Chouje: Difference between revisions
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::'''Strength''' 10/±0 | ::'''Strength''' 10/±0 | ||
::'''Dexterity''' 14/+2 | ::'''Dexterity''' 14/+2 | ||
::'''Constitution''' 14/+2 | ::'''Constitution''' 14/+2 (+4 save) | ||
::'''Intelligence''' 12/+1 | ::'''Intelligence''' 12/+1 | ||
::'''Wisdom''' 10/±0 | ::'''Wisdom''' 10/±0 | ||
::'''Charisma''' 16/+3 | ::'''Charisma''' 16/+3 (+5 save) | ||
=Combat Reference= | =Combat Reference= |
Revision as of 10:26, 5 January 2015
A girl clearly from the far south, with dark brown skin and curly black hair. She's pretty, but her skin has several growths of yellow-edged blue scales. Her build and face are faintly elfin, but her teeth are fangs, her pupils are slits, and her nails are thick and pointed.
- Name Chouje
- Race F half-elf
- Age
- Class Sorcerer (dragonblood)
- Alignment Neutral
- Background Urchin
- Backstory Traveller
- Experience 0
Vital Statistics
- Proficiency +2
- Strength 10/±0
- Dexterity 14/+2
- Constitution 14/+2 (+4 save)
- Intelligence 12/+1
- Wisdom 10/±0
- Charisma 16/+3 (+5 save)
Combat Reference
- Hit Dice 1d6 +3
- Hit Points 9/9
- Armour 15 (13 + 3 dex)
- Speed 30 ft.
- Attacks
- unarmed +0/1 bludgeoning
- knife +2/1 piercing
Abilities
- Darkvision 60 ft.
- Fey Ancestry (advantage vs. charm, immune to magical sleep)
- Dragon Ancestor (blue)
- Draconic Resilience (+3 AC, +1 hp/level)
Spellcasting
- Cantrips
- Shocking Grasp (1d8 electric damage, no reactions, melee attack range)
- Friend
- Mage Hand
- Minor Illusion
- 1st Level (2/day)
- Shield (+5 AC until next turn, immune to magic missile, reaction cast)
- Magic Missile (3x 1d4+1 force damage, 120 ft. range, autohit)
Skills & Proficiencies
- Skills
- Acrobatics +2
- Animals +0
- Arcana +1
- Athletics +0
- Deception +5
- History +1
- Insight +0
- Intimidation +5
- Investigation +1
- Medicine +0
- Nature +1
- Perception +2
- Performance +3
- Persuasion +3
- Religion +1
- Sleight of Hand +4
- Stealth +4
- Survival +2
- Languages: Daboli, Hegemonic, Draconic
- Weapons: daggers, darts, slings, quarterstaffs, light crossbows
- Tools: thieves' tools, disguise kit
- Saves: Constitution, Charisma
Loot
10 gp
- small knife
- crappy world map
- one (1) kobold friend
- mysterious hair-rings
- common clothes (faded poncho, patched dress, tatty breeches, misfit sandals)