Otome Row

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Otome Row is a relatively freeform gangster game roughly at the crossing point of the Saints Row games, No More Heroes and Black Lagoon. The game will run in the Mage format with session and story arc parties drawn from the pool. As such, there is no hard limit on character creation and at least eight open slots, though sessional party size is limited to a five girl band. Most games take place either Thursday or Sunday in practice and can begin as early as 3PM EST if everyone is around and ready. In terms of Amahara canon, the game runs on an extension of the "WARP Zone" alternate timeline that Student Council Amahara previously ran on and other branches of the world can be referred to if desired.

Otome Row: System and Character Creation
Otome Row: Places and Setting
Otome Row: Appendices
Otome Row: Gangs

Recent Changes

  • Stunting adjusted.
  • Weapons now no longer add dice and have much fewer stat bonuses, being limited largely to range. Instead, weapons are now their own Fate Tag encompassing the described qualities of the weapon. Some specific effects have been added that flow naturally from the stunting system.

Story

Welcome to Otome Row, a small enclave of relative peace near the edge of the dark world that is the Jura Megalopolis. You are the ones who kind-of-sort-of stand guard over this place: the Angel Street Otome. For many years, the Angel Street Otome have been both led and held in check by Omoi Kanako, landlady of QB Terrace and former headmistress of St. Zoharia Orphanage. Last week, she finally died in middle age after a long battle with cancer and the funerary proceedings concluded yesterday. As you, the remaining core of the Otome sift through her belongings, you ponder how little you know of your mentor and the future of the gang.

Characters

Aria 'Sparks' Yukeisen (Shrike)
Kuro 'Neko' Nishimura (Exhack)
Mio 'Moe' Modegi (FBH)
Hitomi 'Bake (NOT BAKA)' Yamagachi (BM)
Hayate 'Spook' Shinjirou (Peel)

Objectives

  • Collect a few million ryo.
Idea: Rob a bank or money truck. (Cash)
Idea: Expand territory to sell more drugs. (Income)
  • Clear up whatever's left in Kana's room and get things sorted.
  • Investigate Saint Zoharia Orphanage.

The Otome

Hoods/Locations

Otome Row

St. Zoharia Orphanage
The defunct orphanage is a pair of old stone buildings standing on a pear-shaped hunk of land at the heart of Otome Row. The buildings belonged to a christian mission with the older's foundations reputed to date to the 16th century though it's hard to tell with the most recent of numerous remodelings dating a mere two or three decades. Following a period of abandonment, it became an orphanage for war orphans of both genders in the 1920's until a shady world war program scooped up all the boys, leaving the institution to evolve and then decay as a girl's facility and alternative education center. This lasted up until five years ago when Headmistress Omoi became unable to administer it any longer.

The orphanage's land is shadily wooded and rather creepy during the day since ironically it is the current hangout of the Angel Street Otome by night and thus not that creepy then. It is surrounded by Angel Street, which runs approximately north-south and splits into opposite lanes of traffic going around the orphanage land (fyi, normal people drive on the left here).

The Row
The eponymous Otome Row is a line of big housing project highrises that dominate the southern side of the neighbourhood. Shitty, though far from the shittiest around.

QB Terrace
QB Terrace is a small set of newish apartments ringed around a little parkette occuping the northwest quadrant of Otome Row. Compared to the row, it is at least painted and has clean, reliable power.

Angel Park

Homies

Homies can be called down to help during missions, but it is best to get this arranged before you start shooting and/or before the shooting finds you. Only homies normally in the immediate area of a gang battle can be called down in an emergency.

Original Otome
Core gang members that stuck to their guns even after Omoi Kanako died. Some of the original Otome include Rei and Anita. They lack training, numbers or the over-the-top-ness of the boss Otome but are generally reliable, being timid but sensible and cool-headed. Following the Hinata-MacLairn bank heist, the Original Otome can roll onto the scene in a Kitty MacDowell armored van.

Max Pressure: 2 (ranged)
Stamina: Low
Vehicle: Daitetsu Tanuki hatchback; Kitty MacDowell armoured van
Class Rep: Rei
Hitomi's assistant: Anita
Enjo-Kōsai: Kagami, Sakino

Yagami Orihime
Reporter Yagami Orihime can be drawn into a situation with a suitably enticing anonymous tip though she may prove to be a double-edged sword depending on how things look like they're going and how she wants to portray things as going.

Effect: Suddenly, the Media
Stamina: Low
Vehicle: Sentinel Sport Custom (red)

Thunderous Lightning Count Dairyuzen
Thunderous Lightning Count Daiyruzen can be summoned by calling out his full name loudly and in a completely serious tone of voice along with a few words urginghim to come forth. A successful roll to get this right is required - usually to prevent the summoner from feeling particularly silly while doing this in public. Dairyuzen is a quantum fallout mutant with the main body of a giant salamander or newt with roughly the size (and agility) of a Siberian tiger except with a dozen or more tentacles that reach out to Short range. He is technically vulnerable to salt but it takes large amounts to kill him due to his size. Rather than lose water, contact with salt causes him to neutralise by draining his biological energy into electricity rather like a battery hence mild jolts felt through skin contact. As a tentacle monster, he deals double suppression to female enemies.