Talk:OsengD&D: Difference between revisions
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== Phlanni == | |||
[http://www.myth-weavers.com/sheetview.php?sheetid=436312 Phlanni Rincewind] (Wizard) | |||
===Background=== | |||
=== Description === | |||
==Carlyle== | ==Carlyle== | ||
[[http://www.myth-weavers.com/sheetview.php?sheetid=429058 Carlyle]] Sorcerer/Dracolexi<br/> | [[http://www.myth-weavers.com/sheetview.php?sheetid=429058 Carlyle Sarrth]] Sorcerer/Dracolexi<br/> | ||
== | ===Background=== | ||
Carlyle Sarrth was born in Korth to a Karrnathi soldier, a tall, lean man, and a wizard, a redheaded woman with lithe features and piercing eyes. Shortly after his birth, his parents became somewhat reclusive, and the child became a source of rumours about his condition. Carlyle grew up somewhat isolated for the first few years of his life, due to the oddities of his birth; golden-bronze scaly patches along his back and tiny horns on his head and a small, scaly tail. | |||
A curious, inquisitive sort, he took to his home's library and those of others quickly in life, especially as his parents limited his interactions with the outside world. As he grew older, though, he grew adept at hiding his features, and became more outgoing – despite his sheltered early years, he was rather personable, having a strange magnetism. He also had a flair for the dramatic and storytelling – he entertained many families with tales he concocted from books he read. | |||
When he was twelve years old, he exhibited signs of sorcerous ability; agents of the Twelve confirmed it, and he was mentored to a taciturn sorcerer. He received occasional tutoring from the family maid, Phlanni, an elven woman with a terse demeanor and knowledge of the wizard's art. Excited by his new power, Carlyle pored over books on magical theory, arcane tales, and dragons. | |||
The last of those proved quite important to him. One day, shortly after his eighteenth he came home to find his mother and father sitting in the den. Strangely, they didn't return his greeting; the were silent, avoiding each other's gazes. His mother approached him, kissing him between the horns he concealed with his bangs, then walked out; he could tell she was crying. His father pressed something into his hand, patted him on the shoulder, and left as well, leaving only him and Phlanni. | |||
The object turned out to be an old key of bronze. Phlanni took Carlyle up to the attic, revealing a door his parents had instructed her to show him. The key fit, and it opened to reveal a bookshelf, filled with dusty journals and rolled up maps belonging to his maternal grandfather, who had originally hired her. | |||
Carlyle has tapped learned much from the books; about the mysterious dragon that appeared to Aria Sarrth over the battlefield, summoned by strange magic; about how dragons hunted her child for decades, finally slaying it in the Principalities; about the Draconic Prophecy and the portents and secrets her grandson – Carlyle's grandfather - had gathered, before his final entry proclaimed he was quitting out of fear for his life and strange occurrences. His parents have never spoken of him before; Carlyle had never met him. Phlanni had gotten a job from him while destitute, while he was in the final years of his life, before he suddenly disappeared and his children kept her on. | |||
Engrossed by the prophecy and curious to find the identity of the mysterious 'Dragon on the Field' , as his grandfather referred it in his writing. He took the first opportunity to apply for journeyman status, and began his journey to follow the leads of his family notes. He insisted Phlanni join him, as the one to have known his grandfather at his last days (and as magical backup). | |||
Carlyle has already born from fruit from his journeys – he's gained a sense for the Draconic Prophecy from the first site he checked, allowing him to tap into a heightened sense of awareness. The visions he experienced were vivid, and he's written them down to use as storytelling material. | |||
=== | ===Description=== | ||
' | Carlyle is a tall, wiry young man with a shock of full, deep red hair, and sharp green eyes. There's a slight golden tone to his skin, slightly offputting in Karrnath; he tides the vestigal dragon's tail in his clothing, and his pair of golden-bronze horns in his hair. | ||
He typically wears a flashy red tunic with a red scarf around his neck, black gloves (though his nails have lost the point they had as a child), and dark pants. The scarf partially conceals an Eberron dragonstone that empowers his power words, a deep blue stone on a bronze chain, and he keeps a Pearl of Power in the hem for easy use. He has a wide-brimmed hat and cloak for inclement weather. | |||
==Muriel Duskmantle== | |||
[[Muriel Duskmantle]] Mystic Ranger 3<br> | |||
==Maril Graccen== | |||
[[Maril Graccen]] |
Latest revision as of 14:27, 24 August 2012
Phlanni
Phlanni Rincewind (Wizard)
Background
Description
Carlyle
[Carlyle Sarrth] Sorcerer/Dracolexi
Background
Carlyle Sarrth was born in Korth to a Karrnathi soldier, a tall, lean man, and a wizard, a redheaded woman with lithe features and piercing eyes. Shortly after his birth, his parents became somewhat reclusive, and the child became a source of rumours about his condition. Carlyle grew up somewhat isolated for the first few years of his life, due to the oddities of his birth; golden-bronze scaly patches along his back and tiny horns on his head and a small, scaly tail.
A curious, inquisitive sort, he took to his home's library and those of others quickly in life, especially as his parents limited his interactions with the outside world. As he grew older, though, he grew adept at hiding his features, and became more outgoing – despite his sheltered early years, he was rather personable, having a strange magnetism. He also had a flair for the dramatic and storytelling – he entertained many families with tales he concocted from books he read.
When he was twelve years old, he exhibited signs of sorcerous ability; agents of the Twelve confirmed it, and he was mentored to a taciturn sorcerer. He received occasional tutoring from the family maid, Phlanni, an elven woman with a terse demeanor and knowledge of the wizard's art. Excited by his new power, Carlyle pored over books on magical theory, arcane tales, and dragons.
The last of those proved quite important to him. One day, shortly after his eighteenth he came home to find his mother and father sitting in the den. Strangely, they didn't return his greeting; the were silent, avoiding each other's gazes. His mother approached him, kissing him between the horns he concealed with his bangs, then walked out; he could tell she was crying. His father pressed something into his hand, patted him on the shoulder, and left as well, leaving only him and Phlanni.
The object turned out to be an old key of bronze. Phlanni took Carlyle up to the attic, revealing a door his parents had instructed her to show him. The key fit, and it opened to reveal a bookshelf, filled with dusty journals and rolled up maps belonging to his maternal grandfather, who had originally hired her.
Carlyle has tapped learned much from the books; about the mysterious dragon that appeared to Aria Sarrth over the battlefield, summoned by strange magic; about how dragons hunted her child for decades, finally slaying it in the Principalities; about the Draconic Prophecy and the portents and secrets her grandson – Carlyle's grandfather - had gathered, before his final entry proclaimed he was quitting out of fear for his life and strange occurrences. His parents have never spoken of him before; Carlyle had never met him. Phlanni had gotten a job from him while destitute, while he was in the final years of his life, before he suddenly disappeared and his children kept her on.
Engrossed by the prophecy and curious to find the identity of the mysterious 'Dragon on the Field' , as his grandfather referred it in his writing. He took the first opportunity to apply for journeyman status, and began his journey to follow the leads of his family notes. He insisted Phlanni join him, as the one to have known his grandfather at his last days (and as magical backup).
Carlyle has already born from fruit from his journeys – he's gained a sense for the Draconic Prophecy from the first site he checked, allowing him to tap into a heightened sense of awareness. The visions he experienced were vivid, and he's written them down to use as storytelling material.
Description
Carlyle is a tall, wiry young man with a shock of full, deep red hair, and sharp green eyes. There's a slight golden tone to his skin, slightly offputting in Karrnath; he tides the vestigal dragon's tail in his clothing, and his pair of golden-bronze horns in his hair.
He typically wears a flashy red tunic with a red scarf around his neck, black gloves (though his nails have lost the point they had as a child), and dark pants. The scarf partially conceals an Eberron dragonstone that empowers his power words, a deep blue stone on a bronze chain, and he keeps a Pearl of Power in the hem for easy use. He has a wide-brimmed hat and cloak for inclement weather.
Muriel Duskmantle
Muriel Duskmantle Mystic Ranger 3