Xeno/Theotech Applications

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Xenotech

Xenotech bonuses may not stack with Basic Theotech.

Propulsion

Monopolar Plasma Jets

Primary Index: Xenotech 50
Secondary Index: Propulsion 15
Starting Cost: 120
Research Cost: 1,500 W, 750 CIP, 750 Drexler


Power and Construction

Nanocapacitor Cells I

Primary Index: Xenotech 40
Secondary Index: Power 10
Starting Cost: 125
Research Cost: 2,000 W, 500 CIP, 750 Drexlers
+2 Craft Power

Nanocapacitor Cells II

Primary Index: Xenotech 60
Secondary Index: Power 20
Starting Cost: 100
Research Cost: 1,500 W, 250 CIP, 500 Drexlers
+2 Craft Power


Nanofusion Cluster I

Primary Index: Xenotech 30
Secondary Index: Power 15
Starting Cost: 100
Research Cost: 1,500 W, 250 CIP, 500 Drexlers
+1 Ship Power Expansion

Nanofusion Cluster II

Primary Index: Xenotech 60
Secondary Index: Power 25
Starting Cost: 50
Research Cost: 1,000 W, 250 CIP, 250 Drexlers
+1 Ship Power Expansion


Monopole Core

Primary Index: Xenotech 30
Secondary Index: Power 15
Starting Cost: 25
Research Cost: 500 W, 125 Drexlers

Weapons

Plasma Guns

Primary Index: Xenotech 35
Secondary Index: Power 10
Starting Cost: 50
Research Cost: 750 W, 500 CIP

Fusion Guns

Primary Index: Xenotech 60
Secondary Index: Power 20
Starting Cost: 125
Research Cost: 2,000 W, 1,250 CIP

Guided Plasma Shells

Primary Index: Xenotech 45
Secondary Indices: Electronics 16, Electrochemical Weapons 30
Starting Cost: 100
Research Cost: 1,000 W, 1,000 CIP, 500 PIP

Magnetohydrodynamic Lance

Primary Index: Xenotech 40
Secondary Indices: Railguns 30
Starting Cost: 100
Research Cost: 1,000 W, 1,000 CIP, 500 PIP

Nova Cannon

Yamato cannon charged!
Primary Index: Xenotech 75
Secondary Index: Power 20, Materials 20
Starting Cost: 50
Research Cost: 1,000 W, 500 CIP

Defenses

Bubble Fields

Primary Index: Xenotech 30
Secondary Index: Shields 10
Starting Cost: 100
Research Cost: 1,500 W, 500 CIP, 250 Dust

Bilayer Bubble Fields

More HP.
Primary Index: Xenotech 35
Secondary Index: Shields 15
Starting Cost: 50
Research Cost: 750 W, 250 CIP, 125 Dust

Trilayer Bubble Fields

More HP.
Primary Index: Xenotech 40
Secondary Index: Shields 20
Starting Cost: 50
Research Cost: 750 W, 250 CIP, 125 Dust

Bubble Hardening

Primary Index: Xenotech 30
Secondary Index: Shields 20
Starting Cost: 75
Research Cost: 1,000 W, 500 CIP, 400 Dust

Bubble Regeneration

Primary Index: Xenotech 45, Basic Theotech 25
Secondary Index: Shields 15
Starting Cost: 50
Research Cost: 750 W, 250 CIP, 125 Dust


Nephilim Applique

Primary Index: Xenotech 40
Starting Cost: 125
Research Cost: 1,500 W, 1000 CIP, 500 Drexlers

Nephilim Reconstruction

Primary Index: Xenotech 75
Starting Cost: 175
Research Cost: 1,500 W, 1000 CIP, 1,250 Drexlers

Theotech

Basic

Basic Theotech items that count as Advanced will be listed as such; they do not stack with any other application field that affects the same system.

Propulsion

Mercurion Drives

Primary Index: Basic Theotech 45
Secondary Index: Propulsion 25
Starting Cost: 200
Research Cost: 1,000 W, 250 PIP, 750 CIP, 500 Theta

Theta Jump Drives

Primary Index: Basic Theotech 25
Starting Cost: 10
Research Cost: 100 W, 150 Theta

Power and Construction

T-Forced Fusion Cells I

Primary Index: Basic Theotech 30
Secondary Index: Power 15
Starting Cost: 175
Research Cost: 2,000 W, 750 CIP, 500 Theta
+2 Craft Power

T-Forced Fusion Cells II

Primary Index: Basic Theotech 50
Secondary Index: Power 30
Starting Cost: 50
Research Cost: 1,000 W, 250 CIP, 500 Theta
+2 Craft Power

T-Forced Fusion Cells III

Primary Index: Basic Theotech 75
Secondary Index: Power 50
Starting Cost: 50
Research Cost: 1,000 W, 250 CIP, 500 Theta
+2 Craft Power


T-Forced Fusion Plants I

Primary Index: Basic Theotech 30
Secondary Index: Power 15
Starting Cost: 100
Research Cost: 1,500 W, 250 CIP, 500 Theta
+1 Ship Power Expansion

T-Forced Fusion Plants II

Primary Index: Basic Theotech 50
Secondary Index: Power 25
Starting Cost: 50
Research Cost: 1,000 W, 250 CIP, 250 Theta
+1 Ship Power Expansion

T-Forced Fusion Plants III

Primary Index: Basic Theotech 75
Secondary Index: Power 30
Starting Cost: 50
Research Cost: 1,000 W, 250 CIP, 250 Theta
+1 Ship Power Expansion

Fusion Booster

Primary Index: Basic Theotech 30
Secondary Index: Power 15
Starting Cost: 25
Research Cost: 500 W, 125 Theta

Weapons

Mega Particle Beams

Primary Index: Basic Theotech 45
Secondary Index: Particles 25
Starting Cost: As per Mega Particles

Needle Beams

Primary Index: Basic Theotech 60
Secondary Index: Particles 25
Starting Cost: 300
Research Cost: 1,000 W, 750 CIP, 750 Theta
Naval Needlebeams
Primary Index: Basic Theotech 60
Secondary Index: Particles 25
Starting Cost: 60
Research Cost: 500 W, 500 CIP, 500 Theta
Craft Needlebeams
Primary Index: Basic Theotech 60
Secondary Index: Particles 25
Starting Cost: 40
Research Cost: 400 W, 300 CIP, 300 Theta

Mercurion Rails (aka glitterails)

Primary Index: Basic Theotech 45
Secondary Index: Railguns 25
Starting Cost: 200
Research Cost: 750 W, 500 Theta
Naval Mercurion Rails
Primary Index: Basic Theotech 45
Secondary Index: Railguns 25
Starting Cost: 65
Research Cost: 500 W, 500 PIP, 600 Theta
Craft Mercurion Rails
Primary Index: Basic Theotech 45
Secondary Index: Railguns 25
Starting Cost: 30
Research Cost: 250 W, 250 CIP, 250 Theta
Infantry Mercurion Rails
Primary Index: Basic Theotech 45
Secondary Index: Railguns 25
Starting Cost: 15
Research Cost: 125 W, 125 CIP, 125 Theta

Snarl Generator

Primary Index: Basic Theotech 85

Destabilizers

Primary Index: Basic Theotech 80
Secondary Index: Shields 30
Starting Cost:

Defenses

Binding Generators

Primary Index: Basic Theotech 50
Secondary Index: Materials 25, Power 25
Starting Cost: 100
Research Cost: 1,000 W, 500 PIP, 500 CIP, 500 Theta


Morphic Shield Hardening

Primary Index: Basic Theotech 50
Secondary Index: Shields 25
Starting Cost: 200
Research Cost: 1,000 W, 750 CIP, 750 Theta