Chouje
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A girl clearly from the far south, with dark brown skin and curly black hair. She's pretty, but her skin has several growths of yellow-edged blue scales. Her build and face are faintly elfin, but her teeth are fangs, her pupils are slits, and her nails are thick and pointed.
- Name Chouje
- Race half-elf (F)
- Age 16
- Class Sorcerer (dragonblood)
- Alignment Neutral
- Background Urchin
- Personality: I eat like a pig and have bad manners.
- Ideal: I'm going to be a mighty hero or conqueror or something.
- Bond: I escaped from Dabo-Ile - and they want me back.
- Flaw: I can't do anything if I don't have more power.
- Backstory Traveller (distant lands proficiency)
- Experience 1530
Vital Statistics
- Proficiency +2
- Strength 10/±0
- Dexterity 14/+2
- Constitution 14/+2 (+4 save)
- Intelligence 12/+1
- Wisdom 12/+1
- Charisma 16/+3 (+5 save)
- Hit Dice 3/3d6+2[+1]x3
- Hit Points 19/23
- Initiative +2
- Armour 15 (13 + 2 dex)
- Speed 30 ft.
- Attacks
- unarmed +0/1 bludgeoning
- knife +2/1 piercing
- spell +5/spell effect
- Carrying Capacity 150 lbs
- Push/Drag/Lift 300 lbs
Abilities
- City Secrets: 2x strategic movement through cities via obscure routes & passages.
- Darkvision 60 ft.
- Fey Ancestry (advantage vs. charm, immune to magical sleep)
- Dragon Ancestor (blue)
- Draconic Resilience (+3 AC, +1 hp/level)
Spellcasting
DC 13 (8 + 2 + 3)
- Cantrips
- Shocking Grasp (1d8 electric damage, no reactions, melee attack range)
- Friend (advantage on social rolls for 1 minute, then known to target)
- Mage Hand
- Prestidigitation
- 1st Level (4/day)
- Chromatic Orb (3d8 (+1/overlevel) energy damage, hit on ranged spell attack, range 150 ft., single target)
- Shield (+5 AC until next turn, immune to magic missile, reaction cast)
- Silent Image (visible phenomenon up to 15ft cube, vision only)
- 2nd Level (2/day)
- Dragon Roar [Shatter] (3d8 thunder damage, save con half, range 60 ft., radius 10 ft., hard inorganics disadvantage)
- Font of Magic
- Sorcery Points 3
- Quickened Spell (2)
- Subtle Spell (2)
Skills & Proficiencies
- Skills
- Acrobatics +2
- Animals +0
- Arcana +1
- Athletics +0
- Deception +5
- History +1
- Insight +3
- Intimidation +5
- Investigation +1
- Medicine +1
- Nature +1
- Perception +3
- Performance +3
- Persuasion +3
- Religion +1
- Sleight of Hand +4
- Stealth +4
- Survival +1
- Languages: Daboli, Hegemonic, Draconic
- Weapons: daggers, darts, slings, quarterstaffs, light crossbows
- Tools: thieves' tools, disguise kit
- Saves: Constitution, Charisma
Loot
- 216gp13cp
- small knife
- 2 daggers
- crappy world map
- one (1) kobold friend (Kindi)
- mysterious hair-rings
- common clothes (faded poncho, patched dress, tatty breeches, misfit sandals)
- traveller's clothes (smart)
- component pouch
- fine clothes
- costume (street magician)
- arcane focus (crystal)
- arcane focus (orb)
- arcane focus (rod)
- arcane focus (staff)
- arcane focus (wand)
- perfume (vial)
- jewellery 20