Difference between revisions of "Chouje"

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::knife +2/1 piercing
 
::knife +2/1 piercing
 
::spell +5/spell effect
 
::spell +5/spell effect
:Carrying Capacity 150 lbs
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:Carrying Capacity 165 lbs
::Push/Drag/Lift 300 lbs
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::Push/Drag/Lift 330 lbs
  
 
=Abilities=
 
=Abilities=

Revision as of 12:54, 8 January 2015

FBH Fantasia Second

A girl clearly from the far south, with dark brown skin and curly black hair. She's pretty, but her skin has several growths of yellow-edged blue scales. Her build and face are faintly elfin, but her teeth are fangs, her pupils are slits, and her nails are thick and pointed.

Name Chouje
Race half-elf (F)
Age
Class Sorcerer (dragonblood)
Alignment Neutral
Background Urchin
Personality: I eat like a pig and have bad manners.
Ideal: I'm going to be a mighty hero or conqueror or something.
Bond: I escaped from Dabo-Ile - and they want me back.
Flaw: I can't do anything if I don't have more power.
Backstory Traveller (distant lands proficiency)
Experience 0

Vital Statistics

Proficiency +2
Strength 11/±0
Dexterity 14/+2
Constitution 14/+2 (+4 save)
Intelligence 12/+1
Wisdom 10/±0
Charisma 16/+3 (+5 save)
Hit Dice 1/1d6 +3
Hit Points 9/9
Armour 15 (13 + 2 dex)
Speed 30 ft.
Attacks
unarmed +0/1 bludgeoning
knife +2/1 piercing
spell +5/spell effect
Carrying Capacity 165 lbs
Push/Drag/Lift 330 lbs

Abilities

Darkvision 60 ft.
Fey Ancestry (advantage vs. charm, immune to magical sleep)
Dragon Ancestor (blue)
Draconic Resilience (+3 AC, +1 hp/level)

Spellcasting

Cantrips
Shocking Grasp (1d8 electric damage, no reactions, melee attack range)
Friend (advantage on social rolls for 1 minute, then known to target)
Mage Hand
Minor Illusion
1st Level (2/day)
Shield (+5 AC until next turn, immune to magic missile, reaction cast)
Magic Missile (3x 1d4+1 force damage, 120 ft. range, autohit)

Skills & Proficiencies

Skills
Acrobatics +2
Animals +0
Arcana +1
Athletics +0
Deception +5
History +1
Insight +2
Intimidation +5
Investigation +1
Medicine +0
Nature +1
Perception +2
Performance +3
Persuasion +3
Religion +1
Sleight of Hand +4
Stealth +4
Survival +0
Languages: Daboli, Hegemonic, Draconic
Weapons: daggers, darts, slings, quarterstaffs, light crossbows
Tools: thieves' tools, disguise kit
Saves: Constitution, Charisma

Loot

10 gp

small knife
crappy world map
one (1) kobold friend
mysterious hair-rings
common clothes (faded poncho, patched dress, tatty breeches, misfit sandals)