Chouje: Difference between revisions
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=Abilities= | =Abilities= | ||
:Darkvision 60 ft. | :Darkvision 60 ft. | ||
: | :Fey Ancestry (advantage vs. charm, immune to magical sleep) | ||
:Dragon Ancestor (blue) | |||
::Draconic Resilience (+3 AC, +1 hp/level) | |||
==Spellcasting== | ==Spellcasting== | ||
:Cantrips | :Cantrips | ||
::Shocking Grasp | ::Shocking Grasp (1d8 electric damage, no reactions, melee attack range) | ||
::$RANGED_ATTACK_CANTRIP | ::$RANGED_ATTACK_CANTRIP | ||
::Friend? | ::Friend? | ||
Line 41: | Line 43: | ||
:1st Level | :1st Level | ||
::Shield | ::Shield | ||
::Magic Missile | ::Magic Missile (3x 1d4+1 force damage, 120 ft. range, autohit) | ||
=Skills & Proficiencies= | =Skills & Proficiencies= |
Revision as of 08:47, 5 January 2015
A girl clearly from the far south, with dark brown skin and curly black hair. She's pretty, but her skin has several growths of yellow-edged blue scales. Her build and face are faintly elfin, but her teeth are fangs, her pupils are slits, and her nails are thick and pointed.
- Name Chouje
- Race F half-elf
- Age
- Class Sorcerer (dragonblood)
- Alignment Neutral
- Background Urchin
- Backstory Traveller
- Experience 0
Vital Statistics
- Proficiency +2
- Strength 10/±0
- Dexterity 14/+2
- Constitution 14/+2
- Intelligence 12/+1
- Wisdom 10/±0
- Charisma 16/+3
Combat Reference
- Hit Dice 1d6 +3
- Hit Points 9/9
- Armour 15 (13 + 3 dex)
- Speed 30 ft.
- Attacks
- unarmed +0/1 bludgeoning
- knife +2/1 piercing
Abilities
- Darkvision 60 ft.
- Fey Ancestry (advantage vs. charm, immune to magical sleep)
- Dragon Ancestor (blue)
- Draconic Resilience (+3 AC, +1 hp/level)
Spellcasting
- Cantrips
- Shocking Grasp (1d8 electric damage, no reactions, melee attack range)
- $RANGED_ATTACK_CANTRIP
- Friend?
- Mage Hand/Prestidigitation/Minor Illusion
- 1st Level
- Shield
- Magic Missile (3x 1d4+1 force damage, 120 ft. range, autohit)
Skills & Proficiencies
- Skills
- Acrobatics +2
- Animals +0
- Arcana +1
- Athletics +0
- Deception +5
- History +1
- Insight +0
- Intimidation +5
- Investigation +1
- Medicine +0
- Nature +1
- Perception +2
- Performance +3
- Persuasion +3
- Religion +1
- Sleight of Hand +4
- Stealth +4
- Survival +2
- Languages: Daboli, Hegemonic, Draconic
- Weapons: daggers, darts, slings, quarterstaffs, light crossbows
- Tools: thieves' tools, disguise kit
- Saves: Constitution, Charisma
Loot
10 gp
- small knife
- crappy world map
- one (1) kobold friend
- mysterious hair-rings
- common clothes (faded poncho, patched dress, tatty breeches, misfit sandals)