Aberrant:Legacy

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SESSION on the 27th.


Premise

In 1998 the Galatea research satellite explodes. Despite some early claims of the entry of radioactive material into the jetstream the WHO/WSA publishes studies indicating that the material, despite some areas of increased radioactivity to dangerous levels, have had a negligible effect. In June of the year the Aeon Society, a philanthropic organization dating from the League of Nations, funds the construction of a number of research institutes to both study the radioactivity and as part of its on-going mission to improve the human "condition". As the years roll by in the course of human history is struck and for better or worse turned to a new path. In 2007, the man who would be the first Nova Erupts in the streets of New York, a miracle widely attributed to unknown latent effects of the Galatea explosion. And seemingly not too soon Project Utopia arose with its backers in the U.N. and amoung national governments to harness Nova Talent for the "betterment and future of mankind". Perhaps had Team Tomorrow existed when a freak series of earthquakes and a volcanic eruption destroyed the town of San Carlos the town and people might have been saved... And so after the first generation, three years later, a new group of Nova's erupt...

Due to certain disputes and disagreements with Project Utopia (mixed in with paranoia) The Organization has recruited a nova team based in Eastern Canada.

Locations

Ranqstan
A small troubled state on the Indian ocean whose government, in the wake of a supposedly Democratic government being installed by popular sentiment following the collapse of its previous, and corrupt, strongman regime of General Amriah, received a great deal of international support as part of the War on Terror. Questions of why much of the populace is in revolt has not been dealt with... In mid 2009 Coalition troops fought "the battle of Tahati" in chaotic conditions and was forced to retreat with some heavy losses. With the death of the "Lion of Ranqstan" it was hoped that the insurgency would have been broken.
Toronto
Currently dealing with the problem of large-scale Mite trafficking into the city, and Canada, and its related symptoms as its primary issue during the Nova Age.
Lake Hills Atomic Quantum Power Plant
The next-generation in power generation. Currently hoped to reduce reliance on fossil and nuclear fuels. Recently suffered quite a incident. . .

Game

Character Creation

Allegiance will be "none" at beginning. Hopefully each player will have some idea of a Secret Origin, which will have a mini or full session devoted to it. Use the regular rules to make a sheet, but don't worry too much about the technical aspect.

The puny human rule will be in effect. Meaning that "if a Nova has natural defences (not artificial armor) in the super-human levels (six extra soak aganist bashing; three extra soak aganist lethal), and the nova's soak subtracts twice the amount of the attacker's damage effect, the attacker may not even roll his one die in hopes of attaining a single damage success. In this manner, novas with soak ratings of 12, 15 or even higher can wade through human-level attackers or small-arms without a care." Which is the book definition; if/when I simplify the combat rules to be quicker and more GM-friendly the specifics might change, but the theme will remain. The point isn't about normal men making a difference... Unless they have a big gun or a laser.

You may buy up to 2 points of taint and convert them into up to 4 NP (2 per).

HUMAN

Step 1
Concept, Nature and Allegiance. p. 127
Step 2 - Attributes p. 133
Physical/Mental/Social. 1 is default; prioritize each area with 7/5/3.
Step 3 Abilities p. 136
Choose desired Abilities. 23 points. No higher then 3.
Step 4 Backgrounds p. 139.
7 points.
Step 5 Finishing Touches
Record Initial Willpower (3), Quantum (1), Initiative (Dexerity + Wits), movement (walk 7m, run Dex +12m, sprint [Dex x 3] + 20m) Spend 15 bonus points.

NOVA

Step 1
Your Secret Origin
Step 2 Nova Points
Spend 30 nova-points on Mega-attributes; enchancements; quantum powers; Quantum; Quantum Pool; or extra Attributes, Abilities and Backgrounds. Quantum cannot be raised higher than 5; if Quantum is 5, the character gains +1 permanent Taint.
Step 3 Finishing Up
Record Taint and aberrations (if any), changes to skill totals, changes to initative and movement, bashing and lethal soak; decide on any physical changes made by eruption.
BONUS POINTS (Page 120)
Attribute 5 pts
Ability 2
Specialty (max three per Ability) 1
Background 1
Willpower 2
Quantum 7
Initiative 1
NOVA POINTS
[*]Mega-Attr 3
[*]Enhancement 3
[*]Quantum 5
[*]Q-Power Level 1 1
[*]Q-Power Level 2 3
[*]Q-Power Level 3 5
[*]Quantum Pool 1 for 2
3 Attribute dots 1
6 Ability dots 1
5 Background dots 1
[*]Can be bought Tainted

XP Costs

TRAIT INCREASE

  • Name Cost (current rating)
  • Attribute x2
  • Ability x1
  • Background x2 (For some things)
  • M-Attribute x5
  • Q-Power (L1) x2
  • Q-Power (L2) x5
  • Q-Power (L3) x7
  • Willpower x1
  • Quantum x8
  • Q. Pool 3 XP for 2
  • Initiative x1

NEW TRAIT

  • Ability 1
  • Specialty* 1
  • Background 2
  • Enhancement 5
  • M-Attribute 6
  • Q-Power (L1) 3
  • Q-Power (L2) 6
  • Q-Power (L3) 9
  • 3 Specialties max. per ability

Rule Changes

Body mods are half price, round up.

Combat

Stage One: Initiative
-Roll. Declares actions in order.
Stage Two: Attack
-For unarmed close-combat roll Brawl or Martial Arts.
-For armed close-combat roll Melee.
-for ranged (with hand-weapons) roll Firearms
-For power use roll the skill total listed with the appropriate power.
-A character can abort to a defensive action (block, dodge, parry) at any time before her action is performed as long as the player makes a successful Willpower roll or a WP is spent.
Stage Three: Resolution
-Determine damage total and add any extra dice gained from successes on attack roll.
-Subtract the target's soak (if applicable) then apply remaining damage effect.

Combat Misc

Page 245 for Close Combat
Aborting Actions
-As long as you haven't acted you may abort to block, dodge or parry. Must pass a Willpower roll or spend a WP point.
Flank and Rear Attacks
-Flank +1 Acc -Behind +2
Multiple Actions
-Subtract dice from the first dice pool equal to the total number of actions taken. Each subsequent action loses an additional die (cumulative). If a character performs only a about action in a turn, use the appropriate block.
Multiple Opponents
-A character who battles multiple opponents in close combat suffers attack and defence difficulties of +1, cumulative, for each opponent after the first (to a max of +4).
Targeting
-Target a specific location for more damage or to bypass armor.
Target Size Diff Damage
Medium (limb, briefcase) +1 None
Small (hand, head, computer) +2 +2
Precise (eye, groin, lock( +3 +4
Power Block
-Block an attack with a Quantum Power, such as Force Field, Gravity Control, Elemental Mastery, etc, etc. Take a defensive action as normal and substitute your dex+power rating total for the normal block/parry/dodge roll. Each sux subtracts 1 attack success. This is dependent on the power.
Clinch
-On successful attack roll the attacker goes into a clinch with the target. In the first turn the attacker may roll strength +2 damage effect. In each subsequent turn, combatants act on their orders in the Initiative. A combatant can inflict another Str+2 damage effect automatically or attempt to escape. No other combat maneuvers may be used. Body altering powers such as density decrease, shapeshift, flexibility or immolate may attempt to use them normally. TO escape make a resisted Brawl or Martial Arts roll against the opponent. If escaping character rolls more sux she breaks free. (Brawl or Martial Arts)
COVER Difficulty Modifier
Light (Lying prone) +1
Good (Behind wall) +2
Superior (Only head exposed) +3

Rules Misc

Regeneration - May heal aggravated damage at triple normal cost.
Immolate - Use the following damage rating: QUantum + (Power ratingx3) bashing or Quantum + (power ratingx2) lethal.
Telepathy: Use of Telepathy can be resisted with a Willpower roll, with each success subtracting from the telepath's rolled successes.
Aggravated Extra. Ranged attacks purchased with the Aggravated Extra have a range equal to 5 x (Quantum + Power Rating) or half-normal ranage, whichever is lower. If the character has Quantum 5, treat Aggravated Q-Bolt as Disintegration (page 190).
Quantum Costs - A Nova can save 1 quantum point per use of a power by using it at half effectiveness (damage/dice pool).

Node

-X (1st instar) 6Q/turn
-* (2nd) 8Q/turn
-** (3rd) 10Q/turn
-*** (4th) 12Q/turn 1 Taint
-**** (5th) 15Q/turn 2 Taint
-***** (6th) 20Q/turn 3 Taint


Characters and Factions

Character/Player Info

Timeslot: Friday Evening / Sat @ 10 EST.

BM 6/7PM EST / 4 or 5 pm EST best for Sat
Koffee
MJ
OP 9PM CST (8PM Mountain, 10PM EST)
Oseng 5 PM Central Fri onwards
Mal 6:30 EST onwards

Timeslots

Team Late

10PM EST
OP
Ent
Silence
MJ12

Team Early

6-8 EST ish
Maloncanth
BM
Oseng
Peel
FBH
Norseman

The Organization (Player Characters)

Command

Norten Bates. Director of the Organization.
Commander Jeanne Katalin. The first Lady that Cortez hasn't "impressed". One of the agents of the Organization. Second in Command.

Chimera Unit (Team Early)
Emilio Cortez: Devilishly handsome Priest
Glory Goat: No goats, no glory
Scarlet Blanche: the girl who's good at everything
Avicenna Fresnel: What she lacks in mental warps she makes up in spatial warps!
Nia Halozy: Sweet, helpless Flower-Girl (Two of these three are blatant lies)
Samantha Sullivan: Conspiracy theorist who knows they are watching!

Chimera Uni (Team Late)
Megan LaMarsh: Shape-changing ex-RCMP
Marcus Brinkman: Gadgeteer Extraordinaire
Kimberly Leyland: Flying Ex-Marine
John Page: Secret Agent Man

Aberrant Tokens

Project Utopia

Team Tomorrow Auxiliary (Americas)
Dog-fighter
Cerebella
Schwarzschild
Doctor Carbonium

Team Tomorrow (Europe)
Peter "Thorn" Knorr
Max Hastings

Other Groups

Teragen

Pythia

Other

Liberator
Overlord
Hard Target
Frederick Shepherd
Lion of Ranqstan Former Ranqstan Liberation Front Nova strongman.


Other Groups

Non-Dead people

Cathy Madison. City of Toronto Cop (or Provincial Police?). Quite entralled with Father Cortez.
Walker Callahan. Retired after 30 years on the beat due to both age and wounds; sports a nasty facial scar which he keeps mum about.
Ruddy Lazajig. Possibly a Hardknocker, and possibly dead. Had a sister. Died right next to Sam.

Devil's Own/Randals Posse

Luis Randal. Mario's vastly more refined brother. Presumed leader of the cartel.
Mario Randal. Gunned down a clerk on thirty-sixth street and attempted to burn down Cortez's church. Now he's dead... somehow he cut his own throat in a back alley. Police mystified but not unhappy. Leader of Randal's Posse, or the Hardknockers.
Hardknocker 2 "the Angry Bitch". Capped in the knee. Presumably alive and angry. Foul mouthed little thing with a garlish lip piercing.

Other Blokes in Varying States of Freshness

Gustav B. Considered a crack of a researcher. Ryan once utterly destroyed a paper and surprise, surprise, Ryan wakes up twenty years later in a research facility and shoots him in the arm, leg and then face.

NPC Stats

Goon Leader

Attack 5+[5], Shotgun: 7d10L, 3B/5L. Dex+Wits: 6

Goon Knifeman

Attack 5, Knife Str+2d10, 3B. Dex+Wits: 5

Goon Mook

Attack 4, Pistol: 4d10L, 3B/3L, -1 Hurt, -3 Maimed, Crippled, Incapacitated/Dead. Dex+Wits: 4

Sharpshooter

Attack 6+2, Rifle 8d10 L, 7B/4L. 0, -1, -1, -2, -3, -4, Incapacitated, Dead

Sharpshooter (Professional)

Attack 8+2 (Dex4/Guns4), Rifle 8d10 L, 6B/4L. 0, -1, -1, -2, -3, -4, Incapacitated, Dead

Gunman

Attack 6, SMG Large 7d10L, 7B/4L. 0, -1, -1, -2, -3, -4, Incapacitated, Dead

Mitoid

M-Str 1, 5B/2L (Leather jacket). 0, -1, -1, -2, -3, -4, Incapacitated, Dead
Punch Att: 6 Dmg: [5]+7B.
Chain Att: 5 Dmg: [5]+10B.
Contractor
Attack 8+2 (Dex4/Guns4), Rifle 8d10 L, 6B/4L. 0, -1, -1, -2, -3, -4, Incapacitated, Dead

Gunman. WP3 Uzi 6d10L, 50 range, Clip 40. Dex+Dodge 6.

Quotes

[23:29] * BM has not hit on any party members yet!
[23:30] <BM> This is a step up.
[23:34] <Andronicus> I dunno. You gave one a persona of a call girl under your control.
[23:35] <BM> Two of them.
[23:36] <Andronicus> Your not helping yourself
[23:37] <BM> Whoop whoop whoop whoop!
[23:37] * BM runs off.


<Glory_Goat> "Oh hey they fill it up again for free." After another glass. "Cool."
<Glory_Goat> "ALMOST enough to overlook their COMPLICITY in MURDER."


<Scarlet> "Yes I'm good at everything."
<Andronicus> Except getting Cortez before Avi. That bitch!


Scarlet blinks and realises she's taking charge
<Scarlet> "I'm sorry" *Blush*
<Scarlet> "This is very strange..."
<Emilio> "You seem to lead naturally."
<Scarlet> "I feel like I know what to do here."
<Andronicus> Cortez doesn't seem to mind. Perhaps he likes "strong" woman. he didn't resist very well when Avi made her move.
<Emilio> "You seem to know how to handle almost any situation.
<Andronicus> (oh god this is turning into Aberrant the Harem)
<Emilio> Or glory.
<Emilio> (NOT MY FAULT)
<Scarlet> "Maybe I should try grabbing and kissing you sometime."
<Glory_Goat> It's not like he had a choice with Glory


<Andronicus> I suppose I could hand out 1XP for taking advantage of Glory Goat.
<Emilio> For who?
<Andronicus> Despoiling the innocent. You MURDERER >:(
<Oseng> taking advantage of???
<Avicenna> everyone
<Emilio> What about Emilio?
<Emilio> EVERYONE took advantage of him!
<Emilio> Including the goat!
<Avicenna> it's not taking advantage of him when he wants it ;)


<Andronicus> Anyway Avi is now a cosmic horror inside a nova woman's skin
<Warboss> Megan is an instigator!
<Warboss> She can have tentacles, too! D:<
<MJ12> lol