Cara Stang
The Wizard Inquisitor
As of "Chateau of Evil 5" session
Vital Statistics
Seest thou a man that is diligent in his work? Before kings may he place himself; let him not place himself before obscure men.
--- King Solomon the Wise, Proverbs 22:29.
Craft Name: Cara Stang bani Quaesitor
Player: Rex290/Andronicus
Tradition: Order of Hermes
Avatar: Pattern
Demeanor: Fanatic (Dedication; Stubbornness)
Nature: Survivor (Perseverance; Lack of Trust)
Arete: 4
Willpower: 5
Attributes
Physical
Strength: 2
Dexterity: 3
Stamina: 3
Social
Charisma: 2
Manipulation: 1
Appearance: 3
Mental
Perception: 4 (Hunter)
Intelligence: 3
Wits: 3
Abilities
Talents (Base 13)
Alertness: 2
Athletics: 0 (What's a basketball?)
Awareness: 2
Brawl: 2
Dodge: 3
Intimidation: 3
Subterfuge: 2
Skills (Base 9)
Disguise: 2
Firearms: 3
Melee: 3
Stealth: 2
Knowledges (5)
Occult: 2
Linguistics: 1 (Enochian)
Investigation: 2
Backgrounds
Avatar: 4
Influence: 2
Mentor: 3
Resources: 1 (Inheritance trust)
Node: 4
Resources: 4 (shared)
Ars Hermetici
Ars Animae (The Refining Fire): 3
Ars Conjunctionis (Similitude): 0
Ars Essentiae (The Gateway): 2
Ars Fati (Venom): 0
Ars Manium (The Pharaoh's Army): 0
Ars Materiae (Clay): 0
Ars Mentis (The Watcher): 3 (Specialty)
Ars Temporia (All Men Know): 0
Ars Vis (the South): 0
Foci
Ars Animae: Drawn pentagram, or words of power.
Ars Essentiae: The Iron Key of the Elements.
Ars Mentis : Nothung, Enochian runed sword. Unique for Ars Mentis via Sword Forms. The key element is truth and the cutting towards it.
Common Rotes
Merits and Flaws
Iron Will (-3)
Insensible to Pain (-5)
Poison Resistance (-1)
(Echos) No Reflection (+3)
Equipment
Glock-17 (Hit Difficulty: 7, Dmg: 4, Range:20, Rate:4, Clip:17+1)
Biography
Born in Canada. After the umtimly death of her parents and family in a "freak" "gasline" explosion she was brought into the Order of Hermes, where some surviving relatives abode, from a young age and placed under the tutelage and of Josephine Mordant.
Currently Cara is a Praetor of House Quaesitor.
Related NPC's
Allies
Enemies
Victims
Steve Fong. Met at a casino bar. Hooked up. Possibly working for the Technocracy.
Experience
- Cladwell Estates 7 XP
- Hobocide 4 XP
- Fireball on Fire 5
- Return of Cara 5 XP
- Casino Reynolds 6 XP
- Pedo House (Or How Found My Stalker Girl) 5 XP
- Red May 3 XP
- Haunted House 9 XP
- Team Strange 3 XP
- Vampire Catchers 5 XP
- Rescuing the Judo Queen (1base+1lesson+1danger+1consistency+1wisdom) 5XP
- Chateau of Evil 4(base)+1(lesson)+1(rp)+1(consistency)+1(danger)+2(idea) = 7XP
- Chateau of Evil 5(base)+1(wisdom)+1(danger)+1(last) +1(ass kicking) = 5XP
Life Lessons
- Beware Wilders. They might possess respectable power.
- Somethingsomething
- "Supernaturals" or other magickal folk, even if allied, are liable to abandon a little girl in the woods asleep.
- It is possible to use the misguided and wrong superstitions and beliefs of demons, such as the KJ, and their followers to work magick without the bothersome interference of a Paradox. Tolerate their paradigm and way of thinking in accordance to ones need.