Difference between revisions of "Aberrant 2.0"

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* New and improved body modifications for Novas (and baselines alike, with the new system for cybernetics)
 
* New and improved body modifications for Novas (and baselines alike, with the new system for cybernetics)
 
[[Aberrant 2.0 Expansion]]<br>
 
[[Aberrant 2.0 Expansion]]<br>
* Additional tools! A rewritten armory! Fun stuff!
+
* Rewritten weapons and armor section, with tags and other things.
 
[[Aberrant 2.0 Optional Rules]]<br>
 
[[Aberrant 2.0 Optional Rules]]<br>
 
* Optional rules for additional enjoyment
 
* Optional rules for additional enjoyment

Revision as of 22:35, 2 April 2011

Rebuilding Aberrant to deal with some of its most eregrious flaws.

Aberrant 2.0 Rules Alterations

  • Alterations to core system elements.

Aberrant 2.0 Combat Alterations

  • Alterations to elements of the combat system.

Aberrant 2.0 Character Generation

  • How to build a Nova character.

Aberrant 2.0 Abilities

  • Alterations to the Abilities found in Aberrant.

Aberrant 2.0 Mental Systems

  • Science, gadgeteering, and mental combat.

Aberrant 2.0 Social Systems

  • Social Combat, Sway, and other ways to win friends and influence people.

Aberrant 2.0 Quantum and Mega-Attributes

  • Alterations to Quantum, Mega-Attributes, Quantum Pool, and other facets of Nova superiority.

Aberrant 2.0 Power Errata

  • Changes to many of the powers available to Novas.

New Additions

Aberrant 2.0 Body Modifications

  • New and improved body modifications for Novas (and baselines alike, with the new system for cybernetics)

Aberrant 2.0 Expansion

  • Rewritten weapons and armor section, with tags and other things.

Aberrant 2.0 Optional Rules

  • Optional rules for additional enjoyment

Aberrant 2.0 Paramorphs

  • Powering up the last member of the Inspired trio.

Aberrant 2.0 Shards

  • Alternative settings