Mage: Drifting Tokyo
/!\/!\/!\ >>> Officially In Pregame, The Shop Is Open For Characters And Preludes <<< /!\/!\/!\
Targeting the new year for main game.
Drifting Tokyo is a
anime visual culture-inspired (but not consumed by) sandbox Mage game based in Tokyo, Japan.
- 1 Character Generation
- 2 Setting Elements
- 2.1 Natural Society
- 2.2 Supernatural Society
- 2.3 Urban Legends
- 2.4 High Schools
- 2.5 Establishments and Institutions
- 2.6 Areas
- 2.6.1 Bunkyo
- 2.6.2 Chiyoda
- 2.6.3 Chuo
- 2.6.4 Minato
- 2.6.5 Shibuya
- 2.6.6 Shinjuku
- 2.6.7 Suginami
- 2.6.8 Taito
- 2.6.9 Toshima
Build using XP Based Chargen: Mage with 75 freebie XP rather than 105. You can buy arete up to 4 at chargen if you want.
- Dodge is subsumed under Athletics.
- Being highschool age is a -1 flaw unless you can easily pass for 20+. This doesn't count against flaw limits.
- Flaw limits are flexible.
- The 'Esoterica' skill is added. Define a paradigm and it packages niche occult knowledge for that paradigm, such as alchemy, numerology and the names of angels for Esoterica [Hermetic].
- Computer is a skill
- Knowledges are still half cost because w/e
Characters who can get along and work with one another easily are preferred. Knowing one another already is encouraged but not required.
Anime alert level is set to elevated.
It's not long now before Tokyo will be swallowed by this festival of athleticism and its sordid underbelly. Those who want to make a point to the whole world will converge to proclaim their messages.
Freak weather events are increasing, and the summers are becoming hotter. The four seasons of Japan teeter on the edge of chaos.
Tokyo is techno turf, but recently their activity has declined for unknown reasons.
Tokyo Metropolitan Special Police
This little-advertised special force deals with 'unusual' situations.
The kei-jin courts of Japan are long-established, but successive waves of Cainite (kein-jin [polite], hirubito [derog.]) immigration have carved out niches. Recent events have spurred a new hot phase of this cold war.
The practitioners of onmyoudou are not tradition mages, but their organisations and families have many political links with the Order of Hermes, and Hermetics visiting or living in Japan will often rely on them as a local network. Of course, any Hermetic knows not to rely too much on the good will and good faith of a host.
On street corners, in hallways, in locker rooms, in comment threads; Tokyo is an endless marketplace of fanciful rumours.
The appearance of objects and phenomena from alternate histories. Banknotes from the Heisei era of Imperial Japan, refugees from brutal civil war, and newspaper articles announcing the death of Nelson Mandela in prison have all had their moments of unverifiable online fame.
Tokyo's transport network is larger than any human mind can grasp, but some say it is larger than even its creators and operators know. Crannies in time and space hide secret lines and districts, which few find and fewer return from.
Heaven or Hell
It's hard to get ahead in the Japan of the lost decades, but some down on their luck are given a chance at a new life. Participate in one of the bizarre secret games run for the amusement of certain wealthy spectators, and you can achieve your dream - or suffer a fate worse than debt.
Children have always pretended to have special powers, but more and more unsourced testimonials insisting that these ones are real have begun to appear. Enthusiasts declare that the spiritual alignment of modernity has created a 'vermilion air' that awakens latent powers... or something.
The Black Sun
No dude, I looked at it and it was black. My eyes hurt, even after. Something about it, it fucked them up. Like I couldn't even see sunlight after, just black and it hurt. That's why I had to get rid of them. I didn't have a choice.
Fujisaka Jogakuin (藤坂女学院)
Posh girls private HS. Has a ghost problem.
Shingata Rengou Koutou Gakkou (新型連合高等学校)
'Scientific' high school using new educational techniques. Backed by a combination of business concerns and foreign investors, with a generous scholarship policy. Its university enrolment rate is top-class.
Sotei Gakuen (素亭学園)
Ultra-high-class private school for children of the nationalist elite. Sinister.
Establishments and Institutions
Hooded Lantern (フード付き ランタン)
An occult and antiques shop in Jimbocho, run by the stiff old Mr. Kurohara. Has a particular interest in rarities and old asian wares.
Sushi-ya Ooshiro (すしや おおしろ)
A hidden gem sushi restaurant in the outer Tsukiji market. The proprietress, snaggle-toothed young Ooshiro Hireko (大白 鰭子), knows a great deal about goings-on around Tokyo Bay, where she often goes swimming. Warning: Kansai-ben.
Museum of International Art and Culture (国際文化美術館)
'Kokusai Bunka Bijutsukan'. Located in Minato. Opened in the 60s as the inheritor of a similar institution destroyed in the war. This museum celebrates the history of cultural and artistic exchange between Japan and the West; its exhibits on Japanese Christianity and the adoption of firearms are exceptional. It is noted for its unusual 24-hour opening times policy, buttressed by a strict policy against violence and rowdiness.
Divine Spirit Association (神霊会)
'Shinreikai'. A New Religion that teaches union with the infinite through meditation and good works. Shinreikai is small, but has some notable members, particularly wives of wealthy men. Its leader, Renga, claims to perform miracles, and certainly has influence through his congregation.
Top levels are the 23 special wards. Special wards are quite large, 10+ sq.km.
Probably gonna put this in its own page when the game is closer, it's getting big.
A residential and educational special ward.
Site of the main campus of Tokyo University.
A special ward. The heart of political power in Japan. Chiyoda-ku houses the Imperial Palace, the National Diet, the Supreme Court, and the residence of the Prime Minister, as well as important mystic sites like Akiba and the Yasukuni Shrine. Low population density, high xp density.
'Electric Town', 'Akiba'. You know what this is.
'Booktown'. A district thick with used bookshops, publishers, and purveyors of curios. Many occultists and occult beings make their homes or ply their trades here, among musty stacks deep with secrets.
'Central'. A special ward and the historical commercial centre of Tokyo. The Bank of Japan is headquartered here.
Upscale shopping district.
Business district. Home of 'Kilometre Zero' for Tokyo and Japan.
Home of the Tsukiji Fish Market (fishket).
A coastal special ward, name meaning 'Harbor'. Home to many corporate and industrial HQs, foreign company local HQs, and foreign embassies.
Nightlife, embassies and gaikokujin. Vampires have a strong presence here.
Contains Shiba Park, the site of Tokyo Tower.
A special ward. A centre of the Japanese IT industry and the home of NHK headquarters.
A centre of fashion and youth culture. Contains the shrine of the emperor Meiji and Yoyogi park.
The station is surrounded by a famous shopping district.
A special ward and major commercial centre. Shinjuku Station is the busiest railway station in the world.
An entertainment and red-light district. The Hidden Theatre has been a significant supernatural meeting site since the late 40s. Kabukicho is traditionally a hideout of organised mundane crime and reality crime, though recent crackdowns have reduced this along with the prominence of the Theatre.
A special ward. Many animation studios including Sunrise and Bones keep their headquarters here.
An aging retail & commercial district, filled with many second-hand shops, particularly for clothing and electronics. Its 'retro' culture conceals a community of technologically-oriented supernaturals.
A special ward.
Home to many major cultural and Buddhist sites, and also a large homeless population.
A special ward.
A shopping and entertainment district, containing Sunshine City, Otome Road, the red-light district Nishi-Ikebukuro, and a chinatown.