==
===Ontological Megalomania===
A1) Early National (+CIP)<br>
The ability to change the world does, in some cases, metastasise into the compulsive desire to do so and bring it into line with an imagined perfected state. This could be considered similar to externalised delusion, but with the imaginary world as target, rather than situation. However as sufferers are still subject to paradox, they tend to me more low-key than the aforementioned.
A2) Dominantly baseline (+pop, +logistics)<br>
 
A3) Garden World <br>
===Hashimoto-Appelbaum Syndrome===
A6) Cash Crop (+wealth)<br>
In the East, called `karma demons'.
B1) Artifacts(+dust)<br>
 
B2) Ancient Resources (+dust)<br>
===Raman-Klogius Syndrome===
C1) Quiet(+wealth, +pop)<br>
Sometimes called `widderslaintes' or `fiends', and found frequently among the Nephandi, infernalists, or the merely unscrupulous and daring.
X) Economic Progression (+CIP, -PIP)<br>
 
D1) Catapulted (+wealth)<br>
===Transcendental Suicidal Ideation===
D4) Hyperdrive Repair Research (+CIP, +tech)<br>
E1) The EU Includes Us (+naval tech, +ground tech, +railgun tech, +defensive tech, -theta)<br>
H1) Credits to Society (+pop, +wealth, +morale, -military)<br>
H2) Centre for Research (++RP, +tech, +CIP, -PIP)<br>
H3) Tin Soldiers (++AI tech, +ground doctrines, +air doctrines)<br>
Total: ++++CIP, +++pop, +logistics, ++++wealth, ++dust, --PIP, ++tech, ++++++specific tech, +morale, ++RP, ++specific doctrines

Latest revision as of 07:20, 24 June 2018

The Vanguard
New Illumina Republic
Mage: The Ascension in Arcus Prima Arena
Escape from the Abyss
Project Codename: Orenji
Hell's Garden REDAMNATION
Mage: Garden of Forking Paths
Mage: Drifting Tokyo
Pillars

Paris Aberrant

General WoD Notes

Inferno Project

Baali

Rather than being a particular clan or bloodline of vampires, this term refers to vampires that truck with the infernal in general. They are rare as most vampires have no ability to interact with the spirit world, if they even believe in it, but as vampires are more common than mages they make up an (un)healthy proportion of infernal servants.

The Camarilla forbid demonology and prefer that it not be spoken of at all, both to ensure the exclusive power of the Princes is maintained and from genuine moral revulsion. The Sabbat frown on it like a bad drug as they promote freedom of vampires from control, but the Lasombra fall from their ironic religious posing into actual devil-worship far more often than they are willing to admit. The nature of the 'Set' of the Setites is a matter of dispute even among followers, but the Serpent heirarchy does not ban traffic with demons - only subservience and 'excessive' behaviour.

Contact with demons can be achieved by forbidden rituals of Thaumaturgy or Necromancy, by astral projection, or by the secret discipline of Daimonion that is passed down among Baali from master to student. Not all Baali have the use of any of these powers themselves, but rely on access to a more capable Kindred master, a terrorised or controlled mortal sorceror, or even some item or location into which a demon has been bound.

Exalted: Eclipse

What if the Usurpation was done by Lunars? The Solars are slain, their Sidereal cronies sent fleeing to hide in Yu-Shan, and now the Thousand Streams River encircles Gaea. Dragonblood and Beastman populate the world. But all is not well. More and more knowledge is lost in the shifting tides of history, the Lunar elders and their experiments are becoming ever more degenerate, and once-Lunar monsters threaten to invade from the edges of Creation. And the Ebon Dragon just tricked the Raven into coughing up the Sun...

Lunar Charm/Knack Concepts

  • Open up Chimaera charms to all lunars, with whatever caveats.
  • Circle of Life Technique: Those the lunar kills and eats always reincarnate (including ghosts) <- needs more oomph.
  • Chimeric Chrysalis: When threatened with mutation, instead enter a chrysalis and emerge radically transformed.
  • Eyeball-Swallowing Approach: Eat a sense organ and receive memories of what it perceived over the last [essence] days.
  • Hungry Cuckoo Method: The Lunar plants themselves into an organisation and siphons off a proportion of its turnover/profits <- maybe too Siddie.
  • Myriad Hairs of the Monkey King: Release bits of body as independent entities.
  • Raven Steals the Sun: Prereq. Golden Widow Method, ess 6+. After hunting and killing ones solar mate, imprison their exaltation and learn Solar charms (with limitations/drawbacks/side effects).
  • Raven-as-Writing-Desk Technique: Transform into inanimate objects?
  • [Something about tapeworms]: Hide inside someone else's body, with or without their awareness.
  • Protean [Attribute Type] Ingenuity: Move attribute dots around inside one attribute type (physical/mental/social).
  • Silent Owl's Patience: The lunar creates a shell personality to function socially and be affected by UMI leaving a dormant core personality unmolested.

Magical Pathologies

These are presented from a materialist perspective based on the pioneering research of Herr Klogius and his group. More spiritual mages may have more metaphysical explanations. And of course, their rendering as 'pathology' is a subjective value judgement and categorisation. Different mages and groups of mages manifest different pathologies, in different ways.

No confirmed cures have been found.

Externalised Delusion

One of the more common pathologies. The sufferer percieves reality in a radically different way to others and, within certain limits, it alters to match. This may occur based on physical, social or metaphysical proximity. Enlightened beings are not significantly altered but the sufferer will nevertheless percieve them as fitting into her world model.

Sufferers from externalised delusions are mostly immune to paradox, but may still be ejected into the umbra if their disruptions become particularly extreme. This immunity however gives them great power and their delusional perceptions give them unusual drives. These two factors together have given them the traditional name 'marauders'.

This sad disease is thought to be related to the 'internalised delusion' paradox sometimes inflicts, but is permanent, and far more dangerous.

Externalised Fragmentation

Rare and terrifying. What evidence exists suggests this is similar to marauderdom, but involving a total breakdown of world-picture coherency rather than mere substitution. They lose the ability to engage meaningfully with the world, but none of their power. The result is the alteration of themselves and the world around them into catastrophic chaos.

Ontological Megalomania

The ability to change the world does, in some cases, metastasise into the compulsive desire to do so and bring it into line with an imagined perfected state. This could be considered similar to externalised delusion, but with the imaginary world as target, rather than situation. However as sufferers are still subject to paradox, they tend to me more low-key than the aforementioned.

Hashimoto-Appelbaum Syndrome

In the East, called `karma demons'.

Raman-Klogius Syndrome

Sometimes called `widderslaintes' or `fiends', and found frequently among the Nephandi, infernalists, or the merely unscrupulous and daring.

Transcendental Suicidal Ideation