Sol Invictus

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Sol Invictus

Shrike has allowed me to use the rules he wrote for Nexus in this SD in a modified form. (10 years ago for another SD but i'll take it)

ALL NUMBERS ARE PLACEHOLDER.

Making A Sol Invictus nation

Simply assign your points to each of the categories until you run out. That'll give you the basis around which to write up the details of your nation. Starts are not symmetrical, whilst Earth and Mars are not far off in capabilities, the belt is significantly weaker.

Choose a rank of nation to play and the spend the points they provide.

State of Play

Rank 1: A smaller polity, located in the belt or beyond, 20 points
Rank 2: An emerging Martian superpower, start with 40 points
Rank 3: One of the Great Powers of the Old World, start with 50 points

Industrial Capacity

Rank 1 (1 point): +100
Rank 2 (2 points): +200
Rank 3 (3 points): +300
Rank 4 (4 points): +400
Rank 5 (5 points): +500

Administrative Capacity

Rank 1 (1 point): +100
Rank 2 (2 points): +200
Rank 3 (3 points): +300
Rank 4 (4 points): +400
Rank 5 (5 points): +500

Volatiles Resource Extraction

Rank 1 (1 point): 1 node producing 100 volatiles
Rank 2 (2 points): 2 node producing 200 volatiles
Rank 3 (3 points): 3 node producing 400 volatiles
Rank 4 (4 points): 4 node producing 400 volatiles
Rank 5 (5 points): 5 node producing 500 volatiles
Every Rank past 5 adds +1 node producing 100 volatiles

Metals Resource Extraction

Rank 1 (1 point): 1 node producing 100 metals
Rank 2 (2 points): 2 node producing 200 metals
Rank 3 (3 points): 3 node producing 300 metals
Rank 4 (4 points): 4 node producing 400 metals
Rank 5 (5 points): 5 node producing 500 metals
Every Rank past 5 adds +1 node producing 100 metals

Military

Rank 1 (1 point): 100 military points
Rank 2 (2 points): 200 military points
Rank 3 (3 points): 300 military points
Rank 4 (4 points): 400 military points
Rank 5 (5 points): 500 military points
Every Rank past 5 adds +100 military points

Starting Tech