Cara Stang: Difference between revisions
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==Vital Statistics== | ==Vital Statistics== | ||
'''Name:''' Cara Stang bani Quaesitor<br> | |||
''Seest thou a man that is diligent in his work? Before kings may he place himself; let him not place himself before obscure men.'' <br> | |||
--- King Solomon the Wise, Proverbs 22:29. | |||
'''Craft Name:''' Cara Stang bani Quaesitor<br> | |||
'''Player:''' Rex290/Andronicus<br> | '''Player:''' Rex290/Andronicus<br> | ||
'''Tradition:''' Order of Hermes<br> | '''Tradition:''' Order of Hermes<br> | ||
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===Ars Hermetici=== | ===Ars Hermetici=== | ||
'''Ars Animae:''' 3<br> | '''Ars Animae (The Refining Fire):''' 3<br> | ||
'''Ars Conjunctionis:''' 0<br> | '''Ars Conjunctionis (Similitude):''' 0<br> | ||
'''Ars Essentiae:''' 2<br> | '''Ars Essentiae (The Gateway):''' 2<br> | ||
'''Ars Fati:''' 0<br> | '''Ars Fati (Venom):''' 0<br> | ||
'''Ars Manium:''' 0<br> | '''Ars Manium (The Pharaoh's Army):''' 0<br> | ||
'''Ars Materiae:''' 0<br> | '''Ars Materiae (Clay):''' 0<br> | ||
'''Ars Mentis:''' 3 (Specialty)<br> | '''Ars Mentis (The Watcher):''' 3 (Specialty)<br> | ||
'''Ars Temporia:''' 0<br> | '''Ars Temporia (All Men Know):''' 0<br> | ||
'''Ars Vis:''' 0<br> | '''Ars Vis (the South):''' 0<br> | ||
===Foci=== | ===Foci=== | ||
'''Ars Animae:''' Drawn pentagram, or words of power.<br> | '''Ars Animae:''' Drawn pentagram, or words of power.<br> | ||
'''Ars Essentiae:''' The Iron Key of the Elements.<br> | '''Ars Essentiae:''' The Iron Key of the Elements.<br> | ||
'''Ars Mentis:''' Nothung, Enochian runed sword. Unique for Ars Mentis via Sword Forms.<br> | '''Ars Mentis :''' Nothung, Enochian runed sword. Unique for Ars Mentis via Sword Forms.<br> | ||
===Common Rotes=== | |||
===Merits and Flaws=== | ===Merits and Flaws=== | ||
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===Equipment=== | ===Equipment=== | ||
Glock-17 (Hit Difficulty: 7, Dmg: 4, Range:20, Rate:4, Clip:17+1)<br> | Glock-17 (Hit Difficulty: 7, Dmg: 4, Range:20, Rate:4, Clip:17+1)<br> | ||
==Biography== | ==Biography== |
Revision as of 16:00, 2 September 2009
The Wizard Inquisitor
As of "Vampire Hunters" session
Vital Statistics
Seest thou a man that is diligent in his work? Before kings may he place himself; let him not place himself before obscure men.
--- King Solomon the Wise, Proverbs 22:29.
Craft Name: Cara Stang bani Quaesitor
Player: Rex290/Andronicus
Tradition: Order of Hermes
Avatar: Pattern
Demeanor: Fanatic (Dedication; Stubbornness)
Nature: Survivor (Perseverance; Lack of Trust)
Arete: 4
Willpower: 5
Attributes
Physical
Strength: 2
Dexterity: 3
Stamina: 3
Social
Charisma: 2
Manipulation: 1
Appearance: 3
Mental
Perception: 4 (Hunter)
Intelligence: 3
Wits: 3
Abilities
Talents (Base 13)
Alertness: 2
Athletics: 0 (What's a basketball?)
Awareness: 2
Brawl: 2
Dodge: 3
Intimidation: 3
Subterfuge: 2
Skills (Base 9)
Disguise: 2
Firearms: 3
Melee: 3
Stealth: 2
Knowledges (5)
Occult: 2
Linguistics: 1 (Enochian)
Investigation: 2
Backgrounds
Avatar: 4
Influence: 2
Mentor: 3
Resources: 1 (Inheritance trust)
Node: 4
Resources: 4 (shared)
Ars Hermetici
Ars Animae (The Refining Fire): 3
Ars Conjunctionis (Similitude): 0
Ars Essentiae (The Gateway): 2
Ars Fati (Venom): 0
Ars Manium (The Pharaoh's Army): 0
Ars Materiae (Clay): 0
Ars Mentis (The Watcher): 3 (Specialty)
Ars Temporia (All Men Know): 0
Ars Vis (the South): 0
Foci
Ars Animae: Drawn pentagram, or words of power.
Ars Essentiae: The Iron Key of the Elements.
Ars Mentis : Nothung, Enochian runed sword. Unique for Ars Mentis via Sword Forms.
Common Rotes
Merits and Flaws
Iron Will (-3)
Insensible to Pain (-5)
Poison Resistance (-1)
No Reflection (+3)
Equipment
Glock-17 (Hit Difficulty: 7, Dmg: 4, Range:20, Rate:4, Clip:17+1)
Biography
Related NPC's
Allies
Enemies
Victims
Steve Fong. Met at a casino bar. Hooked up. Possibly working for the Technocracy.
==Growth as they call it, is Essentia
Experience
- Cladwell Estates 7 XP
- Hobocide 4 XP
- Fireball on Fire 5
- Return of Cara 5 XP
- Casino Reynolds 6 XP
- Pedo House (Or How Found My Stalker Girl) 5 XP
- Red May 3 XP
- Haunted House 9 XP
- Team Strange 3 XP
- Vampire Catchers 5 XP
- Rescuing the Judo Queen pt1 (1base+1lesson+1danger+1consistency+1wisdom) 5XP
Life Lessons
- Beware Wilders. They might possess respectable power.
- Somethingsomething
- "Supernaturals" or other magickal folk, even if allied, are liable to abandon a little girl in the woods asleep.