Waverider
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Overview
Background
Chargen Questions
- 1. What triggered your eruption and why?
- It'll sound lame, but I slept in the morning of a physics final. I ran down to take the city subway when a jumped made them close it down for longer than I could afford. I was still reeling and exhausted from a track meet the day before, but I hit the pavement and ran to campus until it felt like my legs were going to split open. Maybe they did- but before I had a chance to see the consequences I was somehow already at my desk, pencil in hand and package out in front of me. It didn't take me too long to put two and two together, and went into a hospital to get checked out.
- 2. When you were young, you had an idol of sorts, real or imaginary. How did this influence your powers?
- I'm not sure what I can say. Olympic track stars, soccer players, basketball players- I even had some posters of the local hockey team, nothing that could really affect my powers and how they turned out. I had a big Bruce Lee phase when I was younger, but not much else.
- 3. You make plenty of money from Team Tomorrow, celebrity endorsements, speaking roles, and more. Yet you prefer to donate significant amounts to charity. What charity and why?
- I give a lot of my revenue to a scholarship program, whatever I don't need to live comfortably and travel as much as I want to. Education gave me the opportunities that would have been invaluable if I hadn't erupted, something I think about a lot. And I guess... being rich hasn't really sunken in yet. I'll graduate to solid gold belt buckles and watches when my pay grade makes that a trivial expense.
- 4. How did you get your codename? Did you make it up yourself or did you get a consultant to do it?
- A lot of guys can go fast. I can go faster than a lot of them. Naming myself after some of the fastest aircraft ever built was a coup- although I did make sure to check in with a consultant so it'd sound right and wasn't already taken by someone with a shitty power or a good legal team.
- 5. Being a nova is about having the power to change the world in fashions that suit your viewpoint. What is the one thing in the world you would most like to change?
- I'm not that political or philosophical, so I'll keep it simple. I want end racism and make social mobility a given for anybody willing to put in the time, instead of a shot in the dark. Yeah. Those sound like pretty good things to throw my weight behind.
Lessons
- 1. Complicated plans are complicated. Just do it.
- 2. Trying to outsmart people smarter than you just leads to turnabouts.
- 3. When someone is monologuing to you dramatically as if things are about to happen it's probably a sign they're really going to do something.
Vital Statistics
- CODENAME// WAVERIDER
- Alias//Oli Hanley
- Concept// The Biological Accelerator
- Image Song// Tesla Boy - Runaway Man
- Eruption// Stressful Situation
- Nature// Competitor/Expert
- Virtue/ Regain 2 WP whenever you come out ahead in a difficult situation that puts you to the test.
- Vice/ Spend 1 WP to resist showing your expertise off in a valid situation. Regain 1 WP if doing so is taking an unreasonable risk.
Things to Track
- Quantum// 2
- Quantum Pool//24
- Current Quantum/ 24
- Quantum Rate//
- Willpower// 8
- Temporary Willpower/ 8
- Health// -0 x 8, -1 x 5, -2 x 4, -4 x 3, Incapacitated x 3
- Current Damage/
- Taint// 0
- Temporary Taint/ 0
- Temporary Taint/ 0
- Initiative// d10 +[3]
- Dodge// 15
- Parry// 17
- Soak// 2A/25L/27B
- Natural Soak/ 2A/7L/9B
- Power Soak/ 0A/0L/0B
- Equipment & Other/ 0A/18L/18B
General Statistics
Physical///
- Strength 5 +2// Powerful
- Brawl 5/
- Melee 3/
- Might 5/
- Mega Strength 2// Quantum Leap
- Dexterity 5 +1// Swift
- Athletics 5/ Sprinting
- Drive 1/
- Firearms 3/
- Stealth 1/
- Mega Dexterity 2// Freeflow
- Stamina 5 +2/ Relentless
- Endurance 5 +5/
- Mega Stamina 2// Adaptive
Mental///
- Wits 5// Cunning
- Business 1/
- Rapport 3/
- Resistance 5/ Resist Pain
- Streetwise 2/
- Tactics 1/
- Mega Wits 1// Quickness
- Intelligence 4// Educated
- Computer 1/
- Science (Mathematics) 5/
- Science (Physics) 5/ Kinetics
- Science (Biology) 5/ Kinesiology
- Strategy 4/ Training Regimens
- Perception 4// Gut Feeling
- Awareness 1 +2/
- Mega Perception 1// Electromagnetic Vision
Social///
- Charisma 4// Sensible
- Etiquette 3/
- Manipulation 2//
- Subterfuge 1/
- Appearance 4// Stylish
- Style 3 +3/
Body Modifications
Merits and Flaws
Merits
- Ally 1// Younger brother who erupted with a propensity for engineering and cyberkinesis, but is otherwise still a regular gawky teenager. Adolescent Tier, 45 NP
- Contact 1// Personal image consultant and promoter.
- Eufiber 5// An extremely advanced suit of Eufiber.
- Fame 1// Somewhat famous new Nova.
- Gadget 5// Robot maid designed by younger brother as a Christmas present. Incredibly uncomfortable about this, Oli pays her a salary but she doesn't actually do anything with it.
- Resources 4// Mid-level sponsorship deals with athletics brands, invested in some real-estate.
Flaws
- Dependant 3// Legal guardian of younger brother, currently at a Teen Tomorrow academy.
- Duties 2// Has to be pretty active in the press as a young, photogenic new Nova.
Quantum
- Barrier 5// Specialized: Ablative/Dispersing vs Kinetic, Ablative vs Other. Stamina + Quantum + rating x3 (25) HLs and regenerates rating (5) per round, all post-soak damage vs kinetics reduced by 5. Non-kinetic damage deals double damage to HLs.
- Hypermovement 5// Dexterity + Hypermovement (d10 +[1]). When active adds +5 successes for combat maneuvers per dot (+5), multiplies out-of-combat speeds by x20 per rank (x100). Using more than +1 success per dot makes the character unable to perform non-reflexive actions.
- Kinetic Damper/ When moving at full speed, adds +4B/4L soak per rank (20B/20L) for the purposes of surviving ramming and impacts.
- Unstoppable Force/ When moving at full speed, increases effective size by Quantum + power rank (6) for the purpose of making ramming attacks.
Equipment
Combat Gear
- Liquid Shield w/ Shock Mod//
- Accuracy +1, Defense +4/1, Damage Str +0B (d17 +[4])/10S, Tags n/a, Str Min 2, Str Max 45/10, Mass 3, Armor 10/2, Cost 4
- Electrolaser Pistol//
- Stun/ Accuracy +3, Damage 15S, Range Handgun+, Tags LR, ROF 10, Magazine 50, Mass 1, Size/Structure -7/3, Cost 3
- Lethal/ Damage 10L, ROF 5, Magazine 10
Vehicles
- Sports Car//
- Speed +3[3]/160, Strength 7 [1], Handling +1, Crew/Pasengers 1/0-2, Durability 7P/16, Size 4
Drugs
- Adrenocilin// Monthly supply, delivered via inhaler.
- Scene duration. +1 to all Nova powers and -1 to all wound penalties.
Devices
- Eufiber 5// An advanced suit of symbiotic shape-changing material. Oli has styled his to be tastefully evocative of speedster superheroes in fiction and in a more grounded sense, the helmeted outfits of ultra-high speed athletes such as downhill speed bikers, skeleton racers and speed skiiers. He uses a white-dark blue-sky blue scheme with gold accents for speedlines.
- 8L/8B Soak, 10Q Storage, +2 Strength, +2 Stamina, +1 Dexterity, +5 Endurance, +5 Style, +2 Awareness.
- Gadget 5// Florette-02, a robot maid that Oli's brother presented as a Christmas present the year he Erupted. She is clearly partially mechanical in nature, with glowing eyes and black seams running across a body of artificial flesh.
- Quantum 3/ Pool 25
- Physical Attributes/ Str 5 (Hardworking)/Dex 5 (Graceful)/Sta 5 (Sturdy)
- Mental Attributes/ Int 2/Wits 5 (Crafty)/Per 3
- Social Attributes/ Cha 2/Man 2/ App 5 (Adorable)
- Mega Attributes/ Dex 1 (Fast Tasks), Sta 1 (Regeneration), Wits 1 (Artistic Genius), Enticing App 2 (Appearance Alteration)
- Powers/ Arsenal [Food and Tools] 5 (Versatile, Bottomless Reserves)
- Abilities/ Athletics 2, Endurance 4, Might 2, Art (Cooking) 5
- Body Modifications/ Metabolic Reactor (16), Unliving (10), Implant Computer (8), Enhanced Memory (3), Enchanting Feature [Eyes] (2), Aberrant Appearance (-4), Electronic (-2), Obvious Enhancements (-4), Addiction [Praise] (-3), Glow (-1), Anima Banner (-1)
Chargen
Bonus Points
Bonus Points 15
- Contact 1 (1)
- Strength 3 (4)
- Willpower 8 (10)
Nova Points
Nova Points 45
- Hypermovement 5 (10)
- Kinetic Damper Extra (2)
- Unstoppable Force Extra (2)
- Barrier 5 (10)
- Mega Strength 1 (2)
- Mega Dexterity 1 (2)
- Mega Stamina 1 (2)
- Mega Wits 1 (2)
- Mega Perception 1 (2)
- Attributes (6)
- Abilities (5)
Experience
Gains
Experience Total/Spent/Unspent (27/23/4)
- Session 1: Recruiting Feng Xiao (5)
- Session 2: Hotel Attack (5)
- Session 3: Seoul and Psychotherapy (6)
- Session 4: Setting Traps and Other Plans (4)
- Session 5: Stadium Standoff (7)
Expenditures
Experience Total/Spent/Unspent (27/23/4)
- Mega Dexterity 2 (5)
- Mega Strength 2 (5)
- Mega Stamina 2 (5)
- Quantum 2 (8)