Sphere 2

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Second Sphere

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Spacer's Guide to the Sphere

Writer's Guide to the Sphere

IC Information

The Breakdown

Second Sphere Locations
Second Sphere Articles
Second Sphere Timeline
Second Sphere Nations and Powers

Weapons of the Colonization Era

OOC Information

Second Sphere PC Plans
Second Sphere Suggestion Box
Second Sphere Jane's
Second Sphere Fiction
Spheretropes

ZOCU War

Battles of the ZOCU War
Weapons of the ZOCU War
People of the ZOCU War
Formations and Ships of the ZOCU War
ZOCU War Aftermath

Magnate War

Battles of the Magnate War
Weapons of the Magnate War
People of the Magnate War
Formations and Ships of the Magnate War
Magnate War Aftermath

Conflicts of the Sino-Russian Arm

Battles of the Sino-Russian Arm
Weapons of the Sino-Russian Arm
People of the Sino-Russian Arm
Formations and Ships of the Sino-Russian Arm
Sino-Russian Arm today

Rules

Second Sphere History Paths
Second Sphere SP Rules
Second Sphere Planet Rules
Second Sphere Economic Rules

Second Sphere Trade

Second Sphere Technology Rules

Xeno and Theotech

Second Sphere Application Rules
Second Sphere Ground Construction Rules
Second Sphere Craft Construction Rules
Second Sphere Ship Construction Rules

Hardpoints

Second Sphere Transgenic Rules
Second Sphere Experimental Rules

Second Sphere Covert Rules
Second Sphere Technologies
Second Sphere Rules

Spheresday Bonus

Due to persistant cost inflation, unless explicitely stated below, all powers get +5000 military, +100 PIP and +100 CIP. Please be sure to mention this somewhere in your history paths to show you've recognized and added this. --Shrike 18:43, 11 May 2011 (PDT)
Haraway's World gets +5000 military, +100 CIP and +20 Transgene
All League worlds get +5000 military, +100 cIP and +100 massproduction applications (details TBD)

Sphere Robot Wars

Beyond the Veil
Sphere Robot Wars: A permutation of the Second Sphere combat rules, for character (eg, individual machine) level RPing.
Sphere Robot Heresy