Hard Training

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Concept

Concept: post-apocalypse transhumanist future train game. Plasma Pompadour Mode.

The world has fallen.

Between the increasingly decadent corporations, ultranationalist uprisings, renegade weapons projects and increasing desperation and lawlessness, it's a wonder that it lasted as long as it did. Then the corporate masters left, taking their penthouses into geostationary orbit, far from the crime, poverty and warfare on the surface. However, they left a surprise behind them - the DESTRO system, an incredibly sophisticated AI ordered to clean the slate on Earth and restore its environment back to a once again profitable status. As far as our best scientists have been able to determine, it went completely batshit insane at some point during that. No surprise there.

We are the Resistance, the last force that stands for freedom from all the ridiculous bullshit that history has seen fit to pile upon our planet. You are a team of our elite operatives, for what meaning the word has these days - guardians of one of the fortress-trains, nuclear-powered titans that travel across old railways and keep our outposts in touch, the only way to cross the wastelands in relative safety.

Now, however, a mission of grave importance awaits you. We need you to escort a train with a very special cargo back to the last fortress of free humanity - the enormous citadel-city of Blue Entropia, where the last remaining space port lies. Yes, we have named our last bastion after entropy. We thought it was ironic at the time.

Godspeed, soldiers. We're counting on you.

Characters

This is the far future of transhumanity gone wild and mildly deranged; viable character concepts can range anywhere from normal - or genetically modified - humans, cyborgs, robots, corporate clone-soldiers left behind on Earth, cyborgs who can transform into motorbikes and have plasma cannons in their nanotech-enhanced pompadours, AIs controlling swarms of poisonous spiders and who knows what else. Freedom is the keyword here.

There are four fundamental stats that you have 21 points to distribute amongst:

  • Physical
  • Mental
  • Social
  • Will

Physical and Mental stats represent your overall abilities in those areas, while Social represents both how generally sociable you are and how good at convincing others you are. (yes, this may actually end up used in this) The last stat, Will, represents how overall driven you are – the strength of your spirit, determination etc. It is also used to defend against hacking and suchlike.

Your character also has one Speciality, something which they are exceptionally good at, which adds one dice and lowers the target difficulty by one on all relevant rolls.

On top of that, describe the traits and weaknesses of your character in your profile; the target number for these should be 5 or so. These define what your character can do, as in, the special abilities they may possess. Being a swarm of robot spiders or having a plasma cannon in your cyber-pompadour would fit here, for instance.


Zann 50

Specialty: Sniping

Physica; 3
Mental: 10
Social: 4
Will: 4

Hangs out with a set of mosquito sniper-guns which do the actual shooting. He mostly just tells them what to shoot at.