Aberrant 2.0: Difference between revisions
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* New and improved body modifications for Novas (and baselines alike, with the new system for cybernetics) | * New and improved body modifications for Novas (and baselines alike, with the new system for cybernetics) | ||
[[Aberrant 2.0 Expansion]]<br> | [[Aberrant 2.0 Expansion]]<br> | ||
* | * Rewritten weapons and armor section, with tags and other things. | ||
[[Aberrant 2.0 Optional Rules]]<br> | [[Aberrant 2.0 Optional Rules]]<br> | ||
* Optional rules for additional enjoyment | * Optional rules for additional enjoyment |
Revision as of 22:35, 2 April 2011
Rebuilding Aberrant to deal with some of its most eregrious flaws.
Aberrant 2.0 Rules Alterations
- Alterations to core system elements.
Aberrant 2.0 Combat Alterations
- Alterations to elements of the combat system.
Aberrant 2.0 Character Generation
- How to build a Nova character.
Aberrant 2.0 Abilities
- Alterations to the Abilities found in Aberrant.
Aberrant 2.0 Mental Systems
- Science, gadgeteering, and mental combat.
Aberrant 2.0 Social Systems
- Social Combat, Sway, and other ways to win friends and influence people.
Aberrant 2.0 Quantum and Mega-Attributes
- Alterations to Quantum, Mega-Attributes, Quantum Pool, and other facets of Nova superiority.
Aberrant 2.0 Power Errata
- Changes to many of the powers available to Novas.
New Additions
Aberrant 2.0 Body Modifications
- New and improved body modifications for Novas (and baselines alike, with the new system for cybernetics)
- Rewritten weapons and armor section, with tags and other things.
- Optional rules for additional enjoyment
- Powering up the last member of the Inspired trio.
- Alternative settings