Alyxena Arkenafin
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FBH Fantasia Second
A young Drow from the Library of Arkenafin, away from home and on the surface for the first time.
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- Name Alyexena Arkenafin
- Race Drow (F)
- Age
- Class Warlock(Pact of the Fiend)
- Alignment Chaotic Neutral
- Background Sage (Researcher)
- Personality: Nothing I like more then a good mystery
- Ideal: Searching for Power
- Bond: On the surface to fulfill my obligation
- Flaw: Unlocking the mystery is more important then anything else.
- Backstory Destined (Hero lore)
- Experience 300xp
Vital Statistics
Ability scores:
- STR: 8 (-1)
- DEX: 15 (+2)
- CON: 14 (+2)
- INT: 12 (+1)
- WIS: 10 (+0)
- CHA: 16 (+3)
Saving throws:
- STR: -1
- DEX: +2
- CON: +2
- INT: +1
- WIS: +2
- CHA: +5
Stats
- Initiative: +2
- Speed: 30
- Passive perception: 12
- Size: Medium
- Proficiency bonus: +2
- Hit points: 22
- Hit dice: 1d8
- Armor: Leather
- AC: 13
Skills
- Proficient skills:
- Arcana +3,
- History +3,
- Intimidation +5,
- Nature +3,
- Perception +2
- Non-proficient skills:
- Acrobatics +2,
- Animal Handling +0,
- Athletics -1,
- Deception +3,
- Insight +0,
- Investigation +1,
- Medicine +0,
- Perform +3,
- Persuasion +3,
- Religion +1,
- Sleight of Hand +2,
- Stealth +2,
- Survival +0
Languages
- Languages: Common, Elvish, Abyssal, Halfling
Racial Traits:
- Superior Darkvision (120 ft),
- Sunlight sensitivity,
- Drow Magic,
- Keen Senses,
- Fey Ancestry,
- Trance
Abilities
- Otherworldly Patron (Fiend), Dark One's Blessing, Pact Magic
- Path of Tome
Magic
- Spell slots: 2 (2nd level max)
- Spell save DC: 13
- Spell Attack Modifier: +5
- Knows 4 spells
- Spells known:
- Arms of Hadar,
- Burning Hands
- Unseen Servant
- Scorching Ray
- Cantrips:
- Eldritch Blast,
- Minor Illusion
- Light
- Blade Ward
- Thorn Whip
- Eldrtich Invocations
- Agonizing Blast (Eldritch Blast Upgrade: 1d10 +3)
- Eyes of the Rune Keeper
- Race magic:
- Dancing Lights
Equipment
- Black ink,
- Quill,
- Colleague's letter,
- Common clothes,
- Scholar's pack,
- Component pouch
- Wealth: 160
Arms and Armor
- Melee weapons:
- Rapier (+4 to hit) 1d8+2 piercing damage
- 2 Daggers (+4 to hit) 1d4+2 piercing damage
- Ranged weapons:
- Light crossbow (+4 to hit) 1d8+2 piercing damage Range: 80/320 20 bolts
- 2 Daggers (+4 to hit) 1d4+2 piercing damage Range: 20/60
- Magic Weapons
- Staff of Red
- Wand of Magic Missiles
- 4/7 Charges, Recharge: 1d6+1 a day (if at zero charges and roll to recharge is made at 1, then it breaks)
- Staff of Red