Chouje

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FBH Fantasia Second

A girl clearly from the far south, with dark brown skin and curly black hair. She's pretty, but her skin has several growths of yellow-edged blue scales. Her build and face are faintly elfin, but her teeth are fangs, her pupils are slits, and her nails are thick and pointed.

Name Chouje
Race half-elf (F)
Age 16
Class Sorcerer (dragonblood)
Alignment Neutral
Background Urchin
Personality: I eat like a pig and have bad manners.
Ideal: I'm going to be a mighty hero or conqueror or something.
Bond: I escaped from Dabo-Ile - and they want me back.
Flaw: I can't do anything if I don't have more power.
Backstory Traveller (distant lands proficiency)
Experience 1530

Vital Statistics

Proficiency +2
Strength 10/±0
Dexterity 14/+2
Constitution 14/+2 (+4 save)
Intelligence 12/+1
Wisdom 12/+1
Charisma 16/+3 (+5 save)
Hit Dice 3/3d6+2[+1]x3
Hit Points 19/23
Initiative +2
Armour 15 (13 + 2 dex)
Speed 30 ft.
Attacks
unarmed +0/1 bludgeoning
knife +2/1 piercing
spell +5/spell effect
Carrying Capacity 150 lbs
Push/Drag/Lift 300 lbs

Abilities

City Secrets: 2x strategic movement through cities via obscure routes & passages.
Darkvision 60 ft.
Fey Ancestry (advantage vs. charm, immune to magical sleep)
Dragon Ancestor (blue)
Draconic Resilience (+3 AC, +1 hp/level)

Spellcasting

DC 13 (8 + 2 + 3)

Cantrips
Shocking Grasp (1d8 electric damage, no reactions, melee attack range)
Friend (advantage on social rolls for 1 minute, then known to target)
Mage Hand
Prestidigitation
1st Level (4/day)
Chromatic Orb (3d8 (+1/overlevel) energy damage, hit on ranged spell attack, range 150 ft., single target)
Shield (+5 AC until next turn, immune to magic missile, reaction cast)
Silent Image (visible phenomenon up to 15ft cube, vision only)
2nd Level (2/day)
Dragon Roar [Shatter] (3d8 thunder damage, save con half, range 60 ft., radius 10 ft., hard inorganics disadvantage)
Font of Magic
Sorcery Points 3
Quickened Spell (2)
Subtle Spell (2)

Skills & Proficiencies

Skills
Acrobatics +2
Animals +0
Arcana +1
Athletics +0
Deception +5
History +1
Insight +3
Intimidation +5
Investigation +1
Medicine +1
Nature +1
Perception +3
Performance +3
Persuasion +3
Religion +1
Sleight of Hand +4
Stealth +4
Survival +1
Languages: Daboli, Hegemonic, Draconic
Weapons: daggers, darts, slings, quarterstaffs, light crossbows
Tools: thieves' tools, disguise kit
Saves: Constitution, Charisma

Loot

216gp13cp
small knife
2 daggers
crappy world map
one (1) kobold friend (Kindi)
mysterious hair-rings
common clothes (faded poncho, patched dress, tatty breeches, misfit sandals)
traveller's clothes (smart)
component pouch
fine clothes
costume (street magician)
arcane focus (crystal)
arcane focus (orb)
arcane focus (rod)
arcane focus (staff)
arcane focus (wand)
perfume (vial)
jewellery 20