Alyxena Arkenafin

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FBH Fantasia Second
A young Drow from the Library of Arkenafin, away from home and on the surface for the first time.

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Name Alyexena Arkenafin
Race Drow (F)
Age
Class Warlock(Pact of the Fiend)
Alignment Chaotic Neutral
Background Sage (Researcher)
Personality: Nothing I like more then a good mystery
Ideal: Searching for Power
Bond: On the surface to fulfill my obligation
Flaw: Unlocking the mystery is more important then anything else.
Backstory Destined (Hero lore)
Experience 300xp

Vital Statistics

Ability scores:

STR: 8 (-1)
DEX: 15 (+2)
CON: 14 (+2)
INT: 12 (+1)
WIS: 10 (+0)
CHA: 16 (+3)

Saving throws:

STR: -1
DEX: +2
CON: +2
INT: +1
WIS: +2
CHA: +5

Stats

Initiative: +2
Speed: 30
Passive perception: 12
Size: Medium
Proficiency bonus: +2
Hit points: 22
Hit dice: 1d8
Armor: Leather
AC: 13

Skills

Proficient skills:
Arcana +3,
History +3,
Intimidation +5,
Nature +3,
Perception +2
Non-proficient skills:
Acrobatics +2,
Animal Handling +0,
Athletics -1,
Deception +3,
Insight +0,
Investigation +1,
Medicine +0,
Perform +3,
Persuasion +3,
Religion +1,
Sleight of Hand +2,
Stealth +2,
Survival +0

Languages

Languages: Common, Elvish, Abyssal, Halfling

Racial Traits:

Superior Darkvision (120 ft),
Sunlight sensitivity,
Drow Magic,
Keen Senses,
Fey Ancestry,
Trance

Abilities

Otherworldly Patron (Fiend), Dark One's Blessing, Pact Magic
Path of Tome

Magic

Spell slots: 2 (2nd level max)
Spell save DC: 13
Spell Attack Modifier: +5
Knows 4 spells
Spells known:
Arms of Hadar,
Burning Hands
Unseen Servant
Scorching Ray
Cantrips:
Eldritch Blast,
Minor Illusion
Light
Blade Ward
Thorn Whip
Eldrtich Invocations
Agonizing Blast (Eldritch Blast Upgrade: 1d10 +3)
Eyes of the Rune Keeper
Race magic:
Dancing Lights

Equipment

Black ink,
Quill,
Colleague's letter,
Common clothes,
Scholar's pack,
Component pouch
Wealth: 160

Arms and Armor

Melee weapons:
Rapier (+4 to hit) 1d8+2 piercing damage
2 Daggers (+4 to hit) 1d4+2 piercing damage
Ranged weapons:
Light crossbow (+4 to hit) 1d8+2 piercing damage Range: 80/320 20 bolts
2 Daggers (+4 to hit) 1d4+2 piercing damage Range: 20/60
Magic Weapons
Staff of Red
Wand of Magic Missiles
4/7 Charges, Recharge: 1d6+1 a day (if at zero charges and roll to recharge is made at 1, then it breaks)