Aberrant 2.0: Difference between revisions
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==Changelog== | ==Changelog== | ||
===April 7, 2011=== | |||
* Altered Lifting and Throwing | |||
* Altered Carrying Capacity | |||
* New Physical Enhancements | |||
===April 4, 2011=== | ===April 4, 2011=== | ||
* Altered movement speed calculations for walking, running, and sprinting. | * Altered movement speed calculations for walking, running, and sprinting. |
Revision as of 17:05, 7 April 2011
Rebuilding Aberrant to deal with some of its most eregrious flaws.
Aberrant 2.0 Rules Alterations
- Alterations to core system elements.
Aberrant 2.0 Combat Alterations
- Alterations to elements of the combat system.
Aberrant 2.0 Character Generation
- How to build a Nova character.
Aberrant 2.0 Abilities
- Alterations to the Abilities found in Aberrant.
Aberrant 2.0 Mental Systems
- Science, gadgeteering, and mental combat.
Aberrant 2.0 Social Systems
- Social Combat, Sway, and other ways to win friends and influence people.
Aberrant 2.0 Quantum and Mega-Attributes
- Alterations to Quantum, Mega-Attributes, Quantum Pool, and other facets of Nova superiority.
Aberrant 2.0 Power Errata
- Changes to many of the powers available to Novas.
Miscellaneous
Additional Rules
Aberrant 2.0 Body Modifications
- New and improved body modifications for Novas (and baselines alike, with the new system for cybernetics)
- Rewritten weapons and armor section, with tags and other things.
- Optional rules for additional enjoyment
- Powering up the last member of the Inspired trio.
- Alternative settings
Changelog
April 7, 2011
- Altered Lifting and Throwing
- Altered Carrying Capacity
- New Physical Enhancements
April 4, 2011
- Altered movement speed calculations for walking, running, and sprinting.
- Additional body modifications added.
April 2, 2011
- Altered Damage Adds and their functioning
- Significant changes to all armory weapons and weapons maneuvers
- Significant changes to the functioning of most damage-dealing Quantum powers and Mega-Strength
- Altered the Area and Explosive Extras, and how Area and Explosive tags on weapons functioned.