Aberrant: Elites: Difference between revisions
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[[Michael Boddy]] - Norseman<br> | [[Michael Boddy]] - Norseman<br> | ||
[[Jeremy Roddick]] - Singh<br> | |||
[[Carter Luso]] - Nacht<br> | [[Carter Luso]] - Nacht<br> | ||
[[Rose Sharon]] - QuicksilverFox85<br> | [[Rose Sharon]] - QuicksilverFox85<br> |
Revision as of 07:07, 9 May 2009
MJ12's potential Aberrant Game.
Background
The year is 2020. N-Day happened a little more than ten years ago. Now with demigods taking roles in all walks of life, what is your calling? What are you willing to do to achieve your goals? And how far are you willing to fall in the hopes of power?
Time: ~10 AM - 2 PM Pacific on Saturdays
Room: irc.sorcery.net, #aberrant
Characters
Michael Boddy - Norseman
Jeremy Roddick - Singh
Carter Luso - Nacht
Rose Sharon - QuicksilverFox85
Zach McAllister - OmegaPaladin
Melissa Flint - Screwball
Houserules
Chargen
Taint at chargen gives 2 Nova Points per point of Taint.
Aberrations can be taken as flaws, with minor aberrations being 1 point, medium aberrations 2, and major ones 4.
Backing is disallowed-everyone's going to be part of an up-and-coming new Elite agency.
Items that require Backing to purchase MAY be purchasable with ST permission.
General
All Mega-Attributes add one flat success to any roll. Mega-Attributes are not affected by Qualities-however mundane dice are. These extra successes are only added if the character makes at least 1 success on the actual roll-i.e. they do not protect from botching.
All rolled effect powers (Forcefield, etc.) use the fixed effect rules in the Player's Guide.
Qualities makes 10s count double on rolls where they would be valid instead of allowing 10s to be rerolled.
Vehicles
All vehicles gain an additional amount of -0 Damage Levels equal to their Armor Adds. Furthermore Armor Adds soak levels of damage after damage is rolled, instead of reducing damage dice.