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  • Current/Active PC Powers:
    908 bytes (135 words) - 18:06, 26 February 2010

Page text matches

  • ==PC Nations==
    76 bytes (10 words) - 13:42, 18 October 2010
  • ...u have scope to write either and then petition me to place the NPC or your nations extraterrestrial territory. ===Player Nations===
    2 KB (316 words) - 10:05, 19 June 2012
  • ===PC Slots=== [[Nations in the World of Amahara]]<br>
    751 bytes (111 words) - 18:18, 31 December 2018
  • ==PC Nations== [[Category:PC States]]
    3 KB (377 words) - 12:47, 5 June 2013
  • ...is a nation SD, each PC plays one nation extent in the world today. Larger nations like US and China are subject to more restrictions and potentially bad luck All nations have the ability to build Anti-gravity engines which allow easy, large scal
    2 KB (410 words) - 08:53, 5 April 2010
  • [[Second Sphere PC Plans]]<br> [[Second Sphere Nations and Powers]]<br>
    3 KB (380 words) - 14:29, 28 July 2012
  • [[Second Sphere PC Plans]]<br> [[Second Sphere Nations and Powers]]<br>
    3 KB (380 words) - 21:47, 22 March 2013
  • [[Second Sphere Nations and Powers]]<br> [[Second Sphere PC Plans]]<br>
    2 KB (336 words) - 23:32, 25 May 2011
  • Players take control of individual military units rather than nations, customizing them and focusing on unique individuals and mecha rather than [[Alien Sky:PC Plans]] <br>
    4 KB (674 words) - 11:16, 28 September 2010
  • ...lective stories, like RPGs, however, unlike an RPG, players control entire nations, battle fleets and armies not just single characters. The role of the GM is ...not be yours, but rather the players, in the form of PC nations. These PC nations should fit into the context you create, but at the same time, your stories
    10 KB (1,773 words) - 07:35, 23 July 2012
  • [[Category:FBH's_club]] [[category:PC States]] [[Nations and Powers|Back]]
    3 KB (370 words) - 18:57, 15 August 2009
  • [[LOE Nations|Nations]]<br> [[Nations and Powers|Nations and Powers]]<br>
    6 KB (938 words) - 12:40, 9 December 2016
  • ...nies became formally independent. Many of these colonies and several earth nations took steps to adapt themselves to new conditions, or simply improve themsel ...he aliens had caused the first meteor strikes common among the public, the nations of the world created the International Defence and Coordination Agency (IDC
    16 KB (2,578 words) - 16:50, 9 February 2011
  • [[Category:FBH's_club]] [[category:PC States]] [[Nations and Powers|Back]]
    5 KB (535 words) - 11:53, 14 May 2011
  • ...r less a somewhat free republic based primarily on the model of the United Nations. While it would be questioned whether this makes them entirely useless when ...zations) or engineering or electronics hacking as examples - its all up to PC ideas, though there may be a slight vetting process. Skills have ratings fr
    12 KB (1,998 words) - 23:32, 12 March 2011
  • == Back to PC Nations == [[Arcana: PC Nations]]
    19 KB (2,897 words) - 13:07, 15 January 2010
  • [[Arcana: PC Nations]]<br>
    8 KB (1,082 words) - 09:55, 30 December 2009
  • ...lots, who will either have a three-man element as above who are of broadly PC grade ability, an entire squadron of inferior NPCs, or else a cruiser (but ...of a quirky miniboss squad flying midseason uglies, fully the match of any PC with their own names, unique and powerful mobile suits and special attacks.
    23 KB (3,669 words) - 19:18, 28 April 2011
  • As with most expanse nations, Altus found its beginnings in the exodus from Earth. While the Posthumans ...ghbors was worrying, it was not the source of trouble that it was to other nations.
    15 KB (2,466 words) - 03:48, 27 January 2010
  • [[Underrealm PC Powers]]<br> UnderRealms Nations gain 10 free population (crafty people, they don't require support) due to
    18 KB (2,809 words) - 13:14, 22 April 2021
  • ...e new nations. The Church was expanded, to watch over and guide these new nations. And under the watchful eye of the Empyrean Church, the Chosen then gave t ...cs, dissent quickly became fully fledged uprisings which overthrew several nations.
    30 KB (5,168 words) - 20:29, 18 November 2013
  • ...ing went beyond the virtual realm into reality as planets and habitats and nations took sides on how to best survive. The civil war of the godlike Solar Com Each PC will be playing a Polis, they give a general write up of what life was like
    27 KB (4,163 words) - 07:31, 28 September 2014
  • ...have some degree of background coherence and fundamentally, even though PC nations should be the stars of the show, the themes and content of the NPC setting The Final Battle of the Player Nations. Ragnarok is not the only possible fate of a game - by convention, most gam
    51 KB (8,682 words) - 12:13, 4 June 2018
  • ...premier access to the continent, due to their ownership of Crystals. Most nations involved and their allies have established scientific bases on the landmass ...Ocean near Iceland. It is supported by a foundation grant from the United Nations that allows it operational independence.
    27 KB (4,305 words) - 14:02, 19 August 2013
  • [[Category:FBH's_club]] [[category:PC States]] [[Nations and Powers|Back]]
    14 KB (2,056 words) - 11:05, 4 May 2011
  • # [[Lords of Ether (20th Anniversary Edition) Nations|Creating a Nation]] ..., and from that diverse base can build and expand much faster. While most Nations will be able to destroy a Transtellar’s holdings in their particular bail
    53 KB (8,802 words) - 16:38, 19 November 2022
  • ...e ignored. An exceptionally populous minor cluster or else one of several nations on a major cluster. Adds +1 to Infrastructure. ...ates with 0 diplomacy going and making alliances with everyone neighboring PC can expect to get modhammered.
    18 KB (2,663 words) - 19:37, 22 July 2012
  • ...'''First Winter of Discontent''', the remaining military forces of various nations on Earth and in the colonial regions declare resistance against the new gov ...r country an ocean away countered by effectively buying them out of pauper nations, finally resulting in an arms race between all the great powers of the worl
    24 KB (3,733 words) - 08:54, 29 December 2015
  • ...r country an ocean away countered by effectively buying them out of pauper nations, finally resulting in an arms race between all the great powers of the worl :Rank 3: Can make use of NPC or PC assistants with the Researcher talent, each one adding a 10% reduction to r
    19 KB (3,006 words) - 12:06, 21 March 2016
  • ...e ignored. An exceptionally populous minor cluster or else one of several nations on a major cluster. Adds +1 to Infrastructure. ...ates with 0 diplomacy going and making alliances with everyone neighboring PC can expect to get modhammered.
    21 KB (3,071 words) - 22:10, 11 May 2017
  • The Map is split into sectors, each of which contains its own polities, nations and species, along with many thousands of Stars. ...heir full resources to the area.[b] No matter how big its territory is, no PC faction begins with territory in more than one sector of the map.[/b]
    19 KB (3,144 words) - 15:32, 5 July 2009
  • ...e assigned by Sector and naturally open-ended, the Expedition starter (the PC state, Taskforce or PMC) must provide a mission statement clarifying the ex * [PC State] 10 Labs
    34 KB (5,116 words) - 07:42, 27 April 2021
  • ...tion of a new rules-based international order in the shape of a new United Nations. 3 years since the deployment of the atomic bomb in the closing years of th ...one are recognized. The Powers are the few among the newly gathered United Nations who exert disproportionate influence in international affairs. They are sta
    46 KB (6,978 words) - 23:40, 23 July 2021
  • ==Nations== Nations-states are the intended primary player style of Ruins, these are the planet
    106 KB (16,756 words) - 16:24, 2 May 2021
  • Write-ins for nations are accepted, though they will be curated to make sure they fit. The Mars B '''The United Earth Sphere Federation''' - The successor of the AD-era United Nations, the United Earth Sphere Federation (generally just the Federation, or EF)
    39 KB (6,095 words) - 11:00, 19 July 2022
  • ...irty seperate space programs covering a significant portion of the Earth's nations.  Expertise was pooled, vast resources were spent and difficulties were so ...ergate network erected near Sol and, more importantly, a New World for the nations of mankind.
    65 KB (10,269 words) - 18:34, 23 May 2019
  • ...perations or become large and powerful enough to negotiate on the level of nations and powerful organizations, that loyalty may subside. Caveat emptor. ...First strike betrayal of close allies will always help you out. As allies (PC or NPC), add a 50% buff. Betraying close allies (PCs who cooperate with you
    62 KB (9,679 words) - 13:07, 21 October 2023
  • Also, why not, in addition to history path stuff, give PC nations like 2 positive nation traits and 2 negative ones, for more customization. ...clude WW2 Britain and modern Iran. This is cheaper with high morale, while nations with especially low morale may find opportunist insurgents targeting their
    54 KB (8,218 words) - 09:49, 8 June 2011
  • ...ric Name]:''' [Generic Name] is one of the most popular shows produced by [PC nation]. It follows [action/sci-fi/fantasy premise] and is noted for its ex ...quite popular across Europe and features several characters from other EU nations.
    47 KB (7,725 words) - 05:09, 9 November 2012
  • ...ness, dark atmosphere and overall level of danger. At one point, the total PC casualty rate stood at 50% until the difficulty level was reduced (to ''Har A half-First Nations and half-British (approx.) Dreamspeaker spirit smith who had the spiritual
    36 KB (5,572 words) - 05:58, 3 April 2015
  • ...ravel to these more distant places feasible. These were driven in part by nations unable to secure colonies in the core, those who missed out and, in the wak ...; particularly in the era of the MidFed no matter how much the constituent nations squabble among themselves the core sees itself as a collective whole and ap
    130 KB (21,105 words) - 14:45, 27 October 2023