Jetstream MJ

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Name: Alexsander Petrovic
I wanted to know how to take the fight to the demons in the dark, what weapons I would need. They said that science couldn't compete with the sword. That the man behind the weapon was what mattered. That wouldn't do as an answer. So if the man was the weapon, I would have to make him anew. And for some reason nobody wanted to be the first participant in this experiment so I guess I'd just have to volunteer for it myself.
Concept: Posthuman Cyborg Space Marine Ninja Knight
Nature: Quester (Regain WP for a step towards finding out about or completing your ultimate goal)
Demeanor: Competitor (Regain WP after succeeding at a challenge requiring extended effort)
Tradition: Sons of Ether (SCIENCE!)

Attributes

Physical Primary (56), Mental Secondary (32), Social Tertiary (24)

Physical

56 + 4 XP spent

Strength 4 + 3 (Herculean) [24]
Dexterity 4 + 3 (Like Lightning) [24]
Stamina 3 + 2 [12]

Mental

32 + 8 XP spent

Perception 2 [4]
Intelligence 3 [4 + 8 freebie]
Wits 4 (Quick Recovery) [24]

Social

20/24 XP spent, 4 to Physicals

Charisma 2 [4]
Manipulation 2 [4]
Appearance 3 [12]

Abilities

78/80 XP for Abilities

Alertness 3 (9)
Athletics 3 (9)
Awareness 2 (5)
Dodge 3 (9)
Brawl 2 (5)
Fastdraw 1 (3)
Melee 3 (9)
Medicine 3 (9)
Science (Biology) 3 (5)
Science (Cybernetics) 3 (5)
Linguistics 2 (Serbian, French, English) (5)
Lore (Akashic Brotherhood) 1 (2)
Lore (Iteration X) 1 (2)
Lore (Martial Arts) 2 (3)

Arete & Spheres

Arete 3 63/65 XP spent

Correspondence 1
Forces 2
Life 2
Matter 2 (favored)

Willpower

Willpower 6

Backgrounds, Merits, and Flaws

21 XP base, + 3 XP per point of flaws

Backgrounds

21 XP, gained 2 from Spheres, 24 from flaws, 2 from Abilities, 32 from FP (78 XP)

Avatar 5 (15 XP)
Enhancements 5 (30! XP) + 3 BG point Devices (9 XP)
Physical Structure Enhancements 9 [18 pts] (+3 Strength, +3 Dexterity, +2 Stamina +1 Bruised HL, soaks Agg/Lethal damage with full Stamina)
+5 points permanent paradox
Device: Vibroblade [DURANDAL 0.5 Alpha Version] (5 pts, 15 XP)
Str + 4L base damage, -1 difficulty for attack, -3 difficulty on damage, +3 difficulty to enemy soak rolls
Mentor 1 (Some Etherite way too obsessed with sticking human brains into gorillas. Did his implant surgery.)
Legend 3 (The Paladin Roland, 9 XP)

Merits

Flaws

Echoes: Machine 5 (+15 XP)
Obvious artificial blood, enhancements require most of the body to be covered for any form of disguise to work, can be attacked as either a living or nonliving object via magic
Primal Marks 2: Roland (+6 XP)
Well, what did you expect, really?
Infamous Mentor (+3 XP)
"A dangerous path. Encouraging your students to become Iterators they said. You're apprenticing to someone who thinks Kill-a-rillas with gatling gun arms are a brilliant idea. Well fuck them. I bet they can't throw a dude through even one wall."

Freebie Points

48/60 spent

36 XP for backgrounds/merits
8 XP for Int 3
5 XP for Willpower 6