Warbook: Visual Ship Identification

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Database with all the sensor tokens.

Imperial





Battleship: 8 Armor, 12 Lasers, 5 Missiles, 10 Shields, 1ECM, 2AA, 20HP, 1 Speed (Init: 1)









Fast Battleship: 7 Armor, 10 Lasers, 5 Missiles, 9 Shields, 2ECM, 2AA, 17HP, 3 Speed (Init 2)









Standard Cruiser: 4 Armor, 4 Lasers, 3 Missiles, 6 Shields 2ECM, 1AA, 10HP , 3 Speed (Init 2)










Heavy Cavalry: 8 Armor, 5 Lasers, 8 Lances, 6 Shields, 3ECM, 2AA, 14HP, 4 Speed (Init 2)











Cavalry Cruiser: 3 Armor, 3 Lasers, 5 Lances, 4 Shields, 2ECM, 1AA, 10HP, 4 Speed (Init 2)










Command Cruiser: 3 Armor, 3 Lasers, 5 Missiles, 6 Shields, 4ECM, 4AA, 8HP, 1 Speed (Init 2*) +1 Fleet/Squadron Command, (Give init bonus in tactical combat)









Missile Cruiser: 3 Armor, 2 Lasers, 5 Missiles (8 reload), 5 Shields, 2ECM, 1AA, 10HP, 3 Speed (Init 2)









Destroyer: 1 Armor, 3 Lasers or 3 Missiles or 2 Lances, 1 Shields, 2ECM, 1AA, 6HP, 5 Speed (Init 5)









Standard Dragoon: ? Armor, ? Lasers, ? Missiles, ? Shields, ?ECM, ?AA, ?HP, ? Speed (Init ?)








Non-Standard Imperial Ships including Flagships





Command Battleship Vidar: 8 Armor, 12 Lasers, 6 Missiles, 10 Shields, 2ECM, 2AA, 20HP, 2 Speed (Init: 2) +2 Fleet/Squadron Command, (Give init bonus in tactical combat)









Command Battleship Midas: 8 Armor, 12 Lasers, 5 Missiles, 10 Shields, 1ECM, 2AA, 20HP, 1 Speed (Init: 1) +2 Fleet/Squadron Command (Spinal Cannon)









Command Battleship Jeanne De Arc: 10 Armor, 10 Lasers, 5 Missiles, 9 Shields, 3ECM, 3AA, 17HP, 3Speed (Init 2)










Modified Cavalry Cruiser Scheherazade: 4 Armor, 5 Lasers, 5 Lances, 5 Shields, 2ECM, 1AA, 10HP, 5 Speed (Init 2)










Elite Custom Dragoon: 1 Armor, 3 Lasers, 3 Missiles, 3 Shields, 2ECM, 1AA, 5HP, 4 Speed (Init: 3)









Modernized Predreadnought: 5 Armor, 10 Lasers, 4 Missiles, 8 Shields, 1ECM, 1AA, 15HP, 1 Speed, (Init: 1)







Jardin Ships





Dreadnought: 12 Armor, 15 Lasers, 10 Antimatter Cannon, 15 Shields, 0ECM, 4AA, 40HP, (Always last on Init) Speed 0.5









Jardin Battleship: 8 Armor, 10 Lasers, 5 Antimatter Cannon, 10 Shields, 1ECM, 4AA, 25HP, 1 Speed (Init: 1)










Jardin Cruiser: 5 Armor, 4 lasers, 2 Antimatter Cannon, 6 shields, 2ECM, 3AA, 15P, 2 Speed (Init: 2)









Jardin Frigate: 3 Armor, 4 Lasers, 2 Antimatter Cannon, 6 Shields, 2ECM, 3AA, 13 HP, 4 Speed (Init: 2)









Jardin Destroyer: 1 Armor, 2 lasers, 1 Antimatter Cannon, 2 shield, 2ECM, 2AA, 8HP, 4 speed (Init: 4)







Non-Standard Jardin Ships including Flagships





Battleship Mira: 8 Armor, 10 Lasers, 5 Antimatter Cannon, 10 Shields 1ECM, 4AA, 25HP, 1 Speed (Init: 1)










Dreadnought Dix-Huit Messidor: ? ? ?










Rifter Battlewagon Lux Res Publica: 12 Armor, 1 Cosmo Smasher Cannon, 15 Fort Lasers, 15 Lasers, 5 Lancers 12 Shields, 3ECM, 5AA, 30HP, 4 Speed (Init: 1) +3 Fleet/Squadron 3







Minor State

Reavers





Maurader: 12 Armor, 12 Lasers, 12 Shields, 3ECM, 1AA, 18HP, 4 Speed (Init: 2)









Corsair: 2 Armor, 5 Lasers, 3 Shields, 1ECM, 1AA, 8HP, 4 Speed (Init: 3)







Rifters





Star Doom: 6 Armor, 10 Missiles, 5 Lances, 6 Shields, 2ECM, 2AA, 15HP, 2 Speed (Init: 1) +3 Fleet/Squadron Command









Omni-Cruiser: 3 Armor, 4 Lancers, 4 Missiles (Reload: 8), 4 Shield, 1ECM, 1AA, 10HP, 5 Speed (Init: 4)







CoDominium Warships

Blue Fleet





Armored Cruiser: 10 Armor, 10 Lasers (range 10), 10 Shields, 2ECM, 2AA, 10HP, 4 Speed (Init: 2)





Royal Ventris Starforce





Heavy Battleship 15 Armor, 15 Lasers (range 10), 15 Shields, 2ECM, 2AA, 15HP, 4 Speed (Init: 2)









Assault Cruiser: 2 Armor 7 Lasers (range 10), 5 Lances, 8 Shields, 2ECM, 1AA, 8HP, 4 Speed (Init: 2)









Fast Destroyers: 0 Armor, 5 Lasers (range 10), 5 Shields, 2ECM, 2AA, 5HP, 8 speed (Init: 4)





Yvnes Self Defense Force





Yvnes Dreadnought: 12 Armor, 10 Lasers, 10 Fort Cannon, 15 Shields, 0ECM, 2AA, 40HP, (Always last on Init) Speed 0.5







Unsorted





Siege Flagship: Armor, Lasers, Shields, ECM, AA, HP, Speed (Init: )









Reaver Flagship: Armor, Lasers, Shields, ECM, AA, HP, Speed (Init: )









Pirate Ship: Armor, Lasers, Shields, ECM, AA, HP, Speed (Init: )









FULL OF MANNEQUINS!: Armor, Lasers, Shields, ECM, AA, HP, Speed (Init: )









Fighter?: Armor, Lasers, Shields, ECM, AA, HP, Speed (Init: )









Fighter version 2?: Armor, Lasers, Shields, ECM, AA, HP, Speed (Init: )







Fortifications

  • Fort Cannons are massive beam emplacements the size of destroyers, far too powerful to use beam vectoring and thus relying on mechanical aiming systems. This makes them slow to track and consequently their base to-hit number is 6 plus the target's Initiative value (to a maximum of 10). In compensation they have a range of 12 hexes, and act like lasers in all other respects.
  • Mauler Devices are giant antiproton cannons seen on Republic and League fortifications, accelerating bolts of contained antimatter to tremendous velocities. They have a base to-hit number of 6 plus the target's Initiative value (to a maximum of 10), and if they hit they inflict 5 (!) damage, with any damage inflicted to armor also being inflicted to HP. They have a range of 8.
  • Iserlohn Cannons are wide-area energy emitters. Nominate a hex; on a 6+ any and all ships in the hex take 10 damage. All those in every adjacent hex take 1D10 damage, and those in every hex adjacent hes to that take 1D10/2 damage. Iserlohn Cannons have a range of 20 hexes (functionally unlimited) and can fire every 4 turns.
  • Forts have effectively unlimited missile reloads.





Imperial Junction Fort: 50 Armor, 20 Lasers, 20 Fort Cannons, 10 Missiles, 40 Shields, 0ECM, 3AA, 50HP

  • Iserlohn Cannon
  • Auto-regenerative shields (5 shields/turn)









Imperial Border Fort: 30 Armor, 30 Lasers, 10 Missiles, 30 Shields, 0ECM, 3AA, 80HP

  • Old style Great Wall fort, typical of military fortifications in low-priority sectors. Republic/League versions would replace missiles with fort cannons.










Republic Border Fort: 50 Armor, 20 Lasers, 14 Fort Cannons, 4 Mauler Devices, 40 Shields, 0ECM, 4AA, 50HP

  • Iserlohn Cannon
  • Auto-regenerative shields (5 shields/turn)









Standard Orbital Fort: 20 Armor, 10 Lasers, 10 Fort Cannons, 5 Missiles, 20 Shields, 0ECM, 2AA, 40HP

  • Auto-regenerative shields (5 shields/turn)










Cannon Turret: 0 Armor, 4 Fort Cannons, 5 Shields, 0ECM, 0AA, 10HP









Satellite: Stats N/A