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| [[Category: Crystal Ambitions]] | | [[Category: Crystal Ambitions]] |
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| ===Player Nations===
| | Welcome to Crystal Ambitions, a Alternative history SD inspired by a bunch of sources, including Final Fantasy. The game takes place in three distinct but shared realms. The Planet Earth, where your nation is from, a world that diverges from ours in the late 18th century. |
| [[Beijiandao]]<br>
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| [[Federation of Melika]]<br>
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| [[Kingdom of Thanast]]<br>
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| [[Yanqalla Confederacy]]<br>
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| [[Bernicia]]<br>
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| [[Narshevon]]<br>
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| Please Post Finished Nations Below <br>
| | It also takes place in Mu, a continent discovered in the 19th century. PC nations may have assets and territory in that realm, or successor states that have gained independance. You have scope to write either and then petition me to place the NPC or your nations extraterrestrial territory. |
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| ===NPC===
| | It also takes place in Mu2, as your nation will be a member of the UN Mandate in that region, it will have a sector assigned to it which it has been exploring. Beyond the initial sector, as it explores, it may submit claims and be granted additional territory or rights to resources. You should understand your nation will of been operating in the region for around 15-20 years. |
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| ====Selda Imperium====
| | You should try to approach the game from a nation idea based on a existing nation and then interject influences, anything from ancient mayans, to the Atlantean, to reawakened artefacts in southern china or the jungles of vietnam. Remember! Your nation has gained its power from the Crystallium, even the smallest citystate on earth can exert vastly greater influence than it's size suggests, through it's allies or vassal states. |
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| The Selda Imperium is a constitutional monarchy, with a figurehead Emperor and a powerful parliamentary system. Due to the legacy of the Empire it has only a razor thin human majority, at 52% of the population. The remanding demographics are 27% moogles, 11% Djinnae, 10% Mitare.
| | Note: China and Korea are examples, not NPCs, you can be Korea if you want etc. |
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| The Selda Imperium is somewhat famous for it's chocobo ranches, indeed the flag of the reformed Imperium, features a chocobo, furthering the stereotype of Seldans as obsessed with cuteness, partly due to the prominent moogle population. One should not mistake the liberal nature of the Empire for a lack of strength, it retains a strong military along with a slightly unusual all female Aspect Corps.
| | '''Earth Map''' |
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| Selda's are stereotypically characterised as reserved hardworking people, who collapse into a frenzy of adoration the moment they spot something 'cute'.
| | https://skydrive.live.com/#cid=9388289B9B9ED3FE&id=9388289B9B9ED3FE!438 |
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| ====Zhrina Corporate Republic====
| | '''Mu 1 Map''' |
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| The Zhrina Corporate Republic is a robust military power, run by a board of powerful director's it's entirely privatised national economy goes from strength to strength on the basis of it's ruthless technological progress in the field of power generation and military products. It also has the world's only space elevator, linked to a series of micro-gravity production facilities, research stations and the famous Golden Saucer Zee-Gee Entertainment Park.
| | https://skydrive.live.com/#cid=9388289B9B9ED3FE&id=9388289B9B9ED3FE!439 |
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| ====Hesperides Principality====
| | '''Mu2 map''' |
| | not requited yet |
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| Hesperides is a Principality ruled by Three Princess's selected from amongst the most prominent Noble Families and for most of it's recent history, at least one of them is rumoured to of been an Aspect. Significant natural resources are abound within it's borders, including heavy metals and a fair share of Crystallium deposits.
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| Hesperides has traditionally been a peaceful nation, who's denizens seem untroubled by the lack of human rights in comparison to other nations. In the past decade however it been plagued by a militant pro-democracy movement, determined to tear down the Monarchy which in recent years, has suffered a series of public scandals relating to corruption within the upper reaches of Government.
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| ====The Hesperii Federal Union====
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| The democratic neighbours of Hesperides joined together after the Grandee War in order to strengthen themselves against a large number of autocratic neighbours. Perceived as rather meddling, the Hesperii are universally market socialists with a strong human rights charter and have a somewhat cold relationship with Hesperides, seeing it's Monarchy as an embarrassing anachronism at best.
| | ===Player Nations=== |
| | Please Post Finished Nations Below <br> |
| | [[Beijiandao]]<br> |
| | [[Federation of Melika]]<br> |
| | [[Kingdom of Thanast]]<br> |
| | [[Yanqalla Confederacy]]<br> |
| | [[Bernicia]]<br> |
| | [[Narshevon]]<br> |
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| Their foreign policy is characterised by a reliance on economic and diplomatic pressure to exert positive outcomes for their national interests. It's military has a large reserve forces, allowing it to maintain a relatively small military, but one described as a sleeping giant by it's neighbours.
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| ====Jucheon====
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| Jucheon is a eastern state, which significant energy resources. It's autocratic government is mired in allegations of corruption, which have stung other nations through energy ties. Outlandish rumours of organised crime with access to high level military equipment are amongst the most damaging to it's international image. Despite this, many parts of the world are still reliant on the resources Jucheon can provide, with civilian crystallium tech being the preserve of elite nations despite international treaties.
| | ===NPC=== |
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| ====South Thrusia==== | |
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| South Thrusia is a democratic state with strong ties to the Seldan Imperium. The Allied Powers League maintains multiple bases on it's territory, watching the border with North Thrusia, a Zhrina client state. South Thrusia is also a constitutional monarchy, keeping in with the general belief in the United Treaty Organisation of strong historical figures. The Seldans restored King of Thrusia, Frederick the Third to his throne, as a figurehead.
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| The South Thrusian military is relatively strong and recently regained it's Aspect Corps.
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| ====North Thrusia====
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| North Thrusia remains in the grip of the Global Trade Alliance, controlled by powerful corporate interests in Zhrina, North Thrusia is a virtual sweatshop and testing ground for high tech products.
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| ====Sacred Empire of Eidolas====
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| The Sacred Empire is made up of a number of disenfranchised nations who have embraced a cult/religion that worships the Aspects as divine messengers or demi-gods. While each is ruled by it's own government system, they are all bound by a theocratic entity which has ultimate oversight. Curiously, the Aspects of the Sacred Empire are not the rulers themselves, but are typically raised devotee's of the religion 'ascended' to their status by one of the Nine Prophets, who act as Heads of the Church. While many regard the nation as sinister, the Church of Eidolas has contributed significantly to the cohesion and prosperity of the average citizens of the Sacred Empire.
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| ====Armstron====
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| Unable to afford the mighty arcologies of it's neighbours, Armstrons populace have a hard frontier attitude. Everyone in this nation has the right and some feel obligation to own military grade weapons. The Government of the Armstrong Union itself provides subsidies for arms purchases to ensure that citizens in the farflung mining towns of the frontier are well protected.
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| ====Sainthaven====
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| One of the quieter nations on Jecht, Sainthaven would a sleepy polity on the edge of the continent if not for it's proximity to Gestalh. Politically neutral and ruled by a Democratic council of scientists, Sainthaven is a staging ground for most international activity on Jecht and Gestalh.
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| ====Laenus====
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| Laenus is a strongly democratic state suffering from an internal squabble relating to supporters of the recently deposed King of the former Kingdom. This instability has spread to it's neighbours and is a concern for the usually extremely stable region of west Kefka.
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| ====Fairweather====
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| Weary of it's neighbours, Fairweather is a paranoid police state who's security forces are constantly on the prowl for internal dissent and foreign spies. Nicknamed Fairwarning by it's neighbours, outsiders are not welcome to this robustly vigilant country.
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| ====Albereich====
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| The Proud nation of Albereich is ruled by the General-Duke of Albe, the Capital City of this militant and stoic nation. Once a strong supporter of the Crystal Compact, defeat in the war saw it almost ruined by civil war until a suitable scapegoat was discovered and the moogle population relocated to Selda. While most would rather see this mockery of a Monarchy overthrown, Selda is unable to act for fear of exposing a flank of the blight zone. In recent years, it has grown tired of the constant tirades against moogles and neither Selda or Zhrina have much of an investment in this troublespot.
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| ====SunSphere Unity====
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| Sunsphere is probably one of the most pleasant countries on Jecht. It's coastal waters are warm and lined with tropical beaches, while the interior is cool savannah filled with docile wildlife and quiet cities. The Arcologies of Sunphere float above the untouched landscape, interrupted only by Mining Towers that reach deep into the Earth to extract the vast Crystallium riches that power the SunSphere economy.
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| SunSpherians are seen as slightly obnoxious to outsiders, they have a aloof liberal attitude that looks down on others, especially the overtly religious.
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| Every country has a darker side and Sunsphere's is perhaps an official citizenry that is completely human. Sunsphere does not have an immigration policy, additional labour needs are met using a automated workforce. There is no official discrimination against visiting non-humans but attempts at illegal immigration are met with a swift response and foreign aliens are treated with suspicion.
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| ====Josei City States====
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| Josei is a set of small city-states that share relatively little other than geography, being named after the Josei Bay. They have always been mostly known for fishing, mining, and other resource extraction, generally staying out of politics and growing rich. After a failed coup occurred, central authority vanished, and the cities of North Point, Karamba, and Zambria City emerged as competitors. Even the mountaintop villages are largely independent. While there is no strife currently, no power has the force to seize control.
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| Josei Regions (14 @ 330 pt)
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| *Population = 64
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| *Income = 5255
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| *Upkeep Balance = +24
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| ;Coast Countryside
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| :Metropolis (Karamba)
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| :Habitation
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| ;Coast Countryside
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| :Metropolis
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| :Habitation
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| ;Marine x4
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| :Empty
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| ;Coastal Countryside x2
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| :Empty
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| ;Mountain x2
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| :Empty
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| ;Mountain
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| :Mining Facility x2
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| :Town
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| ;Mountain
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| :Mining Facility x2
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| :Town
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| ;Mountain
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| :Mining Facility x2
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| :Metropolis (North Point)
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| :Habitation
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| ====Winhilll====
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| Popular tourist spot, peaceful nation now zombie deathgrinder.
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| ;Woodland
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| :Military Aeroport
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| ;Coast Developed Countryside
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| :Metropolis (Lacun)
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| :Small Red Crystallium
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| :Town
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| ;Coastal Countryside
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| :Empty
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| ;Coast Developed Countryside
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| :Metropolis
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| :Town
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| ;Coastal Countryside
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| :Empty
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| ;Mountain
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| :Metropolis (Capital)
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| :Medium Blue Crystallium
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| ;Mountain Materia Field
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| :Mining Facility x2
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| :Town
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| ;Coastal Countryside
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| :Town
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Welcome to Crystal Ambitions, a Alternative history SD inspired by a bunch of sources, including Final Fantasy. The game takes place in three distinct but shared realms. The Planet Earth, where your nation is from, a world that diverges from ours in the late 18th century.
It also takes place in Mu, a continent discovered in the 19th century. PC nations may have assets and territory in that realm, or successor states that have gained independance. You have scope to write either and then petition me to place the NPC or your nations extraterrestrial territory.
It also takes place in Mu2, as your nation will be a member of the UN Mandate in that region, it will have a sector assigned to it which it has been exploring. Beyond the initial sector, as it explores, it may submit claims and be granted additional territory or rights to resources. You should understand your nation will of been operating in the region for around 15-20 years.
You should try to approach the game from a nation idea based on a existing nation and then interject influences, anything from ancient mayans, to the Atlantean, to reawakened artefacts in southern china or the jungles of vietnam. Remember! Your nation has gained its power from the Crystallium, even the smallest citystate on earth can exert vastly greater influence than it's size suggests, through it's allies or vassal states.
Note: China and Korea are examples, not NPCs, you can be Korea if you want etc.
Earth Map
https://skydrive.live.com/#cid=9388289B9B9ED3FE&id=9388289B9B9ED3FE!438
Mu 1 Map
https://skydrive.live.com/#cid=9388289B9B9ED3FE&id=9388289B9B9ED3FE!439
Mu2 map
not requited yet
Player Nations
Please Post Finished Nations Below
Beijiandao
Federation of Melika
Kingdom of Thanast
Yanqalla Confederacy
Bernicia
Narshevon
NPC
Un