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[[Panopticon]]
=Game Ideas=
[[Aberrant 2.0]]<br>
[[Awful Ideas In Progress]]<br>
[[Transcendence]]<br>
[[Red Mercury: A Oneshot Idea]]<br>
[[Genres: Genres In Space]]<br>
[[Eidolon]]<br>
[[Panopticon]]<br>
[[More Than Human]]<br>
[[Delta]]<br>
[[MJMecha]]<br>
[[Random Nation Generator]]<br>
[[Brave Young Boys]]<br>
[[That One Cyberpunk Ruleset]]<br>
[[Intervention: A Unofficial Polity RPG]]<br>
[[@cademy]]<br>
[[Quantum of Ascension]]<br>
[[Lingerie and Catsuits with Hexagons: The Game]]<br>
[[FISSURE]]<br>


=More Than Human=
=Characters=
The superman has always been with us. Since time immemorial, there have been those capable of feats no human can do, leading us into the future. They always called it a bright future, a land of wonders, they have always done great deeds in the name of causes they themselves thought were noble, but what has it led us to?
[[Test Alchemical]]<br>
[[Test Infernal]]<br>
[[Tech Ninja Test]]<br>
[[Rexberrant PC]]<br>
[[MTAsc Alt]]<br>
[[Aberrant: Exile Upeo NPC]]<br>
[[Babel Test]]<br>
[[Jetstream MJ]]<br>
[[dacis2's FBHtechno character]]<br>
[[Blackwatch Dude]]<br>
[[Gregor León]]<br>
[[Pacifism Man]]<br>
[[CNT Muscle Wizard]]


It has led to a hundred million dead in the ten years of the Second World War. It has led to the situation today, where Stalin rules the USSR with an iron fist, facing down an equally unyielding NATO as apocalypse looms over the heads of all. It has led to brushfire wars all over the world, except that in many cases the soldiers have the ability to destroy towns and cause untold destruction. The road to hell is paved with good intentions, and on both sides there are those who fight for what they believe is right-and in the end all they create is death. The question is not if there will be a reckoning, but when.
=Stuff=
==old Mage==
[[Werebear Dolph Lundgren]]<br>
[[Ryo-K-01]]<br>
[[Euthanatos 1]]<br>
[[Euthanatos 2]]<br>
[[XP Based Chargen: Mage]]<br>
[[Magical Gun Porn]]<br>
[[HITMarks: The Chaingunning]]<br>
[[Progenitors: The Gearing]]<br>
[[The Progenitor Harem Catalog]]<br>
[[Ethercruisers and Other Vehicles]]<br>
[[Mage: The Ascension Legacies]]<br>
[[Mage: The Ascension: Core Issues]]<br>
[[Gauna-Chan]]


Faster-than-light has guaranteed that the apocalypse will not be total, though. Perhaps the survivors will realize, when apocalpyse finally happens, how foolish our course is. Or perhaps, despite being more than human, they are still all too limited by their viewpoints and beliefs.
==nWoD==
[[Protodemon]]<br>


==The Supermen==
==Aberrant==
There are roughly four types of superhuman, although there are significant variations in them. One of them has apparently existed since time immemorial, the Legends. The Inspired started appearing since the early 1900s, first very rarely, but now more and more often.  One was created in the early 1920s, the Novas. And the last one was pioneered by the USSR in the mid-1940s, an attempt to create an artificial superman-the Remade.
[[Mahou Shoujo Silence-Chan]]<br>
[[Arts and Crafts for Aberrant 2.0]]<br>
[[Abstract Ranges]]<br>


Only the Remade can be truly built-a Legend is born as much as made, to become an Inspired is a subconscious choice, and although one might think that a Nova could be cloned it hasn't happened successfully yet. The clone always ends up insane and Tainted-only the most insane and suicidal will attempt it nowadays.
==Other==
[[Death Starrians]]<br>
[[SR5 Decker]]<br>
[[After Ether Rules]]


===The Legends===
==Mage: The Waking War==
-Some are born to greatness.
(nMage conversion sketch)


Legends are those who are born into greatness, a main character in some sort of inscrutable cosmic story. Their destiny is unknown to any, even to them, but they know that they will be guaranteed to be remembered. Legends are often called "magicians" but their magic is not the common perception of wand-waving. Their magic is as varied as they are, and they are as often supermen in the vein of Odysseus and Achilles as they are magicians like Merlin. Their power is not bound is only bound by their force of will, their beliefs, and their destiny.
===Traditions===
'''Akashic Brotherhood''': Favors Mind/Life (the body is merely the seat of the mind, but strengthen the body and you strengthen the mind), weak ''Matter'' (it's all an illusion anyways), +1 Composure (the true Akashic Brother must have an infinite wellspring of self-control)<br>
'''Celestial Chorus''': Favors Prime/Spirit (the joy of the One's choir and the ability to sing to angels), weak ''Death/Entropy'' (ick ick dark magic), +1 Resolve (may your faith in the One never weaken.)<br>
'''Cult of Ecstasy''': Favors Time/Mind (Passion and joy alter the perception of time and tickle the mind), weak ''?'', +1 Stamina (sometimes it's all those drugs, sometimes it's staying up doing poetry)<br>
'''Dreamspeakers''': Favors Spirit/Death [Entropy] (talking to the gods? Sure! Talking to your ancestors? Sure too!), weak ''Space'' (who needs directions in the Umbra?), +1 Manipulation (spirits are tricksy. So are you.)<br>
'''Euthanatos''': Favors Death/Fate (all things decay...) OR Entropy/Time (fate is in our hands), weak ''Prime'' (...so nothing has permanence), +1 Dexterity (with the deftness of a surgeon we remove the cancer from the Wheel)<br>
'''Order of Hermes''': Favors Forces/?, weak ''?'', +1 Charisma (a mage does not sneak around with lies and half truths. A mage ''demands'' your obedience)<br>
'''Sons of Ether''': Favors Matter/Forces (SCIENCE!), weak ''Entropy'' (Destiny is not preordained, and thermodynamics is a lie.), +1 Intelligence (SCIENCE!)<br>
'''Verbena''': Favors Life/Prime (nature, red in tooth and claw), weak ''Forces'' (lightning bolts are so blase), +1 Strength (tooth and claw. Tooth and claw.)<br>
'''Virtual Adepts''': Favors Correspondence/Forces (Fear the power of the Internet!), weak ''Spirit'' (all peyote-fueled hallucinations!), +1 Wits (high wits means you can pretend to be smart on the Internets!)


Their tradeoff however, is an inability to create. A Legend can only rehash or exaggerate-it needs that grain of truth lest it become fiction.
===Conventions===
'''Iteration X''': Favors Matter/Forces (engineering!), weak ''Dimensional Science'' (what is this subdimensional bullshit?)<br>
'''Progenitors''': Favors Life/Death [Mind] (we truly are gods among men, with the power to heal and kill), weak ''Space'' (nice physics treatise. Except we're doing biology.)<br>
'''New World Order''': Favors Mind/Fate [Entropy] (we predict and adjust the course of nations and alter single people.), weak ''Matter'' (Subtlety is kind of hard when you're building giant robots.)<br>
'''Syndicate''': Favors Prime/Fate [Entropy] (we deal with true value and probability), weak ''Forces'' (you want an implant plasma cannon? Go ask an Iterator)<br>
'''Void Engineers''': Favors Space/Dimensional Science (initiate hyperdrive on your mark), weak ''Fate [Entropy]'' (never tell me the odds.)


A human can split a wood board with a blow-a Legend can split a concrete wall.
=ExWoD=
Disclaimer: I am a horrible person.


A human can create fire with two stones and kindling-a Legend can create a conflagaration with no tools.
==Judgement==
Everyone had their own plans on how to shape reality. From the creatures of the Wyld, to the denizens of Creation, anyone with power wishes to inflict their view of what is real on the world. Some meant well but created dystopias or became corrupt along the way, sacrificing principles in the name of pragmatism. Others were always in it for themselves.


A human can build a wall-a Legend can summon one out of the Earth.
Ever since the First Age of man, this has held true. Those with power seek to change Creation irrevocably. Some wish to reclaim it. Others wish to destroy it. There are those who would wish to see it trapped in amber forever, fossilized. These forces and their inevitable collision mean the doom of man, and the end of the world.


A human can dodge a ball-a Legend can dodge a bullet.
It has been five ages since the Solar shards were cast down into the Jade Prison. Four Ages since the Prison itself was reconstituted in a desperate gamble by the Gold faction, the apex of well-meaning ideas gone wrong. Several more since the Dragonblooded themselves were corrupted, the Lunar shards reclaimed by Lytek, the Sidereal ones repurposed. It has been eons since Creation itself was bent and twisted upon itself, melding the elemental poles, expanding one to cover the Earth. It has been centuries since anyone knew what the elemental poles were, abandoning the silly mysticism of such stories to the reassuring logic of scientific discourse.


===The Inspired===
It is unfortunate, for perhaps if there were more who knew, desperate decisions would not have to be made.
-Others achieve greatness through work.


The most human-seeming at first glance, Inspired are powered by their obsession. Their obsession in one field lets them create wonders, whether through alchemy, clockwork, electricity, atomic power, nanotechnology, or exotic spacetime manipulation. They have been responsible for many of the breakthroughs that we take for granted-fusion powerplants, cures for diseases and poisons, flying cars, superconductors-and more. They have also been responsible for the creation of doomsday devices, disassembler bombs, flying fortresses, and other weapons of death.
==Prison Break==
The Neverborn and the Yozi are trying one last desperate gamble to destory the world or reclaim it using their own shard-powered underlings. The Technocratic timetable suggests that within no less than four months, the chances of the survival of Earth drop to less than fifteen percent. The Traditions themselves concur, but they are too absorbed in the war to do anything. What gods remain capable of acting are too weak and broken by Consensus and the Avatar Storm to do much, except possibly one action.


The Inspired's obsession is their greatest strength and their greatest weakness. An Inspired always starts obsessing about one field, but as their power grows their obsession grows, and often Inspired die of overwork, alienated from society in their waning years. A brief life burns brightly and the Inspired burn all too bright and all too brief.
One action that will damn Creation or save it. Shattering the prison and the cabinet, allowing the Exaltation Shards to travel free. Using what power remains to breach the Gauntlet and the Storm. Perhaps the Exalted can pull a victory out from impossible odds, as they were made to do.


An Inspired can break scientific tenets, presumably altering reality-but some of that Inspiration rubs off on their machines. This doesn't happen with all their inventions-some of them are just ahead of their time instead of physics-breaking, but the minority, like perpetual motion machines, teleporters, and FTL drives, are. These devices require an Inspired to build but not to maintain or use.
Or perhaps their cursed nature, past animosity, and differing agendas are the very reason that Creation is doomed. No matter which, the tales will be epic.


===Novas===
==The Exalted==
-There are those who have greatness thrust upon them.
When the Exalted shards were put into storage, mystical weapons of mass destruction judged too unstable and too dangerous to roam freely, they were used to create lesser beings that could protect Creation from external threats. The Fera, Magi, and Hunters derived from the three Celestial shards.


Novas gained their superhuman ability by sheer luck. Ever since the 1921 Hammersmith Experiment which swept a wave of mutagenic radiation over the Earth, a few are born with the Mazarin-Rashoud gene, and the possibility to express it. In a time of extreme stress this gene manifests, allowing the now-erupted Nova to warp reality. Often this is used to improve their bodies and minds, but they can also create energy, manipulate minds, teleport, or other acts.
The corruption of the Dragon-Blooded by the Ebon Dragon created the Kuei-Jin. Vampires themselves were designed as agents of the Neverborn, although they have forgotten their purpose, many of them preferring instead to play their little dominance games with mortals. No matter. The Neverborn have ways of making them work to their advantage.


Novas are capable of incredible physical and mental feats and are possibly the most versatile of all posthumans. However, being more than human in every way they are also the most strained in relating to humanity-a Nova suffers from Taint as the body was not designed to channel the raw power of the universe, invaribly driving them away from humanity.
===The Hunters===
The essence of the Solar Exalted was always difficult to lessen, and any attempt to do so would have to be err far on the side of weakness. Hunters are that result.


Although Novas may build wonders as well their wonders must conform to mundane laws of physics-they may copy the designs of the Inspired but they may not improve on them or truly understand them-no matter how intelligent. There is "novatech", but that is not technology as much as an extension of a Nova's will-it works because the Nova wants it to work and has invested some of his reality-warping power into it, little more.
===The Dead===
===The Demons===
===The Changing Breeds===
It would have suprised the Wyld-worshipping Garou that they were originally used as a weapon against what they believe in. Of course, it also surprised them that all their attempts to save Gaia tended to backfire spectacularly when that much should have been obvious. As guardians of Luna's mate, Gaia, and stewards of humanity, they have fallen far.


===Remade===
The Lunar Exalted may do better where they have failed.
-And there are those who buy greatness.


Remade are Human 2.0, created by a lab instead of human stock. Prototyped by the USSR to counteract the Axis's advantage in superhuman numbers, Remade are the most common of all posthumans. The earliest ones were genetically and chemically modified, faster, stronger, and tougher than human and threatening to German supermen when given super-science weaponry. Development of Remade has not ceased since the end of World War II and the technology has leaked, despite USSR attempts to keep it secret. Now any country with the ability to afford the equipment (and there are many) can start producing its own superhumans.
===The Avatars===
The one hundred Sidereal shards were used as the cage that held reality together against the tide of the Wyld until their lessers were constructed. These creatures were diminished in power, but the breaking of Sidereal shards into the thousand-faceted things that were Avatars removed them from their rut. Still affected by paradox, but far less burdened by the limitations and inflexibility of their original powers, the Avatar Shards were intended to be a bulwark against the Wyld, mobile reality engines fused to human souls.


There are now dozens of varieties of Remade, ranging for the USSR Alphas to the advanced cyborg chassis that the Chinese Steel Dragons use to the Splicers becoming more and more common in the United States. As anyone willing to pay the money can become a Remade it is the easiest course of transcending human limits and some countries are debating or have enacted mandatory enhancement policies.
Nobody expected that a flaw in their design would create the Awakened. Nobody expected that some of them would fall to the Neverborn or the Yozis, serving the destruction or reclamation of Creation. Even fewer expected that it was possible that these weakened shards could be damaged by the Wyld, and none of the Celestines thought that it would be possible for the strengthening of reality to go too far.


Most Remade conform to physical limits-only a few have been rebuilt by Inspired, allowing them nearly as much power as a "true" superman. They may be superhumanly strong-but if they try to lift a car they'll just rip the bumper off, and if they try to throw a one-ton weight they'll just go flying backwards instead. Nevertheless a cutting-edge Remade can match a weak Nova or Legend and in numbers and armed with similarly cutting-edge weaponry they are potent in their own right.
Perhaps the might of proper Sidereal Exalted is needed in such a situation.


==Technology==
===The Machine===
The appearance of the Inspired in the early years of the 20th century did much to leapfrog technological advancement. New theories and improvements were hitting maturity right as people had adjusted to the old generation. The oldest remember how impressed they were with radio-but merely a decade and a half after its invention television was introduced, and color television soon after that. Those who have grown up with posthumans have gotten used to near-continuous culture shock, as new and superior inventions were introduced at a breakneck pace.
The dead god Autochthon was not entirely dead-not enough to become the Engine of Extinction. Not enough to have his presence lost. And he still cares about humanity, even as his new servants wish to transcend theirs. A handful of members in Iteration X have been enhanced into Demiurges, a desperate move showing just how desperate the times have become, as the weakest and most inventive Primordial has never, until now, given his power to anyone who could manipulate Essence. Even in the guise of hypertech, industrial pistons and brass bones replaced with synth-myomer and primium, they are still the champions and servants of humanity which walked the Realm of Brass and Shadow ages and ages ago.


In peace and in war, technology has advanced as fast as there were Inspired to take it to new heights, civilian and military both. World War II was fought with stealth fighters and cluster bombs, and ended with the nuclear annihilation of several cities in Britain, Japan, and Germany. World War III, when it will be fought, will be fought with antimatter bombs, fusion-powered warships, and high-energy weapons.
Control believes that they can be used as a weapon to stem the chaos. In a way they are right, but the nature of the Alchemical Exalted makes them heroes, and their free will cannot be washed away nearly as easily as that of a machine, a mortal or even a mage. Some may disagree with the steps the Union is taking. Whether they act to change this from the inside, or go off on their own to serve a more... human-run cause, or decide to band with the other newly Exalted in a desperate attempt to stop the destruction of all existence is yet to be seen.


Although advancements can be built by Novas and Inspired alike, the ones Novas create are either extensions of their will or perfectly possible under mundane laws of physics. The inventions of the Inspired defy physics and cannot be reproduced without another Inspired at least managing the process-but nevertheless can do wonderful things. Despite the obvious power of atomic rayguns, nanite disassemblers, energy shields, and one-man warships, there are often significant needs for material which can be mass produced cheaply and easily and issued in bulk numbers.
No matter what they do, even if they stay loyal, their actions are unlikely to be the quiet, subtle adjustments that the Union prefers, but the time for that has passed.


==Superscience==
=Sphere 2 Silliness=
[[FAistan]]


==The Universe==
==Prestige Units==
===Naval===
'''Super Battleship'''
:Mobility:  -1
:Evasion:  -1
:Armor:  12
:Structure:  10
:Hits:  100
:Space:  500
:Engineering Coefficient:  25
:Hull Coefficient:  20
 
'''Hull Expansion'''
:+50 Spaces
 
==Building Craft Around Ship Weapons==
This is assuming that a Mobile Armor's x4 means that 1 space on a craft is 4 or more space on a vehicle, which is almost certainly untrue but that's why I'm putting this here instead of on a Sphere 2 page. Used a x5 multiplier because it's nice and even.
 
===Not A Glitter Boy===
Assault Frame, 4x Expansions<br>
Speed 4+4 (8)<br>
Agility 4+5-2 (7)<br>
Evasion 3+3.5+.5 (7)<br>
Armor 10+6+2 (18, 2 AP Protection)<br>
4 Hits<br>
Component Space: 12 + 16 (28)<br>
:Power and Propulsion (Space -14, Power +21)
::7 Fusion Reactors (Space -7, Power +28)
::4 Thrusters (Space -4, Power -4, Speed +4, Agility +2, Evasion +2)
::3 Verniers (Space -3, Power -3, Agility +3, Evasion +1.5)
:Defensive Systems (Space -7, Power -8)
::6 Armor (Space -1, Armor +6, Agility -2)
::1 Flash Field (Space -1, Power -8, Armor +2, AP Protection +2, Evasion +.5)
:Weapons (7 Space)
::Antimissile Gatling (-2 Space)
::Mecha SMG (-5 Space)
External Carriage: 12 + 8 (20)<br>
:1 DP Cannon (Space -20, Power -10)
 
===Flakbot 1.0===
A far more reasonable design. Probably League.
 
Assault Frame, 1x Expansion<br>
Speed 4+4 (8)<br>
Agility 4+6-2 (8)<br>
Evasion 3+4 (7)<br>
Armor 10+6 (16)<br>
4 Hits<br>
Component Space: 12 + 4 (16)<br>
:Power and Propulsion (Space -10, Power +0)
::2 Fusion Reactors (Space -2, Power +8)
::4 Thrusters (Space -4, Power -4, Speed +4, Agility +2, Evasion +2)
::4 Verniers (Space -4, Power -4, Agility +4, Evasion +2)
:Defensive Systems (Space -6)
::6 Armor (Space -1, Armor +6, Agility -2)
External Carriage: 12 + 2 (14)<br>
:1 Flak Cannon (Space -10)
:1 Antimissile Gatling (-2 Space)
:1 Alpha Sword (-2 Space)

Latest revision as of 10:20, 16 October 2016

Game Ideas

Aberrant 2.0
Awful Ideas In Progress
Transcendence
Red Mercury: A Oneshot Idea
Genres: Genres In Space
Eidolon
Panopticon
More Than Human
Delta
MJMecha
Random Nation Generator
Brave Young Boys
That One Cyberpunk Ruleset
Intervention: A Unofficial Polity RPG
@cademy
Quantum of Ascension
Lingerie and Catsuits with Hexagons: The Game
FISSURE

Characters

Test Alchemical
Test Infernal
Tech Ninja Test
Rexberrant PC
MTAsc Alt
Aberrant: Exile Upeo NPC
Babel Test
Jetstream MJ
dacis2's FBHtechno character
Blackwatch Dude
Gregor León
Pacifism Man
CNT Muscle Wizard

Stuff

old Mage

Werebear Dolph Lundgren
Ryo-K-01
Euthanatos 1
Euthanatos 2
XP Based Chargen: Mage
Magical Gun Porn
HITMarks: The Chaingunning
Progenitors: The Gearing
The Progenitor Harem Catalog
Ethercruisers and Other Vehicles
Mage: The Ascension Legacies
Mage: The Ascension: Core Issues
Gauna-Chan

nWoD

Protodemon

Aberrant

Mahou Shoujo Silence-Chan
Arts and Crafts for Aberrant 2.0
Abstract Ranges

Other

Death Starrians
SR5 Decker
After Ether Rules

Mage: The Waking War

(nMage conversion sketch)

Traditions

Akashic Brotherhood: Favors Mind/Life (the body is merely the seat of the mind, but strengthen the body and you strengthen the mind), weak Matter (it's all an illusion anyways), +1 Composure (the true Akashic Brother must have an infinite wellspring of self-control)
Celestial Chorus: Favors Prime/Spirit (the joy of the One's choir and the ability to sing to angels), weak Death/Entropy (ick ick dark magic), +1 Resolve (may your faith in the One never weaken.)
Cult of Ecstasy: Favors Time/Mind (Passion and joy alter the perception of time and tickle the mind), weak ?, +1 Stamina (sometimes it's all those drugs, sometimes it's staying up doing poetry)
Dreamspeakers: Favors Spirit/Death [Entropy] (talking to the gods? Sure! Talking to your ancestors? Sure too!), weak Space (who needs directions in the Umbra?), +1 Manipulation (spirits are tricksy. So are you.)
Euthanatos: Favors Death/Fate (all things decay...) OR Entropy/Time (fate is in our hands), weak Prime (...so nothing has permanence), +1 Dexterity (with the deftness of a surgeon we remove the cancer from the Wheel)
Order of Hermes: Favors Forces/?, weak ?, +1 Charisma (a mage does not sneak around with lies and half truths. A mage demands your obedience)
Sons of Ether: Favors Matter/Forces (SCIENCE!), weak Entropy (Destiny is not preordained, and thermodynamics is a lie.), +1 Intelligence (SCIENCE!)
Verbena: Favors Life/Prime (nature, red in tooth and claw), weak Forces (lightning bolts are so blase), +1 Strength (tooth and claw. Tooth and claw.)
Virtual Adepts: Favors Correspondence/Forces (Fear the power of the Internet!), weak Spirit (all peyote-fueled hallucinations!), +1 Wits (high wits means you can pretend to be smart on the Internets!)

Conventions

Iteration X: Favors Matter/Forces (engineering!), weak Dimensional Science (what is this subdimensional bullshit?)
Progenitors: Favors Life/Death [Mind] (we truly are gods among men, with the power to heal and kill), weak Space (nice physics treatise. Except we're doing biology.)
New World Order: Favors Mind/Fate [Entropy] (we predict and adjust the course of nations and alter single people.), weak Matter (Subtlety is kind of hard when you're building giant robots.)
Syndicate: Favors Prime/Fate [Entropy] (we deal with true value and probability), weak Forces (you want an implant plasma cannon? Go ask an Iterator)
Void Engineers: Favors Space/Dimensional Science (initiate hyperdrive on your mark), weak Fate [Entropy] (never tell me the odds.)

ExWoD

Disclaimer: I am a horrible person.

Judgement

Everyone had their own plans on how to shape reality. From the creatures of the Wyld, to the denizens of Creation, anyone with power wishes to inflict their view of what is real on the world. Some meant well but created dystopias or became corrupt along the way, sacrificing principles in the name of pragmatism. Others were always in it for themselves.

Ever since the First Age of man, this has held true. Those with power seek to change Creation irrevocably. Some wish to reclaim it. Others wish to destroy it. There are those who would wish to see it trapped in amber forever, fossilized. These forces and their inevitable collision mean the doom of man, and the end of the world.

It has been five ages since the Solar shards were cast down into the Jade Prison. Four Ages since the Prison itself was reconstituted in a desperate gamble by the Gold faction, the apex of well-meaning ideas gone wrong. Several more since the Dragonblooded themselves were corrupted, the Lunar shards reclaimed by Lytek, the Sidereal ones repurposed. It has been eons since Creation itself was bent and twisted upon itself, melding the elemental poles, expanding one to cover the Earth. It has been centuries since anyone knew what the elemental poles were, abandoning the silly mysticism of such stories to the reassuring logic of scientific discourse.

It is unfortunate, for perhaps if there were more who knew, desperate decisions would not have to be made.

Prison Break

The Neverborn and the Yozi are trying one last desperate gamble to destory the world or reclaim it using their own shard-powered underlings. The Technocratic timetable suggests that within no less than four months, the chances of the survival of Earth drop to less than fifteen percent. The Traditions themselves concur, but they are too absorbed in the war to do anything. What gods remain capable of acting are too weak and broken by Consensus and the Avatar Storm to do much, except possibly one action.

One action that will damn Creation or save it. Shattering the prison and the cabinet, allowing the Exaltation Shards to travel free. Using what power remains to breach the Gauntlet and the Storm. Perhaps the Exalted can pull a victory out from impossible odds, as they were made to do.

Or perhaps their cursed nature, past animosity, and differing agendas are the very reason that Creation is doomed. No matter which, the tales will be epic.

The Exalted

When the Exalted shards were put into storage, mystical weapons of mass destruction judged too unstable and too dangerous to roam freely, they were used to create lesser beings that could protect Creation from external threats. The Fera, Magi, and Hunters derived from the three Celestial shards.

The corruption of the Dragon-Blooded by the Ebon Dragon created the Kuei-Jin. Vampires themselves were designed as agents of the Neverborn, although they have forgotten their purpose, many of them preferring instead to play their little dominance games with mortals. No matter. The Neverborn have ways of making them work to their advantage.

The Hunters

The essence of the Solar Exalted was always difficult to lessen, and any attempt to do so would have to be err far on the side of weakness. Hunters are that result.

The Dead

The Demons

The Changing Breeds

It would have suprised the Wyld-worshipping Garou that they were originally used as a weapon against what they believe in. Of course, it also surprised them that all their attempts to save Gaia tended to backfire spectacularly when that much should have been obvious. As guardians of Luna's mate, Gaia, and stewards of humanity, they have fallen far.

The Lunar Exalted may do better where they have failed.

The Avatars

The one hundred Sidereal shards were used as the cage that held reality together against the tide of the Wyld until their lessers were constructed. These creatures were diminished in power, but the breaking of Sidereal shards into the thousand-faceted things that were Avatars removed them from their rut. Still affected by paradox, but far less burdened by the limitations and inflexibility of their original powers, the Avatar Shards were intended to be a bulwark against the Wyld, mobile reality engines fused to human souls.

Nobody expected that a flaw in their design would create the Awakened. Nobody expected that some of them would fall to the Neverborn or the Yozis, serving the destruction or reclamation of Creation. Even fewer expected that it was possible that these weakened shards could be damaged by the Wyld, and none of the Celestines thought that it would be possible for the strengthening of reality to go too far.

Perhaps the might of proper Sidereal Exalted is needed in such a situation.

The Machine

The dead god Autochthon was not entirely dead-not enough to become the Engine of Extinction. Not enough to have his presence lost. And he still cares about humanity, even as his new servants wish to transcend theirs. A handful of members in Iteration X have been enhanced into Demiurges, a desperate move showing just how desperate the times have become, as the weakest and most inventive Primordial has never, until now, given his power to anyone who could manipulate Essence. Even in the guise of hypertech, industrial pistons and brass bones replaced with synth-myomer and primium, they are still the champions and servants of humanity which walked the Realm of Brass and Shadow ages and ages ago.

Control believes that they can be used as a weapon to stem the chaos. In a way they are right, but the nature of the Alchemical Exalted makes them heroes, and their free will cannot be washed away nearly as easily as that of a machine, a mortal or even a mage. Some may disagree with the steps the Union is taking. Whether they act to change this from the inside, or go off on their own to serve a more... human-run cause, or decide to band with the other newly Exalted in a desperate attempt to stop the destruction of all existence is yet to be seen.

No matter what they do, even if they stay loyal, their actions are unlikely to be the quiet, subtle adjustments that the Union prefers, but the time for that has passed.

Sphere 2 Silliness

FAistan

Prestige Units

Naval

Super Battleship

Mobility: -1
Evasion: -1
Armor: 12
Structure: 10
Hits: 100
Space: 500
Engineering Coefficient: 25
Hull Coefficient: 20

Hull Expansion

+50 Spaces

Building Craft Around Ship Weapons

This is assuming that a Mobile Armor's x4 means that 1 space on a craft is 4 or more space on a vehicle, which is almost certainly untrue but that's why I'm putting this here instead of on a Sphere 2 page. Used a x5 multiplier because it's nice and even.

Not A Glitter Boy

Assault Frame, 4x Expansions
Speed 4+4 (8)
Agility 4+5-2 (7)
Evasion 3+3.5+.5 (7)
Armor 10+6+2 (18, 2 AP Protection)
4 Hits
Component Space: 12 + 16 (28)

Power and Propulsion (Space -14, Power +21)
7 Fusion Reactors (Space -7, Power +28)
4 Thrusters (Space -4, Power -4, Speed +4, Agility +2, Evasion +2)
3 Verniers (Space -3, Power -3, Agility +3, Evasion +1.5)
Defensive Systems (Space -7, Power -8)
6 Armor (Space -1, Armor +6, Agility -2)
1 Flash Field (Space -1, Power -8, Armor +2, AP Protection +2, Evasion +.5)
Weapons (7 Space)
Antimissile Gatling (-2 Space)
Mecha SMG (-5 Space)

External Carriage: 12 + 8 (20)

1 DP Cannon (Space -20, Power -10)

Flakbot 1.0

A far more reasonable design. Probably League.

Assault Frame, 1x Expansion
Speed 4+4 (8)
Agility 4+6-2 (8)
Evasion 3+4 (7)
Armor 10+6 (16)
4 Hits
Component Space: 12 + 4 (16)

Power and Propulsion (Space -10, Power +0)
2 Fusion Reactors (Space -2, Power +8)
4 Thrusters (Space -4, Power -4, Speed +4, Agility +2, Evasion +2)
4 Verniers (Space -4, Power -4, Agility +4, Evasion +2)
Defensive Systems (Space -6)
6 Armor (Space -1, Armor +6, Agility -2)

External Carriage: 12 + 2 (14)

1 Flak Cannon (Space -10)
1 Antimissile Gatling (-2 Space)
1 Alpha Sword (-2 Space)