Difference between revisions of "Wheel Respun"

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==Basic Principles==
 
==Basic Principles==
 +
*The editions are in flux, so no mechanics.
 +
*The planes should be a good place for adventure, even the upper planes or low-level adventures.
 +
*Alignment is a blind and sometimes alien cosmic force, not the human condition.
 +
*The planes should be big, not by writing 'infinite' everywhere like bad SF adds zeroes, but by evoking hugeness.
 +
*Interesting aspects of the planes should be discussed in detail.

Revision as of 04:57, 22 January 2012

Mission Statement

Planescape was cool but it had flaws and is long dead, let's make an update/revision of it. With 5e on the way it's a good time.

Basic Principles

  • The editions are in flux, so no mechanics.
  • The planes should be a good place for adventure, even the upper planes or low-level adventures.
  • Alignment is a blind and sometimes alien cosmic force, not the human condition.
  • The planes should be big, not by writing 'infinite' everywhere like bad SF adds zeroes, but by evoking hugeness.
  • Interesting aspects of the planes should be discussed in detail.