Cara Stang

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The Wizard Inquisitor

As of "Chateau of Evil 5" session

Vital Statistics

Seest thou a man that is diligent in his work? Before kings may he place himself; let him not place himself before obscure men.
--- King Solomon the Wise, Proverbs 22:29.

Craft Name: Cara Stang bani Quaesitor
Player: Rex290/Andronicus
Tradition: Order of Hermes
Avatar: Pattern
Demeanor: Fanatic (Dedication; Stubbornness)
Nature: Survivor (Perseverance; Lack of Trust)
Arete: 4
Willpower: 5

Attributes

Physical

Strength: 2
Dexterity: 3
Stamina: 3

Social

Charisma: 2
Manipulation: 1
Appearance: 3

Mental

Perception: 4 (Hunter)
Intelligence: 3
Wits: 3

Abilities

Talents (Base 13)

Alertness: 2
Athletics: 0 (What's a basketball?)
Awareness: 2
Brawl: 2
Dodge: 3
Intimidation: 3
Subterfuge: 2

Skills (Base 9)

Disguise: 2
Firearms: 3
Melee: 3
Stealth: 2

Knowledges (5)

Occult: 2
Linguistics: 1 (Enochian)
Investigation: 2

Backgrounds

Avatar: 4
Influence: 2
Mentor: 3
Resources: 1 (Inheritance trust)
Node: 4
Resources: 4 (shared)

Ars Hermetici

Ars Animae (The Refining Fire): 3
Ars Conjunctionis (Similitude): 0
Ars Essentiae (The Gateway): 2
Ars Fati (Venom): 0
Ars Manium (The Pharaoh's Army): 0
Ars Materiae (Clay): 0
Ars Mentis (The Watcher): 3 (Specialty)
Ars Temporia (All Men Know): 0
Ars Vis (the South): 0

Foci

Ars Animae: Drawn pentagram, or words of power.
Ars Essentiae: The Iron Key of the Elements.
Ars Mentis : Nothung, Enochian runed sword. Unique for Ars Mentis via Sword Forms. The key element is truth and the cutting towards it.

Common Rotes

Merits and Flaws

Iron Will (-3)
Insensible to Pain (-5)
Poison Resistance (-1)
(Echos) No Reflection (+3)

Equipment

Glock-17 (Hit Difficulty: 7, Dmg: 4, Range:20, Rate:4, Clip:17+1)


Biography

Born in Canada. After the umtimly death of her parents and family in a "freak" "gasline" explosion she was brought into the Order of Hermes, where some surviving relatives abode, from a young age and placed under the tutelage and of Josephine Mordant.

Currently Cara is a Praetor of House Quaesitor.

Related NPC's

Allies

Josephine Mordant

Enemies

Victims

Steve Fong. Met at a casino bar. Hooked up. Possibly working for the Technocracy.


Experience

  • Cladwell Estates 7 XP
  • Hobocide 4 XP
  • Fireball on Fire 5
  • Return of Cara 5 XP
  • Casino Reynolds 6 XP
  • Pedo House (Or How Found My Stalker Girl) 5 XP
  • Red May 3 XP
  • Haunted House 9 XP
  • Team Strange 3 XP
  • Vampire Catchers 5 XP
  • Rescuing the Judo Queen (1base+1lesson+1danger+1consistency+1wisdom) 5XP
  • Chateau of Evil 4(base)+1(lesson)+1(rp)+1(consistency)+1(danger)+2(idea) = 7XP
  • Chateau of Evil 5(base)+1(wisdom)+1(danger)+1(last) +1(ass kicking) = 5XP

Life Lessons

Beware Wilders. They might possess respectable power.
Somethingsomething
"Supernaturals" or other magickal folk, even if allied, are liable to abandon a little girl in the woods asleep.
It is possible to use the misguided and wrong superstitions and beliefs of demons, such as the KJ, and their followers to work magick without the bothersome interference of a Paradox. Tolerate their paradigm and way of thinking in accordance to ones need.