Difference between revisions of "Zephiris"

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==The Adamantine Sovereignty of Zephirium==
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The Adamantine Sovereignty of Zephir
 +
 
 +
The Sovereignty of Zephir rules over mountains clad in blue snow, marked by great growths of azure crystals that reach up into the sky. From the mountain’s sapphire summit, a spring births a icy river flow curving around the Crystal Peak shedding sediments along its path that breathe life into crops, before gently winding down through the shallower valley hills at the base of the Mountains, through the First Fortress and out into the plains of Lemuria.
 +
 
 +
 
 +
==Zephiron==
 +
Zephiron is located at the top of the mountain valley that defines the central region of the nation. With the Crystal Peak of Mt Nibelon framing the horizon, the river valley has a narrow profile, though the river itself is wide and boisterous. Zephiron itself forms on both sides of the valley, in terraces built from stone, iron or literally carved from the earth. The two sections of the city are joined together, by the Central Keep. The Keep rises from the middle of the river, where an emanation of mana has created a bluish crystal bedrock. Rising steeply, it is a pillar of bright stone and resembles a great sword stabbed into the waters, its hilt stretched to form two great bridges that connect the city, while the pommel forms of the Palace of the Sovereign.
 +
Several waterwheels power a screw that lifts water up from the river, to the keep from where aqueducts flow to the city. The abundance of water is such that public foundations line the major streets and drinking water is never lacking.
 +
 
  
The Sovereignty of Zephiris rules over mountains clad in blue snow, marked by great growths of azure crystals that reach up into the sky. From the mountain’s sapphire summit, a spring births a icy river flow curving around the Crystal Peak shedding sediments along its path that breathe life into crops, before gently winding down through the shallower valley hills at the base of the Mountains, through the First Fortress and out into the plains of Lemuria.
 
The City itself follows the curving path of the river around the middle reaches of the main peak, built into the walls of the valley formed from the watrs that circuit the mountain.
 
  
 
==The Zephi Asgar==
 
==The Zephi Asgar==
 
The Mark of Zephiris is an white blueish pallor like smooth marble, hair the colour of lightning, white shot with shades of blue and ravaging eyes of sapphire fire. The Progeny of those who bear her blood are cool and reticent in their demure. They are cold iron wills fuelled by a belief in their own superiority as her children. Those of particular pure blood sometimes show the faintest of scales, curious reptilian patterns forming subtly in the skin.
 
The Mark of Zephiris is an white blueish pallor like smooth marble, hair the colour of lightning, white shot with shades of blue and ravaging eyes of sapphire fire. The Progeny of those who bear her blood are cool and reticent in their demure. They are cold iron wills fuelled by a belief in their own superiority as her children. Those of particular pure blood sometimes show the faintest of scales, curious reptilian patterns forming subtly in the skin.
The Mark has left their skin sensitive to the rigours of the lowland sun, the fogs and mists of their mountain realm have has left their skin unused to the warm glare of the sun. Often the Zephirus will wear careful scales of prized metals, softly adhered to their skin, though the poorest (and many would say, weakest blooded) among them would make do with powdered ores of lesser metals dirty rubbed into the skin.  
+
The Mark has left their skin sensitive to the rigours of the lowland sun, the fogs and mists of their mountain realm have has left their skin unused to the warm glare of the sun, they prefer the moons glow under the stars. Often the Zephirus will wear careful scales of prized metals, softly adhered to their skin, though the poorest (and many would say, weakest blooded) among them would make do with powdered ores of lesser metals dirty rubbed into the skin.  
 
Zephi are also known for an unusual taste in weather, preferring storms, rain and cold temperatures to the usual warmer climes that humanity finds pleasant.
 
Zephi are also known for an unusual taste in weather, preferring storms, rain and cold temperatures to the usual warmer climes that humanity finds pleasant.
 +
 +
===Thin Bloods===
 +
A darker side of the Mark is those who bear it weakly. There is a certain level of tolerance weaker blood, most commoners fall into social classes themselves based on the strength of their blood, the weakest fall into a special class. They are those who are forbidden to breed, magically stripped of the ability to procreate for the protection of the blood.
 +
==The
 +
===The Divine Source===
 +
The Divine Source of Zephiris is said to be a cold and calculating divine aspect. Typically referred to as female, she displays the features of Dragons, Angels and a darker ‘vampiric’ side.
 +
===The Magnates of Zephiris===
 +
The most importance currency in Zephi society, is blood. The strength of a Zephi’s divine essence is a important factor of stature and power. While other societies have little physical rational behind assignments of nobility, Zephi can quite clearly distinguished based on the strength of their bloodline.
 +
 +
===The Great Houses===
 +
There is a threshold in Zephiri society rarely spoken of, a boundary beyond which the form of the god-blooded becomes something inherently inhuman, when the manifestations of their God cause their apptite to wilter and a thirst for blood to develop. The dark nature of the Great Houses is a rumoured few dare speak, though in private the three great houses show no shame of their desires, there is always a cost when dealing with the divine.
 +
==== The House of Zalereon ====
 +
Matriarch: Persephone Sycorax Zalereon
 +
Motto:
 +
 +
 +
One of, if not the most powerful of the houses, the Matriarch used to rule as the Sovereign before sharing power with the other houses. It’s blood runs the strongest and the Mark of Zephiris is exaltant in it’s expression. Zalereon are the foremost nobles of Zephiris.
 +
 +
 +
The Matriarch: <br>
 +
Persephone Zalereon is a cold tenacious woman. The strongest blood known her skin has the touch of frost with subtle scales forming intricate patterns of Cerulean colour.
 +
 +
==== The House of Adrammelech ====
 +
Patriarch: Prospero Annomander Adrammelech<br>
 +
Motto: <br>
 +
 +
Where Zalereon embodies magic, Adrammelech embody technical progress. Famous for their mastercraftsmen, Adrammelech Striders are superior to rival houses. Lead by Lord Prospero, they
 +
 +
 +
 +
==== The House of Mateus ====
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
===Guardian Force===
 +
 +
 +
  
  
The God Zephiris is commonly held to be the progenitor of the Zephi, through her exact form is lost to time, she was said to be a cunning and patient aspiring goddess, who knew the power of cool vengeance against those who slighted her.
 
  
===The Magnates of Zephiris===
 
The most importance currency in Zephi society, is blood. The strength of a Zephi’s divine essence is a important factor of stature and power. While other societies have little physical rational behind assignments of nobility, Zephi can quite clearly distinguished based on the strength of their bloodline.
 
  
  
==Domains==
 
Race: God-Blooded
 
  
• *Mountain, river, mana seep <br>
+
God-Blooded
 +
• *Mountain, river, mana seep<br>
 
• *City, keep, town, adamantium mine, Levistone Mine<br>
 
• *City, keep, town, adamantium mine, Levistone Mine<br>
• *Production: -6f <br>
+
• *Production: -6f, 1200, 250 adam, 10 books, 10 levistone, 100 mana <br>
 
• *Draft: 8<br>
 
• *Draft: 8<br>
  
 
• *Mountain, river, mana seep<br>
 
• *Mountain, river, mana seep<br>
• *town, Adamantium Mine, Levistone<br>
+
• *Town, adamantium Mine, <br>
• *Production: 1f, 10 levistone <br>
+
• *Production: 1f, 300 gold, 100 mana, 10 books<br>
 
• *Draft: 2<br>
 
• *Draft: 2<br>
  
 
+
• *Mountain, river<br>
 
 
• *Mountain<br>
 
 
• *<br>
 
• *<br>
• *Production: 50 gold <br>
+
• *Production: 100 gold <br>
• *Draft:<br>  
+
• *Draft: <br>
  
  
Line 42: Line 87:
 
• *Draft: <br>
 
• *Draft: <br>
  
 
+
• *Terraces, river, mana seep<br>
• *Terraces, mana seep<br>
+
• *Fortified, adamantium, adamantium<br>
• *Fortified, Adamantium<br>
+
• *Production: 3 food, 100 gold <br>
• *Production: 2 food<br>
 
• *Draft: 1<br>
 
 
 
• *Terraces<br>
 
• *Fortified, adamantium<br>
 
• *Production: 2 food <br>
 
 
• *Draft: 1<br>
 
• *Draft: 1<br>
  
 
• *Countryside, river <br>
 
• *Countryside, river <br>
 
• *Keep<br>
 
• *Keep<br>
• *Production: 3 food <br>
+
• *Production: 3 food, 150 <br>
 
• *Draft: 3<br>
 
• *Draft: 3<br>
  
• Domains: 7 (4 Mountain, 2 Terrace, 1 Countryside)<br>
+
• Domains: 6 (4 Mountain, 1 Terrace, 1 Countryside)<br>
• Population: 8C,5N<br>
+
• Population: 7C,5N<br>
 
• Food Consumption: 9<br>
 
• Food Consumption: 9<br>
 
• Food production: 9<br>
 
• Food production: 9<br>
• Gold income: 1700<br>
+
• Gold income: 1800<br>
• Mana output: 1050 <br>
+
• Mana output: 1050<br>
• Levistone output: 20<br>
+
• Levistone output: 10<br>
 
• Adamantium output: 1000 Adamantium <br>
 
• Adamantium output: 1000 Adamantium <br>
 
• Book output: 80 books<br>
 
• Book output: 80 books<br>
• Military: 18750 (+15SP Signature)<br>
+
• Military: 23750 (+15SP Signature)<br>
  
  
==Military==
+
==The Military of the Sovereignity==
  
 
====Noble====
 
====Noble====
Line 79: Line 118:
 
100 Paragon<br>
 
100 Paragon<br>
 
Training Cost: 920 Gold <br>
 
Training Cost: 920 Gold <br>
Weapon: Mateus Spellscythes (GS+SA,AB: 75g/75a+150g,200<br>
+
Weapon: Zalereon Spellscythes (GS+SA,AB: 75g/75a+150g,200<br>
 
Armour: Emboided Adamantium Full Plate (60g+60a+100m)<br>
 
Armour: Emboided Adamantium Full Plate (60g+60a+100m)<br>
 
Level of Badass x2<br>
 
Level of Badass x2<br>
 
Noble Magic: 100g <br>
 
Noble Magic: 100g <br>
 
Upkeep Cost: 20 Gold (8 when not mobilized), 5 mana <br>
 
Upkeep Cost: 20 Gold (8 when not mobilized), 5 mana <br>
Destrier (Celerity) 80g <br>
+
Destrier (Celerity) 160g <br>
  
  
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Noble Magic: 100g <br>
 
Noble Magic: 100g <br>
 
Upkeep Cost: 20 Gold <br>
 
Upkeep Cost: 20 Gold <br>
Destrier (Celerity) 80g
+
Destrier (Celerity) 160g
  
  
The Paragons of Adrammelech are famous for their use of Gunblades, complex weapons that meld buster sword and leadcaster into one weapon that switches through a intricate mechanism from rifle to blade.   
+
The Paragons of Adrammelech are famous for their use of Gunblades, complex weapons that meld buster sword and leadcaster into one weapon that switches through an intricate mechanism from rifle to blade.   
  
  
Line 113: Line 152:
 
100 Paragon<br>
 
100 Paragon<br>
 
Alignment: God-Blooded <br>
 
Alignment: God-Blooded <br>
Training Cost: 100 Gold, 300 Mana (945) <br>
+
Training Cost: 100 Gold, 300 Mana (975) <br>
Weapon: Great Sword (GS+LS+Brute Forc): 75g+100+50) <br>
+
Weapon: Mateus Spectre blade (GS+LS): 75g+100) <br>
 
Armour: Emboided Adamantium Full Plate (60g+60a+100m) <br>
 
Armour: Emboided Adamantium Full Plate (60g+60a+100m) <br>
 
Level of Badass x2 <br>
 
Level of Badass x2 <br>
 
Noble Magic: 100g <br>
 
Noble Magic: 100g <br>
 
Upkeep Cost: 20 Gold <br>
 
Upkeep Cost: 20 Gold <br>
Destrier (Celerity) 80g <br>
+
Destrier (Celerity) 160g <br>
 
 
3095
 
 
 
 
 
 
 
 
 
  
  
Line 131: Line 164:
  
 
600 Knights <br>
 
600 Knights <br>
Knights x 4 (2600)<br>
+
Knights x 6 (3120)<br>
Raising Cost: 520 <br>
+
Raising Cost: 310g+110a <br>
 
Weapon: Adamantium Longsword (50g,50a)
 
Weapon: Adamantium Longsword (50g,50a)
 
Armour: Adamantium Full Plate (60g,60a)
 
Armour: Adamantium Full Plate (60g,60a)
Noble Magic: 100g <br>
+
Noble Magic: 20 books <br>
Upkeep Cost: 18 Gold, 12 mana (8 when not mobilized)  <br>
+
Upkeep Cost: 18 Gold (8 when not mobilized)  <br>
 
Total Upkeep:  <br>
 
Total Upkeep:  <br>
 
The rest of the houses have an assortment of finely equipped knights, who are allied with the three great houses and provide an equal number of knights to each group of Paragons.
 
The rest of the houses have an assortment of finely equipped knights, who are allied with the three great houses and provide an equal number of knights to each group of Paragons.
 
+
Destrier (80x6)
  
  
Line 145: Line 178:
 
====Common====
 
====Common====
  
500 Men-at-arms (1075) <br>
+
500 Men-at-arms (1325) <br>
  
Training Cost: 265 <br>
+
Training Cost: 265<br>
 
Armour: Adamantium Partial Plate (35g,35a)<br>
 
Armour: Adamantium Partial Plate (35g,35a)<br>
 
Weapon: Adamantium Halberd (35g,35a)<br>
 
Weapon: Adamantium Halberd (35g,35a)<br>
Line 153: Line 186:
 
Upkeep Cost: 25 (5)<br>
 
Upkeep Cost: 25 (5)<br>
  
1000 Men-at-Arms (2650)
+
1000 Men-at-Arms (3150)
  
Training Cost: 315<br>
+
Training Cost: 145g+85a+10m<br>
 
Armour: Adamantium Partial Plate (35g,35a)<br>
 
Armour: Adamantium Partial Plate (35g,35a)<br>
 
Weapon: Adamantium Longsword (50g,50a)<br>
 
Weapon: Adamantium Longsword (50g,50a)<br>
Line 217: Line 250:
  
  
2 Air Transports (Air Galley)
+
3 Air Transports (Air Galley)<br>
Construction Cost: 3 Levistones + 50 Gold + 75 Mana (360x2)
+
Construction Cost: 3 Levistones + 50 Gold + 75 Mana (360x3)<br>
Upkeep Cost: 10 Mana + 5 Gold  
+
Upkeep Cost: 10 Mana + 5 Gold <br>
Weapon Mounts: 1  
+
Weapon Mounts: 1 <br>
Armour: Wood Cladding
+
Armour: Wood Cladding<br>
Cargo Capacity: 6 Units  
+
Cargo Capacity: 6 Units <br>
5x Cargo Space
+
5x Cargo Space<br>
  
 
580
 
580
Line 231: Line 264:
 
===Mages===
 
===Mages===
  
Archmage Depheon: 750g
+
Archmage Depheon: 750g<br>
10 gold, 40 mana
+
10 gold, 40 mana<br>
 +
 
 +
3x Level 4 Spells – Greater Summon of one of the Great Houses’s Aspect Creatures.<br>
 +
 
 +
Upkeep Total: 414 gold, 527-75<br>
 +
 
 +
Strider Flight Vanes:
 +
 
 +
A Duevgar technique Force-forges levistone into dense flight vanes, suitable for allowing simplistic warstrider flight but unstable in large quantities.
 +
::Cost: 1 Levistone + 100 Mana
 +
::Upkeep: 10 Mana
 +
--[[User:Shrike|Shrike]] 18:29, 8 September 2009 (UTC)
 +
 
 +
Liquid Metal:
  
 +
Smelted from a magic ore found within the crystal peaks, weaponised it is a potent and adaptive weapon, switching seamlessly from blade, to whip to blungeon.
 +
::Construction Cost: 100 Adamantium + 100 Gold + 100 Mana
 +
::Upkeep Cost: 5 Mana<br>
  
385+56
 
  
Upkeep Total: 409 gold, 523
+
Strider Chameleon Scales: <br>
 +
Adapted from the magical scales of the Darkkiss worm, Chameleon scales are imprinted with runes that allow it to disguise itself stealthily within any environment, akin to a haze field.
 +
Construction Cost: 100 Gold + 250 Mana <br>
 +
Upkeep Cost: 5 Mana <br>

Revision as of 14:21, 24 October 2009

The Adamantine Sovereignty of Zephir

The Sovereignty of Zephir rules over mountains clad in blue snow, marked by great growths of azure crystals that reach up into the sky. From the mountain’s sapphire summit, a spring births a icy river flow curving around the Crystal Peak shedding sediments along its path that breathe life into crops, before gently winding down through the shallower valley hills at the base of the Mountains, through the First Fortress and out into the plains of Lemuria.


Zephiron

Zephiron is located at the top of the mountain valley that defines the central region of the nation. With the Crystal Peak of Mt Nibelon framing the horizon, the river valley has a narrow profile, though the river itself is wide and boisterous. Zephiron itself forms on both sides of the valley, in terraces built from stone, iron or literally carved from the earth. The two sections of the city are joined together, by the Central Keep. The Keep rises from the middle of the river, where an emanation of mana has created a bluish crystal bedrock. Rising steeply, it is a pillar of bright stone and resembles a great sword stabbed into the waters, its hilt stretched to form two great bridges that connect the city, while the pommel forms of the Palace of the Sovereign. Several waterwheels power a screw that lifts water up from the river, to the keep from where aqueducts flow to the city. The abundance of water is such that public foundations line the major streets and drinking water is never lacking.


The Zephi Asgar

The Mark of Zephiris is an white blueish pallor like smooth marble, hair the colour of lightning, white shot with shades of blue and ravaging eyes of sapphire fire. The Progeny of those who bear her blood are cool and reticent in their demure. They are cold iron wills fuelled by a belief in their own superiority as her children. Those of particular pure blood sometimes show the faintest of scales, curious reptilian patterns forming subtly in the skin. The Mark has left their skin sensitive to the rigours of the lowland sun, the fogs and mists of their mountain realm have has left their skin unused to the warm glare of the sun, they prefer the moons glow under the stars. Often the Zephirus will wear careful scales of prized metals, softly adhered to their skin, though the poorest (and many would say, weakest blooded) among them would make do with powdered ores of lesser metals dirty rubbed into the skin. Zephi are also known for an unusual taste in weather, preferring storms, rain and cold temperatures to the usual warmer climes that humanity finds pleasant.

Thin Bloods

A darker side of the Mark is those who bear it weakly. There is a certain level of tolerance weaker blood, most commoners fall into social classes themselves based on the strength of their blood, the weakest fall into a special class. They are those who are forbidden to breed, magically stripped of the ability to procreate for the protection of the blood. ==The

The Divine Source

The Divine Source of Zephiris is said to be a cold and calculating divine aspect. Typically referred to as female, she displays the features of Dragons, Angels and a darker ‘vampiric’ side.

The Magnates of Zephiris

The most importance currency in Zephi society, is blood. The strength of a Zephi’s divine essence is a important factor of stature and power. While other societies have little physical rational behind assignments of nobility, Zephi can quite clearly distinguished based on the strength of their bloodline.

The Great Houses

There is a threshold in Zephiri society rarely spoken of, a boundary beyond which the form of the god-blooded becomes something inherently inhuman, when the manifestations of their God cause their apptite to wilter and a thirst for blood to develop. The dark nature of the Great Houses is a rumoured few dare speak, though in private the three great houses show no shame of their desires, there is always a cost when dealing with the divine.

The House of Zalereon

Matriarch: Persephone Sycorax Zalereon Motto:


One of, if not the most powerful of the houses, the Matriarch used to rule as the Sovereign before sharing power with the other houses. It’s blood runs the strongest and the Mark of Zephiris is exaltant in it’s expression. Zalereon are the foremost nobles of Zephiris.


The Matriarch:
Persephone Zalereon is a cold tenacious woman. The strongest blood known her skin has the touch of frost with subtle scales forming intricate patterns of Cerulean colour.

The House of Adrammelech

Patriarch: Prospero Annomander Adrammelech
Motto:

Where Zalereon embodies magic, Adrammelech embody technical progress. Famous for their mastercraftsmen, Adrammelech Striders are superior to rival houses. Lead by Lord Prospero, they


The House of Mateus

Guardian Force

God-Blooded • *Mountain, river, mana seep
• *City, keep, town, adamantium mine, Levistone Mine
• *Production: -6f, 1200, 250 adam, 10 books, 10 levistone, 100 mana
• *Draft: 8

• *Mountain, river, mana seep
• *Town, adamantium Mine,
• *Production: 1f, 300 gold, 100 mana, 10 books
• *Draft: 2

• *Mountain, river
• *
• *Production: 100 gold
• *Draft:


• *Mountain
• *
• *Production: 50 gold
• *Draft:

• *Terraces, river, mana seep
• *Fortified, adamantium, adamantium
• *Production: 3 food, 100 gold
• *Draft: 1

• *Countryside, river
• *Keep
• *Production: 3 food, 150
• *Draft: 3

• Domains: 6 (4 Mountain, 1 Terrace, 1 Countryside)
• Population: 7C,5N
• Food Consumption: 9
• Food production: 9
• Gold income: 1800
• Mana output: 1050
• Levistone output: 10
• Adamantium output: 1000 Adamantium
• Book output: 80 books
• Military: 23750 (+15SP Signature)


The Military of the Sovereignity

Noble

House of Zalereon

100 Paragon
Training Cost: 920 Gold
Weapon: Zalereon Spellscythes (GS+SA,AB: 75g/75a+150g,200
Armour: Emboided Adamantium Full Plate (60g+60a+100m)
Level of Badass x2
Noble Magic: 100g
Upkeep Cost: 20 Gold (8 when not mobilized), 5 mana
Destrier (Celerity) 160g


House of Adrammelech

100 Paragon
Alignment: God-Blooded
Training Cost: 100 Gold, 300 Mana (1160)
Weapon: Adrammelech Gunblade (GS+LC+AB: 75/75+145+50, 40a+15m+40m)
Armour: Emboided Adamantium Full Plate (60g+60a+100m)
Level of Badass x2
Noble Magic: 100g
Upkeep Cost: 20 Gold
Destrier (Celerity) 160g


The Paragons of Adrammelech are famous for their use of Gunblades, complex weapons that meld buster sword and leadcaster into one weapon that switches through an intricate mechanism from rifle to blade.





House of Mateus

100 Paragon
Alignment: God-Blooded
Training Cost: 100 Gold, 300 Mana (975)
Weapon: Mateus Spectre blade (GS+LS): 75g+100)
Armour: Emboided Adamantium Full Plate (60g+60a+100m)
Level of Badass x2
Noble Magic: 100g
Upkeep Cost: 20 Gold
Destrier (Celerity) 160g


Minor Houses

600 Knights
Knights x 6 (3120)
Raising Cost: 310g+110a
Weapon: Adamantium Longsword (50g,50a) Armour: Adamantium Full Plate (60g,60a) Noble Magic: 20 books
Upkeep Cost: 18 Gold (8 when not mobilized)
Total Upkeep:
The rest of the houses have an assortment of finely equipped knights, who are allied with the three great houses and provide an equal number of knights to each group of Paragons. Destrier (80x6)


Common

500 Men-at-arms (1325)

Training Cost: 265
Armour: Adamantium Partial Plate (35g,35a)
Weapon: Adamantium Halberd (35g,35a)
Common magic: 5 books
Upkeep Cost: 25 (5)

1000 Men-at-Arms (3150)

Training Cost: 145g+85a+10m
Armour: Adamantium Partial Plate (35g,35a)
Weapon: Adamantium Longsword (50g,50a)
Charged Full Shield (10g,10m)
Common magic: 5 books
Upkeep Cost: 50 (5)

15 Pack Horses: 300g

150 gold

Strider Brigades

10 Knight Striders
Construction Cost: 1 levistone, 350 Adamantium + 300 Gold + 700 Mana (1375)
Armour: Adamantium Battleplate(50g,50a)
Weapon:
Liquid Metal Gauntlet (100g, 100a, 100m)
Max Weapon Size: Small
Strider Flight Vanes
Chameleon Scales
Upkeep Cost: 45 Mana + 10 Gold

30 Knight Striders
Construction Cost: 350 Adamantium + 150 Gold + 500 Mana (3075)
Armour: Adamantium Battleplate(50g,50a)
Weapon:
Liquid Metal Gauntlet (100g, 100a, 100m)
Max Weapon Size: Small
Strider Flight Vane Upkeep: 40 Mana + 10 Gold
Total Upkeep: 120 Mana, 30 gold

10 Siege Strider
Construction Cost: 300 Adamantium + 100 Gold + 250 Mana (1450)
Max Weapon Size: Medium
Armour: Adamantium Siege Plate (100+100)
Weapon: Adamantium Explosive Shot Culverin (200g+200a+200)
Upkeep Cost: 45 Mana + 30 Gold


Naval Forces

(6829)

Moon’s Spawn Floating Fortress

Construction Cost: 13 Levistones + 1210+260 Gold + 894m+480a + 1120a (4029)
Armour: Adamantium Clad (520)
Weapon Mounts: 12
Adamantium Bombard (300g,300a)
Adamantium Bombard (300g,300a)
Lighting Launcher (150g, 150m)
Cargo Capacity: 1300 Cargo Space
Haze Field
Mana Jets
4xHeavily Armed
12x Cargo Space
Upkeep Cost: 147 Mana + 80 Gold


3 Air Transports (Air Galley)
Construction Cost: 3 Levistones + 50 Gold + 75 Mana (360x3)
Upkeep Cost: 10 Mana + 5 Gold
Weapon Mounts: 1
Armour: Wood Cladding
Cargo Capacity: 6 Units
5x Cargo Space

580


Mages

Archmage Depheon: 750g
10 gold, 40 mana

3x Level 4 Spells – Greater Summon of one of the Great Houses’s Aspect Creatures.

Upkeep Total: 414 gold, 527-75

Strider Flight Vanes:

A Duevgar technique Force-forges levistone into dense flight vanes, suitable for allowing simplistic warstrider flight but unstable in large quantities.

Cost: 1 Levistone + 100 Mana
Upkeep: 10 Mana

--Shrike 18:29, 8 September 2009 (UTC)

Liquid Metal:

Smelted from a magic ore found within the crystal peaks, weaponised it is a potent and adaptive weapon, switching seamlessly from blade, to whip to blungeon.

Construction Cost: 100 Adamantium + 100 Gold + 100 Mana
Upkeep Cost: 5 Mana


Strider Chameleon Scales:
Adapted from the magical scales of the Darkkiss worm, Chameleon scales are imprinted with runes that allow it to disguise itself stealthily within any environment, akin to a haze field. Construction Cost: 100 Gold + 250 Mana
Upkeep Cost: 5 Mana