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==Bloc Themes Thoughts==
+
[[The Vanguard]]<br>
Results of the discussion:
+
[[New Illumina Republic]]<br>
*1. The Core colonies lack agency. Most severely they lack it in terms of conflict with ZOCU. A new conflict is something they feel they have to participate in, but they have no control over. As Rex put it, it's a 'weight'. This is less severe in PACT. Suggestion: Take Earth out of the picture in some concrete way.
+
[[Mage: The Ascension in Arcus Prima Arena]]<br>
*2. The Core colonies lack heroism. Our cultural assumptions cast ZOCU as the heroes because we see independence struggles as heroic. The Core needs a plausible heroic narrative. Suggestions: Play on established ''anti''-independence narratives like the US Civil War and European secession, and make ZOCU the aggressor.
+
[[Escape from the Abyss]]<br>
*3. The Core factions lack a clear unifying theme. Suggestions below.
+
[[Project Codename: Orenji]]<br>
 +
[[Hell's Garden REDAMNATION]]<br>
 +
[[Mage: Garden of Forking Paths]]<br>
 +
[[Mage: Drifting Tokyo]]<br>
 +
[[Pillars]]<br>
  
:'''The European Union:''' Trouble in Paradise
+
[[Paris Aberrant]]
For centuries, the European Project has marched on. Man in hand with man across racial, cultural and linguistic borders, the EU is the shining city on the hill. The ideal of what humanity can be as it transcends the divisions that have hobbled it for all of history. In the space age it continues to uphold this ideal as it goes outwards, spreading and uniting humanity as it goes. But come the end of the Breakdown there is trouble in Paradise. With turmoil on Earth and an ideological challenge in the name of self-determination, but in the defence of genetic tyranny and petty greed, the dream is facing a great test that may yet make it a nightmare. It is up to the colonies at the tip of the European Arm to safeguard that dream of peace, unity and progress by defending it in local space and carrying the torch yet outward.
 
:Then add distinctive unifying unit/technological theme and aesthetic. Maybe a little chrome and zeerust?
 
  
:FBH suggestions: Specialist Battleships, Landdreadnaughts, Anime engineering coolness, Power armour with plumes.
+
==General WoD Notes==
:BM suggestions: Super MMI/AI interfaces, Linked battlefleets
+
[[Inferno Project]]
 +
===Baali===
 +
Rather than being a particular clan or bloodline of vampires, this term refers to vampires that truck with the infernal in general. They are rare as most vampires have no ability to interact with the spirit world, if they even believe in it, but as vampires are more common than mages they make up an (un)healthy proportion of infernal servants.
  
==Civilisations & Leaders==
+
The Camarilla forbid demonology and prefer that it not be spoken of at all, both to ensure the exclusive power of the Princes is maintained and from genuine moral revulsion. The Sabbat frown on it like a bad drug as they promote freedom of vampires from control, but the Lasombra fall from their ironic religious posing into actual devil-worship far more often than they are willing to admit. The nature of the 'Set' of the Setites is a matter of dispute even among followers, but the Serpent heirarchy does not ban traffic with demons - only subservience and 'excessive' behaviour.
*Traits: Aggressive, Charismatic, Expansive, Financial, Imperialistic, Industrious, Organised, Philosophical, Protective, Spiritual
 
  
'''EU'''
+
Contact with demons can be achieved by forbidden rituals of Thaumaturgy or Necromancy, by astral projection, or by the secret discipline of Daimonion that is passed down among Baali from master to student. Not all Baali have the use of any of these powers themselves, but rely on access to a more capable Kindred master, a terrorised or controlled mortal sorceror, or even some item or location into which a demon has been bound.
*Unique Unit: Drake (replaces Battleship)
 
*Unique Building:
 
*New Silesia: Imperialistic, ?
 
*New Somerset: ?, ?
 
*Outremonde: Organised, ?
 
  
'''PACT'''
+
==Exalted: Eclipse==
*Unique Unit: Inch (replaces Centimetre)
+
What if the Usurpation was done by ''Lunars''? The Solars are slain, their Sidereal cronies sent fleeing to hide in Yu-Shan, and now the Thousand Streams River encircles Gaea. Dragonblood and Beastman populate the world. But all is not well. More and more knowledge is lost in the shifting tides of history, the Lunar elders and their experiments are becoming ever more degenerate, and once-Lunar monsters threaten to invade from the edges of Creation. And the Ebon Dragon just tricked the Raven into coughing up the Sun...
*Unique Building:
 
*Corregidor: Expansive, Financial
 
*Daedalus: ?, ?
 
*Oceania: Financial, Australian
 
*Sao Galvao: Financial, Industrious
 
  
'''China & Friends'''
+
====Lunar Charm/Knack Concepts====
*Unique Unit: Titan (replaces Superbattleship)
+
*Open up Chimaera charms to all lunars, with whatever caveats.
*Unique Building: Immigration Bureau (replaces Courthouse)
+
*'''Circle of Life Technique:''' Those the lunar kills and eats always reincarnate (including ghosts) <- needs more oomph.
*Some Dudes: Awesome, Owns
+
*'''Chimeric Chrysalis:''' When threatened with mutation, instead enter a chrysalis and emerge radically transformed.
*Cooler Than: Magnificent, Resplendent
+
*'''Eyeball-Swallowing Approach:''' Eat a sense organ and receive memories of what it perceived over the last [essence] days.
*You Losers: Totally, Sweet
+
*'''Hungry Cuckoo Method:''' The Lunar plants themselves into an organisation and siphons off a proportion of its turnover/profits <- maybe too Siddie.
 +
*'''Myriad Hairs of the Monkey King:''' Release bits of body as independent entities.
 +
*'''Raven Steals the Sun:''' Prereq. ''Golden Widow Method'', ess 6+. After hunting and killing ones solar mate, imprison their exaltation and learn Solar charms (with limitations/drawbacks/side effects).
 +
*'''Raven-as-Writing-Desk Technique:''' Transform into inanimate objects?
 +
*'''[Something about tapeworms]:''' Hide inside someone else's body, with or without their awareness.
 +
*'''Protean [Attribute Type] Ingenuity:''' Move attribute dots around inside one attribute type (physical/mental/social).
 +
*'''Silent Owl's Patience:''' The lunar creates a shell personality to function socially and be affected by UMI leaving a dormant core personality unmolested.
  
'''Russia & Friends'''
+
==Magical Pathologies==
 +
These are presented from a materialist perspective based on the pioneering research of Herr Klogius and his group. More spiritual mages may have more metaphysical explanations. And of course, their rendering as 'pathology' is a subjective value judgement and categorisation. Different mages and groups of mages manifest different pathologies, in different ways.
  
'''ZOCU'''
+
No confirmed cures have been found.
*Unique Unit: Sarissa (replaces Combat Frame)
 
*Unique Building: Theta Factory (replaces Dust Factory)
 
*Hampshire: Financial, ?
 
*Haraway: Aggressive, Charismatic, Expansive, Financial, (Anti-)Imperialistic, Industrious, Organised, Philosophical, Protective, Spiritual
 
*Ithaca: ?, ?
 
*Kanon: Aggressive, Philosophical
 
*New Mercia: Protective, Industrious
 
  
'''League'''
+
===Externalised Delusion===
*Unique Unit: Two Battleships (replaces Battleship)
+
One of the more common pathologies. The sufferer percieves reality in a radically different way to others and, within certain limits, it alters to match. This may occur based on physical, social or metaphysical proximity. Enlightened beings are not significantly altered but the sufferer will nevertheless percieve them as fitting into her world model.
*Unique Building: Armoury (replaces Factory)
 
*Minkowski: Organised, Spiritual
 
*Sarreva: Aggressive, Protective
 
*Vimelan: Charismatic, ?
 
  
'''Magnates'''
+
Sufferers from externalised delusions are mostly immune to paradox, but may still be ejected into the umbra if their disruptions become particularly extreme. This immunity however gives them great power and their delusional perceptions give them unusual drives. These two factors together have given them the traditional name 'marauders'.
*Unique Unit: Series VII Bioroid (replaces Supersoldiers)
 
*Unique Building: Mind-Control Tower (replaces Broadcast Tower)
 
*Delten: Industrious, Philosophical
 
*Dogma: Expansive, Organised
 
*Hyperborea: Charismatic, Organised
 
*Rebirth: Aggressive, Spiritual
 
  
==Solar System Generator==
+
This sad disease is thought to be related to the 'internalised delusion' paradox sometimes inflicts, but is permanent, and far more dangerous.
Note: If you roll up a garden or terraformable world, roll again unless you have a particularly good reason why it wasn't colonised.
 
*A conventional solar system has 2d6 bodies (including your planet)
 
*Planets: rocky planets may be asteroid belts
 
:1-3: rocky
 
:4-6: gaseous
 
*Mass: gaseous planets add 4 to the die roll
 
:1: Sublunar (Asteroid belt, 0.0005)
 
:2: 0.01 Earths (the Moon, 0.0123)
 
:3: 0.1 (Mars, 0.107)
 
:4: 1 (Venus, 0.815)
 
:5: 5 (5 Earths)
 
:6: 10 (Uranus, 15)
 
:7: 50
 
:8: 100 (Saturn (Saturn, 94)
 
:9: 500 Earths (Jupiter, 318)
 
:10: Superjovian (HAT-P-2b, >2500)
 
*Composition (gaseous):
 
:1-3: Hydrogen/Helium (Jupiter, Saturn)
 
:4-5: Methane/Ammonia (Uranus, Neptune)
 
:6: Hydrogen/Water
 
*Atmosphere (rocky):
 
:1-3: Carbon Dioxide (Mars, Venus)
 
:4: Nitrogen/Oxygen (Earth)
 
:5: Methane/Ammonia (Titan)
 
:6: Hydrogen/Helium (Mercury)
 
*Atmospheric density (rocky):
 
:1: None/trace
 
:2: Very low
 
:3: Low (Mars)
 
:4: Moderate (Earth)
 
:5: High (Venus)
 
:6: Extreme (Titan)
 
*Temperature: planets with thinner atmospheres have greater temperature variation
 
:2-4: Deep Frozen (Pluto, <100K)
 
:5-6: Frozen (equator dozens of degrees below freezing point)
 
:7: Icebox (Mars)
 
:8: Temperate (Earth)
 
:9: Hothouse (Terranova)
 
:10: Severe (water boils on the equator)
 
:11-12: Extreme (Venus)
 
*Wackiness?
 
:1-5: No
 
:6: Yes
 
*Wackiness!
 
:1: Tidally locked
 
:2: Tidally locked
 
:3: Fossils
 
:4: Xenolife
 
:5: Commercially inviable precursor dust
 
:6: Posthuman structure (or possibly Velan ruin)
 
  
 +
===Externalised Fragmentation===
 +
Rare and terrifying. What evidence exists suggests this is similar to marauderdom, but involving a total breakdown of world-picture coherency rather than mere substitution. They lose the ability to engage meaningfully with the world, but none of their power. The result is the alteration of themselves and the world around them into catastrophic chaos.
  
==Snail (final statblock)==
+
===Ontological Megalomania===
Race: Classic (+1 universal)<br>
+
The ability to change the world does, in some cases, metastasise into the compulsive desire to do so and bring it into line with an imagined perfected state. This could be considered similar to externalised delusion, but with the imaginary world as target, rather than situation. However as sufferers are still subject to paradox, they tend to me more low-key than the aforementioned.
Occupation: I-tech (+1 education)<br>
+
 
Traits: Obsessed (research) [+3], Dark Past [+5], Obscure Knowledge (AI programming, xenopsychology, esoteric computing, mindstate engineering) [4]<br>
+
===Hashimoto-Appelbaum Syndrome===
Stats:<br>
+
In the East, called `karma demons'.
Physical 1 [0]<br>
+
 
Smarts 11 [55]<br>
+
===Raman-Klogius Syndrome===
Education 6 [10] specialise Systems Theory 4 [10]<br>
+
Sometimes called `widderslaintes' or `fiends', and found frequently among the Nephandi, infernalists, or the merely unscrupulous and daring.
Integrity 4 [6]<br>
+
 
Perception 2 [1]<br>
+
===Transcendental Suicidal Ideation===
Charisma 4 [6]<br>
 
<br>
 
Skills:<br>
 
Conditioning [0]<br>
 
Intrusion 2 [3]<br>
 
Technology 2 [3] specialise Computers 5 [15]<br>
 
Cacophony Tech 1<br>
 

Latest revision as of 08:20, 24 June 2018

The Vanguard
New Illumina Republic
Mage: The Ascension in Arcus Prima Arena
Escape from the Abyss
Project Codename: Orenji
Hell's Garden REDAMNATION
Mage: Garden of Forking Paths
Mage: Drifting Tokyo
Pillars

Paris Aberrant

General WoD Notes

Inferno Project

Baali

Rather than being a particular clan or bloodline of vampires, this term refers to vampires that truck with the infernal in general. They are rare as most vampires have no ability to interact with the spirit world, if they even believe in it, but as vampires are more common than mages they make up an (un)healthy proportion of infernal servants.

The Camarilla forbid demonology and prefer that it not be spoken of at all, both to ensure the exclusive power of the Princes is maintained and from genuine moral revulsion. The Sabbat frown on it like a bad drug as they promote freedom of vampires from control, but the Lasombra fall from their ironic religious posing into actual devil-worship far more often than they are willing to admit. The nature of the 'Set' of the Setites is a matter of dispute even among followers, but the Serpent heirarchy does not ban traffic with demons - only subservience and 'excessive' behaviour.

Contact with demons can be achieved by forbidden rituals of Thaumaturgy or Necromancy, by astral projection, or by the secret discipline of Daimonion that is passed down among Baali from master to student. Not all Baali have the use of any of these powers themselves, but rely on access to a more capable Kindred master, a terrorised or controlled mortal sorceror, or even some item or location into which a demon has been bound.

Exalted: Eclipse

What if the Usurpation was done by Lunars? The Solars are slain, their Sidereal cronies sent fleeing to hide in Yu-Shan, and now the Thousand Streams River encircles Gaea. Dragonblood and Beastman populate the world. But all is not well. More and more knowledge is lost in the shifting tides of history, the Lunar elders and their experiments are becoming ever more degenerate, and once-Lunar monsters threaten to invade from the edges of Creation. And the Ebon Dragon just tricked the Raven into coughing up the Sun...

Lunar Charm/Knack Concepts

  • Open up Chimaera charms to all lunars, with whatever caveats.
  • Circle of Life Technique: Those the lunar kills and eats always reincarnate (including ghosts) <- needs more oomph.
  • Chimeric Chrysalis: When threatened with mutation, instead enter a chrysalis and emerge radically transformed.
  • Eyeball-Swallowing Approach: Eat a sense organ and receive memories of what it perceived over the last [essence] days.
  • Hungry Cuckoo Method: The Lunar plants themselves into an organisation and siphons off a proportion of its turnover/profits <- maybe too Siddie.
  • Myriad Hairs of the Monkey King: Release bits of body as independent entities.
  • Raven Steals the Sun: Prereq. Golden Widow Method, ess 6+. After hunting and killing ones solar mate, imprison their exaltation and learn Solar charms (with limitations/drawbacks/side effects).
  • Raven-as-Writing-Desk Technique: Transform into inanimate objects?
  • [Something about tapeworms]: Hide inside someone else's body, with or without their awareness.
  • Protean [Attribute Type] Ingenuity: Move attribute dots around inside one attribute type (physical/mental/social).
  • Silent Owl's Patience: The lunar creates a shell personality to function socially and be affected by UMI leaving a dormant core personality unmolested.

Magical Pathologies

These are presented from a materialist perspective based on the pioneering research of Herr Klogius and his group. More spiritual mages may have more metaphysical explanations. And of course, their rendering as 'pathology' is a subjective value judgement and categorisation. Different mages and groups of mages manifest different pathologies, in different ways.

No confirmed cures have been found.

Externalised Delusion

One of the more common pathologies. The sufferer percieves reality in a radically different way to others and, within certain limits, it alters to match. This may occur based on physical, social or metaphysical proximity. Enlightened beings are not significantly altered but the sufferer will nevertheless percieve them as fitting into her world model.

Sufferers from externalised delusions are mostly immune to paradox, but may still be ejected into the umbra if their disruptions become particularly extreme. This immunity however gives them great power and their delusional perceptions give them unusual drives. These two factors together have given them the traditional name 'marauders'.

This sad disease is thought to be related to the 'internalised delusion' paradox sometimes inflicts, but is permanent, and far more dangerous.

Externalised Fragmentation

Rare and terrifying. What evidence exists suggests this is similar to marauderdom, but involving a total breakdown of world-picture coherency rather than mere substitution. They lose the ability to engage meaningfully with the world, but none of their power. The result is the alteration of themselves and the world around them into catastrophic chaos.

Ontological Megalomania

The ability to change the world does, in some cases, metastasise into the compulsive desire to do so and bring it into line with an imagined perfected state. This could be considered similar to externalised delusion, but with the imaginary world as target, rather than situation. However as sufferers are still subject to paradox, they tend to me more low-key than the aforementioned.

Hashimoto-Appelbaum Syndrome

In the East, called `karma demons'.

Raman-Klogius Syndrome

Sometimes called `widderslaintes' or `fiends', and found frequently among the Nephandi, infernalists, or the merely unscrupulous and daring.

Transcendental Suicidal Ideation