Cara Stang

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The Wizard Inquisitor

As of Jan 15 2010.

Vital Statistics

Seest thou a man that is diligent in his work? Before kings may he place himself; let him not place himself before obscure men.
--- King Solomon the Wise, Proverbs 22:29.

Craft Name: Cara Stang bani Quaesitor
Player: Rex290/Andronicus
Tradition: Order of Hermes
Avatar: Pattern
Demeanor: Fanatic (Dedication; Stubbornness)
Nature: Survivor (Perseverance; Lack of Trust)
Arete: 4
Willpower: 5
Chantry:

Vancouver (Building)
Dolmen of Silence (Home) * This is most likely where Cara is normally based out of, as a Praetor.
Hermetic Chantry of Azkazia in the Sea of Storms (Guest)

Attributes

Physical

Strength: 2
Dexterity: 3
Stamina: 3

Social

Charisma: 2
Manipulation: 1
Appearance: 3

Mental

Perception: 4 (Hunter)
Intelligence: 3
Wits: 3

Abilities

Talents (Base 13)

Alertness: 2
Athletics: 0 (What's a basketball?)
Awareness: 2
Brawl: 2
Dodge: 3
Intimidation: 3
Subterfuge: 2

Skills (Base 9)

Disguise: 2
Firearms: 3
Melee: 3
Stealth: 2

Knowledges (5)

Occult: 2
Linguistics: 1 (Enochian)
Investigation: 2

Backgrounds

Avatar: 4
Influence: 3
Mentor: 3
Resources: 1 (Inheritance trust)
Node: 4
Resources: 4 (shared)

Ars Hermetici

Ars Animae (The Refining Fire): 3
Ars Conjunctionis (Similitude): 0
Ars Essentiae (The Gateway): 2
Ars Fati (Venom): 0
Ars Manium (The Pharaoh's Army): 0
Ars Materiae (Clay): 0
Ars Mentis (The Watcher): 3 (Specialty)
Ars Temporia (All Men Know): 0
Ars Vis (the South): 0

Foci

Ars Animae: Drawn pentagram, or words of power.
Ars Essentiae: The Iron Key of the Elements.
Ars Mentis : Nothung, Enochian runed sword. Unique for Ars Mentis via Sword Forms. The key element is truth and the cutting towards it.

Common Rotes

(Just notes for myself)

Break Upon My Will(Ars Mentis 3)

Taking the Sword Form of Truth and bringing the blade past the flesh and bone of the target directly to its mind, and soul, Cara forces it to accept her will.

Cutting to the Truth

Drawing a pentagram on a flat surface with chalk, one also must inscribe carefully planned arrangement of Enochian runes to focus the Refining Fire in conjunction with Ars Mentis, through the focus of Nothung, to search for the Mentis imprints of the feral hunger of the massassa and any unnatural life patterns; or rather the lack of a normal pattern associated with a mind. One then uses Nothung, by inserting it in the center of the pentagram with a vigorous thrust, to "cut" through false receptions and ego to the truth.


Merits and Flaws

Iron Will (-3)

+3 dice against mind control powers, or spend 1 WP to automatically defeam mind control effects

Insensible to Pain (-5)
Poison Resistance (-1)
(Echos) No Reflection/Vampire Mythos (+3)

Equipment

Glock-17 (Hit Difficulty: 7, Dmg: 4, Range:20, Rate:4, Clip:17+1)
Noethung (Germanic, Runic, Sword and Foci for Ars Mentis) Dam: Str+3
Xiumin's Swords

Supremely balanced swords in a mental state of harmony which allows the wielder, when in the right state of mind and a lttle expenditure of power, to gain a godlike spiritual balance and focus. Can only be used by eastern forms, i.e. by a wielder steeped in the eastern karmic tradition.
Firstly, the difficulty to use them decreases by 1. Secondly, the user's WP increases by 1. Thirdly, when performing certain moves, the user's Dharma (for a Kuei-Kin) or Arete (for a Mage).

White Jade Box

Stores 20 quintessence.

Biography

Born in Canada. After the umtimly death of her parents and family in a "freak" "gasline" explosion she was brought into the Order of Hermes, where some surviving relatives abode, from a young age and placed under the tutelage and of Josephine Mordant.

Currently Cara is a Praetor of House Quaesitor.

Related NPC's

Allies

Josephine Mordant

Enemies

Lussentelay (dead)
Red May (dead)

Victims

Steve Fong. Met at a casino bar. Hooked up. Possibly working for the Technocracy.


Experience

  • Cladwell Estates 7 XP
  • Hobocide 4 XP
  • Fireball on Fire 5
  • Return of Cara 5 XP
  • Casino Reynolds 6 XP
  • Pedo House (Or How Found My Stalker Girl) 5 XP
  • Red May 3 XP
  • Haunted House 9 XP
  • Team Strange 3 XP
  • Vampire Catchers 5 XP
  • Rescuing the Judo Queen (1base+1lesson+1danger+1consistency+1wisdom) 5XP
  • Chateau of Evil 4(base)+1(lesson)+1(rp)+1(consistency)+1(danger)+2(idea) = 7XP
  • Chateau of Evil 5(base)+1(wisdom)+1(danger)+1(last) +1(ass kicking) = 5XP
  • Taming the Dog RP, Lesson, five base = 7
  • Dojo on Fire (Oh, Ozu-sama!)= 9 XP, +1 influence
  • Winnipeg 2.5 (15 Jan 2009) 1+(base)+1(Lesson)+1(Consistency)+1(RP)=4XP

Life Lessons

Beware Wilders. They might possess respectable power.
Somethingsomething
"Supernaturals" or other magickal folk, even if allied, are liable to abandon a little girl in the woods asleep.
It is possible to use the misguided and wrong superstitions and beliefs of demons, such as the KJ, and their followers to work magick without the bothersome interference of a Paradox. Tolerate their paradigm and way of thinking in accordance to ones need.
Magikal artifacts can be quite dangerous for the unready. Tom completely changed in a such short time, but he's a dreamspeaker without discipline.