Magical DESTRO Adventures

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The First Adventure: Hard Training

Hard Training

The Second Adventure: The White Death

Concept

Concept: post-apocalypse transhumanist future tactical operator kinetic sneaking mission. Islamic Mexican Ultranationalism Mode. (Plasma Pompadour still switched on)

The world has fallen.

Between the increasingly decadent corporations, ultranationalist uprisings, renegade weapons projects and increasing desperation and lawlessness, it's a wonder that it lasted as long as it did. Then the corporate masters left, taking their penthouses into geostationary orbit, far from the crime, poverty and warfare on the surface. However, they left a surprise behind them - the DESTRO system, an incredibly sophisticated AI ordered to clean the slate on Earth and restore its environment back to a once again profitable status. As far as our best scientists have been able to determine, it went completely batshit insane at some point during that. No surprise there.

We are the Resistance, the last force that stands for freedom from all the ridiculous bullshit that history has seen fit to pile upon our planet. You are a team of our elite operatives, for what meaning the word has these days - a group of special forces that is sent to do the most dangerous and daring of operations. Operating. Operationally.

This time, we are sending you to Illinois, in the old United States. According to our intelligence, DESTRO has created a vast prison complex built within Mont Blanc - the relic of a deranged corporate project "to just put all the famous mountains in one big theme park for convenience". Since so far DESTRO has preferred to just immediately murder any human that it got its manipulators on, we want to know where the change of heart came from, and if feasible at all, to rescue those who are being held there.

This is a mission deep within DESTRO-controlled territory - you can expect to be surrounded by the enemy. Not that this is news to you, though. General Morden has procured local support, which you should be meeting upon your arrival in the area of operations and which will aid with the extraction.

Godspeed, soldiers. We're counting on you.

The Third Adventure: Lewd Aircraft Pun

Concept

Concept: post-apocalypse transhumanist future tactical operator kinetic rocket-propelled airborne boarding operation. Sky Pirate Mode.

The world has fallen.

But you know THAT drill already, so let's skip that part. Just like we skipped your idea for the operation name, lieutenant. I figured we might just as well cut to the heart of the matter. And then rip it out. Like operators. Tier Zero.

Anyways, this time you're being sent to Africa, the ruins of Zimbabwe, to be specific. According to our intelligence, one of the less mentally unstable local warlords, the self-styled "Sky Lord Hondo Muyama, King of the Heavens", has somehow managed to repair one of the corporate air battleships that was shot down by the Zimbabwean air force during the Wars, and is now flying all over the continent in his fusion-powered aerial castle bombing random pieces of geography, robbing passing airships and generally being an asshole.

For whatever reason, the corporate orbital grid has not taken offence at the event, which opens an opportunity for us. It took us a lot of effort to take back as much of Africa as we did, and we're not about to let some idiot with a pompadour bigger than his head go around wrecking the place because he watched one sky pirate film too many. Your mission will be to board the enemy battleship, kill Muyama and his goons, and reclaim the vessel for the Resistance. The mission will be taking place in mid-air, but once you take the bridge and disable anti-air defences, we will be able to land reinforcements and clear the place out.

Furthermore, we have received reports of increased DESTRO activity in the area and movements of its forces in North Africa. We need to get this thing under our control before DESTRO can - the Air Destroyer is giving us enough grief as it is, and with this thing, we might just be able to take it down.

Godspeed, soldiers. This chance might just be what we need to turn this war around.

Characters

This is the far future of transhumanity gone wild and mildly deranged; viable character concepts can range anywhere from normal - or genetically modified - humans, cyborgs, robots, corporate clone-soldiers left behind on Earth, cyborgs who can transform into motorbikes and have plasma cannons in their nanotech-enhanced pompadours, AIs controlling swarms of poisonous spiders and who knows what else. Freedom is the keyword here.

There are four fundamental stats that you have 21 points to distribute amongst:

  • Physical
  • Mental
  • Social
  • Will

Physical and Mental stats represent your overall abilities in those areas, while Social represents both how generally sociable you are and how good at convincing others you are. (yes, this may actually end up used in this) The last stat, Will, represents how overall driven you are – the strength of your spirit, determination etc. It is also used to defend against hacking and suchlike.

Your character also has one Speciality, something which they are exceptionally good at, which adds one dice and lowers the target difficulty by one on all relevant rolls.

On top of that, describe the traits and weaknesses of your character in your profile; the target number for these should be 5 or so. These define what your character can do, as in, the special abilities they may possess. Being a swarm of robot spiders or having a plasma cannon in your cyber-pompadour would fit here, for instance.