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  • Current/Active PC Powers:
    908 bytes (135 words) - 18:06, 26 February 2010

Page text matches

  • ==PC Nations==
    76 bytes (10 words) - 13:42, 18 October 2010
  • ...u have scope to write either and then petition me to place the NPC or your nations extraterrestrial territory. ===Player Nations===
    2 KB (316 words) - 10:05, 19 June 2012
  • ===PC Slots=== [[Nations in the World of Amahara]]<br>
    751 bytes (111 words) - 18:18, 31 December 2018
  • ==PC Nations== [[Category:PC States]]
    3 KB (377 words) - 12:47, 5 June 2013
  • ...is a nation SD, each PC plays one nation extent in the world today. Larger nations like US and China are subject to more restrictions and potentially bad luck All nations have the ability to build Anti-gravity engines which allow easy, large scal
    2 KB (410 words) - 08:53, 5 April 2010
  • [[Second Sphere PC Plans]]<br> [[Second Sphere Nations and Powers]]<br>
    3 KB (380 words) - 14:29, 28 July 2012
  • [[Second Sphere PC Plans]]<br> [[Second Sphere Nations and Powers]]<br>
    3 KB (380 words) - 21:47, 22 March 2013
  • [[Second Sphere Nations and Powers]]<br> [[Second Sphere PC Plans]]<br>
    2 KB (336 words) - 23:32, 25 May 2011
  • Players take control of individual military units rather than nations, customizing them and focusing on unique individuals and mecha rather than [[Alien Sky:PC Plans]] <br>
    4 KB (674 words) - 11:16, 28 September 2010
  • ...lective stories, like RPGs, however, unlike an RPG, players control entire nations, battle fleets and armies not just single characters. The role of the GM is ...not be yours, but rather the players, in the form of PC nations. These PC nations should fit into the context you create, but at the same time, your stories
    10 KB (1,773 words) - 07:35, 23 July 2012
  • [[Category:FBH's_club]] [[category:PC States]] [[Nations and Powers|Back]]
    3 KB (370 words) - 18:57, 15 August 2009
  • [[LOE Nations|Nations]]<br> [[Nations and Powers|Nations and Powers]]<br>
    6 KB (938 words) - 12:40, 9 December 2016
  • ...nies became formally independent. Many of these colonies and several earth nations took steps to adapt themselves to new conditions, or simply improve themsel ...he aliens had caused the first meteor strikes common among the public, the nations of the world created the International Defence and Coordination Agency (IDC
    16 KB (2,578 words) - 16:50, 9 February 2011
  • [[Category:FBH's_club]] [[category:PC States]] [[Nations and Powers|Back]]
    5 KB (535 words) - 11:53, 14 May 2011
  • ...r less a somewhat free republic based primarily on the model of the United Nations. While it would be questioned whether this makes them entirely useless when ...zations) or engineering or electronics hacking as examples - its all up to PC ideas, though there may be a slight vetting process. Skills have ratings fr
    12 KB (1,998 words) - 23:32, 12 March 2011
  • == Back to PC Nations == [[Arcana: PC Nations]]
    19 KB (2,897 words) - 13:07, 15 January 2010
  • [[Arcana: PC Nations]]<br>
    8 KB (1,082 words) - 09:55, 30 December 2009
  • ...lots, who will either have a three-man element as above who are of broadly PC grade ability, an entire squadron of inferior NPCs, or else a cruiser (but ...of a quirky miniboss squad flying midseason uglies, fully the match of any PC with their own names, unique and powerful mobile suits and special attacks.
    23 KB (3,669 words) - 19:18, 28 April 2011
  • As with most expanse nations, Altus found its beginnings in the exodus from Earth. While the Posthumans ...ghbors was worrying, it was not the source of trouble that it was to other nations.
    15 KB (2,466 words) - 03:48, 27 January 2010
  • [[Underrealm PC Powers]]<br> UnderRealms Nations gain 10 free population (crafty people, they don't require support) due to
    18 KB (2,809 words) - 13:14, 22 April 2021

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