CA Powers: Difference between revisions
OmegaPaladin (talk | contribs) |
Zeromanicus (talk | contribs) m →NPC |
||
Line 54: | Line 54: | ||
The Sacred Empire is made up of a number of disenfranchised nations who have embraced a cult/religion that worships the Aspects as divine messengers or demi-gods. While each is ruled by it's own government system, they are all bound by a theocratic entity which has ultimate oversight. Curiously, the Aspects of the Sacred Empire are not the rulers themselves, but are typically raised devotee's of the religion 'ascended' to their status by one of the Nine Prophets, who act as Heads of the Church. While many regard the nation as sinister, the Church of Eidolas has contributed significantly to the cohesion and prosperity of the average citizens of the Sacred Empire. | The Sacred Empire is made up of a number of disenfranchised nations who have embraced a cult/religion that worships the Aspects as divine messengers or demi-gods. While each is ruled by it's own government system, they are all bound by a theocratic entity which has ultimate oversight. Curiously, the Aspects of the Sacred Empire are not the rulers themselves, but are typically raised devotee's of the religion 'ascended' to their status by one of the Nine Prophets, who act as Heads of the Church. While many regard the nation as sinister, the Church of Eidolas has contributed significantly to the cohesion and prosperity of the average citizens of the Sacred Empire. | ||
====Armstron==== | |||
Unable to afford the mighty arcologies of it's neighbours, Armstrons populace have a hard frontier attitude. Everyone in this nation has the right and some feel obligation to own military grade weapons. The Government of the Armstrong Union itself provides subsidies for arms purchases to ensure that citizens in the farflung mining towns of the frontier are well protected. | |||
====Sainthaven==== | |||
One of the quieter nations on Jecht, Sainthaven would a sleepy polity on the edge of the continent if not for it's proximity to Gestalh. Politically neutral and ruled by a Democratic council of scientists, Sainthaven is a staging ground for most international activity on Jecht and Gestalh. | |||
====Laenus==== | |||
Laenus is a strongly democratic state suffering from an internal squabble relating to supporters of the recently deposed King of the former Kingdom. This instability has spread to it's neighbours and is a concern for the usually extremely stable region of west Kefka. | |||
====Fairweather==== | |||
Weary of it's neighbours, Fairweather is a paranoid police state who's security forces are constantly on the prowl for internal dissent and foreign spies. Nicknamed Fairwarning by it's neighbours, outsiders are not welcome to this robustly vigilant country. | |||
====Albereich==== | |||
The Proud nation of Albereich is ruled by the General-Duke of Albe, the Capital City of this militant and stoic nation. Once a strong supporter of the Crystal Compact, defeat in the war saw it almost ruined by civil war until a suitable scapegoat was discovered and the moogle population relocated to Selda. While most would rather see this mockery of a Monarchy overthrown, Selda is unable to act for fear of exposing a flank of the blight zone. In recent years, it has grown tired of the constant tirades against moogles and neither Selda or Zhrina have much of an investment in this troublespot. | |||
====SunSphere Unity==== | |||
Sunsphere is probably one of the most pleasant countries on Jecht. It's coastal waters are warm and lined with tropical beaches, while the interior is cool savannah filled with docile wildlife and quiet cities. The Arcologies of Sunphere float above the untouched landscape, interrupted only by Mining Towers that reach deep into the Earth to extract the vast Crystallium riches that power the SunSphere economy. | |||
SunSpherians are seen as slightly obnoxious to outsiders, they have a aloof liberal attitude that looks down on others, especially the overtly religious. | |||
Every country has a darker side and Sunsphere's is perhaps an official citizenry that is completely human. Sunsphere does not have an immigration policy, additional labour needs are met using a automated workforce. There is no official discrimination against visiting non-humans but attempts at illegal immigration are met with a swift response and foreign aliens are treated with suspicion. |
Revision as of 11:51, 19 February 2011
Player Nations
Beijiandao
Federation of Melika
Kingdom of Thanast
Yanqalla Confederacy
Zilvekust
Narshevon
Please Post Finished Nations Below
NPC
Selda Imperium
The Selda Imperium is a constitutional monarchy, with a figurehead Emperor and a powerful parliamentary system. Due to the legacy of the Empire it has only a razor thin human majority, at 52% of the population. The remanding demographics are 27% moogles, 11% Djinnae, 10% Mitare.
The Selda Imperium is somewhat famous for it's chocobo ranches, indeed the flag of the reformed Imperium, features a chocobo, furthering the stereotype of Seldans as obsessed with cuteness, partly due to the prominent moogle population. One should not mistake the liberal nature of the Empire for a lack of strength, it retains a strong military along with a slightly unusual all female Aspect Corps.
Selda's are stereotypically characterised as reserved hardworking people, who collapse into a frenzy of adoration the moment they spot something 'cute'.
Zhrina Corporate Republic
The Zhrina Corporate Republic is a robust military power, run by a board of powerful director's it's entirely privatised national economy goes from strength to strength on the basis of it's ruthless technological progress in the field of power generation and military products. It also has the world's only space elevator, linked to a series of micro-gravity production facilities, research stations and the famous Golden Saucer Zee-Gee Entertainment Park.
Hesperides Principality
Hesperides is a Principality ruled by Three Princess's selected from amongst the most prominent Noble Families and for most of it's recent history, at least one of them is rumoured to of been an Aspect. Significant natural resources are abound within it's borders, including heavy metals and a fair share of Crystallium deposits.
Hesperides has traditionally been a peaceful nation, who's denizens seem untroubled by the lack of human rights in comparison to other nations. In the past decade however it been plagued by a militant pro-democracy movement, determined to tear down the Monarchy which in recent years, has suffered a series of public scandals relating to corruption within the upper reaches of Government.
The Hesperii Federal Union
The democratic neighbours of Hesperides joined together after the Grandee War in order to strengthen themselves against a large number of autocratic neighbours. Perceived as rather meddling, the Hesperii are universally market socialists with a strong human rights charter and have a somewhat cold relationship with Hesperides, seeing it's Monarchy as an embarrassing anachronism at best.
Their foreign policy is characterised by a reliance on economic and diplomatic pressure to exert positive outcomes for their national interests. It's military has a large reserve forces, allowing it to maintain a relatively small military, but one described as a sleeping giant by it's neighbours.
Jucheon
Jucheon is a eastern state, which significant energy resources. It's autocratic government is mired in allegations of corruption, which have stung other nations through energy ties. Outlandish rumours of organised crime with access to high level military equipment are amongst the most damaging to it's international image. Despite this, many parts of the world are still reliant on the resources Jucheon can provide, with civilian crystallium tech being the preserve of elite nations despite international treaties.
South Thrusia
South Thrusia is a democratic state with strong ties to the Seldan Imperium. The Allied Powers League maintains multiple bases on it's territory, watching the border with North Thrusia, a Zhrina client state. South Thrusia is also a constitutional monarchy, keeping in with the general belief in the United Treaty Organisation of strong historical figures. The Seldans restored King of Thrusia, Frederick the Third to his throne, as a figurehead.
The South Thrusian military is relatively strong and recently regained it's Aspect Corps.
North Thrusia
North Thrusia remains in the grip of the Global Trade Alliance, controlled by powerful corporate interests in Zhrina, North Thrusia is a virtual sweatshop and testing ground for high tech products.
Sacred Empire of Eidolas
The Sacred Empire is made up of a number of disenfranchised nations who have embraced a cult/religion that worships the Aspects as divine messengers or demi-gods. While each is ruled by it's own government system, they are all bound by a theocratic entity which has ultimate oversight. Curiously, the Aspects of the Sacred Empire are not the rulers themselves, but are typically raised devotee's of the religion 'ascended' to their status by one of the Nine Prophets, who act as Heads of the Church. While many regard the nation as sinister, the Church of Eidolas has contributed significantly to the cohesion and prosperity of the average citizens of the Sacred Empire.
Armstron
Unable to afford the mighty arcologies of it's neighbours, Armstrons populace have a hard frontier attitude. Everyone in this nation has the right and some feel obligation to own military grade weapons. The Government of the Armstrong Union itself provides subsidies for arms purchases to ensure that citizens in the farflung mining towns of the frontier are well protected.
Sainthaven
One of the quieter nations on Jecht, Sainthaven would a sleepy polity on the edge of the continent if not for it's proximity to Gestalh. Politically neutral and ruled by a Democratic council of scientists, Sainthaven is a staging ground for most international activity on Jecht and Gestalh.
Laenus
Laenus is a strongly democratic state suffering from an internal squabble relating to supporters of the recently deposed King of the former Kingdom. This instability has spread to it's neighbours and is a concern for the usually extremely stable region of west Kefka.
Fairweather
Weary of it's neighbours, Fairweather is a paranoid police state who's security forces are constantly on the prowl for internal dissent and foreign spies. Nicknamed Fairwarning by it's neighbours, outsiders are not welcome to this robustly vigilant country.
Albereich
The Proud nation of Albereich is ruled by the General-Duke of Albe, the Capital City of this militant and stoic nation. Once a strong supporter of the Crystal Compact, defeat in the war saw it almost ruined by civil war until a suitable scapegoat was discovered and the moogle population relocated to Selda. While most would rather see this mockery of a Monarchy overthrown, Selda is unable to act for fear of exposing a flank of the blight zone. In recent years, it has grown tired of the constant tirades against moogles and neither Selda or Zhrina have much of an investment in this troublespot.
SunSphere Unity
Sunsphere is probably one of the most pleasant countries on Jecht. It's coastal waters are warm and lined with tropical beaches, while the interior is cool savannah filled with docile wildlife and quiet cities. The Arcologies of Sunphere float above the untouched landscape, interrupted only by Mining Towers that reach deep into the Earth to extract the vast Crystallium riches that power the SunSphere economy.
SunSpherians are seen as slightly obnoxious to outsiders, they have a aloof liberal attitude that looks down on others, especially the overtly religious.
Every country has a darker side and Sunsphere's is perhaps an official citizenry that is completely human. Sunsphere does not have an immigration policy, additional labour needs are met using a automated workforce. There is no official discrimination against visiting non-humans but attempts at illegal immigration are met with a swift response and foreign aliens are treated with suspicion.